Files
SpaceWanderer/e2e/smoke.spec.ts
T

214 lines
12 KiB
TypeScript

import { expect, test } from '@playwright/test';
// Mirrors the /api/world + /api/system response shapes (lib/game/save.ts) — kept local so the spec stays self-contained.
interface WorldSystemDto { id: number; name: string; x: number; y: number; discovered: boolean; current: boolean }
interface WorldState { systems: WorldSystemDto[]; edges: [number, number][]; turn: number }
interface PlanetDto { id: number; name: string; type: string; hazard: boolean; explored: boolean; parent: number | null }
interface InventoryItemDto { kind: string; name: string; qty: number }
interface SystemState { systemId: number; systemName: string; planets: PlanetDto[]; inventory: InventoryItemDto[]; turn: number }
interface FoundItem { kind: string; name: string; qty: number }
interface ExploreResult extends SystemState { outcome: FoundItem[]; crewFound: unknown }
interface CrewDto { id: number; name: string; role: string; traitGood: string; traitBad: string; origin: string }
interface ShipSystemDto { id: number; type: string; level: number; capacity: number; built: boolean }
interface ShipState { systems: ShipSystemDto[]; inventory: InventoryItemDto[]; turn: number }
const totalQty = (items: InventoryItemDto[], kind: string) => items.filter((i) => i.kind === kind).reduce((sum, i) => sum + i.qty, 0);
test('landing page loads with the SpaceWanderer title', async ({ page }) => {
await page.goto('/');
await expect(page.getByRole('heading', { name: 'SpaceWanderer' })).toBeVisible();
});
test('game template tabs render (scificn-ui component layer wired in)', async ({ page }) => {
await page.goto('/');
// Stat card + footer badge prove the layout shell; Radix Tabs.Trigger renders role="tab".
await expect(page.getByText('NEXT ENCOUNTER')).toBeVisible();
await expect(page.getByRole('tab', { name: 'WORLD MAP' })).toBeVisible();
await expect(page.getByRole('tab', { name: 'CREW' })).toBeVisible();
await expect(page.getByRole('tab', { name: 'SKILL TREE' })).toBeVisible();
await expect(page.getByText('SYS ONLINE')).toBeVisible();
});
test('tabs switch panels client-side (event log terminal)', async ({ page }) => {
await page.goto('/');
await page.getByRole('tab', { name: 'EVENT LOG' }).click();
await expect(page.getByText('SHIP LOG // PLACEHOLDER FEED')).toBeVisible();
});
test('world map shows the generated starting system and its neighbours', async ({ page }) => {
await page.goto('/');
// Live chart title carries the turn counter; a fresh save sits at the start with six jump routes.
await expect(page.getByText(/GALACTIC CHART \/\/ JUMP ROUTES — TURN \d+/)).toBeVisible();
const jumpButtons = page.getByRole('button', { name: /\/\/ JUMP$/ });
await expect(jumpButtons.first()).toBeVisible();
await expect(jumpButtons).toHaveCount(6);
});
test('jumping to an adjacent system updates the world state and turn counter', async ({ page }) => {
const before = (await (await page.request.get('/api/world')).json()) as WorldState;
const currentId = before.systems.find((s) => s.current)!.id;
const edge = before.edges.find(([a, b]) => a === currentId || b === currentId)!;
const targetId = edge[0] === currentId ? edge[1] : edge[0];
const targetName = before.systems.find((s) => s.id === targetId)!.name;
await page.goto('/');
await page.getByRole('button', { name: `${targetName.toUpperCase()} // JUMP` }).click();
const after = (await (await page.request.get('/api/world')).json()) as WorldState;
expect(after.turn).toBe(before.turn + 1);
expect(after.systems.find((s) => s.current)?.id).toBe(targetId);
});
test('local system shows the current system bodies with staggered moons and explore buttons', async ({ page }) => {
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
await page.goto('/');
await page.getByRole('tab', { name: 'LOCAL SYSTEM' }).click();
// Header carries the real system name + turn counter.
await expect(page.getByText(`EXPLORABLE WORLDS // ${sys.systemName.toUpperCase()} — TURN ${sys.turn}`)).toBeVisible();
// One EXPLORE button per unexplored body (planets and moons alike).
const exploreButtons = page.getByRole('button', { name: /\/\/ EXPLORE$/ });
await expect(exploreButtons.first()).toBeVisible();
await expect(exploreButtons).toHaveCount(sys.planets.filter((p) => !p.explored).length);
});
test('exploring a body flips its row state, bumps the turn and shows the scan result', async ({ page }) => {
const before = (await (await page.request.get('/api/system')).json()) as SystemState;
const target = before.planets.find((p) => !p.explored)!;
await page.goto('/');
await page.getByRole('tab', { name: 'LOCAL SYSTEM' }).click();
await page.getByRole('button', { name: `${target.name.toUpperCase()} // EXPLORE` }).click();
const after = (await (await page.request.get('/api/system')).json()) as SystemState;
expect(after.turn).toBe(before.turn + 1);
expect(after.planets.find((p) => p.id === target.id)?.explored).toBe(true);
// UI reflects it: the row badge flipped to SCANNED and its EXPLORE button is gone.
await expect(page.getByRole('button', { name: `${target.name.toUpperCase()} // EXPLORE` })).toHaveCount(0);
await expect(page.getByText(/SCAN RESULT \/\/ /)).toBeVisible();
});
test('exploration yields finds that accumulate in the inventory', async ({ page }) => {
// Scan bodies until one yields something (most scans do; jumping keeps it going if a whole
// system is exhausted). P(no find across this many scans) ≈ 0.21^30 — negligible.
const found = new Map<string, number>(); // kind|name -> qty
let iterations = 0;
while (found.size === 0 && iterations < 60) {
iterations++;
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
const unexplored = sys.planets.filter((p) => !p.explored);
if (unexplored.length > 0) {
const res = await page.request.post('/api/explore', { data: { planetId: unexplored[0].id } });
expect(res.status()).toBe(200);
for (const item of ((await res.json()) as ExploreResult).outcome) {
found.set(`${item.kind}|${item.name}`, item.qty);
}
} else {
// Current system fully scanned — jump somewhere and keep scanning.
const world = (await (await page.request.get('/api/world')).json()) as WorldState;
const currentId = world.systems.find((s) => s.current)!.id;
const edge = world.edges.find(([a, b]) => a === currentId || b === currentId)!;
const targetId = edge[0] === currentId ? edge[1] : edge[0];
expect((await page.request.post('/api/jump', { data: { systemId: targetId } })).status()).toBe(200);
}
}
expect(found.size).toBeGreaterThan(0);
// Every find landed in the inventory with at least that qty.
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
for (const [key, qty] of found) {
const [kind, name] = key.split('|');
expect(sys.inventory.find((i) => i.kind === kind && i.name === name)?.qty).toBeGreaterThanOrEqual(qty);
}
});
test('CREW tab renders real roster cards, each showing both traits and an origin', async ({ page }) => {
const roster = (await (await page.request.get('/api/crew')).json()) as CrewDto[];
expect(roster.length).toBeGreaterThanOrEqual(2); // starting crew is always seeded
await page.goto('/');
await page.getByRole('tab', { name: 'CREW' }).click();
for (const member of roster) {
const heading = page.getByRole('heading', { name: member.name });
await expect(heading).toBeVisible();
// The card is the third div ancestor of the title (flex row → CardHeader → Card).
const card = heading.locator('xpath=ancestor::div[3]');
await expect(card.getByText(member.role)).toBeVisible();
await expect(card.getByText(member.traitGood)).toBeVisible();
await expect(card.getByText(member.traitBad)).toBeVisible();
await expect(card.getByText(`ORIGIN // ${member.origin.toUpperCase()}`)).toBeVisible();
}
});
test('SHIP SYSTEMS tab performs an affordable action and reflects it in the card and left column', async ({ page }) => {
// Scan bodies until something is affordable: an upgrade costs `level` resources (at least one),
// a build costs three parts. Jumping keeps it going if a whole system is exhausted.
let ship = (await (await page.request.get('/api/ship')).json()) as ShipState;
const upgradeTarget = () => ship.systems.find((s) => s.built && s.level < 5 && totalQty(ship.inventory, 'resource') >= s.level);
const buildTarget = () => (totalQty(ship.inventory, 'part') >= 3 ? ship.systems.find((s) => !s.built) : undefined);
let iterations = 0;
while (!upgradeTarget() && !buildTarget() && iterations < 60) {
iterations++;
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
const unexplored = sys.planets.filter((p) => !p.explored);
if (unexplored.length > 0) {
expect((await page.request.post('/api/explore', { data: { planetId: unexplored[0].id } })).status()).toBe(200);
} else {
const world = (await (await page.request.get('/api/world')).json()) as WorldState;
const currentId = world.systems.find((s) => s.current)!.id;
const edge = world.edges.find(([a, b]) => a === currentId || b === currentId)!;
const targetId = edge[0] === currentId ? edge[1] : edge[0];
expect((await page.request.post('/api/jump', { data: { systemId: targetId } })).status()).toBe(200);
}
ship = (await (await page.request.get('/api/ship')).json()) as ShipState;
}
const upgrade = upgradeTarget();
const build = !upgrade ? buildTarget() : undefined;
expect(upgrade ?? build).toBeDefined(); // the bounded scan always finds something to spend on
await page.goto('/');
await page.getByRole('tab', { name: 'SHIP SYSTEMS' }).click();
if (upgrade) {
const card = page.getByRole('heading', { name: upgrade.type }).locator('xpath=ancestor::div[3]');
await expect(card.getByRole('button', { name: 'UPGRADE' })).toBeEnabled();
await card.getByRole('button', { name: 'UPGRADE' }).click();
const after = (await (await page.request.get('/api/ship')).json()) as ShipState;
const row = after.systems.find((s) => s.id === upgrade.id)!;
expect(row.level).toBe(upgrade.level + 1);
expect(after.turn).toBe(ship.turn + 1);
// The card badge flipped to the new level and the left column mirrors it.
await expect(card.getByText(`LV ${upgrade.level + 1}`)).toBeVisible();
await expect(page.getByText(`LV ${row.level} · CAP ${row.capacity}`)).toBeVisible();
} else {
const target = build!;
const card = page.getByRole('heading', { name: target.type }).locator('xpath=ancestor::div[3]');
await expect(card.getByRole('button', { name: 'BUILD NEW' })).toBeEnabled();
await card.getByRole('button', { name: 'BUILD NEW' }).click();
const after = (await (await page.request.get('/api/ship')).json()) as ShipState;
const row = after.systems.find((s) => s.id === target.id)!;
expect(row.built).toBe(true);
expect({ level: row.level, capacity: row.capacity }).toEqual({ level: 1, capacity: 2 });
// The card badge flipped OFFLINE → LV 1 and the left column's online count went up.
await expect(card.getByText('LV 1')).toBeVisible();
await expect(page.getByText(`${after.systems.filter((s) => s.built).length} ONLINE`)).toBeVisible();
}
});
test('GET /api/version reports the app version as JSON', async ({ page }) => {
const res = await page.request.get('/api/version');
expect(res.status()).toBe(200);
expect(res.headers()['content-type']).toContain('application/json');
const body = (await res.json()) as { version: string };
expect(body.version).toMatch(/^\d+\.\d+\.\d+$/);
});