Compare commits

...
8 changed files with 670 additions and 142 deletions
+8
View File
@@ -1,5 +1,13 @@
# Changelog
## v0.2.1 — 2026-09-28 20:22
- LOCAL SYSTEM tab: removed the system node graph (star/planets/moons) — the tab now shows only the explorable-worlds list at full panel width. WORLD MAP keeps its node graph; `components/ui/node-graph.tsx` unchanged and still in use there.
## v0.2.0 — 2026-09-28 19:19
- Game interface template (visual only, zero game logic): the operations panel in `components/mission-control.tsx` is now seven tabs — WORLD MAP (NodeGraph of 10 placeholder solar systems linked by jump routes), LOCAL SYSTEM (NodeGraph of star + planets/moons plus an explorable-worlds list), CREW (crew cards with name/role and good/bad trait placeholders), SHIP SYSTEMS (system cards with inert EXPAND / UPGRADE / BUILD NEW affordances), SKILL TREE (tech cards unlocking new system builds/upgrades), MISSIONS (previous NEXT MISSION content), EVENT LOG (ship log terminal). All data is local placeholder constants.
- Left column: VESSEL METRICS progress rings replaced with scificn Progress bracket bars; SHIP SYSTEMS status panel, header stat cards and right column unchanged.
- New scificn-ui components copied into `components/ui/`: NodeGraph, Progress (+ `@radix-ui/react-progress` dependency).
## v0.1.0 — 2026-09-28 15:47
- Initial scaffold (stack proof): base stack copied/adapted from Flight-Ops (`../flight`) — Next.js 16 App Router + React 19 + TypeScript strict, bun package manager, Node 22 in CI/Docker.
- Single-player only by design: NO auth/accounts/multiplayer anywhere (Flight-Ops's users/sessions/admin/leaderboard patterns deliberately not copied).
+1 -1
View File
@@ -46,7 +46,7 @@ Credentials are deliberately NOT stored in this file — see §1 for where they
## 7. App architecture quick map
- **Scaffolded (v0.1.0)** — stack proof only, no game systems yet; the rest of this section is what's built + what lands next.
- Next.js 16 App Router + React 19 + TypeScript strict, bun package manager (bun.lock), Node 22 in CI/Docker.
- **Frontend component layer: scificn-ui v0.1.0** (https://scificn.dev) — copy-paste model on Radix + Tailwind v4; components live in `components/ui/` (Button, Panel, Badge, Card, Alert, Tabs, StatCard, Terminal, StatusGrid, ProgressRing, BarChart, LineChart), theme tokens in `app/globals.css`. The app's interface base is the scificn-ui **Mission Control** showcase layout (https://www.scificn.dev/showcase/mission-control) rebuilt as `components/mission-control.tsx` and rendered from `app/page.tsx`, with placeholder ship content — no game logic yet. Deliberate deviation from upstream: `--text-muted` brightened `#4A4A40` → `#6B6B5C` (+12pt lightness) for readability on the near-black background. Upstream repo has **no LICENSE file** — user-approved risk, keep components minimal and re-verify licensing before any redistribution of this codebase.
- **Frontend component layer: scificn-ui v0.1.0** (https://scificn.dev) — copy-paste model on Radix + Tailwind v4; components live in `components/ui/` (Button, Panel, Badge, Card, Alert, Tabs, StatCard, Terminal, StatusGrid, ProgressRing, BarChart, LineChart, NodeGraph, Progress), theme tokens in `app/globals.css`. The app's interface base is the scificn-ui **Mission Control** showcase layout (https://www.scificn.dev/showcase/mission-control) rebuilt as `components/mission-control.tsx` and rendered from `app/page.tsx`, with placeholder ship content — no game logic yet. As of v0.2.0 the operations panel is a 7-tab visual template (WORLD MAP, LOCAL SYSTEM, CREW, SHIP SYSTEMS, SKILL TREE, MISSIONS, EVENT LOG) built on NodeGraph + Card widgets; all data are local placeholder constants until real game systems land. Deliberate deviation from upstream: `--text-muted` brightened `#4A4A40` → `#6B6B5C` (+12pt lightness) for readability on the near-black background. Upstream repo has **no LICENSE file** — user-approved risk, keep components minimal and re-verify licensing before any redistribution of this codebase.
- SQLite via Drizzle ORM + sql.js (WASM, kept external in next.config.ts) at db/space-wanderer.db volume-mounted; schema designed to switch to Postgres later. Schema is EMPTY at scaffold stage — first game tables land with the turn engine.
- Vitest unit tests colocated (`**/*.test.ts`); Playwright e2e in `e2e/`, CI-only.
- Server-authoritative TURN engine in lib/ — unlike Flight-Ops there is NO tick loop or sim clock: state advances only when a player action resolves a turn, and every action endpoint returns the full post-action snapshot which the client applies immediately (polling optional/later for multiplayer).
+3
View File
@@ -5,6 +5,7 @@
"": {
"name": "space-wanderer",
"dependencies": {
"@radix-ui/react-progress": "^1.1.8",
"@radix-ui/react-slot": "^1.2.4",
"@radix-ui/react-tabs": "^1.1.13",
"class-variance-authority": "^0.7.1",
@@ -136,6 +137,8 @@
"@radix-ui/react-primitive": ["@radix-ui/react-primitive@2.1.10", "", { "dependencies": { "@radix-ui/react-slot": "1.3.3" }, "peerDependencies": { "@types/react": "*", "@types/react-dom": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc", "react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react", "@types/react-dom"] }, "sha512-MucOnzh6hR5mid6VpkbglRAMYMjKLqRnGBbjXkzjK52fuQDd1qbkx78a5P40mkcnVXJdEVxm26E9OPAiUq7nBg=="],
"@radix-ui/react-progress": ["@radix-ui/react-progress@1.1.16", "", { "dependencies": { "@radix-ui/react-context": "1.2.2", "@radix-ui/react-primitive": "2.1.10" }, "peerDependencies": { "@types/react": "*", "@types/react-dom": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc", "react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react", "@types/react-dom"] }, "sha512-5XnomAsoZZCY+KNTxbIghpGqPruZvKFNlvcAljVAOdDRDsH4/OZQxhtwo5wdtoDM5R6MhJBb2sPnDuRFep3lzg=="],
"@radix-ui/react-roving-focus": ["@radix-ui/react-roving-focus@1.1.19", "", { "dependencies": { "@radix-ui/primitive": "1.1.7", "@radix-ui/react-collection": "1.1.15", "@radix-ui/react-compose-refs": "1.1.5", "@radix-ui/react-context": "1.2.2", "@radix-ui/react-direction": "1.1.4", "@radix-ui/react-id": "1.1.4", "@radix-ui/react-primitive": "2.1.10", "@radix-ui/react-use-callback-ref": "1.1.4", "@radix-ui/react-use-controllable-state": "1.2.6", "@radix-ui/react-use-is-hydrated": "0.1.3", "@radix-ui/react-use-layout-effect": "1.1.4" }, "peerDependencies": { "@types/react": "*", "@types/react-dom": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc", "react-dom": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react", "@types/react-dom"] }, "sha512-V9jI6hDjT7l3jsCQD9bLNvDLM3tH/gdbOTp7Tefp3hbbgCGQoK7tUvrWiRlcoBHIZ809ElXwNQwVo0B98LuTXQ=="],
"@radix-ui/react-slot": ["@radix-ui/react-slot@1.3.3", "", { "dependencies": { "@radix-ui/react-compose-refs": "1.1.5" }, "peerDependencies": { "@types/react": "*", "react": "^16.8 || ^17.0 || ^18.0 || ^19.0 || ^19.0.0-rc" }, "optionalPeers": ["@types/react"] }, "sha512-qx7oqnYbxnK9kYI9m317qmFmEgo6ywqWvbTogdj7cL9p3/yx4M48p7Rnw5z3H890cL/ow/EeWJsuTykeZVXP5Q=="],
+270 -134
View File
@@ -2,11 +2,12 @@
import { useEffect, useState } from 'react'
import { Badge } from '@/components/ui/badge'
import { BarChart } from '@/components/ui/bar-chart'
import { Alert, AlertDescription, AlertTitle } from '@/components/ui/alert'
import { LineChart } from '@/components/ui/line-chart'
import { Button } from '@/components/ui/button'
import { Card, CardContent, CardFooter, CardHeader, CardTitle } from '@/components/ui/card'
import { NodeGraph, type NodeGraphEdge, type NodeGraphNode } from '@/components/ui/node-graph'
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
import { ProgressRing } from '@/components/ui/progress-ring'
import { Progress } from '@/components/ui/progress'
import { StatCard } from '@/components/ui/stat-card'
import { StatusGrid, type SystemEntry } from '@/components/ui/status-grid'
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
@@ -42,19 +43,63 @@ const shipSystems: SystemEntry[] = [
{ name: 'COMMS', status: 'ACTIVE' },
]
const bayOutput = [
{ label: 'PWR', value: 14 },
{ label: 'NAV', value: 9 },
{ label: 'COM', value: 6 },
{ label: 'WPN', value: 3 },
{ label: 'LSS', value: 12 },
{ label: 'ENG', value: 11 },
{ label: 'BAY', value: 7 },
{ label: 'MED', value: 5 },
// WORLD MAP — every node is a solar system, edges are jump routes.
const worldMapNodes: NodeGraphNode[] = [
{ id: 'kepler', label: 'Kepler Drift', x: 50, y: 48, status: 'ACTIVE', sublabel: 'CURRENT' },
{ id: 'vesper', label: 'Vesper Reach', x: 22, y: 26, status: 'NEUTRAL', sublabel: '3 WORLDS' },
{ id: 'hollow', label: 'Hollow Gate', x: 74, y: 20, status: 'NEUTRAL', sublabel: '5 WORLDS' },
{ id: 'cinder', label: 'Cinder Field', x: 86, y: 56, status: 'WARNING', sublabel: 'RADIATION' },
{ id: 'lantern', label: 'Lantern Void', x: 30, y: 74, status: 'NEUTRAL', sublabel: '2 WORLDS' },
{ id: 'sable', label: 'Sable Reach', x: 8, y: 46, status: 'OFFLINE', sublabel: 'UNKNOWN' },
{ id: 'orpheus', label: 'Orpheus Deep', x: 52, y: 10, status: 'NEUTRAL', sublabel: '7 WORLDS' },
{ id: 'mire', label: 'Mire Station', x: 68, y: 84, status: 'ACTIVE', sublabel: 'OUTPOST' },
{ id: 'thalassa', label: 'Thalassa Bend', x: 12, y: 86, status: 'NEUTRAL', sublabel: '4 WORLDS' },
{ id: 'kuiper', label: 'Kuiper Shard', x: 90, y: 30, status: 'CRITICAL', sublabel: 'WARZONE' },
]
const hullTrack = [100, 98, 97, 96, 94, 95, 92, 90, 89, 87]
const hullLabels = hullTrack.map((_, i) => `T-${hullTrack.length - 1 - i}`)
const worldMapEdges: NodeGraphEdge[] = [
{ from: 'kepler', to: 'vesper', animated: true },
{ from: 'kepler', to: 'hollow', label: 'JUMP-2' },
{ from: 'kepler', to: 'lantern', animated: true },
{ from: 'kepler', to: 'mire' },
{ from: 'vesper', to: 'orpheus' },
{ from: 'hollow', to: 'kuiper', label: 'JUMP-1' },
{ from: 'cinder', to: 'kuiper' },
{ from: 'lantern', to: 'thalassa' },
{ from: 'sable', to: 'vesper' },
{ from: 'mire', to: 'cinder' },
]
// LOCAL SYSTEM — explorable worlds of the current system (regenerated per save after each jump, later).
const explorablePlanets = [
{ name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const },
{ name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const },
{ name: 'ASHFALL (MOON)', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const },
{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const },
{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const },
]
const crew = [
{ name: 'CMDR. E. VANCE', role: 'COMMANDER', good: 'STEADY UNDER PRESSURE', bad: 'RIGID — SLOW TO ADAPT' },
{ name: 'LT. M. OKONKWO', role: 'PILOT', good: 'RECKLESS COURAGE', bad: 'SHORT FUSE' },
{ name: 'DR. I. SORENSEN', role: 'MEDIC', good: 'CALM IN A CRISIS', bad: 'OVERCAUTIOUS' },
{ name: 'R. "SPARK" DELACRUZ', role: 'ENGINEER', good: 'FIXES ANYTHING', bad: 'CARELESS WITH FUSES' },
]
const shipSystemCards = [
{ name: 'REACTOR', level: 'LV 2', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
{ name: 'LIFE SUPPORT', level: 'LV 1', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
{ name: 'NAV COMPUTER', level: 'LV 3', status: 'SCANNING' as const, actions: ['EXPAND', 'UPGRADE'] },
{ name: 'WEAPONS', level: 'OFFLINE', status: 'OFFLINE' as const, actions: ['BUILD NEW'] },
{ name: 'COMMS ARRAY', level: 'LV 1', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
]
const skillCards = [
{ name: 'ADVANCED FUSION CORE', unlocks: 'REACTOR LV 4 + OVERCLOCK', state: 'AVAILABLE' as const },
{ name: 'HULL PLATING SCHEMATICS', unlocks: 'BUILD ARMOR BAY MODULES', state: 'AVAILABLE' as const },
{ name: 'CREW TRAINING PROTOCOLS', unlocks: 'RETRAIN CREW TRAITS', state: 'LOCKED' as const },
{ name: 'JUMP DRIVE TUNING', unlocks: 'SHORTER JUMP COOLDOWN', state: 'LOCKED' as const },
]
const encounters = [
{ name: 'DERELICT FREIGHTER', when: 'T-07:14', id: '#E-102' },
@@ -237,7 +282,7 @@ export function MissionControl() {
background: 'var(--border)',
}}
>
{/* ── LEFT: SHIP SYSTEMS + VESSEL METRICS ── */}
{/* ── LEFT: SHIP SYSTEMS + VESSEL METRICS (mirrors the SHIP SYSTEMS tab) ── */}
<div
style={{
background: 'var(--background)',
@@ -264,64 +309,16 @@ export function MissionControl() {
<PanelTitle>VESSEL METRICS</PanelTitle>
</PanelHeader>
<PanelContent>
<div
style={{
display: 'flex',
justifyContent: 'space-around',
paddingTop: '0.5rem',
paddingBottom: '0.25rem',
}}
>
<ProgressRing value={87} label="HULL" variant="ACTIVE" size={74} />
<ProgressRing value={94} label="REACTOR" variant="ACTIVE" size={74} />
<ProgressRing value={50} label="CREW / 6" variant="WARNING" size={74} />
</div>
<div
style={{
marginTop: '0.75rem',
paddingTop: '0.75rem',
borderTop: '1px solid var(--border)',
display: 'grid',
gridTemplateColumns: '1fr 1fr 1fr',
gap: '0.25rem',
textAlign: 'center',
}}
>
{[
{ label: 'HULL INTEGRITY', note: 'last scan T-02' },
{ label: 'REACTOR OUTPUT', note: 'idle cycle' },
{ label: 'CREW ROSTER', note: 'of 6 berths' },
].map((item) => (
<div key={item.label}>
<div
style={{
fontSize: '0.52rem',
color: 'var(--text-muted)',
letterSpacing: '0.08em',
textTransform: 'uppercase',
}}
>
{item.label}
</div>
<div
style={{
fontSize: '0.48rem',
color: 'var(--border)',
letterSpacing: '0.06em',
marginTop: '1px',
}}
>
{item.note}
</div>
</div>
))}
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.875rem' }}>
<Progress label="HULL INTEGRITY" value={87} />
<Progress label="REACTOR OUTPUT" value={94} />
<Progress label="CREW ROSTER / 6" value={50} />
</div>
</PanelContent>
</Panel>
</div>
{/* ── CENTER: OPERATIONS TABS ── */}
{/* ── CENTER: GAME TEMPLATE TABS (visual only — no handlers, placeholder data) ── */}
<div
style={{
background: 'var(--background)',
@@ -341,75 +338,226 @@ export function MissionControl() {
</PanelHeader>
<PanelContent style={{ padding: 0 }}>
<Tabs defaultValue="systems">
<Tabs defaultValue="world-map">
<TabsList
style={{ padding: '0 1rem', background: 'var(--surface-raised)' }}
style={{
padding: '0 1rem',
background: 'var(--surface-raised)',
overflowX: 'auto',
}}
>
<TabsTrigger value="systems">SYSTEMS</TabsTrigger>
<TabsTrigger value="next">NEXT MISSION</TabsTrigger>
<TabsTrigger value="log">LOG</TabsTrigger>
<TabsTrigger value="hull">HULL TRACK</TabsTrigger>
<TabsTrigger value="world-map">WORLD MAP</TabsTrigger>
<TabsTrigger value="local-system">LOCAL SYSTEM</TabsTrigger>
<TabsTrigger value="crew">CREW</TabsTrigger>
<TabsTrigger value="ship-systems">SHIP SYSTEMS</TabsTrigger>
<TabsTrigger value="skill-tree">SKILL TREE</TabsTrigger>
<TabsTrigger value="missions">MISSIONS</TabsTrigger>
<TabsTrigger value="event-log">EVENT LOG</TabsTrigger>
</TabsList>
{/* SYSTEMS TAB */}
<TabsContent value="systems" style={{ margin: 0, padding: '1rem' }}>
<BarChart
data={bayOutput}
orientation="vertical"
{/* WORLD MAP TAB */}
<TabsContent value="world-map" style={{ margin: 0, padding: '1rem' }}>
<NodeGraph
nodes={worldMapNodes}
edges={worldMapEdges}
variant="ACTIVE"
title="MODULE OUTPUT BY BAY (PLACEHOLDER)"
title="GALACTIC CHART // JUMP ROUTES (PLACEHOLDER)"
height={380}
style={{ width: '100%' }}
/>
</TabsContent>
{/* LOCAL SYSTEM TAB */}
<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
marginTop: '1rem',
display: 'grid',
gridTemplateColumns: 'repeat(3, 1fr)',
gap: '0.625rem',
}}
>
{[
{ label: 'TOTAL MODULES', value: 34 },
{ label: 'ONLINE', value: 29 },
{ label: 'EFFICIENCY', value: '85%' },
].map((s) => (
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
overflow: 'hidden',
}}
>
<div
key={s.label}
style={{
padding: '0.75rem',
background: 'var(--surface)',
border: '1px solid var(--border)',
textAlign: 'center',
padding: '0.4rem 0.75rem',
borderBottom: '1px solid var(--border)',
background: 'var(--surface-raised)',
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
<div
style={{
fontSize: '0.55rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
marginBottom: '0.4rem',
}}
>
{s.label}
</div>
<div
style={{
fontSize: '1.1rem',
fontWeight: 700,
color: 'var(--color-green)',
textShadow: 'var(--text-glow-green)',
letterSpacing: '0.02em',
}}
>
{s.value}
</div>
EXPLORABLE WORLDS // FIND THINGS HERE (PLACEHOLDER)
</div>
{explorablePlanets.map((planet, i) => (
<div
key={planet.name}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
gap: '0.5rem',
padding: '0.6rem 0.75rem',
borderBottom:
i < explorablePlanets.length - 1
? '1px solid var(--border)'
: 'none',
}}
>
<div style={{ overflow: 'hidden' }}>
<div
style={{
fontSize: '0.68rem',
color: 'var(--text-secondary)',
letterSpacing: '0.04em',
textTransform: 'uppercase',
}}
>
{planet.name}
</div>
<div
style={{
fontSize: '0.57rem',
color: 'var(--text-muted)',
letterSpacing: '0.06em',
marginTop: '2px',
}}
>
{planet.type}
</div>
</div>
<Badge
variant={
planet.state === 'UNEXPLORED'
? 'SCANNING'
: planet.state === 'HAZARD'
? 'WARNING'
: 'ACTIVE'
}
>
{planet.state}
</Badge>
</div>
))}
</div>
</TabsContent>
{/* CREW TAB */}
<TabsContent value="crew" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
gap: '0.75rem',
}}
>
{crew.map((member) => (
<Card key={member.name}>
<CardHeader>
<div style={{ display: 'flex', alignItems: 'center' }}>
<CardTitle>{member.name}</CardTitle>
<Badge variant="ACTIVE" className="ml-auto">
ACTIVE
</Badge>
</div>
<p
style={{
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.1em',
textTransform: 'uppercase',
}}
>
{member.role}
</p>
</CardHeader>
<CardContent style={{ display: 'flex', flexDirection: 'column', gap: '0.4rem' }}>
<div style={{ fontSize: '0.7rem', letterSpacing: '0.05em' }}>
<span style={{ color: 'var(--color-green)' }}>+ </span>
<span style={{ color: 'var(--text-secondary)' }}>{member.good}</span>
</div>
<div style={{ fontSize: '0.7rem', letterSpacing: '0.05em' }}>
<span style={{ color: 'var(--color-red)' }}>- </span>
<span style={{ color: 'var(--text-secondary)' }}>{member.bad}</span>
</div>
</CardContent>
</Card>
))}
</div>
</TabsContent>
{/* NEXT MISSION TAB */}
<TabsContent value="next" style={{ margin: 0, padding: '1rem' }}>
{/* SHIP SYSTEMS TAB */}
<TabsContent value="ship-systems" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
gap: '0.75rem',
}}
>
{shipSystemCards.map((system) => (
<Card key={system.name}>
<CardHeader>
<div style={{ display: 'flex', alignItems: 'center' }}>
<CardTitle>{system.name}</CardTitle>
<Badge variant={system.status} className="ml-auto">
{system.level}
</Badge>
</div>
</CardHeader>
<CardContent>
<p style={{ fontSize: '0.65rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
MODULE BAY // PLACEHOLDER READOUT
</p>
</CardContent>
<CardFooter className="gap-2">
{system.actions.map((action) => (
<Button key={action} variant="OUTLINE" size="SM">
{action}
</Button>
))}
</CardFooter>
</Card>
))}
</div>
</TabsContent>
{/* SKILL TREE TAB */}
<TabsContent value="skill-tree" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
gap: '0.75rem',
}}
>
{skillCards.map((skill) => (
<Card key={skill.name}>
<CardHeader>
<div style={{ display: 'flex', alignItems: 'center' }}>
<CardTitle>{skill.name}</CardTitle>
<Badge variant={skill.state === 'AVAILABLE' ? 'ACTIVE' : 'OFFLINE'} className="ml-auto">
{skill.state}
</Badge>
</div>
</CardHeader>
<CardContent>
<p style={{ fontSize: '0.65rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
UNLOCKS: {skill.unlocks}
</p>
</CardContent>
<CardFooter>
<Button variant="OUTLINE" size="SM">
RESEARCH
</Button>
</CardFooter>
</Card>
))}
</div>
</TabsContent>
{/* MISSIONS TAB */}
<TabsContent value="missions" style={{ margin: 0, padding: '1rem' }}>
<div
style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}
>
@@ -466,8 +614,8 @@ export function MissionControl() {
</div>
</TabsContent>
{/* LOG TAB */}
<TabsContent value="log" style={{ margin: 0, padding: '1rem' }}>
{/* EVENT LOG TAB */}
<TabsContent value="event-log" style={{ margin: 0, padding: '1rem' }}>
<Terminal
lines={logLines}
title="SHIP LOG // PLACEHOLDER FEED"
@@ -475,18 +623,6 @@ export function MissionControl() {
style={{ width: '100%' }}
/>
</TabsContent>
{/* HULL TRACK TAB */}
<TabsContent value="hull" style={{ margin: 0, padding: '1rem' }}>
<LineChart
series={[{ id: 'hull', label: 'HULL INTEGRITY %', data: hullTrack }]}
labels={hullLabels}
title="HULL INTEGRITY TRACK // PLACEHOLDER"
showArea
animated={false}
style={{ width: '100%' }}
/>
</TabsContent>
</Tabs>
</PanelContent>
</Panel>
+299
View File
@@ -0,0 +1,299 @@
'use client'
import * as React from 'react'
import { cn } from '@/lib/utils'
export type NodeGraphVariant = 'DEFAULT' | 'ACTIVE' | 'WARNING' | 'CRITICAL'
export type NodeStatus = 'ACTIVE' | 'OFFLINE' | 'WARNING' | 'CRITICAL' | 'NEUTRAL'
export interface NodeGraphNode {
id: string
label: string
x: number // 0–100 coordinate space
y: number
status?: NodeStatus
sublabel?: string
}
export interface NodeGraphEdge {
from: string
to: string
label?: string
animated?: boolean
}
export interface NodeGraphProps extends React.HTMLAttributes<HTMLDivElement> {
nodes: NodeGraphNode[]
edges: NodeGraphEdge[]
variant?: NodeGraphVariant
title?: string
height?: number
directed?: boolean
}
const VARIANT_COLORS: Record<NodeGraphVariant, string> = {
DEFAULT: 'var(--text-secondary)',
ACTIVE: 'var(--color-green)',
WARNING: 'var(--color-amber)',
CRITICAL: 'var(--color-red)',
}
const STATUS_COLOR: Record<NodeStatus, string> = {
ACTIVE: 'var(--color-green)',
OFFLINE: 'var(--border)',
WARNING: 'var(--color-amber)',
CRITICAL: 'var(--color-red)',
NEUTRAL: 'var(--text-muted)',
}
const NODE_W = 100
const NODE_H = 36
const NodeGraph = React.forwardRef<HTMLDivElement, NodeGraphProps>(
(
{
className,
nodes,
edges,
variant = 'ACTIVE',
title,
height = 320,
directed = false,
style,
...props
},
ref
) => {
const containerRef = React.useRef<HTMLDivElement>(null)
const [svgW, setSvgW] = React.useState(600)
const [hovered, setHovered] = React.useState<string | null>(null)
React.useEffect(() => {
if (!containerRef.current) return
const ro = new ResizeObserver(entries => {
setSvgW(entries[0].contentRect.width)
})
ro.observe(containerRef.current)
return () => ro.disconnect()
}, [])
const color = VARIANT_COLORS[variant]
const markerId = `arrow-${variant}`
function nodePx(node: NodeGraphNode) {
return (node.x / 100) * svgW
}
function nodePy(node: NodeGraphNode) {
return (node.y / 100) * height
}
function edgeEndpoints(fromNode: NodeGraphNode, toNode: NodeGraphNode) {
const fx = nodePx(fromNode)
const fy = nodePy(fromNode)
const tx = nodePx(toNode)
const ty = nodePy(toNode)
const dx = tx - fx
const dy = ty - fy
const dist = Math.sqrt(dx * dx + dy * dy)
if (dist < 1) return { x1: fx, y1: fy, x2: tx, y2: ty }
const ux = dx / dist
const uy = dy / dist
const hw = NODE_W / 2
const hh = NODE_H / 2
const tW = Math.abs(ux) > 0.001 ? hw / Math.abs(ux) : Infinity
const tH = Math.abs(uy) > 0.001 ? hh / Math.abs(uy) : Infinity
const t = Math.min(tW, tH)
return {
x1: fx + ux * t,
y1: fy + uy * t,
x2: tx - ux * t,
y2: ty - uy * t,
}
}
const nodeMap = new Map(nodes.map(n => [n.id, n]))
const hasAnimatedEdge = edges.some(e => e.animated)
return (
<div
ref={ref}
className={cn(className)}
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
fontFamily: 'var(--font-mono)',
overflow: 'hidden',
...style,
}}
{...props}
>
{title && (
<div
style={{
padding: '0.4rem 0.75rem',
borderBottom: '1px solid var(--border)',
background: 'var(--surface-raised)',
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
{title}
</div>
)}
<div ref={containerRef} style={{ width: '100%', height: `${height}px` }}>
<svg width={svgW} height={height} style={{ display: 'block' }}>
<defs>
{directed && (
<marker
id={markerId}
markerWidth="6"
markerHeight="6"
refX="6"
refY="3"
orient="auto"
>
<path d="M 0 0 L 6 3 L 0 6 Z" fill={color} />
</marker>
)}
</defs>
{hasAnimatedEdge && (
<style>{`
@keyframes nodeGraphDash { to { stroke-dashoffset: -8; } }
`}</style>
)}
{/* Edges */}
{edges.map((edge, ei) => {
const fromNode = nodeMap.get(edge.from)
const toNode = nodeMap.get(edge.to)
if (!fromNode || !toNode) return null
const { x1, y1, x2, y2 } = edgeEndpoints(fromNode, toNode)
const mx = (x1 + x2) / 2
const my = (y1 + y2) / 2
return (
<g key={ei}>
<line
x1={x1.toFixed(1)}
y1={y1.toFixed(1)}
x2={x2.toFixed(1)}
y2={y2.toFixed(1)}
stroke={color}
strokeWidth={1}
opacity={0.5}
strokeDasharray={edge.animated ? '4 4' : undefined}
markerEnd={directed ? `url(#${markerId})` : undefined}
style={edge.animated
? { animation: 'nodeGraphDash 0.5s linear infinite' }
: undefined}
/>
{edge.label && (
<text
x={mx.toFixed(1)}
y={my.toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={8}
fill="var(--text-muted)"
fontFamily="var(--font-mono)"
>
{edge.label}
</text>
)}
</g>
)
})}
{/* Nodes */}
{nodes.map(node => {
const cx = nodePx(node)
const cy = nodePy(node)
const isHovered = hovered === node.id
const statusColor = node.status ? STATUS_COLOR[node.status] : color
return (
<g
key={node.id}
onMouseEnter={() => setHovered(node.id)}
onMouseLeave={() => setHovered(null)}
style={{ cursor: 'default' }}
>
{/* Background */}
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill="var(--surface-raised)"
/>
{/* Hover tint */}
{isHovered && (
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill={statusColor}
fillOpacity={0.12}
/>
)}
{/* Border */}
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill="none"
stroke={statusColor}
strokeWidth={isHovered ? 1.5 : 1}
/>
{/* Label */}
<text
x={cx.toFixed(1)}
y={(node.sublabel ? cy - 5 : cy).toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={10}
fill={statusColor}
fontFamily="var(--font-mono)"
fontWeight="600"
>
{node.label.toUpperCase()}
</text>
{/* Sublabel */}
{node.sublabel && (
<text
x={cx.toFixed(1)}
y={(cy + 8).toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={8}
fill="var(--text-muted)"
fontFamily="var(--font-mono)"
>
{node.sublabel}
</text>
)}
</g>
)
})}
</svg>
</div>
</div>
)
}
)
NodeGraph.displayName = 'NodeGraph'
export { NodeGraph }
+80
View File
@@ -0,0 +1,80 @@
import * as React from 'react'
import * as ProgressPrimitive from '@radix-ui/react-progress'
import { cn } from '@/lib/utils'
export interface ProgressProps
extends React.ComponentPropsWithoutRef<typeof ProgressPrimitive.Root> {
showValue?: boolean
label?: string
}
const Progress = React.forwardRef<
React.ElementRef<typeof ProgressPrimitive.Root>,
ProgressProps
>(({ className, value = 0, showValue = true, label, ...props }, ref) => {
const pct = Math.min(Math.max(value ?? 0, 0), 100)
const filled = Math.round((pct / 100) * 20)
const empty = 20 - filled
const barText = '='.repeat(filled) + ' '.repeat(empty)
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.25rem', width: '100%' }}>
{label && (
<span
style={{
fontSize: '0.65rem',
color: 'var(--text-muted)',
letterSpacing: '0.1em',
textTransform: 'uppercase',
}}
>
{label}
</span>
)}
<ProgressPrimitive.Root
ref={ref}
className={cn('relative w-full overflow-hidden rounded-none', className)}
value={value}
{...props}
>
{/* Bracket-style visual */}
<div
style={{
display: 'flex',
alignItems: 'center',
gap: '0.25rem',
fontFamily: 'var(--font-mono)',
fontSize: '0.75rem',
color: 'var(--color-green)',
textShadow: 'var(--text-glow-green)',
}}
>
<span style={{ color: 'var(--text-muted)' }}>[</span>
<span style={{ letterSpacing: '-0.05em', whiteSpace: 'pre' }}>{barText}</span>
<span style={{ color: 'var(--text-muted)' }}>]</span>
{showValue && (
<span style={{ color: 'var(--text-muted)', fontSize: '0.65rem', marginLeft: '0.25rem' }}>
{Math.round(pct)}%
</span>
)}
</div>
{/* Accessible indicator (visually hidden, only for Radix a11y) */}
<ProgressPrimitive.Indicator
style={{
position: 'absolute',
width: '1px',
height: '1px',
overflow: 'hidden',
clip: 'rect(0,0,0,0)',
transform: `translateX(-${100 - pct}%)`,
}}
/>
</ProgressPrimitive.Root>
</div>
)
})
Progress.displayName = ProgressPrimitive.Root.displayName
export { Progress }
+7 -6
View File
@@ -5,18 +5,19 @@ test('landing page loads with the SpaceWanderer title', async ({ page }) => {
await expect(page.getByRole('heading', { name: 'SpaceWanderer' })).toBeVisible();
});
test('mission control layout renders scificn-ui components', async ({ page }) => {
test('game template tabs render (scificn-ui component layer wired in)', async ({ page }) => {
await page.goto('/');
// Stat card, tab trigger and footer badge prove the copied component layer is wired in.
// Stat card + footer badge prove the layout shell; Radix Tabs.Trigger renders role="tab".
await expect(page.getByText('NEXT ENCOUNTER')).toBeVisible();
// Radix Tabs.Trigger renders role="tab", not a plain button.
await expect(page.getByRole('tab', { name: 'SYSTEMS' })).toBeVisible();
await expect(page.getByRole('tab', { name: 'WORLD MAP' })).toBeVisible();
await expect(page.getByRole('tab', { name: 'CREW' })).toBeVisible();
await expect(page.getByRole('tab', { name: 'SKILL TREE' })).toBeVisible();
await expect(page.getByText('SYS ONLINE')).toBeVisible();
});
test('operations tabs switch panels client-side', async ({ page }) => {
test('tabs switch panels client-side (event log terminal)', async ({ page }) => {
await page.goto('/');
await page.getByRole('tab', { name: 'LOG' }).click();
await page.getByRole('tab', { name: 'EVENT LOG' }).click();
await expect(page.getByText('SHIP LOG // PLACEHOLDER FEED')).toBeVisible();
});
+2 -1
View File
@@ -1,6 +1,6 @@
{
"name": "space-wanderer",
"version": "0.1.0",
"version": "0.2.1",
"private": true,
"scripts": {
"dev": "next dev -p 3000",
@@ -10,6 +10,7 @@
"typecheck": "tsc --noEmit"
},
"dependencies": {
"@radix-ui/react-progress": "^1.1.8",
"@radix-ui/react-slot": "^1.2.4",
"@radix-ui/react-tabs": "^1.1.13",
"class-variance-authority": "^0.7.1",