v0.8.0 — MISSIONS: generation, accept & complete (#10) #17

Merged
kamilkrzywda merged 6 commits from missions into master 2026-09-29 04:21:14 +02:00
6 Commits
Author SHA1 Message Date
kamilkrzywda b5a072c9aa test(e2e): mission test — match dotted ACTIVE badge, idempotent across retries
CI / build + unit + e2e (pull_request) Successful in 2m25s
CI run 358: the ACTIVE assertion used exact text but badge.tsx renders a
'●' dot prefix for ACTIVE variants (text is '●ACTIVE'), so it could never
match. And attempt 1's accept persisted an ACTIVE mission, leaving every
ACCEPT button disabled on retry. Drop exact matching and, when a leftover
active mission exists, assert the UI state and complete that one instead of
re-accepting.
2026-09-29 02:18:14 +00:00
kamilkrzywda 85eeeecc4a release v0.8.0
CI / build + unit + e2e (pull_request) Failing after 2m53s
2026-09-29 01:56:24 +00:00
kamilkrzywda 70f95145ae test(e2e): mission accept -> complete + board survives restart
smoke: pick an AVAILABLE contract (non-DELIVER preferred), accept it through
the UI (card flips ACTIVE, button disables), complete via API — scan loop for
EXPLORE/FIND, BFS jump path for DELIVER — assert DONE and the reward landed in
the hold. state: mission board deep-equal across the mid-run container restart.
2026-09-29 01:55:49 +00:00
kamilkrzywda 684a126a5b feat(ui): MISSIONS tab renders the live mission board
Self-fetching MissionPanel (world-map pattern — refetches on each tab open,
accept responses applied directly). One card per contract: type title + state
badge, CONTRACT // #id line, objective, reward line, EXPLORE progress line.
ACCEPT enabled only when AVAILABLE and nothing else is ACTIVE. Placeholder
encounter content removed.
2026-09-29 01:55:49 +00:00
kamilkrzywda 786a5ec001 feat(api): GET /api/missions + POST /api/missions/{id}/accept
Routes call ensureSave first (mission functions assume an initialized save),
map MissionError to 404/409 and non-integer path ids to 400. OpenAPI spec in
code gains both paths + the Mission schema (12 -> 14 paths); openapi.test.ts
covers the new shapes.
2026-09-29 01:55:41 +00:00
kamilkrzywda f356ffbe93 feat(missions): mission board — schema, deterministic generation, top-up + v6 backfill
New missions table (schema + DDL). Pure model in lib/game/missions.ts:
DELIVER / EXPLORE / FIND contracts generated from missionRng(seed, turn),
board always topped up to >=3 AVAILABLE after every action. save.ts wires
SCHEMA_VERSION 5 -> 6 with a v6 backfill step and completion hooks inside
jumpToSystem/explorePlanet (one atomic persist). Unit tests cover generation
determinism, top-up idempotency, backfill, accept validation and per-type
completion incl. reward accumulation.
2026-09-29 01:55:34 +00:00