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kamilkrzywda 7f48fd0e5e ui: LOCAL SYSTEM list staggers moons under their parent planet (v0.2.2)
CI / build + unit + e2e (pull_request) Successful in 2m42s
2026-09-28 21:03:14 +00:00
kamilkrzywda 0573e6d719 Merge pull request 'v0.2.1 — LOCAL SYSTEM tab: planet list only (drop node graph)' (#3) from local-system-list-only into master
CI / build + unit + e2e (push) Successful in 2m50s
2026-09-28 22:29:01 +02:00
kamilkrzywda 2651981044 ui: LOCAL SYSTEM tab shows only the explorable worlds list (v0.2.1)
CI / build + unit + e2e (pull_request) Successful in 3m48s
2026-09-28 20:23:31 +00:00
kamilkrzywda 16a7b468e3 Merge pull request 'v0.2.0 — 7-tab game interface template (visual only)' (#2) from ui-game-tabs into master
CI / build + unit + e2e (push) Successful in 2m36s
2026-09-28 21:25:39 +02:00
3 changed files with 39 additions and 50 deletions
+6
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@@ -1,5 +1,11 @@
# Changelog
## v0.2.2 — 2026-09-28 21:02
- LOCAL SYSTEM tab: explorable-worlds list now staggers moons under their parent planet (indented rows) — ASHFALL attached under BRIMSTONE, new PALEMOON moon under AURELLE; badges unchanged.
## v0.2.1 — 2026-09-28 20:22
- LOCAL SYSTEM tab: removed the system node graph (star/planets/moons) — the tab now shows only the explorable-worlds list at full panel width. WORLD MAP keeps its node graph; `components/ui/node-graph.tsx` unchanged and still in use there.
## v0.2.0 — 2026-09-28 19:19
- Game interface template (visual only, zero game logic): the operations panel in `components/mission-control.tsx` is now seven tabs — WORLD MAP (NodeGraph of 10 placeholder solar systems linked by jump routes), LOCAL SYSTEM (NodeGraph of star + planets/moons plus an explorable-worlds list), CREW (crew cards with name/role and good/bad trait placeholders), SHIP SYSTEMS (system cards with inert EXPAND / UPGRADE / BUILD NEW affordances), SKILL TREE (tech cards unlocking new system builds/upgrades), MISSIONS (previous NEXT MISSION content), EVENT LOG (ship log terminal). All data is local placeholder constants.
- Left column: VESSEL METRICS progress rings replaced with scificn Progress bracket bars; SHIP SYSTEMS status panel, header stat cards and right column unchanged.
+32 -49
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@@ -70,32 +70,18 @@ const worldMapEdges: NodeGraphEdge[] = [
{ from: 'mire', to: 'cinder' },
]
// LOCAL SYSTEM — the current system (regenerated per save after each jump, later).
const localSystemNodes: NodeGraphNode[] = [
{ id: 'star', label: 'Kepler-442', x: 50, y: 50, status: 'ACTIVE', sublabel: 'G2 STAR' },
{ id: 'aurelle', label: 'Aurelle', x: 18, y: 30, status: 'ACTIVE', sublabel: 'TERRESTRIAL' },
{ id: 'brimstone', label: 'Brimstone', x: 76, y: 24, status: 'NEUTRAL', sublabel: 'GAS GIANT' },
{ id: 'ashfall', label: 'Ashfall', x: 90, y: 52, status: 'WARNING', sublabel: 'MOON' },
{ id: 'cinderrock', label: 'Cinderrock', x: 74, y: 80, status: 'NEUTRAL', sublabel: 'ROCKY' },
{ id: 'driftband', label: 'Driftband', x: 30, y: 78, status: 'WARNING', sublabel: 'ASTEROID RING' },
{ id: 'palemoon', label: 'Palemoon', x: 8, y: 54, status: 'NEUTRAL', sublabel: 'MOON' },
]
const localSystemEdges: NodeGraphEdge[] = [
{ from: 'star', to: 'aurelle' },
{ from: 'star', to: 'brimstone' },
{ from: 'brimstone', to: 'ashfall', label: 'MOON' },
{ from: 'star', to: 'cinderrock' },
{ from: 'star', to: 'driftband' },
{ from: 'aurelle', to: 'palemoon', label: 'MOON' },
]
// LOCAL SYSTEM — explorable worlds of the current system (regenerated per save after each jump, later).
const explorablePlanets = [
{ name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const },
{ name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const },
{ name: 'ASHFALL (MOON)', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const },
{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const },
{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const },
{
name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const,
moons: [{ name: 'PALEMOON', type: 'ICE MOON // FROST PLAINS', state: 'UNEXPLORED' as const }],
},
{
name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const,
moons: [{ name: 'ASHFALL', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const }],
},
{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const, moons: [] },
{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const, moons: [] },
]
const crew = [
@@ -388,17 +374,7 @@ export function MissionControl() {
{/* LOCAL SYSTEM TAB */}
<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
<NodeGraph
nodes={localSystemNodes}
edges={localSystemEdges}
variant="ACTIVE"
title="KEPLER DRIFT // LOCAL SYSTEM (PLACEHOLDER)"
height={280}
style={{ width: '100%' }}
/>
<div
<div
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
@@ -418,31 +394,39 @@ export function MissionControl() {
>
EXPLORABLE WORLDS // FIND THINGS HERE (PLACEHOLDER)
</div>
{explorablePlanets.map((planet, i) => (
{explorablePlanets.flatMap((planet) => [
{ name: planet.name, type: planet.type, state: planet.state, depth: 0 },
...planet.moons.map((moon) => ({
name: moon.name,
type: moon.type,
state: moon.state,
depth: 1,
})),
]).map((row, i, rows) => (
<div
key={planet.name}
key={row.name}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
gap: '0.5rem',
padding: '0.6rem 0.75rem',
padding: row.depth
? '0.6rem 0.75rem 0.6rem 1.75rem'
: '0.6rem 0.75rem',
borderBottom:
i < explorablePlanets.length - 1
? '1px solid var(--border)'
: 'none',
i < rows.length - 1 ? '1px solid var(--border)' : 'none',
}}
>
<div style={{ overflow: 'hidden' }}>
<div
style={{
fontSize: '0.68rem',
color: 'var(--text-secondary)',
color: row.depth ? 'var(--text-muted)' : 'var(--text-secondary)',
letterSpacing: '0.04em',
textTransform: 'uppercase',
}}
>
{planet.name}
{row.name}
</div>
<div
style={{
@@ -452,24 +436,23 @@ export function MissionControl() {
marginTop: '2px',
}}
>
{planet.type}
{row.type}
</div>
</div>
<Badge
variant={
planet.state === 'UNEXPLORED'
row.state === 'UNEXPLORED'
? 'SCANNING'
: planet.state === 'HAZARD'
: row.state === 'HAZARD'
? 'WARNING'
: 'ACTIVE'
}
>
{planet.state}
{row.state}
</Badge>
</div>
))}
</div>
</div>
</TabsContent>
{/* CREW TAB */}
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "space-wanderer",
"version": "0.2.0",
"version": "0.2.2",
"private": true,
"scripts": {
"dev": "next dev -p 3000",