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feat/trait-outcome-effects
SpaceWanderer
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lib
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History
kamilkrzywda
352ef31625
CI / build + unit + e2e (pull_request)
Successful in 3m3s
Details
test(game): pin RECRUIT_CHANCE_BASE === CREW_CHANCE so the no-trait recruit path can't silently diverge (
#43
)
2026-10-04 21:20:27 +00:00
..
db
feat(db): crew_skills table + role-based starting levels — schema v8 (
#45
)
2026-10-04 00:56:30 +00:00
game
test(game): pin RECRUIT_CHANCE_BASE === CREW_CHANCE so the no-trait recruit path can't silently diverge (
#43
)
2026-10-04 21:20:27 +00:00
openapi.test.ts
feat(ui): skill levels + titles on CREW tab and team-builder (
#45
)
2026-10-04 03:22:51 +00:00
openapi.ts
feat(game): trait outcome effects — extra haul item + recruit chance (
#43
)
2026-10-04 21:04:24 +00:00
utils.ts
app: shell + scificn-ui frontend (SCI-FI theme, brightened --text-muted)
2026-09-28 15:56:24 +00:00