fix: flip camera parallax rotation to match mouse direction (#9)
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@@ -34,10 +34,10 @@ export function createParallaxCamera(camera: THREE.PerspectiveCamera): ParallaxC
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}
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// 2. Target rotation about Y (≈ ±5°).
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let targetY = mouseX * 0.087;
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let targetY = -mouseX * 0.087;
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// 3. Target rotation about X (≈ ±1°).
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const targetX = mouseY * 0.02;
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const targetX = -mouseY * 0.02;
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// 4. Target z offset (parallax push away/toward the tank).
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const targetZ = mouseX * 0.1;
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