Game main interface as a visual template — zero game logic, placeholder data:
7 tabs: WORLD MAP (node graph of solar systems + jump routes), LOCAL SYSTEM (system node graph + explorable planets list), CREW (cards with good/bad traits), SHIP SYSTEMS (expand/upgrade/build cards), SKILL TREE (tech unlock cards), MISSIONS (previous NEXT MISSION content), EVENT LOG (previous LOG terminal)
NodeGraph + Progress components copied verbatim from scificn-ui (+ @radix-ui/react-progress)
Left column: progress rings replaced with plain Progress bars mirroring ship build/status
e2e smoke spec updated for the 7-tab layout; version bump 0.2.0
Local verification: tsc ✓, vitest 7/7 ✓, playwright --list ✓, next build clean (7 role="tab" triggers in prerendered HTML).
Game main interface as a visual template — zero game logic, placeholder data:
- 7 tabs: WORLD MAP (node graph of solar systems + jump routes), LOCAL SYSTEM (system node graph + explorable planets list), CREW (cards with good/bad traits), SHIP SYSTEMS (expand/upgrade/build cards), SKILL TREE (tech unlock cards), MISSIONS (previous NEXT MISSION content), EVENT LOG (previous LOG terminal)
- NodeGraph + Progress components copied verbatim from scificn-ui (+ @radix-ui/react-progress)
- Left column: progress rings replaced with plain Progress bars mirroring ship build/status
- e2e smoke spec updated for the 7-tab layout; version bump 0.2.0
Local verification: tsc ✓, vitest 7/7 ✓, playwright --list ✓, next build clean (7 role="tab" triggers in prerendered HTML).
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Game main interface as a visual template — zero game logic, placeholder data:
Local verification: tsc ✓, vitest 7/7 ✓, playwright --list ✓, next build clean (7 role="tab" triggers in prerendered HTML).