kamilkrzywda
4ef924edd6
db+game: tech table + starting tech list seeded on new game and v5 backfill step
2026-09-29 00:20:02 +00:00
kamilkrzywda
bd16d3fc47
Merge pull request 'v0.6.0 — SHIP SYSTEMS: expand/upgrade/build + save backfill ( #8 )' ( #15 ) from ship-systems into master
CI / build + unit + e2e (push) Successful in 2m48s
v0.6.0
2026-09-29 01:55:06 +02:00
kamilkrzywda
dcaeb4dded
release v0.6.0
CI / build + unit + e2e (pull_request) Successful in 3m2s
2026-09-28 23:47:37 +00:00
kamilkrzywda
7e975566ab
e2e: ship action via UI (bounded scan until affordable) + ship state survives container restart
2026-09-28 23:46:21 +00:00
kamilkrzywda
de0cb45b09
ui: real SHIP SYSTEMS tab (upgrade/expand/build buttons) + left column mirrors live ship state
2026-09-28 23:43:03 +00:00
kamilkrzywda
fce27ff6ca
api+openapi: GET /api/ship + POST upgrade/expand/build with 400/404/409/422 mapping
2026-09-28 23:38:11 +00:00
kamilkrzywda
5fe306d64d
game: ship actions — upgrade/expand/build with cost model, validation (404/409/422), turn + event per action
2026-09-28 23:35:28 +00:00
kamilkrzywda
0910891995
db+game: ship_systems table + starting ship seed (new game and v4 backfill step)
2026-09-28 23:32:04 +00:00
kamilkrzywda
c7580d92bd
db+game: schema_version on saves with ordered idempotent backfill (v2 bodies, v3 crew) — no more DB wipes
2026-09-28 23:25:06 +00:00
kamilkrzywda
f5cba45b42
Merge pull request 'v0.5.0 — CREW: roster with good/bad traits ( #7 )' ( #14 ) from crew-roster into master
CI / build + unit + e2e (push) Successful in 2m28s
v0.5.0
2026-09-29 01:03:25 +02:00
kamilkrzywda
59ccf5674e
release v0.5.0
CI / build + unit + e2e (pull_request) Successful in 2m20s
2026-09-28 22:56:25 +00:00
kamilkrzywda
60947d3cda
e2e: CREW tab renders real roster cards with both traits; roster survives container restart
2026-09-28 22:51:26 +00:00
kamilkrzywda
08a15a09cf
ui: CREW tab renders real roster cards with traits + origin (real data from /api/crew)
2026-09-28 22:50:01 +00:00
kamilkrzywda
a2c8586618
api: GET /api/crew roster endpoint, OpenAPI spec updated in code
2026-09-28 22:47:18 +00:00
kamilkrzywda
7a9ff110f3
game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream)
2026-09-28 22:45:55 +00:00
kamilkrzywda
ccd156b7c6
db+game: crew table and pure seeded crew generation (starting crew + exploration roll)
2026-09-28 22:42:28 +00:00
kamilkrzywda
a6a5e827a1
Merge pull request 'v0.4.0 — LOCAL SYSTEM: planets + exploration ( #6 )' ( #13 ) from local-system-explore into master
CI / build + unit + e2e (push) Successful in 2m55s
v0.4.0
2026-09-29 00:28:58 +02:00
kamilkrzywda
0ddba27333
release: v0.4.0 — LOCAL SYSTEM planet list + exploration to find things (issue #6 )
CI / build + unit + e2e (pull_request) Successful in 3m6s
2026-09-28 22:17:56 +00:00
kamilkrzywda
1a50ffb2f9
e2e: local system smoke tests (staggered bodies, explore row state, inventory accumulation) + explored-state persistence across restart
2026-09-28 22:17:03 +00:00
kamilkrzywda
82d41b87be
ui: LOCAL SYSTEM tab renders real bodies with explore buttons + cargo hold (real data from /api/system)
2026-09-28 22:13:19 +00:00
kamilkrzywda
8153007668
api: GET /api/system + POST /api/explore, OpenAPI spec updated in code
2026-09-28 22:11:01 +00:00
kamilkrzywda
3aa27ffd89
game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation
2026-09-28 22:07:53 +00:00
kamilkrzywda
cbab17047b
game: seeded planet/moon generation per system + deterministic exploration roll
2026-09-28 22:04:23 +00:00
kamilkrzywda
172f167a15
db: planets (planets+moons via parent_id) and inventory_items tables
2026-09-28 22:01:41 +00:00
kamilkrzywda
b79b77131f
Merge pull request 'v0.3.0 — WORLD MAP: world generation + jump ( #5 )' ( #12 ) from world-map-jump into master
CI / build + unit + e2e (push) Successful in 3m5s
v0.3.0
2026-09-28 23:43:08 +02:00
kamilkrzywda
f36820ddff
release: v0.3.0 — world generation + jump between solar systems (issue #5 )
CI / build + unit + e2e (pull_request) Successful in 3m7s
2026-09-28 21:36:37 +00:00
kamilkrzywda
6a623c738a
e2e: world map smoke tests + jump persistence across container restart
2026-09-28 21:35:15 +00:00
kamilkrzywda
80b493746f
test: openapi spec assertions for the world endpoints
2026-09-28 21:35:15 +00:00
kamilkrzywda
37c3800479
ui: WORLD MAP tab renders live world state with jump buttons (real data from /api/world)
2026-09-28 21:32:48 +00:00
kamilkrzywda
cc6abe8f36
api: GET /api/world + POST /api/jump, OpenAPI spec updated in code
2026-09-28 21:29:23 +00:00
kamilkrzywda
58ac64af4f
game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth
2026-09-28 21:28:14 +00:00
kamilkrzywda
1634c0602e
game: seeded world generation (pure) — start region + expansion rings
2026-09-28 21:25:14 +00:00
kamilkrzywda
922a20707b
db: game save schema — saves, solar_systems, jump_routes, events (single-player, one save)
2026-09-28 21:25:14 +00:00
kamilkrzywda
aa3c5f5501
Merge pull request 'v0.2.2 — LOCAL SYSTEM list: stagger moons under parent planets' ( #4 ) from local-system-moon-stagger into master
CI / build + unit + e2e (push) Successful in 2m55s
v0.2.2
2026-09-28 23:07:05 +02:00
kamilkrzywda
7f48fd0e5e
ui: LOCAL SYSTEM list staggers moons under their parent planet (v0.2.2)
CI / build + unit + e2e (pull_request) Successful in 2m42s
2026-09-28 21:03:14 +00:00
kamilkrzywda
0573e6d719
Merge pull request 'v0.2.1 — LOCAL SYSTEM tab: planet list only (drop node graph)' ( #3 ) from local-system-list-only into master
CI / build + unit + e2e (push) Successful in 2m50s
v0.2.1
2026-09-28 22:29:01 +02:00
kamilkrzywda
2651981044
ui: LOCAL SYSTEM tab shows only the explorable worlds list (v0.2.1)
CI / build + unit + e2e (pull_request) Successful in 3m48s
2026-09-28 20:23:31 +00:00
kamilkrzywda
16a7b468e3
Merge pull request 'v0.2.0 — 7-tab game interface template (visual only)' ( #2 ) from ui-game-tabs into master
CI / build + unit + e2e (push) Successful in 2m36s
v0.2.0
2026-09-28 21:25:39 +02:00
kamilkrzywda
9faf0f3a33
release: v0.2.0 — game tab template (CHANGELOG + version bump)
CI / build + unit + e2e (pull_request) Successful in 2m59s
2026-09-28 19:20:08 +00:00
kamilkrzywda
4be04a779a
e2e: smoke spec for the 7-tab game template (role=tab triggers + event log switch)
2026-09-28 19:19:33 +00:00
kamilkrzywda
5291e0fa6e
app: rebuild operations tabs as 7-tab game template (world map, local system, crew, ship systems, skill tree, missions, event log) — visual only
2026-09-28 19:18:34 +00:00
kamilkrzywda
e79015b15c
ui: copy node-graph + progress components from scificn-ui (adds @radix-ui/react-progress)
2026-09-28 19:13:47 +00:00
kamilkrzywda
15096f15d5
Merge pull request 'v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface' ( #1 ) from scaffold-base into master
...
CI / build + unit + e2e (push) Successful in 3m10s
v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface (#1 )
v0.1.0
2026-09-28 18:37:08 +02:00
kamilkrzywda
ed2e346100
e2e: fix smoke spec tab locators (Radix Tabs render role="tab", not button)
CI / build + unit + e2e (pull_request) Successful in 2m31s
2026-09-28 16:33:26 +00:00
kamilkrzywda
531798d4b3
app: rebuild interface base on scificn-ui Mission Control layout (placeholder content)
CI / build + unit + e2e (pull_request) Failing after 13m21s
2026-09-28 16:13:35 +00:00
kamilkrzywda
6d267fba6b
docs: CHANGELOG v0.1.0 + ORCHESTRATOR updates (scificn-ui, single-player, CI facts)
2026-09-28 15:56:45 +00:00
kamilkrzywda
e19c068c98
e2e: smoke + state specs, CI-only against isolated dind stack
...
playwright.config.ts mirrors Flight-Ops shape (remote browser default ws://192.168.1.4:3000/,
PW_REMOTE_BROWSER=0 local, E2E_BASE_URL/E2E_DEPLOY_CMD optional). smoke.spec.ts: landing
page + scificn components + /api/version. state.spec.ts: mid-run docker compose restart
via E2E_COMPOSE_ARGS, re-asserts the app serves (no auth — single player by design).
2026-09-28 15:56:40 +00:00
kamilkrzywda
d0f52133f0
db: sql.js/Drizzle connection + atomic persist (empty schema)
...
Flight-Ops plumbing minus game code: in-memory WASM DB, persist() via tmp+rename,
globalThis singleton. Schema is empty at scaffold stage; _meta plumbing table stamps
created_at on first open so the ./db volume holds a valid SQLite file from boot
(a brand-new sql.js database exports as zero bytes). instrumentation.ts opens it at
server start behind a runtime-guarded dynamic import (keeps node:fs out of the Edge
instrumentation bundle).
2026-09-28 15:56:34 +00:00
kamilkrzywda
323b00d692
api: /api/version + OpenAPI 3.x spec generated in code
...
lib/openapi.ts is the machine-readable spec (served at /api/openapi) per AGENTS.md;
info.version sourced from package.json. Unit tests pin the spec shape and version sync.
2026-09-28 15:56:29 +00:00
kamilkrzywda
e688e9a0f0
app: shell + scificn-ui frontend (SCI-FI theme, brightened --text-muted)
...
scificn-ui v0.1.0 integrated copy-paste per its docs: Button/Panel/Badge/Card/Alert
in components/ui/, cn() helper in lib/utils.ts, theme tokens in app/globals.css.
Deliberate deviation from upstream: --text-muted #4A4A40 -> #6B6B5C (+12pt lightness)
for readability on the near-black background (default SCI-FI theme only). Landing page
proves the integration; no game UI yet.
2026-09-28 15:56:24 +00:00