kamilkrzywda
39920b3e05
feat(game): trait outcome effects — extra haul item + recruit chance ( #43 )
2026-10-04 21:04:24 +00:00
kamilkrzywda
92c2c26047
Merge pull request 'feat: skill progression & specialisation ( #45 , v0.11.0)' ( #49 ) from feat/skill-progression into master
CI / build + unit + e2e (push) Successful in 3m2s
v0.11.0
2026-10-04 05:52:27 +02:00
kamilkrzywda
b8a998dcbb
chore(release): v0.11.0 — skill progression & specialisation ( #45 )
CI / build + unit + e2e (pull_request) Successful in 2m52s
2026-10-04 03:49:06 +00:00
kamilkrzywda
1a36160392
feat(ui): skill levels + titles on CREW tab and team-builder ( #45 )
CI / build + unit + e2e (pull_request) Successful in 3m7s
2026-10-04 03:22:51 +00:00
kamilkrzywda
9d1a8e9d89
fix(game): grantXp event fires only on level transition, not while at-band ( #45 )
CI / build + unit + e2e (pull_request) Successful in 3m8s
2026-10-04 02:50:47 +00:00
kamilkrzywda
f3751b4747
feat(game): skill XP on task completion + power bands in duration ( #45 )
CI / build + unit + e2e (pull_request) Successful in 2m48s
2026-10-04 02:34:56 +00:00
kamilkrzywda
5bc411cb76
fix(db): consistent starting xp in crew_skills seeder ( #45 )
2026-10-04 02:19:36 +00:00
kamilkrzywda
7f2121a717
feat(game): skills.ts — XP, levels, power bands, titles ( #45 )
CI / build + unit + e2e (pull_request) Successful in 2m53s
2026-10-04 01:33:05 +00:00
kamilkrzywda
449d4b9895
feat(db): crew_skills table + role-based starting levels — schema v8 ( #45 )
CI / build + unit + e2e (pull_request) Successful in 2m48s
2026-10-04 00:56:30 +00:00
kamilkrzywda
678cd48a94
Merge pull request 'fix: hydration-safe banner clock ( #44 , v0.10.1)' ( #47 ) from fix/hydration-jump-dispatch into master
CI / build + unit + e2e (push) Successful in 3m32s
v0.10.1
2026-10-04 01:52:28 +02:00
kamilkrzywda
e792c8a06c
fix(ui): team builder — coalesce the queued-jump block to null so an empty queue no longer disables JUMP dispatch ( #44 )
CI / build + unit + e2e (pull_request) Successful in 2m38s
2026-10-03 23:42:32 +00:00
kamilkrzywda
8f018a6ee9
chore(release): v0.10.1 — hydration-safe banner clock ( #44 )
CI / build + unit + e2e (pull_request) Failing after 33m24s
2026-10-03 18:36:40 +00:00
kamilkrzywda
f1633eb518
fix(ui): hydration-safe banner clock — no build-time clock in the prerendered banner ( #44 , v0.10.1)
2026-10-03 18:36:19 +00:00
kamilkrzywda
1993623548
docs(agents): next.js agent rules block (added by next dev)
2026-10-03 18:36:15 +00:00
kamilkrzywda
9020a773e1
Merge pull request 'feat: crew-driven actions — queue + tick engine, NEXT TURN, team builder, task strip ( #44 , v0.10.0)' ( #46 ) from feat/crew-driven-actions into master
CI / build + unit + e2e (push) Failing after 33m2s
CI / build + unit + e2e (pull_request) Failing after 32m56s
v0.10.0
2026-10-03 03:07:42 +02:00
kamilkrzywda
bf5ac8c8a8
chore(release): v0.10.0 — crew-driven actions engine ( #44 )
CI / build + unit + e2e (pull_request) Failing after 33m9s
2026-10-03 00:57:43 +00:00
kamilkrzywda
babae7c392
docs: approved crew-driven-actions spec + implementation plan ( #44 )
2026-10-03 00:57:11 +00:00
kamilkrzywda
a0307e4ccd
fix(e2e): task-10 review fixes — Nth tick, retry-safe preambles, queue-DTO shape ( #44 )
CI / build + unit + e2e (pull_request) Failing after 34m10s
2026-10-03 00:35:10 +00:00
kamilkrzywda
1ddb8ad469
test(e2e): rework the suite to the queue + NEXT TURN model ( #44 )
2026-10-03 00:05:18 +00:00
kamilkrzywda
b51bde3c25
test(e2e): rework the existing action tests to the queue + NEXT TURN model (2/3) ( #44 )
2026-10-02 23:45:11 +00:00
kamilkrzywda
53cf1bdacc
test(e2e): rework shared helpers + state spec to the queue + NEXT TURN model (1/3) ( #44 )
2026-10-02 23:11:37 +00:00
kamilkrzywda
f1b5645e9d
feat(ui): active-tasks strip bottom-left — active first, pending dimmed ( #44 )
2026-10-02 21:02:37 +00:00
kamilkrzywda
1cabea7972
fix(ui): team builder lead rule mirrors the route busy check (helper-on-PENDING is not a valid lead) ( #44 )
2026-10-02 20:55:26 +00:00
kamilkrzywda
a199b64348
feat(ui): team builder — lead + helpers with live duration preview, wired into the action panels ( #44 )
2026-10-02 20:34:14 +00:00
kamilkrzywda
07c1508999
feat(ui): NEXT TURN button (bottom-right) + turn counter; empty queue is a free skip ( #44 )
2026-10-02 20:04:38 +00:00
kamilkrzywda
1084f4e099
fix(api): guard task-queue name resolution against corrupted rows ( #44 )
2026-10-02 19:58:40 +00:00
kamilkrzywda
84d1aa8122
feat(api): world/system/crew snapshots expose the active + pending task queue ( #44 )
2026-10-02 19:42:19 +00:00
kamilkrzywda
178de6e4fb
feat(api): POST /api/turn ticks the queue one turn; an empty queue is a free skip ( #44 )
2026-10-02 19:12:51 +00:00
kamilkrzywda
03b8b661f6
feat(api): ship + research endpoints queue tasks with lead + helpers; mission accept is instant and free ( #44 )
CI / build + unit + e2e (pull_request) Failing after 3m58s
2026-10-02 18:36:14 +00:00
kamilkrzywda
4e312d054f
feat(api): jump + explore endpoints queue tasks with lead + helpers instead of resolving instantly ( #44 )
2026-10-02 15:47:31 +00:00
kamilkrzywda
d7faf739a9
feat(game): tickTurn + runTurn — the turn tick: decrement, resolve, FIFO auto-start, one turn per call ( #44 )
2026-10-02 14:30:49 +00:00
kamilkrzywda
bbcd77c41b
feat(game): per-type resolvers — jump/explore/ship/research effect extraction for task resolution ( #44 )
2026-10-02 13:55:32 +00:00
kamilkrzywda
d4491e082e
feat(game): queueTask — queue-time validation, cost deduction, ACTIVE/PENDING row ( #44 )
2026-10-02 13:25:25 +00:00
kamilkrzywda
6c51c3cec8
feat(game): tasks table + schema v7 backfill, admin registry ( #44 )
2026-10-02 13:08:53 +00:00
kamilkrzywda
f52a59c5fc
feat(game): crew-costs balance module + computeDuration duration model ( #44 )
2026-10-02 12:58:57 +00:00
kamilkrzywda
2a8cb4da06
Merge pull request 'v0.9.12 — admin button + direct DB table CRUD, no auth for now ( #38 )' ( #42 ) from admin-db-crud into master
CI / build + unit + e2e (push) Successful in 2m41s
v0.9.12
2026-09-29 23:53:45 +02:00
kamilkrzywda
0d2370850f
feat(admin): DB CRUD panel + /api/admin endpoints ( #38 )
...
CI / build + unit + e2e (pull_request) Successful in 3m47s
- ADMIN button in the mission-control header opens a table picker + row grid with add/edit/delete (components/admin-panel.tsx), deliberately unauthenticated by explicit request
- /api/admin/tables and /api/admin/tables/{name}/rows driven off a name→table registry built from lib/db/schema.ts (lib/db/admin.ts) — no per-table code; 404 unknown table, 400 malformed payload, 409 constraint violation
- OpenAPI spec updated for all four admin operations + Admin* schemas
- unit: lib/db/admin.test.ts (registry, CRUD round-trips, composite PKs, error mapping); e2e: read-only admin.spec.ts
2026-09-29 21:48:15 +00:00
kamilkrzywda
be11aac356
Merge pull request 'v0.9.11 — fix #35 e2e spec (tab restore + strict mode), test-only' ( #41 ) from fix-navai-e2e into master
CI / build + unit + e2e (push) Successful in 2m42s
v0.9.11
2026-09-29 17:44:09 +02:00
kamilkrzywda
fdc5624b0c
fix(e2e): make the #35 NAV AI spec survive tab restore and multi-match sublabels
CI / build + unit + e2e (pull_request) Successful in 3m7s
2026-09-29 15:37:45 +00:00
kamilkrzywda
ff4ced9d71
Merge pull request 'v0.9.11 — NAVIGATION AI unlocks two-hop jumps ( #35 )' ( #40 ) from navigation-ai into master
CI / build + unit + e2e (push) Failing after 2m40s
2026-09-29 16:57:43 +02:00
kamilkrzywda
d14ffdcf2f
feat(game): NAVIGATION AI unlocks two-hop jumps in one action ( #35 )
CI / build + unit + e2e (pull_request) Failing after 3m11s
2026-09-29 14:53:11 +00:00
kamilkrzywda
d083b5b708
Merge pull request 'v0.9.10 — world map fills entire tab area, no scrollbar ( #36 )' ( #39 ) from world-map-full-area into master
CI / build + unit + e2e (push) Successful in 3m22s
v0.9.10
2026-09-29 16:09:15 +02:00
kamilkrzywda
c012b0fe56
fix(ui): keep the OPERATIONS tab bar intact when tall tabs overflow the pane ( #36 )
CI / build + unit + e2e (pull_request) Successful in 2m30s
2026-09-29 14:03:27 +00:00
kamilkrzywda
6483d510ef
Merge pull request 'v0.9.10 — world map fills entire tab area, no scrollbar ( #36 )' ( #37 ) from world-map-full-area into master
CI / build + unit + e2e (push) Failing after 13m40s
2026-09-29 15:03:00 +02:00
kamilkrzywda
bc6bc7dd07
fix(ui): scale WORLD MAP to fill its tab pane without an internal scrollbar ( #36 )
CI / build + unit + e2e (pull_request) Failing after 13m30s
2026-09-29 12:59:16 +00:00
kamilkrzywda
3a786913df
Merge pull request 'v0.9.9 — world map: force-directed graph with pan+zoom ( #28 )' ( #34 ) from world-map-graph-viz into master
CI / build + unit + e2e (push) Successful in 3m10s
v0.9.9
2026-09-29 13:27:17 +02:00
kamilkrzywda
978a1d119d
feat(ui): render WORLD MAP as a force-directed d3 graph with pan + zoom ( #28 )
CI / build + unit + e2e (pull_request) Successful in 2m50s
2026-09-29 11:24:02 +00:00
kamilkrzywda
a57c590bae
Merge pull request 'v0.9.8 — pin tab bar at top while panel content scrolls ( #31 )' ( #33 ) from pin-tab-bar into master
CI / build + unit + e2e (push) Successful in 2m49s
v0.9.8
2026-09-29 12:25:01 +02:00
kamilkrzywda
1710e50b63
fix(ui): pin the OPERATIONS tab bar while panel content scrolls ( #31 )
...
CI / build + unit + e2e (pull_request) Successful in 2m47s
The TabsList is now position:sticky top:0 with a z-index above the panel
content. In wide mode it pins to the top of the OPERATIONS scroll area
(#21 's center-pane scroller); in narrow mode, where the body scrolls and
there is no inner scroll container, it pins to the viewport. The existing
opaque background keeps scrolled content from showing through.
2026-09-29 10:22:14 +00:00
kamilkrzywda
1bb04d2a51
Merge pull request 'v0.9.7 — local system refreshes after jump, no page reload needed ( #30 )' ( #32 ) from local-system-refresh into master
CI / build + unit + e2e (push) Successful in 3m7s
v0.9.7
2026-09-29 12:03:41 +02:00