v0.64.0: market top-up + coverage spawn run on every tick including frozen ones, so a grounded fleet can never drain the market to zero (#135 follow-up)
CI / build + unit + e2e (pull_request) Successful in 14m12s

This commit is contained in:
2026-09-23 10:07:28 +00:00
parent d7f352adcf
commit b2ff1d631b
5 changed files with 81 additions and 9 deletions
+45
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@@ -82,6 +82,51 @@ test('a fully grounded fleet freezes the world clock (#135)', async ({ page }) =
expect(after.simState.clockMs - c0, 'the grounded clock must stay frozen').toBe(0);
});
test('a grounded fleet never starves: ignoring every open package cannot empty the market (#135 follow-up)', async ({ page }) => {
// Self-heal to a fully grounded fleet first — that is what freezes the world clock (#135), and
// the freeze is exactly what used to let the drain stick (no frozen tick spawned replacements).
await expect
.poll(async () => {
const res = await page.request.get('/api/state');
if (res.status() !== 200) return 'down';
const body = (await res.json()) as StateBody;
return body.planes.every((p) => p.status === 'available') ? 'idle' : 'busy';
}, { timeout: 120_000, message: 'waiting for the fleet to be fully grounded' })
.toBe('idle');
const before = await getState(page);
expect(before.planes.every((p) => p.status === 'available'), 'fleet should be grounded at spec start').toBe(true);
const clockBefore = before.simState.clockMs;
// Drain: ignore every open package, pass after pass. Pre-fix (v0.62.0) a frozen tick never
// spawned replacements, so this reached zero and stayed there — the soft-lock. Post-fix every
// request's tick re-tops-up BEFORE its removal, so the market can never empty; cap the passes to
// bound runtime either way (a zero-open snapshot would mean the bug is back).
for (let pass = 0; pass < 3; pass++) {
const s = await getState(page);
const open = s.packages.filter((p) => p.status === 'open');
if (open.length === 0) break; // drained — the pre-fix soft-lock state
for (const p of open) {
expect((await page.request.post(`/api/packages/${p.id}/ignore`)).status()).toBe(200);
}
}
// The ~1 s background tick must top the market back up within ~5 s of real time…
let topped: StateBody | undefined;
await expect
.poll(async () => {
const body = await getState(page);
if (body.packages.some((p) => p.status === 'open')) topped = body;
return !!topped;
}, { timeout: 5_000, message: 'waiting for the market to refill while grounded' })
.toBe(true);
const after = topped!;
expect(after.packages.filter((p) => p.status === 'open').length).toBeGreaterThan(0); // starvation fixed…
expect(after.planes.every((p) => p.status === 'available'), 'no plane may have taken off during the drain').toBe(true); // …with no plane flying…
expect(after.simState.clockMs, 'the grounded clock must stay exactly frozen while the market refills').toBe(clockBefore); // …and the world still frozen
});
test('timeScale 1000 advances the clock by roughly real-time × 1000 between polls', async ({ page }) => {
await activateWorld(page);
try {