Keyed off the existing NAV_AI tech node: researching it lets /api/jump accept targets within 2 hops (BFS, shared reachableWithin in lib/game/world.ts); turn cost = hop count; world map renders 2-hop nodes as // JUMP ×2. +6 unit tests, +1 e2e spec.
Keyed off the existing NAV_AI tech node: researching it lets /api/jump accept targets within 2 hops (BFS, shared reachableWithin in lib/game/world.ts); turn cost = hop count; world map renders 2-hop nodes as // JUMP ×2. +6 unit tests, +1 e2e spec.
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Keyed off the existing NAV_AI tech node: researching it lets /api/jump accept targets within 2 hops (BFS, shared reachableWithin in lib/game/world.ts); turn cost = hop count; world map renders 2-hop nodes as // JUMP ×2. +6 unit tests, +1 e2e spec.