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@@ -1,5 +1,11 @@
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# Changelog
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## v0.2.2 — 2026-09-28 21:02
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- LOCAL SYSTEM tab: explorable-worlds list now staggers moons under their parent planet (indented rows) — ASHFALL attached under BRIMSTONE, new PALEMOON moon under AURELLE; badges unchanged.
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## v0.2.1 — 2026-09-28 20:22
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- LOCAL SYSTEM tab: removed the system node graph (star/planets/moons) — the tab now shows only the explorable-worlds list at full panel width. WORLD MAP keeps its node graph; `components/ui/node-graph.tsx` unchanged and still in use there.
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## v0.2.0 — 2026-09-28 19:19
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- Game interface template (visual only, zero game logic): the operations panel in `components/mission-control.tsx` is now seven tabs — WORLD MAP (NodeGraph of 10 placeholder solar systems linked by jump routes), LOCAL SYSTEM (NodeGraph of star + planets/moons plus an explorable-worlds list), CREW (crew cards with name/role and good/bad trait placeholders), SHIP SYSTEMS (system cards with inert EXPAND / UPGRADE / BUILD NEW affordances), SKILL TREE (tech cards unlocking new system builds/upgrades), MISSIONS (previous NEXT MISSION content), EVENT LOG (ship log terminal). All data is local placeholder constants.
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- Left column: VESSEL METRICS progress rings replaced with scificn Progress bracket bars; SHIP SYSTEMS status panel, header stat cards and right column unchanged.
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@@ -70,32 +70,18 @@ const worldMapEdges: NodeGraphEdge[] = [
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{ from: 'mire', to: 'cinder' },
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]
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// LOCAL SYSTEM — the current system (regenerated per save after each jump, later).
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const localSystemNodes: NodeGraphNode[] = [
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{ id: 'star', label: 'Kepler-442', x: 50, y: 50, status: 'ACTIVE', sublabel: 'G2 STAR' },
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{ id: 'aurelle', label: 'Aurelle', x: 18, y: 30, status: 'ACTIVE', sublabel: 'TERRESTRIAL' },
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{ id: 'brimstone', label: 'Brimstone', x: 76, y: 24, status: 'NEUTRAL', sublabel: 'GAS GIANT' },
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{ id: 'ashfall', label: 'Ashfall', x: 90, y: 52, status: 'WARNING', sublabel: 'MOON' },
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{ id: 'cinderrock', label: 'Cinderrock', x: 74, y: 80, status: 'NEUTRAL', sublabel: 'ROCKY' },
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{ id: 'driftband', label: 'Driftband', x: 30, y: 78, status: 'WARNING', sublabel: 'ASTEROID RING' },
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{ id: 'palemoon', label: 'Palemoon', x: 8, y: 54, status: 'NEUTRAL', sublabel: 'MOON' },
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]
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const localSystemEdges: NodeGraphEdge[] = [
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{ from: 'star', to: 'aurelle' },
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{ from: 'star', to: 'brimstone' },
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{ from: 'brimstone', to: 'ashfall', label: 'MOON' },
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{ from: 'star', to: 'cinderrock' },
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{ from: 'star', to: 'driftband' },
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{ from: 'aurelle', to: 'palemoon', label: 'MOON' },
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]
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// LOCAL SYSTEM — explorable worlds of the current system (regenerated per save after each jump, later).
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const explorablePlanets = [
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{ name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const },
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{ name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const },
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{ name: 'ASHFALL (MOON)', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const },
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{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const },
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{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const },
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{
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name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const,
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moons: [{ name: 'PALEMOON', type: 'ICE MOON // FROST PLAINS', state: 'UNEXPLORED' as const }],
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},
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{
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name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const,
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moons: [{ name: 'ASHFALL', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const }],
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},
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{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const, moons: [] },
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{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const, moons: [] },
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]
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const crew = [
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@@ -388,17 +374,7 @@ export function MissionControl() {
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{/* LOCAL SYSTEM TAB */}
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<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
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<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
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<NodeGraph
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nodes={localSystemNodes}
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edges={localSystemEdges}
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variant="ACTIVE"
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title="KEPLER DRIFT // LOCAL SYSTEM (PLACEHOLDER)"
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height={280}
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style={{ width: '100%' }}
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/>
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<div
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<div
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style={{
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border: '1px solid var(--border)',
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background: 'var(--surface)',
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@@ -418,31 +394,39 @@ export function MissionControl() {
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>
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EXPLORABLE WORLDS // FIND THINGS HERE (PLACEHOLDER)
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</div>
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{explorablePlanets.map((planet, i) => (
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{explorablePlanets.flatMap((planet) => [
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{ name: planet.name, type: planet.type, state: planet.state, depth: 0 },
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...planet.moons.map((moon) => ({
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name: moon.name,
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type: moon.type,
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state: moon.state,
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depth: 1,
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})),
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]).map((row, i, rows) => (
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<div
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key={planet.name}
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key={row.name}
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style={{
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display: 'flex',
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justifyContent: 'space-between',
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alignItems: 'center',
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gap: '0.5rem',
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padding: '0.6rem 0.75rem',
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padding: row.depth
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? '0.6rem 0.75rem 0.6rem 1.75rem'
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: '0.6rem 0.75rem',
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borderBottom:
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i < explorablePlanets.length - 1
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? '1px solid var(--border)'
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: 'none',
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i < rows.length - 1 ? '1px solid var(--border)' : 'none',
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}}
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>
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<div style={{ overflow: 'hidden' }}>
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<div
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style={{
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fontSize: '0.68rem',
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color: 'var(--text-secondary)',
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color: row.depth ? 'var(--text-muted)' : 'var(--text-secondary)',
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letterSpacing: '0.04em',
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textTransform: 'uppercase',
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}}
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>
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{planet.name}
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{row.name}
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</div>
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<div
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style={{
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@@ -452,24 +436,23 @@ export function MissionControl() {
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marginTop: '2px',
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}}
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>
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{planet.type}
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{row.type}
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</div>
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</div>
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<Badge
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variant={
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planet.state === 'UNEXPLORED'
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row.state === 'UNEXPLORED'
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? 'SCANNING'
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: planet.state === 'HAZARD'
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: row.state === 'HAZARD'
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? 'WARNING'
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: 'ACTIVE'
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}
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>
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{planet.state}
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{row.state}
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</Badge>
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</div>
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))}
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</div>
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</div>
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</TabsContent>
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{/* CREW TAB */}
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "space-wanderer",
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"version": "0.2.0",
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"version": "0.2.2",
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"private": true,
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"scripts": {
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"dev": "next dev -p 3000",
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Block a user