v0.9.1 — layout pass: CARGO HOLD to right pane, wider panes, drop placeholders
CI / build + unit + e2e (pull_request) Successful in 2m37s
v0.9.0 — EVENT LOG: real game events in the terminal (#11)
CI / build + unit + e2e (pull_request) Successful in 2m36s
v0.8.0 — MISSIONS: generation, accept & complete (#10)
CI / build + unit + e2e (pull_request) Successful in 2m25s
v0.7.0 — SKILL TREE: technology research unlocks (#9)
CI / build + unit + e2e (pull_request) Successful in 2m30s
v0.6.0 — SHIP SYSTEMS: expand/upgrade/build + save backfill (#8)
CI / build + unit + e2e (pull_request) Successful in 3m2s
v0.5.0 — CREW: roster with good/bad traits (#7)
CI / build + unit + e2e (pull_request) Successful in 2m20s
v0.4.0 — LOCAL SYSTEM: planets + exploration (#6)
CI / build + unit + e2e (pull_request) Successful in 3m6s
v0.3.0 — WORLD MAP: world generation + jump (#5)
CI / build + unit + e2e (pull_request) Successful in 3m7s
v0.2.2 — LOCAL SYSTEM list: stagger moons under parent planets
CI / build + unit + e2e (pull_request) Successful in 2m42s
v0.2.1 — LOCAL SYSTEM tab: planet list only (drop node graph)
CI / build + unit + e2e (pull_request) Successful in 3m48s
v0.2.0 — 7-tab game interface template (visual only)
CI / build + unit + e2e (pull_request) Successful in 2m59s
v0.1.0 — base app + stack from Flight-Ops, scificn-ui Mission Control interface
CI / build + unit + e2e (pull_request) Successful in 2m31s