Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a57c590bae | ||
|
|
1710e50b63 | ||
|
|
1bb04d2a51 | ||
|
|
e27ff7015e |
@@ -1,5 +1,13 @@
|
||||
# Changelog
|
||||
|
||||
## v0.9.8 — 2026-09-29 10:20
|
||||
- The OPERATIONS tab bar now stays pinned while its content scrolls (#31): the TabsList is `position: sticky; top: 0` with a z-index above the panel content, so it pins to the top of the OPERATIONS scroll area in wide mode (where only the center pane scrolls, #21) and to the viewport when the body scrolls in narrow mode. Its existing opaque background (`--surface-raised`) keeps scrolled content from showing through; no layout restructure needed — #21 behavior is untouched.
|
||||
- e2e: new smoke spec — shrink the viewport so WORLD MAP's fixed-height chart overflows the pane, scroll the panel to the bottom (asserting a real offset), and check the tablist's bounding box hasn't moved.
|
||||
|
||||
## v0.9.7 — 2026-09-29 09:59
|
||||
- LOCAL SYSTEM no longer shows the previous system after a jump (#30): WorldMapPanel owns the world state and applied the `/api/jump` response locally, so MissionControl's lifted `/api/system` state (which drives the LOCAL SYSTEM tab, CARGO HOLD and the SECTOR row) went stale until a page refresh. The panel now takes an `onJumped` callback that MissionControl wires to a `/api/system` refetch after every successful jump — same failure policy as the mount fetch (keep old state on error).
|
||||
- e2e: new smoke spec — click-to-jump on WORLD MAP, wait for the chart's turn counter to update, switch to LOCAL SYSTEM and assert its header shows the NEW current system from `/api/world` (no `page.reload()` workaround; one jump per run/retry, same pattern as the existing jump test).
|
||||
|
||||
## v0.9.6 — 2026-09-29 09:41
|
||||
- The active operations tab now survives a page refresh (#27): the selected tab ID is persisted to `localStorage` (`sw-active-tab`) on every change and restored on mount when it matches one of the seven valid tab IDs (unknown/stale values fall back to WORLD MAP). The Radix Tabs are controlled for this; SSR and first client render still agree on the default, so there is no hydration mismatch.
|
||||
- e2e: new smoke spec — click CREW, reload, assert `aria-selected=true` again (fresh context per run/retry, no API state touched, idempotent).
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
'use client'
|
||||
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { Badge } from '@/components/ui/badge'
|
||||
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
|
||||
import { Progress } from '@/components/ui/progress'
|
||||
@@ -112,6 +112,19 @@ export function MissionControl() {
|
||||
if (stored && TAB_IDS.includes(stored)) setActiveTab(stored)
|
||||
}, [])
|
||||
|
||||
// #30 — re-fetch /api/system after a jump: WorldMapPanel owns the world state, so without this
|
||||
// the lifted system state stays on the previous system until a page refresh. Same failure
|
||||
// policy as the mount fetch — keep the old state on error.
|
||||
const refreshSystem = useCallback(() => {
|
||||
fetch('/api/system')
|
||||
.then(async (res) => {
|
||||
if (!res.ok) throw new Error(`HTTP ${res.status}`)
|
||||
return (await res.json()) as SystemState
|
||||
})
|
||||
.then((s) => setSystem(s))
|
||||
.catch(() => {})
|
||||
}, [])
|
||||
|
||||
const timeStr = new Date().toLocaleTimeString('en-GB', { hour12: false })
|
||||
|
||||
// Slugs of the researched techs — drives the effective caps + build gates in the SHIP SYSTEMS
|
||||
@@ -380,8 +393,11 @@ export function MissionControl() {
|
||||
<TabsList
|
||||
style={{
|
||||
padding: '0 1rem',
|
||||
background: 'var(--surface-raised)',
|
||||
background: 'var(--surface-raised)', // opaque — content scrolls under it (#31)
|
||||
overflowX: 'auto',
|
||||
position: 'sticky', // #31 — pinned in both modes: to the top of the OPERATIONS
|
||||
top: 0, // scroll area (wide) and to the viewport when the body scrolls (narrow)
|
||||
zIndex: 1,
|
||||
}}
|
||||
>
|
||||
<TabsTrigger value="world-map">WORLD MAP</TabsTrigger>
|
||||
@@ -395,7 +411,7 @@ export function MissionControl() {
|
||||
|
||||
{/* WORLD MAP TAB — live data from /api/world */}
|
||||
<TabsContent value="world-map" style={{ margin: 0, padding: '1rem' }}>
|
||||
<WorldMapPanel height={380} />
|
||||
<WorldMapPanel height={380} onJumped={refreshSystem} />
|
||||
</TabsContent>
|
||||
|
||||
{/* LOCAL SYSTEM TAB — live data (state owned by MissionControl; scans report up) */}
|
||||
|
||||
@@ -11,9 +11,10 @@ import type { WorldState } from '@/lib/game/save'
|
||||
|
||||
interface WorldMapPanelProps {
|
||||
height?: number
|
||||
onJumped?: () => void // #30 — let the parent refresh /api/system after a successful jump
|
||||
}
|
||||
|
||||
export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
|
||||
export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
|
||||
const [world, setWorld] = useState<WorldState | null>(null)
|
||||
const [error, setError] = useState<string | null>(null)
|
||||
const [jumpingId, setJumpingId] = useState<number | null>(null)
|
||||
@@ -47,12 +48,13 @@ export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
|
||||
const body = (await res.json()) as WorldState & { error?: string }
|
||||
if (!res.ok) throw new Error(body.error ?? `HTTP ${res.status}`)
|
||||
setWorld(body) // fresh state straight from the response — no refetch needed
|
||||
onJumped?.() // #30 — parent re-fetches /api/system (LOCAL SYSTEM + CARGO HOLD mirror it)
|
||||
} catch (err: unknown) {
|
||||
setError(err instanceof Error ? err.message : String(err))
|
||||
} finally {
|
||||
setJumpingId(null)
|
||||
}
|
||||
}, [])
|
||||
}, [onJumped])
|
||||
|
||||
if (error && !world) {
|
||||
return (
|
||||
|
||||
@@ -82,6 +82,36 @@ test('active tab survives a page reload (#27)', async ({ page }) => {
|
||||
await expect(page.getByRole('tab', { name: 'CREW' })).toHaveAttribute('aria-selected', 'true');
|
||||
});
|
||||
|
||||
test('tab bar stays pinned while panel content scrolls (#31)', async ({ page }) => {
|
||||
await page.goto('/');
|
||||
// Shrink the viewport so the center pane's content overflows its scroll area regardless of save state.
|
||||
await page.setViewportSize({ width: 1280, height: 560 });
|
||||
|
||||
// WORLD MAP is always tall enough to overflow (fixed-height chart) — deterministic across retries.
|
||||
await page.getByRole('tab', { name: 'WORLD MAP' }).click();
|
||||
|
||||
const tablist = page.getByRole('tablist');
|
||||
await expect(tablist).toBeVisible();
|
||||
const before = await tablist.boundingBox();
|
||||
expect(before).not.toBeNull();
|
||||
|
||||
// Scroll the nearest scroll container above the tab list all the way down.
|
||||
const scrolled = await page.evaluate(() => {
|
||||
let el = document.querySelector('[role="tablist"]')?.parentElement ?? null;
|
||||
while (el && !['auto', 'scroll'].includes(getComputedStyle(el).overflowY)) el = el.parentElement;
|
||||
if (!el) throw new Error('no scroll container above the tab list');
|
||||
el.scrollTop = el.scrollHeight;
|
||||
return el.scrollTop;
|
||||
});
|
||||
expect(scrolled).toBeGreaterThan(50); // content really overflowed — guards against a vacuous pass
|
||||
|
||||
await expect(tablist).toBeVisible();
|
||||
const after = await tablist.boundingBox();
|
||||
expect(after).not.toBeNull();
|
||||
// Pinned: the tab bar's viewport position is unchanged even though the content scrolled away (#31).
|
||||
expect(Math.abs(after!.y - before!.y)).toBeLessThan(2);
|
||||
});
|
||||
|
||||
test('world map shows the generated starting system and its neighbours', async ({ page }) => {
|
||||
const world = (await (await page.request.get('/api/world')).json()) as WorldState;
|
||||
|
||||
@@ -112,6 +142,30 @@ test('jumping to an adjacent system updates the world state and turn counter', a
|
||||
expect(after.systems.find((s) => s.current)?.id).toBe(targetId);
|
||||
});
|
||||
|
||||
test('local system shows the new current system after a jump, without a page reload (#30)', async ({ page }) => {
|
||||
const before = (await (await page.request.get('/api/world')).json()) as WorldState;
|
||||
const currentId = before.systems.find((s) => s.current)!.id;
|
||||
const edge = before.edges.find(([a, b]) => a === currentId || b === currentId)!;
|
||||
const targetId = edge[0] === currentId ? edge[1] : edge[0];
|
||||
const targetName = before.systems.find((s) => s.id === targetId)!.name;
|
||||
|
||||
await page.goto('/');
|
||||
// Jump through the UI: click the target's chart field on WORLD MAP (the default tab).
|
||||
await page.getByRole('tabpanel').getByRole('button', { name: targetName.toUpperCase(), exact: true }).click();
|
||||
|
||||
// Wait until the jump response is applied to the chart — server state is committed by then, so
|
||||
// the /api/world read below can't race the in-flight POST.
|
||||
await expect(page.getByText(`GALACTIC CHART // JUMP ROUTES — TURN ${before.turn + 1}`)).toBeVisible();
|
||||
|
||||
const after = (await (await page.request.get('/api/world')).json()) as WorldState;
|
||||
const newCurrent = after.systems.find((s) => s.current)!;
|
||||
expect(newCurrent.id).toBe(targetId); // the jump landed where we aimed
|
||||
|
||||
// Switch to LOCAL SYSTEM — it must show the NEW current system without a page reload (#30).
|
||||
await page.getByRole('tab', { name: 'LOCAL SYSTEM' }).click();
|
||||
await expect(page.getByText(`EXPLORABLE WORLDS // ${newCurrent.name.toUpperCase()} — TURN ${after.turn}`)).toBeVisible();
|
||||
});
|
||||
|
||||
test('local system shows the current system bodies with staggered moons and explore buttons', async ({ page }) => {
|
||||
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "space-wanderer",
|
||||
"version": "0.9.6",
|
||||
"version": "0.9.8",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev -p 3000",
|
||||
|
||||
Reference in New Issue
Block a user