From 6ef28b6dbd2fac0710b2428a7d421a27bae44369 Mon Sep 17 00:00:00 2001 From: Kamil Krzywda Date: Wed, 7 Oct 2026 11:57:20 +0000 Subject: [PATCH] fix: flip camera parallax rotation to match mouse direction (#9) --- src/scene/Camera.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/scene/Camera.ts b/src/scene/Camera.ts index 3ccca7a..df353c9 100644 --- a/src/scene/Camera.ts +++ b/src/scene/Camera.ts @@ -34,10 +34,10 @@ export function createParallaxCamera(camera: THREE.PerspectiveCamera): ParallaxC } // 2. Target rotation about Y (≈ ±5°). - let targetY = mouseX * 0.087; + let targetY = -mouseX * 0.087; // 3. Target rotation about X (≈ ±1°). - const targetX = mouseY * 0.02; + const targetX = -mouseY * 0.02; // 4. Target z offset (parallax push away/toward the tank). const targetZ = mouseX * 0.1;