- actions/hover/two-planes: FAST=10_000 for expiry fast-forwards, landing
waits and fly-home cleanups; queue: + CHAIN=4_000 for auto-chain
observation, refuel test at explicit 2_000 with relaxed fuel bound
- map-interactions: FAST=50_000 chain hops (~3 min -> ~15 s per direction);
crossing leg stays at SCALE and now sets it BEFORE dispatch (a leftover
fast rate would let the dispatch tick consume most of the leg)
- hover fleet-row test asserts flying from the fly endpoint's own snapshot
and freezes immediately instead of speeding up then freezing mid-leg
- two-planes parallel-flight: both-grounded poll after cleanup dispatches so
afterEach heal no longer pays the range-edge return leg at SCALE
planesGeoJson now takes the airport index and unwraps each flying plane's
longitude against its departure airport (unwrapLon, shared with unwrapLons),
mirroring routesGeoJson's both-endpoints guard so a marker is unwrapped iff
its line is drawn. Map.tsx passes airportsIndexRef at both call sites.
Unit +6 in lib/mapData.test.ts; e2e +1 in e2e/map-interactions.spec.ts
(chain-relocate to NZAA, fly the NZAA→NFTF crossing, sample marker lons).
The world always runs at WORLD_TIME_SCALE = 24 (lib/worldClock.ts). A server
background tick (instrumentation.ts -> startBackgroundTick, 1 s interval)
advances the sim with no open browser; idle-pause freezes the clock exactly
while no plane is flying or in repair. Fresh worlds start year 2000
(STARTING_CLOCK_MS in seed.ts).
- Removed: POST /api/sim + OpenAPI entry, applyTimeControls/clampTimeScale,
lib/timeScale.ts, LeftPane pause button + scale slider machinery,
ISS-057 slow-on-landing/resume in flyPlane.
- Snapshot simState is now { clockMs } only; client extrapolates at the fixed
rate between polls and freezes while idle (useSimClock).
- New test-only hook POST /api/test/set-timescale behind FLIGHT_TEST_HOOKS=1
(sibling of set-health); all e2e setScale helpers call it, afterEach restores
the world rate. E2E pause tests replaced by idle-pause assertions; sim.spec.ts
activates the world via set-health + /repair for advance/expiry tests.
The airport popup's Relocate row now lists ALL planes instead of only
grounded ones; the click handler picks the endpoint by the selected
plane's current status — available → /fly (unchanged), flying/repairing
→ /queue so the destination is appended to the flight queue and chains
on landing. No-planes fallback reworded to 'No planes to relocate.'
E2E +1: relocation.spec.ts dispatches the starter on a leg via API,
slows the sim to 1x, opens the popup for a different airport, selects
the flying plane and clicks Relocate here — asserts the queue contains
the clicked ICAO while the plane still flies its original destination.
- flyPlane 409s a broken plane (health <= 0) before any refuel math — fuel/cash untouched
- engine auto-chain skips chaining when a landing's wear breaks the plane (queue kept intact)
- finishRepairs heals along round(f x 100) each tick; flip to available at exactly 100 on gate pass
- repairPlane no longer jumps health to 100 — it starts the gradual heal
- REMOVED BROKEN_BURN_MULTIPLIER / conditionBurnMultiplier and all burn sites (unreachable now)
- OpenAPI + route comments reworded; unit tests reworked; e2e maintenance.spec.ts per issue
- v0.45.0
- LeftPane fly-to button enabled for any plane state; posts to /queue when the plane is flying, else /fly
- Relocate lists ALL planes (relocatable); relocate-go posts to /queue for a flying selected plane, else /fly
- Delete queue-add select + Add-to-queue button and shared queueAddDestIcao state; leg rows/cancel kept
- e2e/queue.spec.ts test 1 adds its queued leg via the Relocate section (starter is flying)
- e2e/two-planes.spec.ts per-plane-queues test adds the starter's second leg via API POST /queue