2026-09-14 - 2026-10-14
Overview
31 Pull requests merged by 1 user
Merged
#54 fix: NEXT TURN button into the right pane — full width, no longer overlapped (#52, v0.14.0)
Merged
#53 feat: map spread limit — random 1-4 legs + loop-closing routes (#51, v0.13.0)
Merged
#50 feat: trait outcome effects — FINDS HIDDEN THINGS + TALKS TO ANYONE (#43, v0.12.0)
Merged
#49 feat: skill progression & specialisation (#45, v0.11.0)
Merged
#47 fix: hydration-safe banner clock (#44, v0.10.1)
Merged
#46 feat: crew-driven actions — queue + tick engine, NEXT TURN, team builder, task strip (#44, v0.10.0)
Merged
#42 v0.9.12 — admin button + direct DB table CRUD, no auth for now (#38)
Merged
#41 v0.9.11 — fix #35 e2e spec (tab restore + strict mode), test-only
Merged
#40 v0.9.11 — NAVIGATION AI unlocks two-hop jumps (#35)
Merged
#39 v0.9.10 — world map fills entire tab area, no scrollbar (#36)
Merged
#37 v0.9.10 — world map fills entire tab area, no scrollbar (#36)
Merged
#34 v0.9.9 — world map: force-directed graph with pan+zoom (#28)
Merged
#33 v0.9.8 — pin tab bar at top while panel content scrolls (#31)
Merged
#32 v0.9.7 — local system refreshes after jump, no page reload needed (#30)
Merged
#29 v0.9.6 — keep active tab between page refresh (#27)
Merged
#26 v0.9.5 — fix infinite loop on name-pool exhaustion (server freeze) (#21)
Merged
#25 v0.9.4 — top bar shows app version instead of ◄ SHIP (#23)
Merged
#24 v0.9.3 — layout: only middle pane scrolls, side panels stay fixed (#21)
Merged
#22 v0.9.2 — WORLD MAP: click-to-jump on galactic chart, drop jump routes list (#19)
Merged
#20 v0.9.1 — layout pass: CARGO HOLD to right pane, wider panes, drop placeholders
Merged
#18 v0.9.0 — EVENT LOG: real game events in the terminal (#11)
Merged
#17 v0.8.0 — MISSIONS: generation, accept & complete (#10)
Merged
#16 v0.7.0 — SKILL TREE: technology research unlocks (#9)
Merged
#15 v0.6.0 — SHIP SYSTEMS: expand/upgrade/build + save backfill (#8)
Merged
#14 v0.5.0 — CREW: roster with good/bad traits (#7)
Merged
#13 v0.4.0 — LOCAL SYSTEM: planets + exploration (#6)
Merged
#12 v0.3.0 — WORLD MAP: world generation + jump (#5)
Merged
#4 v0.2.2 — LOCAL SYSTEM list: stagger moons under parent planets
Merged
#3 v0.2.1 — LOCAL SYSTEM tab: planet list only (drop node graph)
Merged
#2 v0.2.0 — 7-tab game interface template (visual only)
Merged
#1 v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface
22 Issues closed from 1 user
Closed
#52 Next turn button is covered by other button. Also: make it bigger (100% of right pane width)
Closed
#51 reduce how many legs newly discovered planet spreads on map - we should limit them to random 1-4
Closed
#43 Trait outcome effects (v0.12.0)
Closed
#45 Skill progression & specialisation (v0.11.0)
Closed
#44 Crew-driven actions + NEXT TURN engine (v0.10.0)
Closed
#38 on top right next to "● SHIP NOMINAL ● SECTOR SCAN" add admin button - it should show direct db tabled crud - for now without any auth
Closed
#35 with upgraded NAVIGATION AI you can jump more than 1 nodes at once
Closed
#36 scale world map to entire available area on tab (height of window, but without a scrollbar)
Closed
#28 replace world map graph with premade graph visualisation
Closed
#31 now the tabs are scrolling with its content - they should stay on top all the times
Closed
#30 when i change solar system and switch to local system - its still show old system, i need to refresh page to update it
Closed
#27 keep active tab between page refresh
Closed
#23 replace ◄ SHIP on top bar with app version number
Closed
#21 make only middle part scroll, side panels should stay on place while scrolling
Closed
#19 on world map remove buttom part (jump routes) and make jumps by clicking galactic chart fields
Closed
#11 EVENT LOG tab: real game events in the log terminal
Closed
#10 MISSIONS tab: mission generation, accept & complete
Closed
#9 SKILL TREE tab: technology research unlocks
Closed
#8 SHIP SYSTEMS tab: expand / upgrade / build ship systems
Closed
#7 CREW tab: crew roster with good/bad traits
Closed
#6 LOCAL SYSTEM tab: planet list + exploration to find things
Closed
#5 WORLD MAP tab: world generation + jump between solar systems
22 Issues created by 0 users
Opened
#5 WORLD MAP tab: world generation + jump between solar systems
Opened
#6 LOCAL SYSTEM tab: planet list + exploration to find things
Opened
#7 CREW tab: crew roster with good/bad traits
Opened
#8 SHIP SYSTEMS tab: expand / upgrade / build ship systems
Opened
#9 SKILL TREE tab: technology research unlocks
Opened
#10 MISSIONS tab: mission generation, accept & complete
Opened
#11 EVENT LOG tab: real game events in the log terminal
Opened
#19 on world map remove buttom part (jump routes) and make jumps by clicking galactic chart fields
Opened
#21 make only middle part scroll, side panels should stay on place while scrolling
Opened
#23 replace ◄ SHIP on top bar with app version number
Opened
#27 keep active tab between page refresh
Opened
#28 replace world map graph with premade graph visualisation
Opened
#30 when i change solar system and switch to local system - its still show old system, i need to refresh page to update it
Opened
#31 now the tabs are scrolling with its content - they should stay on top all the times
Opened
#35 with upgraded NAVIGATION AI you can jump more than 1 nodes at once
Opened
#36 scale world map to entire available area on tab (height of window, but without a scrollbar)
Opened
#38 on top right next to "● SHIP NOMINAL ● SECTOR SCAN" add admin button - it should show direct db tabled crud - for now without any auth
Opened
#43 Trait outcome effects (v0.12.0)
Opened
#44 Crew-driven actions + NEXT TURN engine (v0.10.0)
Opened
#45 Skill progression & specialisation (v0.11.0)
Opened
#51 reduce how many legs newly discovered planet spreads on map - we should limit them to random 1-4
Opened
#52 Next turn button is covered by other button. Also: make it bigger (100% of right pane width)