kamilkrzywda
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a62ed2cf95
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release v0.7.0
CI / build + unit + e2e (pull_request) Failing after 2m41s
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2026-09-29 00:39:04 +00:00 |
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kamilkrzywda
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672e99bd96
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e2e: research unlocks the gated WEAPONS build via UI + tech state survives restart
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2026-09-29 00:38:09 +00:00 |
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kamilkrzywda
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94e9fc728c
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ui: real SKILL TREE tab (research) + SHIP SYSTEMS buttons gated by researched techs
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2026-09-29 00:35:39 +00:00 |
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kamilkrzywda
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7b0227cde9
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api+openapi: GET /api/tech + POST /api/research with 400/404/409/422 mapping
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2026-09-29 00:30:10 +00:00 |
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kamilkrzywda
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8818f0928d
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game: tech research action + ship-action gating by researched techs (build gate, raised caps)
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2026-09-29 00:24:25 +00:00 |
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kamilkrzywda
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4ef924edd6
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db+game: tech table + starting tech list seeded on new game and v5 backfill step
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2026-09-29 00:20:02 +00:00 |
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kamilkrzywda
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bd16d3fc47
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Merge pull request 'v0.6.0 — SHIP SYSTEMS: expand/upgrade/build + save backfill (#8)' (#15) from ship-systems into master
CI / build + unit + e2e (push) Successful in 2m48s
v0.6.0
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2026-09-29 01:55:06 +02:00 |
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kamilkrzywda
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dcaeb4dded
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release v0.6.0
CI / build + unit + e2e (pull_request) Successful in 3m2s
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2026-09-28 23:47:37 +00:00 |
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kamilkrzywda
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7e975566ab
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e2e: ship action via UI (bounded scan until affordable) + ship state survives container restart
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2026-09-28 23:46:21 +00:00 |
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kamilkrzywda
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de0cb45b09
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ui: real SHIP SYSTEMS tab (upgrade/expand/build buttons) + left column mirrors live ship state
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2026-09-28 23:43:03 +00:00 |
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kamilkrzywda
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fce27ff6ca
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api+openapi: GET /api/ship + POST upgrade/expand/build with 400/404/409/422 mapping
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2026-09-28 23:38:11 +00:00 |
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kamilkrzywda
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5fe306d64d
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game: ship actions — upgrade/expand/build with cost model, validation (404/409/422), turn + event per action
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2026-09-28 23:35:28 +00:00 |
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kamilkrzywda
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0910891995
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db+game: ship_systems table + starting ship seed (new game and v4 backfill step)
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2026-09-28 23:32:04 +00:00 |
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kamilkrzywda
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c7580d92bd
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db+game: schema_version on saves with ordered idempotent backfill (v2 bodies, v3 crew) — no more DB wipes
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2026-09-28 23:25:06 +00:00 |
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kamilkrzywda
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f5cba45b42
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Merge pull request 'v0.5.0 — CREW: roster with good/bad traits (#7)' (#14) from crew-roster into master
CI / build + unit + e2e (push) Successful in 2m28s
v0.5.0
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2026-09-29 01:03:25 +02:00 |
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kamilkrzywda
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59ccf5674e
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release v0.5.0
CI / build + unit + e2e (pull_request) Successful in 2m20s
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2026-09-28 22:56:25 +00:00 |
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kamilkrzywda
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60947d3cda
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e2e: CREW tab renders real roster cards with both traits; roster survives container restart
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2026-09-28 22:51:26 +00:00 |
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kamilkrzywda
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08a15a09cf
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ui: CREW tab renders real roster cards with traits + origin (real data from /api/crew)
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2026-09-28 22:50:01 +00:00 |
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kamilkrzywda
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a2c8586618
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api: GET /api/crew roster endpoint, OpenAPI spec updated in code
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2026-09-28 22:47:18 +00:00 |
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kamilkrzywda
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7a9ff110f3
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game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream)
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2026-09-28 22:45:55 +00:00 |
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kamilkrzywda
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ccd156b7c6
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db+game: crew table and pure seeded crew generation (starting crew + exploration roll)
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2026-09-28 22:42:28 +00:00 |
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kamilkrzywda
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a6a5e827a1
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Merge pull request 'v0.4.0 — LOCAL SYSTEM: planets + exploration (#6)' (#13) from local-system-explore into master
CI / build + unit + e2e (push) Successful in 2m55s
v0.4.0
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2026-09-29 00:28:58 +02:00 |
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kamilkrzywda
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0ddba27333
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release: v0.4.0 — LOCAL SYSTEM planet list + exploration to find things (issue #6)
CI / build + unit + e2e (pull_request) Successful in 3m6s
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2026-09-28 22:17:56 +00:00 |
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kamilkrzywda
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1a50ffb2f9
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e2e: local system smoke tests (staggered bodies, explore row state, inventory accumulation) + explored-state persistence across restart
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2026-09-28 22:17:03 +00:00 |
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kamilkrzywda
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82d41b87be
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ui: LOCAL SYSTEM tab renders real bodies with explore buttons + cargo hold (real data from /api/system)
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2026-09-28 22:13:19 +00:00 |
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kamilkrzywda
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8153007668
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api: GET /api/system + POST /api/explore, OpenAPI spec updated in code
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2026-09-28 22:11:01 +00:00 |
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kamilkrzywda
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3aa27ffd89
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game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation
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2026-09-28 22:07:53 +00:00 |
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kamilkrzywda
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cbab17047b
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game: seeded planet/moon generation per system + deterministic exploration roll
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2026-09-28 22:04:23 +00:00 |
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kamilkrzywda
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172f167a15
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db: planets (planets+moons via parent_id) and inventory_items tables
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2026-09-28 22:01:41 +00:00 |
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kamilkrzywda
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b79b77131f
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Merge pull request 'v0.3.0 — WORLD MAP: world generation + jump (#5)' (#12) from world-map-jump into master
CI / build + unit + e2e (push) Successful in 3m5s
v0.3.0
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2026-09-28 23:43:08 +02:00 |
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kamilkrzywda
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f36820ddff
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release: v0.3.0 — world generation + jump between solar systems (issue #5)
CI / build + unit + e2e (pull_request) Successful in 3m7s
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2026-09-28 21:36:37 +00:00 |
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kamilkrzywda
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6a623c738a
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e2e: world map smoke tests + jump persistence across container restart
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2026-09-28 21:35:15 +00:00 |
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kamilkrzywda
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80b493746f
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test: openapi spec assertions for the world endpoints
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2026-09-28 21:35:15 +00:00 |
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kamilkrzywda
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37c3800479
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ui: WORLD MAP tab renders live world state with jump buttons (real data from /api/world)
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2026-09-28 21:32:48 +00:00 |
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kamilkrzywda
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cc6abe8f36
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api: GET /api/world + POST /api/jump, OpenAPI spec updated in code
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2026-09-28 21:29:23 +00:00 |
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kamilkrzywda
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58ac64af4f
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game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth
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2026-09-28 21:28:14 +00:00 |
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kamilkrzywda
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1634c0602e
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game: seeded world generation (pure) — start region + expansion rings
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2026-09-28 21:25:14 +00:00 |
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kamilkrzywda
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922a20707b
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db: game save schema — saves, solar_systems, jump_routes, events (single-player, one save)
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2026-09-28 21:25:14 +00:00 |
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kamilkrzywda
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aa3c5f5501
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Merge pull request 'v0.2.2 — LOCAL SYSTEM list: stagger moons under parent planets' (#4) from local-system-moon-stagger into master
CI / build + unit + e2e (push) Successful in 2m55s
v0.2.2
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2026-09-28 23:07:05 +02:00 |
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kamilkrzywda
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7f48fd0e5e
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ui: LOCAL SYSTEM list staggers moons under their parent planet (v0.2.2)
CI / build + unit + e2e (pull_request) Successful in 2m42s
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2026-09-28 21:03:14 +00:00 |
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kamilkrzywda
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0573e6d719
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Merge pull request 'v0.2.1 — LOCAL SYSTEM tab: planet list only (drop node graph)' (#3) from local-system-list-only into master
CI / build + unit + e2e (push) Successful in 2m50s
v0.2.1
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2026-09-28 22:29:01 +02:00 |
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kamilkrzywda
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2651981044
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ui: LOCAL SYSTEM tab shows only the explorable worlds list (v0.2.1)
CI / build + unit + e2e (pull_request) Successful in 3m48s
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2026-09-28 20:23:31 +00:00 |
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kamilkrzywda
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16a7b468e3
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Merge pull request 'v0.2.0 — 7-tab game interface template (visual only)' (#2) from ui-game-tabs into master
CI / build + unit + e2e (push) Successful in 2m36s
v0.2.0
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2026-09-28 21:25:39 +02:00 |
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kamilkrzywda
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9faf0f3a33
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release: v0.2.0 — game tab template (CHANGELOG + version bump)
CI / build + unit + e2e (pull_request) Successful in 2m59s
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2026-09-28 19:20:08 +00:00 |
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kamilkrzywda
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4be04a779a
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e2e: smoke spec for the 7-tab game template (role=tab triggers + event log switch)
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2026-09-28 19:19:33 +00:00 |
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kamilkrzywda
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5291e0fa6e
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app: rebuild operations tabs as 7-tab game template (world map, local system, crew, ship systems, skill tree, missions, event log) — visual only
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2026-09-28 19:18:34 +00:00 |
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kamilkrzywda
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e79015b15c
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ui: copy node-graph + progress components from scificn-ui (adds @radix-ui/react-progress)
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2026-09-28 19:13:47 +00:00 |
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kamilkrzywda
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15096f15d5
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Merge pull request 'v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface' (#1) from scaffold-base into master
CI / build + unit + e2e (push) Successful in 3m10s
v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface (#1)
v0.1.0
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2026-09-28 18:37:08 +02:00 |
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kamilkrzywda
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ed2e346100
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e2e: fix smoke spec tab locators (Radix Tabs render role="tab", not button)
CI / build + unit + e2e (pull_request) Successful in 2m31s
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2026-09-28 16:33:26 +00:00 |
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kamilkrzywda
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531798d4b3
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app: rebuild interface base on scificn-ui Mission Control layout (placeholder content)
CI / build + unit + e2e (pull_request) Failing after 13m21s
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2026-09-28 16:13:35 +00:00 |
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