Commit Graph
44 Commits
Author SHA1 Message Date
kamilkrzywda f5cba45b42 Merge pull request 'v0.5.0 — CREW: roster with good/bad traits (#7)' (#14) from crew-roster into master
CI / build + unit + e2e (push) Successful in 2m28s
v0.5.0
2026-09-29 01:03:25 +02:00
kamilkrzywda 59ccf5674e release v0.5.0
CI / build + unit + e2e (pull_request) Successful in 2m20s
2026-09-28 22:56:25 +00:00
kamilkrzywda 60947d3cda e2e: CREW tab renders real roster cards with both traits; roster survives container restart 2026-09-28 22:51:26 +00:00
kamilkrzywda 08a15a09cf ui: CREW tab renders real roster cards with traits + origin (real data from /api/crew) 2026-09-28 22:50:01 +00:00
kamilkrzywda a2c8586618 api: GET /api/crew roster endpoint, OpenAPI spec updated in code 2026-09-28 22:47:18 +00:00
kamilkrzywda 7a9ff110f3 game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream) 2026-09-28 22:45:55 +00:00
kamilkrzywda ccd156b7c6 db+game: crew table and pure seeded crew generation (starting crew + exploration roll) 2026-09-28 22:42:28 +00:00
kamilkrzywda a6a5e827a1 Merge pull request 'v0.4.0 — LOCAL SYSTEM: planets + exploration (#6)' (#13) from local-system-explore into master
CI / build + unit + e2e (push) Successful in 2m55s
v0.4.0
2026-09-29 00:28:58 +02:00
kamilkrzywda 0ddba27333 release: v0.4.0 — LOCAL SYSTEM planet list + exploration to find things (issue #6)
CI / build + unit + e2e (pull_request) Successful in 3m6s
2026-09-28 22:17:56 +00:00
kamilkrzywda 1a50ffb2f9 e2e: local system smoke tests (staggered bodies, explore row state, inventory accumulation) + explored-state persistence across restart 2026-09-28 22:17:03 +00:00
kamilkrzywda 82d41b87be ui: LOCAL SYSTEM tab renders real bodies with explore buttons + cargo hold (real data from /api/system) 2026-09-28 22:13:19 +00:00
kamilkrzywda 8153007668 api: GET /api/system + POST /api/explore, OpenAPI spec updated in code 2026-09-28 22:11:01 +00:00
kamilkrzywda 3aa27ffd89 game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation 2026-09-28 22:07:53 +00:00
kamilkrzywda cbab17047b game: seeded planet/moon generation per system + deterministic exploration roll 2026-09-28 22:04:23 +00:00
kamilkrzywda 172f167a15 db: planets (planets+moons via parent_id) and inventory_items tables 2026-09-28 22:01:41 +00:00
kamilkrzywda b79b77131f Merge pull request 'v0.3.0 — WORLD MAP: world generation + jump (#5)' (#12) from world-map-jump into master
CI / build + unit + e2e (push) Successful in 3m5s
v0.3.0
2026-09-28 23:43:08 +02:00
kamilkrzywda f36820ddff release: v0.3.0 — world generation + jump between solar systems (issue #5)
CI / build + unit + e2e (pull_request) Successful in 3m7s
2026-09-28 21:36:37 +00:00
kamilkrzywda 6a623c738a e2e: world map smoke tests + jump persistence across container restart 2026-09-28 21:35:15 +00:00
kamilkrzywda 80b493746f test: openapi spec assertions for the world endpoints 2026-09-28 21:35:15 +00:00
kamilkrzywda 37c3800479 ui: WORLD MAP tab renders live world state with jump buttons (real data from /api/world) 2026-09-28 21:32:48 +00:00
kamilkrzywda cc6abe8f36 api: GET /api/world + POST /api/jump, OpenAPI spec updated in code 2026-09-28 21:29:23 +00:00
kamilkrzywda 58ac64af4f game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth 2026-09-28 21:28:14 +00:00
kamilkrzywda 1634c0602e game: seeded world generation (pure) — start region + expansion rings 2026-09-28 21:25:14 +00:00
kamilkrzywda 922a20707b db: game save schema — saves, solar_systems, jump_routes, events (single-player, one save) 2026-09-28 21:25:14 +00:00
kamilkrzywda aa3c5f5501 Merge pull request 'v0.2.2 — LOCAL SYSTEM list: stagger moons under parent planets' (#4) from local-system-moon-stagger into master
CI / build + unit + e2e (push) Successful in 2m55s
v0.2.2
2026-09-28 23:07:05 +02:00
kamilkrzywda 7f48fd0e5e ui: LOCAL SYSTEM list staggers moons under their parent planet (v0.2.2)
CI / build + unit + e2e (pull_request) Successful in 2m42s
2026-09-28 21:03:14 +00:00
kamilkrzywda 0573e6d719 Merge pull request 'v0.2.1 — LOCAL SYSTEM tab: planet list only (drop node graph)' (#3) from local-system-list-only into master
CI / build + unit + e2e (push) Successful in 2m50s
v0.2.1
2026-09-28 22:29:01 +02:00
kamilkrzywda 2651981044 ui: LOCAL SYSTEM tab shows only the explorable worlds list (v0.2.1)
CI / build + unit + e2e (pull_request) Successful in 3m48s
2026-09-28 20:23:31 +00:00
kamilkrzywda 16a7b468e3 Merge pull request 'v0.2.0 — 7-tab game interface template (visual only)' (#2) from ui-game-tabs into master
CI / build + unit + e2e (push) Successful in 2m36s
v0.2.0
2026-09-28 21:25:39 +02:00
kamilkrzywda 9faf0f3a33 release: v0.2.0 — game tab template (CHANGELOG + version bump)
CI / build + unit + e2e (pull_request) Successful in 2m59s
2026-09-28 19:20:08 +00:00
kamilkrzywda 4be04a779a e2e: smoke spec for the 7-tab game template (role=tab triggers + event log switch) 2026-09-28 19:19:33 +00:00
kamilkrzywda 5291e0fa6e app: rebuild operations tabs as 7-tab game template (world map, local system, crew, ship systems, skill tree, missions, event log) — visual only 2026-09-28 19:18:34 +00:00
kamilkrzywda e79015b15c ui: copy node-graph + progress components from scificn-ui (adds @radix-ui/react-progress) 2026-09-28 19:13:47 +00:00
kamilkrzywda 15096f15d5 Merge pull request 'v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface' (#1) from scaffold-base into master
CI / build + unit + e2e (push) Successful in 3m10s
v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface (#1)
v0.1.0
2026-09-28 18:37:08 +02:00
kamilkrzywda ed2e346100 e2e: fix smoke spec tab locators (Radix Tabs render role="tab", not button)
CI / build + unit + e2e (pull_request) Successful in 2m31s
2026-09-28 16:33:26 +00:00
kamilkrzywda 531798d4b3 app: rebuild interface base on scificn-ui Mission Control layout (placeholder content)
CI / build + unit + e2e (pull_request) Failing after 13m21s
2026-09-28 16:13:35 +00:00
kamilkrzywda 6d267fba6b docs: CHANGELOG v0.1.0 + ORCHESTRATOR updates (scificn-ui, single-player, CI facts) 2026-09-28 15:56:45 +00:00
kamilkrzywda e19c068c98 e2e: smoke + state specs, CI-only against isolated dind stack
playwright.config.ts mirrors Flight-Ops shape (remote browser default ws://192.168.1.4:3000/,
PW_REMOTE_BROWSER=0 local, E2E_BASE_URL/E2E_DEPLOY_CMD optional). smoke.spec.ts: landing
page + scificn components + /api/version. state.spec.ts: mid-run docker compose restart
via E2E_COMPOSE_ARGS, re-asserts the app serves (no auth — single player by design).
2026-09-28 15:56:40 +00:00
kamilkrzywda d0f52133f0 db: sql.js/Drizzle connection + atomic persist (empty schema)
Flight-Ops plumbing minus game code: in-memory WASM DB, persist() via tmp+rename,
globalThis singleton. Schema is empty at scaffold stage; _meta plumbing table stamps
created_at on first open so the ./db volume holds a valid SQLite file from boot
(a brand-new sql.js database exports as zero bytes). instrumentation.ts opens it at
server start behind a runtime-guarded dynamic import (keeps node:fs out of the Edge
instrumentation bundle).
2026-09-28 15:56:34 +00:00
kamilkrzywda 323b00d692 api: /api/version + OpenAPI 3.x spec generated in code
lib/openapi.ts is the machine-readable spec (served at /api/openapi) per AGENTS.md;
info.version sourced from package.json. Unit tests pin the spec shape and version sync.
2026-09-28 15:56:29 +00:00
kamilkrzywda e688e9a0f0 app: shell + scificn-ui frontend (SCI-FI theme, brightened --text-muted)
scificn-ui v0.1.0 integrated copy-paste per its docs: Button/Panel/Badge/Card/Alert
in components/ui/, cn() helper in lib/utils.ts, theme tokens in app/globals.css.
Deliberate deviation from upstream: --text-muted #4A4A40 -> #6B6B5C (+12pt lightness)
for readability on the near-black background (default SCI-FI theme only). Landing page
proves the integration; no game UI yet.
2026-09-28 15:56:24 +00:00
kamilkrzywda f6d2876a44 ci: docker compose (prod + isolated e2e) and Gitea CI pipeline
Prod compose: Traefik labels for space-wanderer.dev.kkhost.pl, ./db volume mount.
CI compose: project space-wanderer-ci on external network space-wanderer-ci-e2e with
the app pinned to static IP 172.39.0.10 (Flight-Ops mechanism verbatim, distinct
network name so both stacks coexist on the shared dind daemon), fresh named DB volume
per run. ci.yml: single 'build + unit + e2e' job — required status check name kept;
flaky-uplink retry loops, dep/browser caches, dind cleanup + prune carried over.
2026-09-28 15:56:18 +00:00
kamilkrzywda 1aba7958b3 infra: base stack config (Next 16 + React 19 + TS strict, Tailwind v4, sql.js/Drizzle deps)
Copied/adapted from Flight-Ops (../flight): tsconfig/next/vitest configs verbatim,
Dockerfile two-stage node:22-slim with node_modules in build context (zero outbound
network at image-build time), .dockerignore/.gitignore adapted. package.json renamed
to space-wanderer v0.1.0; dropped maplibre-gl + assets:download; added Tailwind v4,
Radix slot, cva/clsx/tailwind-merge for the scificn-ui component layer.
2026-09-28 15:56:10 +00:00
kamilkrzywda 0944ef66f0 docs: initial workflow rules (AGENTS.md) and successor-agent manual (ORCHESTRATOR.md) 2026-09-28 14:08:49 +00:00