44 lines
2.1 KiB
TypeScript
44 lines
2.1 KiB
TypeScript
import { getGameDb } from '@/lib/db/client'
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import * as schema from '@/lib/db/schema'
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import { parseCrewTeam } from '@/app/api/crew-team'
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import { checkExploreTarget, ExploreError, getSystemState, makePowerOfFor, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
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import { queueTask, TaskError } from '@/lib/game/tasks'
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// Scan one body of the current system: assign the crew team (lead + helpers) and queue the
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// EXPLORE task — the haul, the scanned flag, the crew roll and the event land when the task
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// completes on the turn tick (runTurn). Body: { planetId, leadCrewId, helperCrewIds? }.
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// Queueing spends no turn; returns the same system snapshot as the instant scan, with the
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// findings key empty until the scan resolves (JC-2).
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export async function POST(req: Request) {
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let body: unknown
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try {
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body = await req.json()
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} catch {
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return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
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}
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const planetId = (body as { planetId?: unknown }).planetId
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if (typeof planetId !== 'number' || !Number.isInteger(planetId)) {
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return Response.json({ error: 'planetId must be an integer' }, { status: 400 })
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}
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const team = parseCrewTeam(body)
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if ('error' in team) {
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return Response.json({ error: team.error }, { status: team.status })
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}
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try {
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const db = await getGameDb()
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await checkExploreTarget(db, planetId) // existing pre-checks: 404 unknown body · 409 already scanned
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const state = await queueStateFromSave(db)
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const [save] = await db.db.select().from(schema.saves).limit(1)
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const { task } = queueTask(state, { type: 'EXPLORE', payload: { planetId }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds }, await makePowerOfFor(db, save, 'EXPLORE'))
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await saveTaskRow(db, task) // inventory is unchanged until the scan resolves — no hold write
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return Response.json({ ...(await getSystemState(db)), outcome: [], crewFound: null })
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} catch (err) {
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if (err instanceof ExploreError || err instanceof TaskError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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}
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}
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