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@@ -1,5 +1,16 @@
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# Changelog
|
||||
|
||||
## v0.2.2 — 2026-09-28 21:02
|
||||
- LOCAL SYSTEM tab: explorable-worlds list now staggers moons under their parent planet (indented rows) — ASHFALL attached under BRIMSTONE, new PALEMOON moon under AURELLE; badges unchanged.
|
||||
|
||||
## v0.2.1 — 2026-09-28 20:22
|
||||
- LOCAL SYSTEM tab: removed the system node graph (star/planets/moons) — the tab now shows only the explorable-worlds list at full panel width. WORLD MAP keeps its node graph; `components/ui/node-graph.tsx` unchanged and still in use there.
|
||||
|
||||
## v0.2.0 — 2026-09-28 19:19
|
||||
- Game interface template (visual only, zero game logic): the operations panel in `components/mission-control.tsx` is now seven tabs — WORLD MAP (NodeGraph of 10 placeholder solar systems linked by jump routes), LOCAL SYSTEM (NodeGraph of star + planets/moons plus an explorable-worlds list), CREW (crew cards with name/role and good/bad trait placeholders), SHIP SYSTEMS (system cards with inert EXPAND / UPGRADE / BUILD NEW affordances), SKILL TREE (tech cards unlocking new system builds/upgrades), MISSIONS (previous NEXT MISSION content), EVENT LOG (ship log terminal). All data is local placeholder constants.
|
||||
- Left column: VESSEL METRICS progress rings replaced with scificn Progress bracket bars; SHIP SYSTEMS status panel, header stat cards and right column unchanged.
|
||||
- New scificn-ui components copied into `components/ui/`: NodeGraph, Progress (+ `@radix-ui/react-progress` dependency).
|
||||
|
||||
## v0.1.0 — 2026-09-28 15:47
|
||||
- Initial scaffold (stack proof): base stack copied/adapted from Flight-Ops (`../flight`) — Next.js 16 App Router + React 19 + TypeScript strict, bun package manager, Node 22 in CI/Docker.
|
||||
- Single-player only by design: NO auth/accounts/multiplayer anywhere (Flight-Ops's users/sessions/admin/leaderboard patterns deliberately not copied).
|
||||
|
||||
+1
-1
@@ -46,7 +46,7 @@ Credentials are deliberately NOT stored in this file — see §1 for where they
|
||||
## 7. App architecture quick map
|
||||
- **Scaffolded (v0.1.0)** — stack proof only, no game systems yet; the rest of this section is what's built + what lands next.
|
||||
- Next.js 16 App Router + React 19 + TypeScript strict, bun package manager (bun.lock), Node 22 in CI/Docker.
|
||||
- **Frontend component layer: scificn-ui v0.1.0** (https://scificn.dev) — copy-paste model on Radix + Tailwind v4; components live in `components/ui/` (Button, Panel, Badge, Card, Alert, Tabs, StatCard, Terminal, StatusGrid, ProgressRing, BarChart, LineChart), theme tokens in `app/globals.css`. The app's interface base is the scificn-ui **Mission Control** showcase layout (https://www.scificn.dev/showcase/mission-control) rebuilt as `components/mission-control.tsx` and rendered from `app/page.tsx`, with placeholder ship content — no game logic yet. Deliberate deviation from upstream: `--text-muted` brightened `#4A4A40` → `#6B6B5C` (+12pt lightness) for readability on the near-black background. Upstream repo has **no LICENSE file** — user-approved risk, keep components minimal and re-verify licensing before any redistribution of this codebase.
|
||||
- **Frontend component layer: scificn-ui v0.1.0** (https://scificn.dev) — copy-paste model on Radix + Tailwind v4; components live in `components/ui/` (Button, Panel, Badge, Card, Alert, Tabs, StatCard, Terminal, StatusGrid, ProgressRing, BarChart, LineChart, NodeGraph, Progress), theme tokens in `app/globals.css`. The app's interface base is the scificn-ui **Mission Control** showcase layout (https://www.scificn.dev/showcase/mission-control) rebuilt as `components/mission-control.tsx` and rendered from `app/page.tsx`, with placeholder ship content — no game logic yet. As of v0.2.0 the operations panel is a 7-tab visual template (WORLD MAP, LOCAL SYSTEM, CREW, SHIP SYSTEMS, SKILL TREE, MISSIONS, EVENT LOG) built on NodeGraph + Card widgets; all data are local placeholder constants until real game systems land. Deliberate deviation from upstream: `--text-muted` brightened `#4A4A40` → `#6B6B5C` (+12pt lightness) for readability on the near-black background. Upstream repo has **no LICENSE file** — user-approved risk, keep components minimal and re-verify licensing before any redistribution of this codebase.
|
||||
- SQLite via Drizzle ORM + sql.js (WASM, kept external in next.config.ts) at db/space-wanderer.db volume-mounted; schema designed to switch to Postgres later. Schema is EMPTY at scaffold stage — first game tables land with the turn engine.
|
||||
- Vitest unit tests colocated (`**/*.test.ts`); Playwright e2e in `e2e/`, CI-only.
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||||
- Server-authoritative TURN engine in lib/ — unlike Flight-Ops there is NO tick loop or sim clock: state advances only when a player action resolves a turn, and every action endpoint returns the full post-action snapshot which the client applies immediately (polling optional/later for multiplayer).
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
"": {
|
||||
"name": "space-wanderer",
|
||||
"dependencies": {
|
||||
"@radix-ui/react-progress": "^1.1.8",
|
||||
"@radix-ui/react-slot": "^1.2.4",
|
||||
"@radix-ui/react-tabs": "^1.1.13",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
@@ -136,6 +137,8 @@
|
||||
|
||||
"@radix-ui/react-primitive": ["@radix-ui/react-primitive@2.1.10", "", { "dependencies": { "@radix-ui/react-slot": "1.3.3" }, "peerDependencies": { "@types/react": "*", "@types/react-dom": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc", "react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react", "@types/react-dom"] }, "sha512-MucOnzh6hR5mid6VpkbglRAMYMjKLqRnGBbjXkzjK52fuQDd1qbkx78a5P40mkcnVXJdEVxm26E9OPAiUq7nBg=="],
|
||||
|
||||
"@radix-ui/react-progress": ["@radix-ui/react-progress@1.1.16", "", { "dependencies": { "@radix-ui/react-context": "1.2.2", "@radix-ui/react-primitive": "2.1.10" }, "peerDependencies": { "@types/react": "*", "@types/react-dom": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc", "react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react", "@types/react-dom"] }, "sha512-5XnomAsoZZCY+KNTxbIghpGqPruZvKFNlvcAljVAOdDRDsH4/OZQxhtwo5wdtoDM5R6MhJBb2sPnDuRFep3lzg=="],
|
||||
|
||||
"@radix-ui/react-roving-focus": ["@radix-ui/react-roving-focus@1.1.19", "", { "dependencies": { "@radix-ui/primitive": "1.1.7", "@radix-ui/react-collection": "1.1.15", "@radix-ui/react-compose-refs": "1.1.5", "@radix-ui/react-context": "1.2.2", "@radix-ui/react-direction": "1.1.4", "@radix-ui/react-id": "1.1.4", "@radix-ui/react-primitive": "2.1.10", "@radix-ui/react-use-callback-ref": "1.1.4", "@radix-ui/react-use-controllable-state": "1.2.6", "@radix-ui/react-use-is-hydrated": "0.1.3", "@radix-ui/react-use-layout-effect": "1.1.4" }, "peerDependencies": { "@types/react": "*", "@types/react-dom": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc", "react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react", "@types/react-dom"] }, "sha512-V9jI6hDjT7l3jsCQD9bLNvDLM3tH/gdbOTp7Tefp3hbbgCGQoK7tUvrWiRlcoBHIZ809ElXwNQwVo0B98LuTXQ=="],
|
||||
|
||||
"@radix-ui/react-slot": ["@radix-ui/react-slot@1.3.3", "", { "dependencies": { "@radix-ui/react-compose-refs": "1.1.5" }, "peerDependencies": { "@types/react": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react"] }, "sha512-qx7oqnYbxnK9kYI9m317qmFmEgo6ywqWvbTogdj7cL9p3/yx4M48p7Rnw5z3H890cL/ow/EeWJsuTykeZVXP5Q=="],
|
||||
|
||||
+283
-134
@@ -2,11 +2,12 @@
|
||||
|
||||
import { useEffect, useState } from 'react'
|
||||
import { Badge } from '@/components/ui/badge'
|
||||
import { BarChart } from '@/components/ui/bar-chart'
|
||||
import { Alert, AlertDescription, AlertTitle } from '@/components/ui/alert'
|
||||
import { LineChart } from '@/components/ui/line-chart'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import { Card, CardContent, CardFooter, CardHeader, CardTitle } from '@/components/ui/card'
|
||||
import { NodeGraph, type NodeGraphEdge, type NodeGraphNode } from '@/components/ui/node-graph'
|
||||
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
|
||||
import { ProgressRing } from '@/components/ui/progress-ring'
|
||||
import { Progress } from '@/components/ui/progress'
|
||||
import { StatCard } from '@/components/ui/stat-card'
|
||||
import { StatusGrid, type SystemEntry } from '@/components/ui/status-grid'
|
||||
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
|
||||
@@ -42,19 +43,68 @@ const shipSystems: SystemEntry[] = [
|
||||
{ name: 'COMMS', status: 'ACTIVE' },
|
||||
]
|
||||
|
||||
const bayOutput = [
|
||||
{ label: 'PWR', value: 14 },
|
||||
{ label: 'NAV', value: 9 },
|
||||
{ label: 'COM', value: 6 },
|
||||
{ label: 'WPN', value: 3 },
|
||||
{ label: 'LSS', value: 12 },
|
||||
{ label: 'ENG', value: 11 },
|
||||
{ label: 'BAY', value: 7 },
|
||||
{ label: 'MED', value: 5 },
|
||||
// WORLD MAP — every node is a solar system, edges are jump routes.
|
||||
const worldMapNodes: NodeGraphNode[] = [
|
||||
{ id: 'kepler', label: 'Kepler Drift', x: 50, y: 48, status: 'ACTIVE', sublabel: 'CURRENT' },
|
||||
{ id: 'vesper', label: 'Vesper Reach', x: 22, y: 26, status: 'NEUTRAL', sublabel: '3 WORLDS' },
|
||||
{ id: 'hollow', label: 'Hollow Gate', x: 74, y: 20, status: 'NEUTRAL', sublabel: '5 WORLDS' },
|
||||
{ id: 'cinder', label: 'Cinder Field', x: 86, y: 56, status: 'WARNING', sublabel: 'RADIATION' },
|
||||
{ id: 'lantern', label: 'Lantern Void', x: 30, y: 74, status: 'NEUTRAL', sublabel: '2 WORLDS' },
|
||||
{ id: 'sable', label: 'Sable Reach', x: 8, y: 46, status: 'OFFLINE', sublabel: 'UNKNOWN' },
|
||||
{ id: 'orpheus', label: 'Orpheus Deep', x: 52, y: 10, status: 'NEUTRAL', sublabel: '7 WORLDS' },
|
||||
{ id: 'mire', label: 'Mire Station', x: 68, y: 84, status: 'ACTIVE', sublabel: 'OUTPOST' },
|
||||
{ id: 'thalassa', label: 'Thalassa Bend', x: 12, y: 86, status: 'NEUTRAL', sublabel: '4 WORLDS' },
|
||||
{ id: 'kuiper', label: 'Kuiper Shard', x: 90, y: 30, status: 'CRITICAL', sublabel: 'WARZONE' },
|
||||
]
|
||||
|
||||
const hullTrack = [100, 98, 97, 96, 94, 95, 92, 90, 89, 87]
|
||||
const hullLabels = hullTrack.map((_, i) => `T-${hullTrack.length - 1 - i}`)
|
||||
const worldMapEdges: NodeGraphEdge[] = [
|
||||
{ from: 'kepler', to: 'vesper', animated: true },
|
||||
{ from: 'kepler', to: 'hollow', label: 'JUMP-2' },
|
||||
{ from: 'kepler', to: 'lantern', animated: true },
|
||||
{ from: 'kepler', to: 'mire' },
|
||||
{ from: 'vesper', to: 'orpheus' },
|
||||
{ from: 'hollow', to: 'kuiper', label: 'JUMP-1' },
|
||||
{ from: 'cinder', to: 'kuiper' },
|
||||
{ from: 'lantern', to: 'thalassa' },
|
||||
{ from: 'sable', to: 'vesper' },
|
||||
{ from: 'mire', to: 'cinder' },
|
||||
]
|
||||
|
||||
// LOCAL SYSTEM — explorable worlds of the current system (regenerated per save after each jump, later).
|
||||
const explorablePlanets = [
|
||||
{
|
||||
name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const,
|
||||
moons: [{ name: 'PALEMOON', type: 'ICE MOON // FROST PLAINS', state: 'UNEXPLORED' as const }],
|
||||
},
|
||||
{
|
||||
name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const,
|
||||
moons: [{ name: 'ASHFALL', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const }],
|
||||
},
|
||||
{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const, moons: [] },
|
||||
{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const, moons: [] },
|
||||
]
|
||||
|
||||
const crew = [
|
||||
{ name: 'CMDR. E. VANCE', role: 'COMMANDER', good: 'STEADY UNDER PRESSURE', bad: 'RIGID — SLOW TO ADAPT' },
|
||||
{ name: 'LT. M. OKONKWO', role: 'PILOT', good: 'RECKLESS COURAGE', bad: 'SHORT FUSE' },
|
||||
{ name: 'DR. I. SORENSEN', role: 'MEDIC', good: 'CALM IN A CRISIS', bad: 'OVERCAUTIOUS' },
|
||||
{ name: 'R. "SPARK" DELACRUZ', role: 'ENGINEER', good: 'FIXES ANYTHING', bad: 'CARELESS WITH FUSES' },
|
||||
]
|
||||
|
||||
const shipSystemCards = [
|
||||
{ name: 'REACTOR', level: 'LV 2', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
|
||||
{ name: 'LIFE SUPPORT', level: 'LV 1', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
|
||||
{ name: 'NAV COMPUTER', level: 'LV 3', status: 'SCANNING' as const, actions: ['EXPAND', 'UPGRADE'] },
|
||||
{ name: 'WEAPONS', level: 'OFFLINE', status: 'OFFLINE' as const, actions: ['BUILD NEW'] },
|
||||
{ name: 'COMMS ARRAY', level: 'LV 1', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
|
||||
]
|
||||
|
||||
const skillCards = [
|
||||
{ name: 'ADVANCED FUSION CORE', unlocks: 'REACTOR LV 4 + OVERCLOCK', state: 'AVAILABLE' as const },
|
||||
{ name: 'HULL PLATING SCHEMATICS', unlocks: 'BUILD ARMOR BAY MODULES', state: 'AVAILABLE' as const },
|
||||
{ name: 'CREW TRAINING PROTOCOLS', unlocks: 'RETRAIN CREW TRAITS', state: 'LOCKED' as const },
|
||||
{ name: 'JUMP DRIVE TUNING', unlocks: 'SHORTER JUMP COOLDOWN', state: 'LOCKED' as const },
|
||||
]
|
||||
|
||||
const encounters = [
|
||||
{ name: 'DERELICT FREIGHTER', when: 'T-07:14', id: '#E-102' },
|
||||
@@ -237,7 +287,7 @@ export function MissionControl() {
|
||||
background: 'var(--border)',
|
||||
}}
|
||||
>
|
||||
{/* ── LEFT: SHIP SYSTEMS + VESSEL METRICS ── */}
|
||||
{/* ── LEFT: SHIP SYSTEMS + VESSEL METRICS (mirrors the SHIP SYSTEMS tab) ── */}
|
||||
<div
|
||||
style={{
|
||||
background: 'var(--background)',
|
||||
@@ -264,64 +314,16 @@ export function MissionControl() {
|
||||
<PanelTitle>VESSEL METRICS</PanelTitle>
|
||||
</PanelHeader>
|
||||
<PanelContent>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
justifyContent: 'space-around',
|
||||
paddingTop: '0.5rem',
|
||||
paddingBottom: '0.25rem',
|
||||
}}
|
||||
>
|
||||
<ProgressRing value={87} label="HULL" variant="ACTIVE" size={74} />
|
||||
<ProgressRing value={94} label="REACTOR" variant="ACTIVE" size={74} />
|
||||
<ProgressRing value={50} label="CREW / 6" variant="WARNING" size={74} />
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
marginTop: '0.75rem',
|
||||
paddingTop: '0.75rem',
|
||||
borderTop: '1px solid var(--border)',
|
||||
display: 'grid',
|
||||
gridTemplateColumns: '1fr 1fr 1fr',
|
||||
gap: '0.25rem',
|
||||
textAlign: 'center',
|
||||
}}
|
||||
>
|
||||
{[
|
||||
{ label: 'HULL INTEGRITY', note: 'last scan T-02' },
|
||||
{ label: 'REACTOR OUTPUT', note: 'idle cycle' },
|
||||
{ label: 'CREW ROSTER', note: 'of 6 berths' },
|
||||
].map((item) => (
|
||||
<div key={item.label}>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.52rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.08em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{item.label}
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.48rem',
|
||||
color: 'var(--border)',
|
||||
letterSpacing: '0.06em',
|
||||
marginTop: '1px',
|
||||
}}
|
||||
>
|
||||
{item.note}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.875rem' }}>
|
||||
<Progress label="HULL INTEGRITY" value={87} />
|
||||
<Progress label="REACTOR OUTPUT" value={94} />
|
||||
<Progress label="CREW ROSTER / 6" value={50} />
|
||||
</div>
|
||||
</PanelContent>
|
||||
</Panel>
|
||||
</div>
|
||||
|
||||
{/* ── CENTER: OPERATIONS TABS ── */}
|
||||
{/* ── CENTER: GAME TEMPLATE TABS (visual only — no handlers, placeholder data) ── */}
|
||||
<div
|
||||
style={{
|
||||
background: 'var(--background)',
|
||||
@@ -341,75 +343,234 @@ export function MissionControl() {
|
||||
</PanelHeader>
|
||||
|
||||
<PanelContent style={{ padding: 0 }}>
|
||||
<Tabs defaultValue="systems">
|
||||
<Tabs defaultValue="world-map">
|
||||
<TabsList
|
||||
style={{ padding: '0 1rem', background: 'var(--surface-raised)' }}
|
||||
style={{
|
||||
padding: '0 1rem',
|
||||
background: 'var(--surface-raised)',
|
||||
overflowX: 'auto',
|
||||
}}
|
||||
>
|
||||
<TabsTrigger value="systems">SYSTEMS</TabsTrigger>
|
||||
<TabsTrigger value="next">NEXT MISSION</TabsTrigger>
|
||||
<TabsTrigger value="log">LOG</TabsTrigger>
|
||||
<TabsTrigger value="hull">HULL TRACK</TabsTrigger>
|
||||
<TabsTrigger value="world-map">WORLD MAP</TabsTrigger>
|
||||
<TabsTrigger value="local-system">LOCAL SYSTEM</TabsTrigger>
|
||||
<TabsTrigger value="crew">CREW</TabsTrigger>
|
||||
<TabsTrigger value="ship-systems">SHIP SYSTEMS</TabsTrigger>
|
||||
<TabsTrigger value="skill-tree">SKILL TREE</TabsTrigger>
|
||||
<TabsTrigger value="missions">MISSIONS</TabsTrigger>
|
||||
<TabsTrigger value="event-log">EVENT LOG</TabsTrigger>
|
||||
</TabsList>
|
||||
|
||||
{/* SYSTEMS TAB */}
|
||||
<TabsContent value="systems" style={{ margin: 0, padding: '1rem' }}>
|
||||
<BarChart
|
||||
data={bayOutput}
|
||||
orientation="vertical"
|
||||
{/* WORLD MAP TAB */}
|
||||
<TabsContent value="world-map" style={{ margin: 0, padding: '1rem' }}>
|
||||
<NodeGraph
|
||||
nodes={worldMapNodes}
|
||||
edges={worldMapEdges}
|
||||
variant="ACTIVE"
|
||||
title="MODULE OUTPUT BY BAY (PLACEHOLDER)"
|
||||
title="GALACTIC CHART // JUMP ROUTES (PLACEHOLDER)"
|
||||
height={380}
|
||||
style={{ width: '100%' }}
|
||||
/>
|
||||
</TabsContent>
|
||||
|
||||
{/* LOCAL SYSTEM TAB */}
|
||||
<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
|
||||
<div
|
||||
style={{
|
||||
marginTop: '1rem',
|
||||
display: 'grid',
|
||||
gridTemplateColumns: 'repeat(3, 1fr)',
|
||||
gap: '0.625rem',
|
||||
}}
|
||||
>
|
||||
{[
|
||||
{ label: 'TOTAL MODULES', value: 34 },
|
||||
{ label: 'ONLINE', value: 29 },
|
||||
{ label: 'EFFICIENCY', value: '85%' },
|
||||
].map((s) => (
|
||||
style={{
|
||||
border: '1px solid var(--border)',
|
||||
background: 'var(--surface)',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
key={s.label}
|
||||
style={{
|
||||
padding: '0.75rem',
|
||||
background: 'var(--surface)',
|
||||
border: '1px solid var(--border)',
|
||||
textAlign: 'center',
|
||||
padding: '0.4rem 0.75rem',
|
||||
borderBottom: '1px solid var(--border)',
|
||||
background: 'var(--surface-raised)',
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.55rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
marginBottom: '0.4rem',
|
||||
}}
|
||||
>
|
||||
{s.label}
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '1.1rem',
|
||||
fontWeight: 700,
|
||||
color: 'var(--color-green)',
|
||||
textShadow: 'var(--text-glow-green)',
|
||||
letterSpacing: '0.02em',
|
||||
}}
|
||||
>
|
||||
{s.value}
|
||||
</div>
|
||||
EXPLORABLE WORLDS // FIND THINGS HERE (PLACEHOLDER)
|
||||
</div>
|
||||
{explorablePlanets.flatMap((planet) => [
|
||||
{ name: planet.name, type: planet.type, state: planet.state, depth: 0 },
|
||||
...planet.moons.map((moon) => ({
|
||||
name: moon.name,
|
||||
type: moon.type,
|
||||
state: moon.state,
|
||||
depth: 1,
|
||||
})),
|
||||
]).map((row, i, rows) => (
|
||||
<div
|
||||
key={row.name}
|
||||
style={{
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
gap: '0.5rem',
|
||||
padding: row.depth
|
||||
? '0.6rem 0.75rem 0.6rem 1.75rem'
|
||||
: '0.6rem 0.75rem',
|
||||
borderBottom:
|
||||
i < rows.length - 1 ? '1px solid var(--border)' : 'none',
|
||||
}}
|
||||
>
|
||||
<div style={{ overflow: 'hidden' }}>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.68rem',
|
||||
color: row.depth ? 'var(--text-muted)' : 'var(--text-secondary)',
|
||||
letterSpacing: '0.04em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{row.name}
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.57rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.06em',
|
||||
marginTop: '2px',
|
||||
}}
|
||||
>
|
||||
{row.type}
|
||||
</div>
|
||||
</div>
|
||||
<Badge
|
||||
variant={
|
||||
row.state === 'UNEXPLORED'
|
||||
? 'SCANNING'
|
||||
: row.state === 'HAZARD'
|
||||
? 'WARNING'
|
||||
: 'ACTIVE'
|
||||
}
|
||||
>
|
||||
{row.state}
|
||||
</Badge>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</TabsContent>
|
||||
|
||||
{/* CREW TAB */}
|
||||
<TabsContent value="crew" style={{ margin: 0, padding: '1rem' }}>
|
||||
<div
|
||||
style={{
|
||||
display: 'grid',
|
||||
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
|
||||
gap: '0.75rem',
|
||||
}}
|
||||
>
|
||||
{crew.map((member) => (
|
||||
<Card key={member.name}>
|
||||
<CardHeader>
|
||||
<div style={{ display: 'flex', alignItems: 'center' }}>
|
||||
<CardTitle>{member.name}</CardTitle>
|
||||
<Badge variant="ACTIVE" className="ml-auto">
|
||||
ACTIVE
|
||||
</Badge>
|
||||
</div>
|
||||
<p
|
||||
style={{
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.1em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{member.role}
|
||||
</p>
|
||||
</CardHeader>
|
||||
<CardContent style={{ display: 'flex', flexDirection: 'column', gap: '0.4rem' }}>
|
||||
<div style={{ fontSize: '0.7rem', letterSpacing: '0.05em' }}>
|
||||
<span style={{ color: 'var(--color-green)' }}>+ </span>
|
||||
<span style={{ color: 'var(--text-secondary)' }}>{member.good}</span>
|
||||
</div>
|
||||
<div style={{ fontSize: '0.7rem', letterSpacing: '0.05em' }}>
|
||||
<span style={{ color: 'var(--color-red)' }}>- </span>
|
||||
<span style={{ color: 'var(--text-secondary)' }}>{member.bad}</span>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
))}
|
||||
</div>
|
||||
</TabsContent>
|
||||
|
||||
{/* NEXT MISSION TAB */}
|
||||
<TabsContent value="next" style={{ margin: 0, padding: '1rem' }}>
|
||||
{/* SHIP SYSTEMS TAB */}
|
||||
<TabsContent value="ship-systems" style={{ margin: 0, padding: '1rem' }}>
|
||||
<div
|
||||
style={{
|
||||
display: 'grid',
|
||||
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
|
||||
gap: '0.75rem',
|
||||
}}
|
||||
>
|
||||
{shipSystemCards.map((system) => (
|
||||
<Card key={system.name}>
|
||||
<CardHeader>
|
||||
<div style={{ display: 'flex', alignItems: 'center' }}>
|
||||
<CardTitle>{system.name}</CardTitle>
|
||||
<Badge variant={system.status} className="ml-auto">
|
||||
{system.level}
|
||||
</Badge>
|
||||
</div>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<p style={{ fontSize: '0.65rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
|
||||
MODULE BAY // PLACEHOLDER READOUT
|
||||
</p>
|
||||
</CardContent>
|
||||
<CardFooter className="gap-2">
|
||||
{system.actions.map((action) => (
|
||||
<Button key={action} variant="OUTLINE" size="SM">
|
||||
{action}
|
||||
</Button>
|
||||
))}
|
||||
</CardFooter>
|
||||
</Card>
|
||||
))}
|
||||
</div>
|
||||
</TabsContent>
|
||||
|
||||
{/* SKILL TREE TAB */}
|
||||
<TabsContent value="skill-tree" style={{ margin: 0, padding: '1rem' }}>
|
||||
<div
|
||||
style={{
|
||||
display: 'grid',
|
||||
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
|
||||
gap: '0.75rem',
|
||||
}}
|
||||
>
|
||||
{skillCards.map((skill) => (
|
||||
<Card key={skill.name}>
|
||||
<CardHeader>
|
||||
<div style={{ display: 'flex', alignItems: 'center' }}>
|
||||
<CardTitle>{skill.name}</CardTitle>
|
||||
<Badge variant={skill.state === 'AVAILABLE' ? 'ACTIVE' : 'OFFLINE'} className="ml-auto">
|
||||
{skill.state}
|
||||
</Badge>
|
||||
</div>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<p style={{ fontSize: '0.65rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
|
||||
UNLOCKS: {skill.unlocks}
|
||||
</p>
|
||||
</CardContent>
|
||||
<CardFooter>
|
||||
<Button variant="OUTLINE" size="SM">
|
||||
RESEARCH
|
||||
</Button>
|
||||
</CardFooter>
|
||||
</Card>
|
||||
))}
|
||||
</div>
|
||||
</TabsContent>
|
||||
|
||||
{/* MISSIONS TAB */}
|
||||
<TabsContent value="missions" style={{ margin: 0, padding: '1rem' }}>
|
||||
<div
|
||||
style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}
|
||||
>
|
||||
@@ -466,8 +627,8 @@ export function MissionControl() {
|
||||
</div>
|
||||
</TabsContent>
|
||||
|
||||
{/* LOG TAB */}
|
||||
<TabsContent value="log" style={{ margin: 0, padding: '1rem' }}>
|
||||
{/* EVENT LOG TAB */}
|
||||
<TabsContent value="event-log" style={{ margin: 0, padding: '1rem' }}>
|
||||
<Terminal
|
||||
lines={logLines}
|
||||
title="SHIP LOG // PLACEHOLDER FEED"
|
||||
@@ -475,18 +636,6 @@ export function MissionControl() {
|
||||
style={{ width: '100%' }}
|
||||
/>
|
||||
</TabsContent>
|
||||
|
||||
{/* HULL TRACK TAB */}
|
||||
<TabsContent value="hull" style={{ margin: 0, padding: '1rem' }}>
|
||||
<LineChart
|
||||
series={[{ id: 'hull', label: 'HULL INTEGRITY %', data: hullTrack }]}
|
||||
labels={hullLabels}
|
||||
title="HULL INTEGRITY TRACK // PLACEHOLDER"
|
||||
showArea
|
||||
animated={false}
|
||||
style={{ width: '100%' }}
|
||||
/>
|
||||
</TabsContent>
|
||||
</Tabs>
|
||||
</PanelContent>
|
||||
</Panel>
|
||||
|
||||
@@ -0,0 +1,299 @@
|
||||
'use client'
|
||||
|
||||
import * as React from 'react'
|
||||
import { cn } from '@/lib/utils'
|
||||
|
||||
export type NodeGraphVariant = 'DEFAULT' | 'ACTIVE' | 'WARNING' | 'CRITICAL'
|
||||
export type NodeStatus = 'ACTIVE' | 'OFFLINE' | 'WARNING' | 'CRITICAL' | 'NEUTRAL'
|
||||
|
||||
export interface NodeGraphNode {
|
||||
id: string
|
||||
label: string
|
||||
x: number // 0–100 coordinate space
|
||||
y: number
|
||||
status?: NodeStatus
|
||||
sublabel?: string
|
||||
}
|
||||
|
||||
export interface NodeGraphEdge {
|
||||
from: string
|
||||
to: string
|
||||
label?: string
|
||||
animated?: boolean
|
||||
}
|
||||
|
||||
export interface NodeGraphProps extends React.HTMLAttributes<HTMLDivElement> {
|
||||
nodes: NodeGraphNode[]
|
||||
edges: NodeGraphEdge[]
|
||||
variant?: NodeGraphVariant
|
||||
title?: string
|
||||
height?: number
|
||||
directed?: boolean
|
||||
}
|
||||
|
||||
const VARIANT_COLORS: Record<NodeGraphVariant, string> = {
|
||||
DEFAULT: 'var(--text-secondary)',
|
||||
ACTIVE: 'var(--color-green)',
|
||||
WARNING: 'var(--color-amber)',
|
||||
CRITICAL: 'var(--color-red)',
|
||||
}
|
||||
|
||||
const STATUS_COLOR: Record<NodeStatus, string> = {
|
||||
ACTIVE: 'var(--color-green)',
|
||||
OFFLINE: 'var(--border)',
|
||||
WARNING: 'var(--color-amber)',
|
||||
CRITICAL: 'var(--color-red)',
|
||||
NEUTRAL: 'var(--text-muted)',
|
||||
}
|
||||
|
||||
const NODE_W = 100
|
||||
const NODE_H = 36
|
||||
|
||||
const NodeGraph = React.forwardRef<HTMLDivElement, NodeGraphProps>(
|
||||
(
|
||||
{
|
||||
className,
|
||||
nodes,
|
||||
edges,
|
||||
variant = 'ACTIVE',
|
||||
title,
|
||||
height = 320,
|
||||
directed = false,
|
||||
style,
|
||||
...props
|
||||
},
|
||||
ref
|
||||
) => {
|
||||
const containerRef = React.useRef<HTMLDivElement>(null)
|
||||
const [svgW, setSvgW] = React.useState(600)
|
||||
const [hovered, setHovered] = React.useState<string | null>(null)
|
||||
|
||||
React.useEffect(() => {
|
||||
if (!containerRef.current) return
|
||||
const ro = new ResizeObserver(entries => {
|
||||
setSvgW(entries[0].contentRect.width)
|
||||
})
|
||||
ro.observe(containerRef.current)
|
||||
return () => ro.disconnect()
|
||||
}, [])
|
||||
|
||||
const color = VARIANT_COLORS[variant]
|
||||
const markerId = `arrow-${variant}`
|
||||
|
||||
function nodePx(node: NodeGraphNode) {
|
||||
return (node.x / 100) * svgW
|
||||
}
|
||||
|
||||
function nodePy(node: NodeGraphNode) {
|
||||
return (node.y / 100) * height
|
||||
}
|
||||
|
||||
function edgeEndpoints(fromNode: NodeGraphNode, toNode: NodeGraphNode) {
|
||||
const fx = nodePx(fromNode)
|
||||
const fy = nodePy(fromNode)
|
||||
const tx = nodePx(toNode)
|
||||
const ty = nodePy(toNode)
|
||||
const dx = tx - fx
|
||||
const dy = ty - fy
|
||||
const dist = Math.sqrt(dx * dx + dy * dy)
|
||||
if (dist < 1) return { x1: fx, y1: fy, x2: tx, y2: ty }
|
||||
|
||||
const ux = dx / dist
|
||||
const uy = dy / dist
|
||||
const hw = NODE_W / 2
|
||||
const hh = NODE_H / 2
|
||||
|
||||
const tW = Math.abs(ux) > 0.001 ? hw / Math.abs(ux) : Infinity
|
||||
const tH = Math.abs(uy) > 0.001 ? hh / Math.abs(uy) : Infinity
|
||||
const t = Math.min(tW, tH)
|
||||
|
||||
return {
|
||||
x1: fx + ux * t,
|
||||
y1: fy + uy * t,
|
||||
x2: tx - ux * t,
|
||||
y2: ty - uy * t,
|
||||
}
|
||||
}
|
||||
|
||||
const nodeMap = new Map(nodes.map(n => [n.id, n]))
|
||||
const hasAnimatedEdge = edges.some(e => e.animated)
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={ref}
|
||||
className={cn(className)}
|
||||
style={{
|
||||
border: '1px solid var(--border)',
|
||||
background: 'var(--surface)',
|
||||
fontFamily: 'var(--font-mono)',
|
||||
overflow: 'hidden',
|
||||
...style,
|
||||
}}
|
||||
{...props}
|
||||
>
|
||||
{title && (
|
||||
<div
|
||||
style={{
|
||||
padding: '0.4rem 0.75rem',
|
||||
borderBottom: '1px solid var(--border)',
|
||||
background: 'var(--surface-raised)',
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{title}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div ref={containerRef} style={{ width: '100%', height: `${height}px` }}>
|
||||
<svg width={svgW} height={height} style={{ display: 'block' }}>
|
||||
<defs>
|
||||
{directed && (
|
||||
<marker
|
||||
id={markerId}
|
||||
markerWidth="6"
|
||||
markerHeight="6"
|
||||
refX="6"
|
||||
refY="3"
|
||||
orient="auto"
|
||||
>
|
||||
<path d="M 0 0 L 6 3 L 0 6 Z" fill={color} />
|
||||
</marker>
|
||||
)}
|
||||
</defs>
|
||||
|
||||
{hasAnimatedEdge && (
|
||||
<style>{`
|
||||
@keyframes nodeGraphDash { to { stroke-dashoffset: -8; } }
|
||||
`}</style>
|
||||
)}
|
||||
|
||||
{/* Edges */}
|
||||
{edges.map((edge, ei) => {
|
||||
const fromNode = nodeMap.get(edge.from)
|
||||
const toNode = nodeMap.get(edge.to)
|
||||
if (!fromNode || !toNode) return null
|
||||
|
||||
const { x1, y1, x2, y2 } = edgeEndpoints(fromNode, toNode)
|
||||
const mx = (x1 + x2) / 2
|
||||
const my = (y1 + y2) / 2
|
||||
|
||||
return (
|
||||
<g key={ei}>
|
||||
<line
|
||||
x1={x1.toFixed(1)}
|
||||
y1={y1.toFixed(1)}
|
||||
x2={x2.toFixed(1)}
|
||||
y2={y2.toFixed(1)}
|
||||
stroke={color}
|
||||
strokeWidth={1}
|
||||
opacity={0.5}
|
||||
strokeDasharray={edge.animated ? '4 4' : undefined}
|
||||
markerEnd={directed ? `url(#${markerId})` : undefined}
|
||||
style={edge.animated
|
||||
? { animation: 'nodeGraphDash 0.5s linear infinite' }
|
||||
: undefined}
|
||||
/>
|
||||
{edge.label && (
|
||||
<text
|
||||
x={mx.toFixed(1)}
|
||||
y={my.toFixed(1)}
|
||||
textAnchor="middle"
|
||||
dominantBaseline="middle"
|
||||
fontSize={8}
|
||||
fill="var(--text-muted)"
|
||||
fontFamily="var(--font-mono)"
|
||||
>
|
||||
{edge.label}
|
||||
</text>
|
||||
)}
|
||||
</g>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Nodes */}
|
||||
{nodes.map(node => {
|
||||
const cx = nodePx(node)
|
||||
const cy = nodePy(node)
|
||||
const isHovered = hovered === node.id
|
||||
const statusColor = node.status ? STATUS_COLOR[node.status] : color
|
||||
|
||||
return (
|
||||
<g
|
||||
key={node.id}
|
||||
onMouseEnter={() => setHovered(node.id)}
|
||||
onMouseLeave={() => setHovered(null)}
|
||||
style={{ cursor: 'default' }}
|
||||
>
|
||||
{/* Background */}
|
||||
<rect
|
||||
x={(cx - NODE_W / 2).toFixed(1)}
|
||||
y={(cy - NODE_H / 2).toFixed(1)}
|
||||
width={NODE_W}
|
||||
height={NODE_H}
|
||||
fill="var(--surface-raised)"
|
||||
/>
|
||||
{/* Hover tint */}
|
||||
{isHovered && (
|
||||
<rect
|
||||
x={(cx - NODE_W / 2).toFixed(1)}
|
||||
y={(cy - NODE_H / 2).toFixed(1)}
|
||||
width={NODE_W}
|
||||
height={NODE_H}
|
||||
fill={statusColor}
|
||||
fillOpacity={0.12}
|
||||
/>
|
||||
)}
|
||||
{/* Border */}
|
||||
<rect
|
||||
x={(cx - NODE_W / 2).toFixed(1)}
|
||||
y={(cy - NODE_H / 2).toFixed(1)}
|
||||
width={NODE_W}
|
||||
height={NODE_H}
|
||||
fill="none"
|
||||
stroke={statusColor}
|
||||
strokeWidth={isHovered ? 1.5 : 1}
|
||||
/>
|
||||
|
||||
{/* Label */}
|
||||
<text
|
||||
x={cx.toFixed(1)}
|
||||
y={(node.sublabel ? cy - 5 : cy).toFixed(1)}
|
||||
textAnchor="middle"
|
||||
dominantBaseline="middle"
|
||||
fontSize={10}
|
||||
fill={statusColor}
|
||||
fontFamily="var(--font-mono)"
|
||||
fontWeight="600"
|
||||
>
|
||||
{node.label.toUpperCase()}
|
||||
</text>
|
||||
|
||||
{/* Sublabel */}
|
||||
{node.sublabel && (
|
||||
<text
|
||||
x={cx.toFixed(1)}
|
||||
y={(cy + 8).toFixed(1)}
|
||||
textAnchor="middle"
|
||||
dominantBaseline="middle"
|
||||
fontSize={8}
|
||||
fill="var(--text-muted)"
|
||||
fontFamily="var(--font-mono)"
|
||||
>
|
||||
{node.sublabel}
|
||||
</text>
|
||||
)}
|
||||
</g>
|
||||
)
|
||||
})}
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
)
|
||||
NodeGraph.displayName = 'NodeGraph'
|
||||
|
||||
export { NodeGraph }
|
||||
@@ -0,0 +1,80 @@
|
||||
import * as React from 'react'
|
||||
import * as ProgressPrimitive from '@radix-ui/react-progress'
|
||||
import { cn } from '@/lib/utils'
|
||||
|
||||
export interface ProgressProps
|
||||
extends React.ComponentPropsWithoutRef<typeof ProgressPrimitive.Root> {
|
||||
showValue?: boolean
|
||||
label?: string
|
||||
}
|
||||
|
||||
const Progress = React.forwardRef<
|
||||
React.ElementRef<typeof ProgressPrimitive.Root>,
|
||||
ProgressProps
|
||||
>(({ className, value = 0, showValue = true, label, ...props }, ref) => {
|
||||
const pct = Math.min(Math.max(value ?? 0, 0), 100)
|
||||
const filled = Math.round((pct / 100) * 20)
|
||||
const empty = 20 - filled
|
||||
const barText = '='.repeat(filled) + ' '.repeat(empty)
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.25rem', width: '100%' }}>
|
||||
{label && (
|
||||
<span
|
||||
style={{
|
||||
fontSize: '0.65rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.1em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{label}
|
||||
</span>
|
||||
)}
|
||||
|
||||
<ProgressPrimitive.Root
|
||||
ref={ref}
|
||||
className={cn('relative w-full overflow-hidden rounded-none', className)}
|
||||
value={value}
|
||||
{...props}
|
||||
>
|
||||
{/* Bracket-style visual */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '0.25rem',
|
||||
fontFamily: 'var(--font-mono)',
|
||||
fontSize: '0.75rem',
|
||||
color: 'var(--color-green)',
|
||||
textShadow: 'var(--text-glow-green)',
|
||||
}}
|
||||
>
|
||||
<span style={{ color: 'var(--text-muted)' }}>[</span>
|
||||
<span style={{ letterSpacing: '-0.05em', whiteSpace: 'pre' }}>{barText}</span>
|
||||
<span style={{ color: 'var(--text-muted)' }}>]</span>
|
||||
{showValue && (
|
||||
<span style={{ color: 'var(--text-muted)', fontSize: '0.65rem', marginLeft: '0.25rem' }}>
|
||||
{Math.round(pct)}%
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Accessible indicator (visually hidden, only for Radix a11y) */}
|
||||
<ProgressPrimitive.Indicator
|
||||
style={{
|
||||
position: 'absolute',
|
||||
width: '1px',
|
||||
height: '1px',
|
||||
overflow: 'hidden',
|
||||
clip: 'rect(0,0,0,0)',
|
||||
transform: `translateX(-${100 - pct}%)`,
|
||||
}}
|
||||
/>
|
||||
</ProgressPrimitive.Root>
|
||||
</div>
|
||||
)
|
||||
})
|
||||
Progress.displayName = ProgressPrimitive.Root.displayName
|
||||
|
||||
export { Progress }
|
||||
+7
-6
@@ -5,18 +5,19 @@ test('landing page loads with the SpaceWanderer title', async ({ page }) => {
|
||||
await expect(page.getByRole('heading', { name: 'SpaceWanderer' })).toBeVisible();
|
||||
});
|
||||
|
||||
test('mission control layout renders scificn-ui components', async ({ page }) => {
|
||||
test('game template tabs render (scificn-ui component layer wired in)', async ({ page }) => {
|
||||
await page.goto('/');
|
||||
// Stat card, tab trigger and footer badge prove the copied component layer is wired in.
|
||||
// Stat card + footer badge prove the layout shell; Radix Tabs.Trigger renders role="tab".
|
||||
await expect(page.getByText('NEXT ENCOUNTER')).toBeVisible();
|
||||
// Radix Tabs.Trigger renders role="tab", not a plain button.
|
||||
await expect(page.getByRole('tab', { name: 'SYSTEMS' })).toBeVisible();
|
||||
await expect(page.getByRole('tab', { name: 'WORLD MAP' })).toBeVisible();
|
||||
await expect(page.getByRole('tab', { name: 'CREW' })).toBeVisible();
|
||||
await expect(page.getByRole('tab', { name: 'SKILL TREE' })).toBeVisible();
|
||||
await expect(page.getByText('SYS ONLINE')).toBeVisible();
|
||||
});
|
||||
|
||||
test('operations tabs switch panels client-side', async ({ page }) => {
|
||||
test('tabs switch panels client-side (event log terminal)', async ({ page }) => {
|
||||
await page.goto('/');
|
||||
await page.getByRole('tab', { name: 'LOG' }).click();
|
||||
await page.getByRole('tab', { name: 'EVENT LOG' }).click();
|
||||
await expect(page.getByText('SHIP LOG // PLACEHOLDER FEED')).toBeVisible();
|
||||
});
|
||||
|
||||
|
||||
+2
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "space-wanderer",
|
||||
"version": "0.1.0",
|
||||
"version": "0.2.2",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev -p 3000",
|
||||
@@ -10,6 +10,7 @@
|
||||
"typecheck": "tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@radix-ui/react-progress": "^1.1.8",
|
||||
"@radix-ui/react-slot": "^1.2.4",
|
||||
"@radix-ui/react-tabs": "^1.1.13",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
|
||||
Reference in New Issue
Block a user