Compare commits

..
28 Commits
Author SHA1 Message Date
kamilkrzywda 2a8cb4da06 Merge pull request 'v0.9.12 — admin button + direct DB table CRUD, no auth for now (#38)' (#42) from admin-db-crud into master
CI / build + unit + e2e (push) Successful in 2m41s
2026-09-29 23:53:45 +02:00
kamilkrzywda 0d2370850f feat(admin): DB CRUD panel + /api/admin endpoints (#38)
CI / build + unit + e2e (pull_request) Successful in 3m47s
- ADMIN button in the mission-control header opens a table picker + row grid with add/edit/delete (components/admin-panel.tsx), deliberately unauthenticated by explicit request
- /api/admin/tables and /api/admin/tables/{name}/rows driven off a name→table registry built from lib/db/schema.ts (lib/db/admin.ts) — no per-table code; 404 unknown table, 400 malformed payload, 409 constraint violation
- OpenAPI spec updated for all four admin operations + Admin* schemas
- unit: lib/db/admin.test.ts (registry, CRUD round-trips, composite PKs, error mapping); e2e: read-only admin.spec.ts
2026-09-29 21:48:15 +00:00
kamilkrzywda be11aac356 Merge pull request 'v0.9.11 — fix #35 e2e spec (tab restore + strict mode), test-only' (#41) from fix-navai-e2e into master
CI / build + unit + e2e (push) Successful in 2m42s
2026-09-29 17:44:09 +02:00
kamilkrzywda fdc5624b0c fix(e2e): make the #35 NAV AI spec survive tab restore and multi-match sublabels
CI / build + unit + e2e (pull_request) Successful in 3m7s
2026-09-29 15:37:45 +00:00
kamilkrzywda ff4ced9d71 Merge pull request 'v0.9.11 — NAVIGATION AI unlocks two-hop jumps (#35)' (#40) from navigation-ai into master
CI / build + unit + e2e (push) Failing after 2m40s
2026-09-29 16:57:43 +02:00
kamilkrzywda d14ffdcf2f feat(game): NAVIGATION AI unlocks two-hop jumps in one action (#35)
CI / build + unit + e2e (pull_request) Failing after 3m11s
2026-09-29 14:53:11 +00:00
kamilkrzywda d083b5b708 Merge pull request 'v0.9.10 — world map fills entire tab area, no scrollbar (#36)' (#39) from world-map-full-area into master
CI / build + unit + e2e (push) Successful in 3m22s
2026-09-29 16:09:15 +02:00
kamilkrzywda c012b0fe56 fix(ui): keep the OPERATIONS tab bar intact when tall tabs overflow the pane (#36)
CI / build + unit + e2e (pull_request) Successful in 2m30s
2026-09-29 14:03:27 +00:00
kamilkrzywda 6483d510ef Merge pull request 'v0.9.10 — world map fills entire tab area, no scrollbar (#36)' (#37) from world-map-full-area into master
CI / build + unit + e2e (push) Failing after 13m40s
2026-09-29 15:03:00 +02:00
kamilkrzywda bc6bc7dd07 fix(ui): scale WORLD MAP to fill its tab pane without an internal scrollbar (#36)
CI / build + unit + e2e (pull_request) Failing after 13m30s
2026-09-29 12:59:16 +00:00
kamilkrzywda 3a786913df Merge pull request 'v0.9.9 — world map: force-directed graph with pan+zoom (#28)' (#34) from world-map-graph-viz into master
CI / build + unit + e2e (push) Successful in 3m10s
2026-09-29 13:27:17 +02:00
kamilkrzywda 978a1d119d feat(ui): render WORLD MAP as a force-directed d3 graph with pan + zoom (#28)
CI / build + unit + e2e (pull_request) Successful in 2m50s
2026-09-29 11:24:02 +00:00
kamilkrzywda a57c590bae Merge pull request 'v0.9.8 — pin tab bar at top while panel content scrolls (#31)' (#33) from pin-tab-bar into master
CI / build + unit + e2e (push) Successful in 2m49s
2026-09-29 12:25:01 +02:00
kamilkrzywda 1710e50b63 fix(ui): pin the OPERATIONS tab bar while panel content scrolls (#31)
CI / build + unit + e2e (pull_request) Successful in 2m47s
The TabsList is now position:sticky top:0 with a z-index above the panel
content. In wide mode it pins to the top of the OPERATIONS scroll area
(#21's center-pane scroller); in narrow mode, where the body scrolls and
there is no inner scroll container, it pins to the viewport. The existing
opaque background keeps scrolled content from showing through.
2026-09-29 10:22:14 +00:00
kamilkrzywda 1bb04d2a51 Merge pull request 'v0.9.7 — local system refreshes after jump, no page reload needed (#30)' (#32) from local-system-refresh into master
CI / build + unit + e2e (push) Successful in 3m7s
2026-09-29 12:03:41 +02:00
kamilkrzywda e27ff7015e fix(ui): refresh LOCAL SYSTEM after a jump instead of waiting for a page reload (#30)
CI / build + unit + e2e (pull_request) Successful in 2m39s
WorldMapPanel owns the world state and applied the /api/jump response
locally, so MissionControl's lifted /api/system state (LOCAL SYSTEM tab,
CARGO HOLD, SECTOR row) stayed on the previous system until a full refresh.
The panel now takes an onJumped callback that MissionControl wires to an
/api/system refetch after every successful jump.
2026-09-29 10:00:18 +00:00
kamilkrzywda e6c88b10c2 Merge pull request 'v0.9.6 — keep active tab between page refresh (#27)' (#29) from keep-active-tab into master
CI / build + unit + e2e (push) Successful in 2m46s
2026-09-29 11:43:21 +02:00
kamilkrzywda f4690bc1a2 feat(ui): keep the active operations tab across page refreshes (#27)
CI / build + unit + e2e (pull_request) Successful in 2m15s
Persist the selected tab ID to localStorage (sw-active-tab) on every change
and restore it on mount when it matches one of the seven valid tab IDs. The
Radix Tabs become controlled for this; SSR and first client render still agree
on the default, so there is no hydration mismatch.
2026-09-29 09:42:18 +00:00
kamilkrzywda 4b030716f7 Merge pull request 'v0.9.5 — fix infinite loop on name-pool exhaustion (server freeze) (#21)' (#26) from ui-layout-fix into master
CI / build + unit + e2e (push) Successful in 2m54s
2026-09-29 11:22:07 +02:00
kamilkrzywda 06f8a28e96 fix(game): numbered name fallback when pool exhausted — server no longer freezes past 128 systems
CI / build + unit + e2e (pull_request) Successful in 2m38s
Production freeze reported after the v0.9.3 (#21) deploy: every API route
hung and all panels stayed at LOADING. Root cause was not the #21 layout
(verified healthy across all 7 tabs/viewports) but makeName's unbounded
rejection loop over a finite 16x8=128 system-name pool — once a save grew
past ~128 systems, any jump into an undiscovered system spun forever on
Node's single thread (sql.js is synchronous), blocking the whole process.

makeName and makeCrewName now fall back to numbered variants ('Kepler Drift 2')
once their pools are exhausted, so they always terminate.
2026-09-29 09:18:00 +00:00
kamilkrzywda 36ff412f0b Merge pull request 'v0.9.4 — top bar shows app version instead of ◄ SHIP (#23)' (#25) from topbar-version into master
CI / build + unit + e2e (push) Successful in 3m12s
2026-09-29 10:33:19 +02:00
kamilkrzywda c35edc60d0 feat(ui): top bar shows app version instead of ◄ SHIP label (#23)
CI / build + unit + e2e (pull_request) Successful in 2m44s
2026-09-29 08:30:35 +00:00
kamilkrzywda f545792c36 Merge pull request 'v0.9.3 — layout: only middle pane scrolls, side panels stay fixed (#21)' (#24) from middle-pane-scroll into master
CI / build + unit + e2e (push) Successful in 2m29s
2026-09-29 10:24:56 +02:00
kamilkrzywda 593cca5dce release v0.9.3
CI / build + unit + e2e (pull_request) Successful in 2m49s
2026-09-29 08:21:14 +00:00
kamilkrzywda d2fb252a98 feat(ui): only the middle column scrolls — side panes stay fixed (#21)
Pin the wide layout to the viewport (height:100vh + overflow:hidden on the
root), add min-height:0 to the BODY wrapper and 3-column grid so the flex
chain actually constrains, and make the OPERATIONS panel a flex column whose
PanelContent is the scroll area (header stays pinned; the Panel root's default
overflow:hidden would otherwise clip). Columns' existing overflow-y:auto now
scrolls inside their tracks. Narrow mode keeps natural body flow.
2026-09-29 08:21:14 +00:00
kamilkrzywda bf6d8714e6 Merge pull request 'v0.9.2 — WORLD MAP: click-to-jump on galactic chart, drop jump routes list (#19)' (#22) from world-map-click-jump into master
CI / build + unit + e2e (push) Successful in 2m19s
2026-09-29 10:06:05 +02:00
kamilkrzywda 32dda04e92 release v0.9.2
CI / build + unit + e2e (pull_request) Successful in 2m57s
2026-09-29 08:00:44 +00:00
kamilkrzywda ef1d282770 feat(ui): world map — jump by clicking chart fields (#19)
Remove the bottom JUMP ROUTES button list; systems adjacent to the current
one become clickable galactic-chart nodes (same POST /api/jump flow, same
state refreshes). Current + unreachable systems are dimmed and not
clickable. NodeGraph gains optional onNodeClick + per-node disabled
(backward-compatible); two smoke tests updated to click chart fields.
2026-09-29 08:00:44 +00:00
23 changed files with 1773 additions and 393 deletions
+50
View File
@@ -1,5 +1,55 @@
# Changelog
## v0.9.12 — 2026-09-29 21:40
- ADMIN button in the mission-control header (top right, next to the SHIP NOMINAL / SECTOR SCAN badges) opens a DB CRUD panel (#38): pick any of the ten game tables from `lib/db/schema.ts`, browse its rows in an HTML table, and add/edit/delete rows via a per-column form. Driven by new `/api/admin/` endpoints — `GET /api/admin/tables` (columns + row counts), `GET|POST|PATCH|DELETE /api/admin/tables/{name}/rows` — built off a name→table registry so there is no per-table code; unknown table names get 404, malformed payloads 400, constraint violations 409. Deliberately unauthenticated by explicit request (marked with a `ponytail:` comment).
- e2e: new read-only spec — click ADMIN, assert the panel lists every table the API reports, open `saves` and assert its rows render matching `/api/admin/tables/saves/rows` (no mutations in specs; CRUD is covered by unit tests in lib/db/admin.test.ts).
## v0.9.11 — 2026-09-29 14:49
- NAVIGATION AI now enables multi-system jumps (#35): once the existing root tech is researched, `/api/jump` accepts targets up to two hops away (BFS over jump routes) and a multi-hop jump costs one turn per hop — single-hop jumps keep their existing cost. On the WORLD MAP chart, two-hop systems become clickable JUMP fields with a distinct `// JUMP ×2` sublabel; without the tech the range stays adjacent-only as before.
- e2e: new spec researches NAVIGATION AI (scan loop + SKILL TREE UI) and jumps to a two-hop system in one action, asserting the world state and the +2 turn cost; the world-map button-count spec now derives its expected count from the save's tech state so it holds across retries on the shared CI DB.
## v0.9.10 — 2026-09-29 12:57
- The WORLD MAP now fills the entire available area of its tab (#36): in wide mode (pinned viewport, #21) the OPERATIONS Tabs are a full-height flex column and the world-map panel flexes to the bottom of the pane — the chart SVG sizes to the measured container instead of the old fixed 380px height, so there is no internal scrollbar on this tab at any window size. The scene keeps its viewBox and scales with the pane on resizes (pan/zoom stay accurate; re-fitting after a resize is intentionally not done). Narrow mode keeps the fixed fallback height since the page scrolls naturally there.
- Follow-up to that layout change (CI run 382): the OPERATIONS Tabs root uses `min-height: 100%` instead of `height: 100%`. With a capped height, a tall tab's content overflowed the flex column and shrank items down to their automatic minimum — the tablist's `overflow-x: auto` zeroes that minimum per CSS spec, so the bar collapsed to ~0px with its buttons clipped out of hit-testing (every subsequent tab click failed with "div intercepts pointer events"); a capped box also released the sticky pin on deep scrolls. With min-height the box grows to fit tall tabs — the bar keeps its natural height and stays pinned across the whole scroll range, while WORLD MAP still fills the pane exactly.
- e2e: the #31 spec no longer relies on WORLD MAP's overflow to force scrolling — it now switches to SHIP SYSTEMS, whose six always-present stacked system cards deterministically overflow the shrunk 1280×560 pane (waiting for the HULL card first), and asserts the same pinned tab bar.
## v0.9.9 — 2026-09-29 11:21
- The WORLD MAP chart is now a force-directed graph (d3-force) with pan + zoom (d3-zoom), replacing the hand-rolled static NodeGraph render (#28): nodes settle into a dynamic layout seeded from the API coordinates and visibly rearrange after every jump, then auto zoom-to-fit so the whole network stays framed in the chart box. Wheel/drag pans and zooms the scene; only systems adjacent to the current one remain clickable (same `role=button` + name contract as before), all nodes lock while a jump is in flight, and a real pan's trailing click never triggers an accidental jump. Jump flow (`POST /api/jump`, turn counter, `onJumped` refresh from #30) is unchanged; the now-orphaned hand-rolled `NodeGraph` component (world map was its only consumer) is deleted.
## v0.9.8 — 2026-09-29 10:20
- The OPERATIONS tab bar now stays pinned while its content scrolls (#31): the TabsList is `position: sticky; top: 0` with a z-index above the panel content, so it pins to the top of the OPERATIONS scroll area in wide mode (where only the center pane scrolls, #21) and to the viewport when the body scrolls in narrow mode. Its existing opaque background (`--surface-raised`) keeps scrolled content from showing through; no layout restructure needed — #21 behavior is untouched.
- e2e: new smoke spec — shrink the viewport so WORLD MAP's fixed-height chart overflows the pane, scroll the panel to the bottom (asserting a real offset), and check the tablist's bounding box hasn't moved.
## v0.9.7 — 2026-09-29 09:59
- LOCAL SYSTEM no longer shows the previous system after a jump (#30): WorldMapPanel owns the world state and applied the `/api/jump` response locally, so MissionControl's lifted `/api/system` state (which drives the LOCAL SYSTEM tab, CARGO HOLD and the SECTOR row) went stale until a page refresh. The panel now takes an `onJumped` callback that MissionControl wires to a `/api/system` refetch after every successful jump — same failure policy as the mount fetch (keep old state on error).
- e2e: new smoke spec — click-to-jump on WORLD MAP, wait for the chart's turn counter to update, switch to LOCAL SYSTEM and assert its header shows the NEW current system from `/api/world` (no `page.reload()` workaround; one jump per run/retry, same pattern as the existing jump test).
## v0.9.6 — 2026-09-29 09:41
- The active operations tab now survives a page refresh (#27): the selected tab ID is persisted to `localStorage` (`sw-active-tab`) on every change and restored on mount when it matches one of the seven valid tab IDs (unknown/stale values fall back to WORLD MAP). The Radix Tabs are controlled for this; SSR and first client render still agree on the default, so there is no hydration mismatch.
- e2e: new smoke spec — click CREW, reload, assert `aria-selected=true` again (fresh context per run/retry, no API state touched, idempotent).
## v0.9.5 — 2026-09-29 09:13
- Fixed the production freeze reported after the v0.9.3 (#21) deploy ("entire UI system is now fucked"). Root cause was NOT the #21 layout change (verified healthy across all 7 tabs and multiple viewports — no clipping, middle pane scrolls internally, side panes fixed): it was world name generation. `makeName` draws from a finite pool of 16×8=128 system names with an unbounded rejection loop, so once a save grew past ~128 systems (turns of play / e2e jump loops), any jump into an undiscovered system spun forever on Node's single thread — sql.js runs synchronously, so the whole process blocked and EVERY API route hung, leaving all panels stuck at LOADING.
- `makeName` (lib/game/world.ts) now falls back to numbered variants (`Kepler Drift 2`) once the pool is exhausted, so it always terminates; `makeCrewName` (lib/game/crew.ts) gets the same guard — the roster has no cap and its 16×22=352 pool would eventually exhaust too.
- Tests: unit — both name generators terminate with unique numbered names after full pool exhaustion (80 tests green, was 78); e2e unchanged — no spec depends on the old behavior and a fresh CI stack never approaches 128 systems.
## v0.9.4 — 2026-09-29 08:29
- Top bar (#23): the `◄ SHIP` label in the mission control header is replaced with the app version number (e.g. `v0.9.4`). The header reads it from `package.json` via the same `@/package.json` import that `/api/version` and the OpenAPI spec use, so there is a single source of truth — no second hardcoded copy.
- e2e: no spec changes needed — no spec asserted on the old `◄ SHIP` label (the landing-page test only checks the SpaceWanderer heading). All 15 specs compile unchanged.
## v0.9.3 — 2026-09-29 08:20
- Layout (#21): only the middle column scrolls now — the app is pinned to the viewport (`height: 100vh` + `overflow: hidden` on the root in wide mode) so body-level scrolling no longer moves the side panes. Left/right columns keep their existing `overflow-y: auto`, so any overflowing content (e.g. a long planet list) scrolls inside its own track instead.
- Added `min-height: 0` to the BODY wrapper and the 3-column grid — flex/grid items default to a content-based minimum size, which is what let the page grow past the viewport before.
- The middle OPERATIONS panel became a flex column with its PanelContent as the scroll area (`flex: 1; min-height: 0; overflow-y: auto`): long tab content scrolls inside the panel while the "OPERATIONS // SHIP COMMAND" header stays pinned — without this, the Panel root's default `overflow: hidden` would have clipped it.
- Narrow layout (<900px) is unchanged: stacked columns with natural body scroll (the viewport pin applies to wide mode only).
- e2e: no spec changes needed — none use mouse.wheel/scrollTo, and Playwright scrolls click targets into view within any scroll container. All 15 specs compile unchanged.
## v0.9.2 — 2026-09-29 08:00
- WORLD MAP (#19): the bottom JUMP ROUTES button list is gone — jumps now happen by clicking galactic chart fields. Systems adjacent to the current one (the same set as before, undiscovered included) are clickable nodes with a pointer cursor and a `// JUMP` sublabel; the current system stays bright green with CURRENT, unreachable systems are dimmed (OFFLINE) and not clickable.
- NodeGraph (`components/ui/node-graph.tsx`) gained two optional, backward-compatible additions: an `onNodeClick(id)` prop that turns non-disabled nodes into buttons (click + Enter/Space, role=button, aria-label, focusable), and a per-node `disabled` flag — while a jump is in flight every node locks, mirroring the old disabled-button behaviour.
- The jump flow itself is unchanged: same POST /api/jump call, world state refreshed from the response (turn counter, current system, new routes), event log entry written server-side as before.
- e2e: two smoke tests touched the removed buttons and were updated — "world map shows…" now asserts the adjacent systems render as clickable chart fields (role=button count matches API adjacency) and "jumping to an adjacent system" clicks the target node by its accessible name. All 15 specs compile; `jumpToFreshSystem` is API-driven and needed no change.
## v0.9.1 — 2026-09-29 06:47
- UI layout pass (visual only — no game logic or API changes): CARGO HOLD // INVENTORY moved out of the LOCAL SYSTEM tab into a persistent panel in the right column; the UPCOMING ENCOUNTERS placeholder was removed entirely; the SHIP DATA placeholder was merged into VESSEL METRICS.
- Grid: `260px / 1fr / 240px` → `320px / 1fr / 360px` (left pane ~+23%, right pane ~50% wider).
+55
View File
@@ -0,0 +1,55 @@
import { getGameDb } from '@/lib/db/client'
import { AdminError, deleteAdminRow, insertAdminRow, readAdminRows, updateAdminRow } from '@/lib/db/admin'
// #38 — rows of one admin table: GET (capped list), POST (insert), PATCH ({key, values}), DELETE ({key}).
async function jsonBody(req: Request): Promise<Record<string, unknown>> {
let body: unknown
try {
body = await req.json()
} catch {
throw new AdminError(400, 'Invalid JSON body')
}
if (typeof body !== 'object' || body === null || Array.isArray(body)) throw new AdminError(400, 'Body must be a JSON object')
return body as Record<string, unknown>
}
async function run<T>(fn: () => Promise<T>): Promise<Response> {
try {
return Response.json(await fn())
} catch (err) {
if (err instanceof AdminError) return Response.json({ error: err.message }, { status: err.status })
throw err
}
}
export async function GET(req: Request, ctx: { params: Promise<{ name: string }> }) {
const db = await getGameDb()
const { name } = await ctx.params
const url = new URL(req.url)
const limitRaw = url.searchParams.get('limit')
const offsetRaw = url.searchParams.get('offset')
const limit = limitRaw === null ? 50 : Number(limitRaw)
const offset = offsetRaw === null ? 0 : Number(offsetRaw)
return run(() => readAdminRows(db, name, limit, offset))
}
export async function POST(req: Request, ctx: { params: Promise<{ name: string }> }) {
const db = await getGameDb()
const { name } = await ctx.params
return run(async () => insertAdminRow(db, name, await jsonBody(req)))
}
export async function PATCH(req: Request, ctx: { params: Promise<{ name: string }> }) {
const db = await getGameDb()
const { name } = await ctx.params
return run(async () => {
const body = await jsonBody(req)
return updateAdminRow(db, name, body.key, body.values)
})
}
export async function DELETE(req: Request, ctx: { params: Promise<{ name: string }> }) {
const db = await getGameDb()
const { name } = await ctx.params
return run(async () => deleteAdminRow(db, name, (await jsonBody(req)).key))
}
+8
View File
@@ -0,0 +1,8 @@
import { getGameDb } from '@/lib/db/client'
import { listAdminTables } from '@/lib/db/admin'
// #38 — admin DB CRUD, no auth by explicit request (ponytail: add auth before exposing beyond the dev host).
export async function GET() {
const db = await getGameDb()
return Response.json(await listAdminTables(db))
}
+6
View File
@@ -160,6 +160,12 @@ body {
-moz-osx-font-smoothing: grayscale;
}
/* Radix Tabs hides inactive content via the `hidden` attribute, but inline display styles (the
#36 pane-fill flex chain on the WORLD MAP tab) outrank the UA stylesheet — restore semantics. */
[hidden] {
display: none !important;
}
#root {
min-height: 100vh;
}
+38
View File
@@ -10,6 +10,9 @@
"@radix-ui/react-tabs": "^1.1.13",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"d3-force": "^3.0.0",
"d3-selection": "^3.0.0",
"d3-zoom": "^3.0.0",
"drizzle-orm": "^0.45.2",
"next": "^16.3.5",
"react": "^19.3.0",
@@ -20,6 +23,9 @@
"devDependencies": {
"@playwright/test": "1.63.0",
"@tailwindcss/postcss": "^4.2.0",
"@types/d3-force": "^3.0.10",
"@types/d3-selection": "^3.0.12",
"@types/d3-zoom": "^3.0.9",
"@types/node": "^22.20.3",
"@types/react": "^19.3.0",
"@types/react-dom": "^19.3.0",
@@ -221,6 +227,16 @@
"@types/chai": ["@types/chai@5.2.3", "", { "dependencies": { "@types/deep-eql": "*", "assertion-error": "^2.0.1" } }, "sha512-Mw558oeA9fFbv65/y4mHtXDs9bPnFMZAL/jxdPFUpOHHIXX91mcgEHbS5Lahr+pwZFR8A7GQleRWeI6cGFC2UA=="],
"@types/d3-color": ["@types/d3-color@3.1.3", "", {}, "sha512-iO90scth9WAbmgv7ogoq57O9YpKmFBbmoEoCHDB2xMBY0+/KVrqAaCDyCE16dUspeOvIxFFRI+0sEtqDqy2b4A=="],
"@types/d3-force": ["@types/d3-force@3.0.10", "", {}, "sha512-ZYeSaCF3p73RdOKcjj+swRlZfnYpK1EbaDiYICEEp5Q6sUiqFaFQ9qgoshp5CzIyyb/yD09kD9o2zEltCexlgw=="],
"@types/d3-interpolate": ["@types/d3-interpolate@3.0.4", "", { "dependencies": { "@types/d3-color": "*" } }, "sha512-mgLPETlrpVV1YRJIglr4Ez47g7Yxjl1lj7YKsiMCb27VJH9W8NVM6Bb9d8kkpG/uAQS5AmbA48q2IAolKKo1MA=="],
"@types/d3-selection": ["@types/d3-selection@3.0.12", "", {}, "sha512-Qe/KWYhEiIIxGs7HrAAjMfShxKldx19SJtr5zu53f3afPsdZNz7HHtdTLXo/kqeiWNXVycI24kSnfzBYkTzpgw=="],
"@types/d3-zoom": ["@types/d3-zoom@3.0.9", "", { "dependencies": { "@types/d3-interpolate": "*", "@types/d3-selection": "*" } }, "sha512-0sE1406XBYJGiqD3AusTl9ZqC//2mIXix51tbom25gDCA8ri4xnSZg28CaSE8Srl6FClqABUKfsn0qghgdepMA=="],
"@types/deep-eql": ["@types/deep-eql@4.0.2", "", {}, "sha512-c9h9dVVMigMPc4bwTvC5dxqtqJZwQPePsWjPlpSOnojbor6pGqdk541lfA7AqFQr5pB1BRdq0juY9db81BwyFw=="],
"@types/emscripten": ["@types/emscripten@1.41.6", "", {}, "sha512-uN+9i8bFT5CUcZfyIEYDrSueACEyKGbUs5kC/72DGlZZoinh84sJfVV0i8UOJD1asdzkvLPBRrKs41kZ8MdEXg=="],
@@ -295,6 +311,28 @@
"csstype": ["csstype@3.2.3", "", {}, "sha512-z1HGKcYy2xA8AGQfwrn0PAy+PB7X/GSj3UVJW9qKyn43xWa+gl5nXmU4qqLMRzWVLFC8KusUX8T/0kCiOYpAIQ=="],
"d3-color": ["d3-color@3.1.0", "", {}, "sha512-zg/chbXyeBtMQ1LbD/WSoW2DpC3I0mpmPdW+ynRTj/x2DAWYrIY7qeZIHidozwV24m4iavr15lNwIwLxRmOxhA=="],
"d3-dispatch": ["d3-dispatch@3.0.1", "", {}, "sha512-rzUyPU/S7rwUflMyLc1ETDeBj0NRuHKKAcvukozwhshr6g6c5d8zh4c2gQjY2bZ0dXeGLWc1PF174P2tVvKhfg=="],
"d3-drag": ["d3-drag@3.0.0", "", { "dependencies": { "d3-dispatch": "1 - 3", "d3-selection": "3" } }, "sha512-pWbUJLdETVA8lQNJecMxoXfH6x+mO2UQo8rSmZ+QqxcbyA3hfeprFgIT//HW2nlHChWeIIMwS2Fq+gEARkhTkg=="],
"d3-ease": ["d3-ease@3.0.1", "", {}, "sha512-wR/XK3D3XcLIZwpbvQwQ5fK+8Ykds1ip7A2Txe0yxncXSdq1L9skcG7blcedkOX+ZcgxGAmLX1FrRGbADwzi0w=="],
"d3-force": ["d3-force@3.0.0", "", { "dependencies": { "d3-dispatch": "1 - 3", "d3-quadtree": "1 - 3", "d3-timer": "1 - 3" } }, "sha512-zxV/SsA+U4yte8051P4ECydjD/S+qeYtnaIyAs9tgHCqfguma/aAQDjo85A9Z6EKhBirHRJHXIgJUlffT4wdLg=="],
"d3-interpolate": ["d3-interpolate@3.0.1", "", { "dependencies": { "d3-color": "1 - 3" } }, "sha512-3bYs1rOD33uo8aqJfKP3JWPAibgw8Zm2+L9vBKEHJ2Rg+viTR7o5Mmv5mZcieN+FRYaAOWX5SJATX6k1PWz72g=="],
"d3-quadtree": ["d3-quadtree@3.0.1", "", {}, "sha512-04xDrxQTDTCFwP5H6hRhsRcb9xxv2RzkcsygFzmkSIOJy3PeRJP7sNk3VRIbKXcog561P9oU0/rVH6vDROAgUw=="],
"d3-selection": ["d3-selection@3.0.0", "", {}, "sha512-fmTRWbNMmsmWq6xJV8D19U/gw/bwrHfNXxrIN+HfZgnzqTHp9jOmKMhsTUjXOJnZOdZY9Q28y4yebKzqDKlxlQ=="],
"d3-timer": ["d3-timer@3.0.1", "", {}, "sha512-ndfJ/JxxMd3nw31uyKoY2naivF+r29V+Lc0svZxe1JvvIRmi8hUsrMvdOwgS1o6uBHmiz91geQ0ylPP0aj1VUA=="],
"d3-transition": ["d3-transition@3.0.1", "", { "dependencies": { "d3-color": "1 - 3", "d3-dispatch": "1 - 3", "d3-ease": "1 - 3", "d3-interpolate": "1 - 3", "d3-timer": "1 - 3" }, "peerDependencies": { "d3-selection": "2 - 3" } }, "sha512-ApKvfjsSR6tg06xrL434C0WydLr7JewBB3V+/39RMHsaXTOG0zmt/OAXeng5M5LBm0ojmxJrpomQVZ1aPvBL4w=="],
"d3-zoom": ["d3-zoom@3.0.0", "", { "dependencies": { "d3-dispatch": "1 - 3", "d3-drag": "2 - 3", "d3-interpolate": "1 - 3", "d3-selection": "2 - 3", "d3-transition": "2 - 3" } }, "sha512-b8AmV3kfQaqWAuacbPuNbL6vahnOJflOhexLzMMNLga62+/nh0JzvJ0aO/5a5MVgUFGS7Hu1P9P03o3fJkDCyw=="],
"detect-libc": ["detect-libc@2.1.2", "", {}, "sha512-Btj2BOOO83o3WyH59e8MgXsxEQVcarkUOpEYrubB0urwnN10yQ364rsiByU11nZlqWYZm05i/of7io4mzihBtQ=="],
"drizzle-orm": ["drizzle-orm@0.45.3", "", { "peerDependencies": { "@aws-sdk/client-rds-data": ">=3", "@cloudflare/workers-types": ">=4", "@electric-sql/pglite": ">=0.2.0", "@libsql/client": ">=0.10.0", "@libsql/client-wasm": ">=0.10.0", "@neondatabase/serverless": ">=0.10.0", "@netlify/db": ">=0.4.0", "@op-engineering/op-sqlite": ">=2", "@opentelemetry/api": "^1.4.1", "@planetscale/database": ">=1.13", "@prisma/client": "*", "@tidbcloud/serverless": "*", "@types/better-sqlite3": "*", "@types/pg": "*", "@types/sql.js": "*", "@upstash/redis": ">=1.34.7", "@vercel/postgres": ">=0.8.0", "@xata.io/client": "*", "better-sqlite3": ">=7", "bun-types": "*", "expo-sqlite": ">=14.0.0", "gel": ">=2", "knex": "*", "kysely": "*", "mysql2": ">=2", "pg": ">=8", "postgres": ">=3", "prisma": "*", "sql.js": ">=1", "sqlite3": ">=5" }, "optionalPeers": ["@aws-sdk/client-rds-data", "@cloudflare/workers-types", "@electric-sql/pglite", "@libsql/client", "@libsql/client-wasm", "@neondatabase/serverless", "@netlify/db", "@op-engineering/op-sqlite", "@opentelemetry/api", "@planetscale/database", "@prisma/client", "@tidbcloud/serverless", "@types/better-sqlite3", "@types/pg", "@types/sql.js", "@upstash/redis", "@vercel/postgres", "@xata.io/client", "better-sqlite3", "bun-types", "expo-sqlite", "gel", "knex", "kysely", "mysql2", "pg", "postgres", "prisma", "sql.js", "sqlite3"] }, "sha512-CAloER21cDdcgZ1OmjrZX82EeRNsdP+y0onX/eyoYDaYzki/adrAa91lzM5jWh7zZPK4qUbw/6LGv9J+A+uizA=="],
+322
View File
@@ -0,0 +1,322 @@
'use client'
import { useCallback, useEffect, useState } from 'react'
import { Badge } from '@/components/ui/badge'
import { Button } from '@/components/ui/button'
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
// #38 — direct DB CRUD for the admin. ponytail: deliberately unauthenticated (explicit request);
// add auth before this is reachable beyond the dev host.
interface AdminColumnInfo { name: string; type: string; pk: number }
interface AdminTableInfo { name: string; columns: AdminColumnInfo[]; count: number }
interface AdminRows { rows: Record<string, unknown>[]; total: number }
// Form state is all strings (one input per column); parsed on save against the column type.
function parseValue(raw: string, col: AdminColumnInfo): number | string | null {
const v = raw.trim()
if (v === '' || v.toLowerCase() === 'null') return null
if (/INT|REAL|FLOA|DOUB/.test(col.type)) {
const n = Number(v)
if (!Number.isFinite(n)) throw new Error(`'${col.name}' must be a number, got '${v}'`)
return col.type.includes('INT') ? Math.trunc(n) : n
}
return v
}
function cellText(value: unknown): string {
return value === null || value === undefined ? '—' : String(value)
}
export function AdminPanel({ onClose }: { onClose: () => void }) {
const [tables, setTables] = useState<AdminTableInfo[] | null>(null)
const [selected, setSelected] = useState<string | null>(null)
const [rows, setRows] = useState<AdminRows | null>(null)
// null = form closed; { key: null } = add row; { key: {...} } = edit that row.
const [editing, setEditing] = useState<{ key: Record<string, number> | null } | null>(null)
const [form, setForm] = useState<Record<string, string>>({})
const [error, setError] = useState<string | null>(null)
const table = tables?.find((t) => t.name === selected) ?? null
const refreshTables = useCallback(async () => {
try {
const res = await fetch('/api/admin/tables')
if (!res.ok) throw new Error(`HTTP ${res.status}`)
setTables((await res.json()) as AdminTableInfo[])
} catch (err) {
setError(err instanceof Error ? err.message : String(err))
}
}, [])
const refreshRows = useCallback(async (name: string) => {
try {
const res = await fetch(`/api/admin/tables/${encodeURIComponent(name)}/rows`)
if (!res.ok) throw new Error(`HTTP ${res.status}`)
setRows((await res.json()) as AdminRows)
} catch (err) {
setError(err instanceof Error ? err.message : String(err))
}
}, [])
useEffect(() => {
void refreshTables()
}, [refreshTables])
useEffect(() => {
if (!selected) return
setRows(null)
void refreshRows(selected)
}, [selected, refreshRows])
const pkColumns = (t: AdminTableInfo): AdminColumnInfo[] => t.columns.filter((c) => c.pk > 0).sort((a, b) => a.pk - b.pk)
const rowKey = (t: AdminTableInfo, row: Record<string, unknown>): Record<string, number> =>
Object.fromEntries(pkColumns(t).map((c) => [c.name, Number(row[c.name])]))
const openAdd = () => {
if (!table) return
setEditing({ key: null })
setForm(Object.fromEntries(table.columns.map((c) => [c.name, ''])))
setError(null)
}
const openEdit = (row: Record<string, unknown>) => {
if (!table) return
setEditing({ key: rowKey(table, row) })
setForm(Object.fromEntries(table.columns.map((c) => [c.name, row[c.name] == null ? '' : String(row[c.name])])))
setError(null)
}
const save = async () => {
if (!table || !editing) return
try {
const payload: Record<string, number | string | null> = {}
for (const col of table.columns) payload[col.name] = parseValue(form[col.name] ?? '', col)
const url = `/api/admin/tables/${encodeURIComponent(table.name)}/rows`
const res = await fetch(url, {
method: editing.key === null ? 'POST' : 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(editing.key === null ? payload : { key: editing.key, values: payload }),
})
const body = (await res.json()) as { error?: string } & Record<string, unknown>
if (!res.ok) throw new Error(body.error ?? `HTTP ${res.status}`)
setEditing(null)
setError(null)
await Promise.all([refreshRows(table.name), refreshTables()])
} catch (err) {
setError(err instanceof Error ? err.message : String(err))
}
}
const remove = async (row: Record<string, unknown>) => {
if (!table) return
try {
const res = await fetch(`/api/admin/tables/${encodeURIComponent(table.name)}/rows`, {
method: 'DELETE',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ key: rowKey(table, row) }),
})
const body = (await res.json()) as { error?: string }
if (!res.ok) throw new Error(body.error ?? `HTTP ${res.status}`)
await Promise.all([refreshRows(table.name), refreshTables()])
} catch (err) {
setError(err instanceof Error ? err.message : String(err))
}
}
const inputStyle: React.CSSProperties = {
width: '100%',
background: 'var(--background)',
border: '1px solid var(--border)',
color: 'var(--text-secondary)',
fontFamily: 'inherit',
fontSize: '0.68rem',
padding: '0.3rem 0.4rem',
outline: 'none',
}
return (
<div
style={{
position: 'fixed',
inset: 0,
zIndex: 100,
background: 'rgba(0, 0, 0, 0.75)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
padding: '1rem',
}}
>
<Panel notch="md" style={{ width: 'min(980px, 100%)', height: 'min(640px, 100%)', display: 'flex', flexDirection: 'column' }}>
<PanelHeader>
<PanelTitle>ADMIN // DB CRUD</PanelTitle>
<Badge variant="WARNING">NO AUTH</Badge>
<div style={{ marginLeft: 'auto' }}>
<Button size="SM" onClick={onClose}>CLOSE</Button>
</div>
</PanelHeader>
<div style={{ flex: 1, display: 'grid', gridTemplateColumns: '200px 1fr', gap: '1px', background: 'var(--border)', minHeight: 0 }}>
{/* ── TABLE LIST ── */}
<div style={{ background: 'var(--surface)', overflowY: 'auto', padding: '0.5rem' }}>
{!tables ? (
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>LOADING…</span>
) : (
tables.map((t) => (
<button
key={t.name}
onClick={() => setSelected(t.name)}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
width: '100%',
gap: '0.5rem',
padding: '0.4rem 0.5rem',
marginBottom: '2px',
background: selected === t.name ? 'var(--surface-raised)' : 'transparent',
border: `1px solid ${selected === t.name ? 'var(--color-green)' : 'var(--border)'}`,
color: selected === t.name ? 'var(--color-green)' : 'var(--text-secondary)',
fontFamily: 'inherit',
fontSize: '0.68rem',
letterSpacing: '0.06em',
cursor: 'pointer',
}}
>
<span>{t.name}</span>
<span style={{ color: 'var(--text-muted)' }}>{t.count}</span>
</button>
))
)}
</div>
{/* ── ROWS / EDITOR ── */}
<div style={{ background: 'var(--surface)', display: 'flex', flexDirection: 'column', minHeight: 0 }}>
{!table ? (
<PanelContent>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>SELECT A TABLE</span>
</PanelContent>
) : (
<>
<div
style={{
display: 'flex',
alignItems: 'center',
gap: '0.5rem',
padding: '0.4rem 0.75rem',
borderBottom: '1px solid var(--border)',
}}
>
<span style={{ fontSize: '0.68rem', color: 'var(--color-green)', letterSpacing: '0.1em' }}>{table.name}</span>
{rows && (
<Badge variant="ACTIVE">
{rows.rows.length} / {rows.total}
</Badge>
)}
<div style={{ marginLeft: 'auto', display: 'flex', gap: '0.4rem' }}>
{!editing && <Button size="SM" variant="EXEC" onClick={openAdd}>ADD ROW</Button>}
{error && (
<span style={{ fontSize: '0.62rem', color: 'var(--color-red)', alignSelf: 'center' }}>{error}</span>
)}
</div>
</div>
{editing && (
<div style={{ padding: '0.5rem 0.75rem', borderBottom: '1px solid var(--border)' }}>
<div style={{ display: 'grid', gridTemplateColumns: 'repeat(auto-fill, minmax(160px, 1fr))', gap: '0.4rem' }}>
{table.columns.map((c) => (
<label key={c.name} style={{ display: 'flex', flexDirection: 'column', gap: '0.2rem' }}>
<span style={{ fontSize: '0.58rem', color: 'var(--text-muted)', letterSpacing: '0.1em' }}>
{c.name.toUpperCase()}
{c.pk > 0 ? ` (PK${c.pk})` : ''} · {c.type}
</span>
<input
style={inputStyle}
value={form[c.name] ?? ''}
onChange={(e) => setForm((f) => ({ ...f, [c.name]: e.target.value }))}
/>
</label>
))}
</div>
<div style={{ display: 'flex', gap: '0.4rem', marginTop: '0.5rem' }}>
<Button size="SM" variant="EXEC" onClick={() => void save()}>SAVE</Button>
<Button size="SM" onClick={() => setEditing(null)}>CANCEL</Button>
</div>
</div>
)}
<div style={{ flex: 1, overflowY: 'auto' }}>
{!rows ? (
<PanelContent>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>LOADING…</span>
</PanelContent>
) : rows.rows.length === 0 ? (
<PanelContent>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>EMPTY TABLE</span>
</PanelContent>
) : (
<table style={{ width: '100%', borderCollapse: 'collapse', fontSize: '0.65rem' }}>
<thead>
<tr>
{table.columns.map((c) => (
<th
key={c.name}
style={{
position: 'sticky',
top: 0,
background: 'var(--surface-raised)',
color: 'var(--text-muted)',
textAlign: 'left',
padding: '0.35rem 0.5rem',
borderBottom: '1px solid var(--border)',
letterSpacing: '0.08em',
whiteSpace: 'nowrap',
}}
>
{c.name}
{c.pk > 0 ? ` (PK${c.pk})` : ''}
</th>
))}
<th style={{ position: 'sticky', top: 0, background: 'var(--surface-raised)', padding: '0.35rem 0.5rem', borderBottom: '1px solid var(--border)' }} />
</tr>
</thead>
<tbody>
{rows.rows.map((row) => (
<tr key={JSON.stringify(rowKey(table, row))}>
{table.columns.map((c) => (
<td
key={c.name}
style={{
padding: '0.3rem 0.5rem',
borderBottom: '1px solid var(--border)',
color: row[c.name] === null ? 'var(--text-muted)' : 'var(--text-secondary)',
whiteSpace: 'nowrap',
overflow: 'hidden',
textOverflow: 'ellipsis',
maxWidth: '220px',
}}
>
{cellText(row[c.name])}
</td>
))}
<td style={{ padding: '0.3rem 0.5rem', borderBottom: '1px solid var(--border)', whiteSpace: 'nowrap' }}>
<span style={{ display: 'inline-flex', gap: '0.3rem' }}>
<Button size="SM" onClick={() => openEdit(row)}>EDIT</Button>
<Button size="SM" variant="ABORT" onClick={() => void remove(row)}>DEL</Button>
</span>
</td>
</tr>
))}
</tbody>
</table>
)}
</div>
</>
)}
</div>
</div>
</Panel>
</div>
)
}
+80 -15
View File
@@ -1,7 +1,9 @@
'use client'
import { useEffect, useState } from 'react'
import { useCallback, useEffect, useState } from 'react'
import { AdminPanel } from '@/components/admin-panel'
import { Badge } from '@/components/ui/badge'
import { Button } from '@/components/ui/button'
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
import { Progress } from '@/components/ui/progress'
import { StatCard } from '@/components/ui/stat-card'
@@ -18,6 +20,7 @@ import { CREW_CAPACITY } from '@/lib/game/ship-costs'
import type { CrewDto, SystemState } from '@/lib/game/save'
import type { ShipState } from '@/lib/game/ship'
import type { TechDto } from '@/lib/game/tech'
import pkg from '@/package.json'
// Interface base: layout + visual treatment rebuilt from the scificn-ui Mission Control
// showcase (src/app/_pages/showcase/mission-control-content.tsx in baxy5/scificn-ui). All seven
@@ -37,6 +40,11 @@ function useNarrow(threshold = 900): boolean {
return narrow
}
// Must match the TabsTrigger values in the render below — used to validate the tab persisted for
// #27 (an unknown stored value falls back to the default).
const TAB_IDS = ['world-map', 'local-system', 'crew', 'ship-systems', 'skill-tree', 'missions', 'event-log']
const ACTIVE_TAB_KEY = 'sw-active-tab'
export function MissionControl() {
const narrow = useNarrow()
const [tick, setTick] = useState(0)
@@ -48,6 +56,11 @@ export function MissionControl() {
const [system, setSystem] = useState<SystemState | null>(null)
const [techs, setTechs] = useState<TechDto[] | null>(null)
const [crewCount, setCrewCount] = useState<number | null>(null)
// #27 — the active tab survives a page refresh. Restored from localStorage on mount; null until
// then so SSR and the first client render agree on the default tab (no hydration mismatch).
const [activeTab, setActiveTab] = useState<string | null>(null)
// #38 — admin DB CRUD overlay, opened from the header.
const [adminOpen, setAdminOpen] = useState(false)
useEffect(() => {
let cancelled = false
@@ -97,16 +110,40 @@ export function MissionControl() {
return () => clearInterval(id)
}, [])
// #27 — restore the persisted tab once on mount (validated against TAB_IDS).
useEffect(() => {
const stored = window.localStorage.getItem(ACTIVE_TAB_KEY)
if (stored && TAB_IDS.includes(stored)) setActiveTab(stored)
}, [])
// #30 — re-fetch /api/system after a jump: WorldMapPanel owns the world state, so without this
// the lifted system state stays on the previous system until a page refresh. Same failure
// policy as the mount fetch — keep the old state on error.
const refreshSystem = useCallback(() => {
fetch('/api/system')
.then(async (res) => {
if (!res.ok) throw new Error(`HTTP ${res.status}`)
return (await res.json()) as SystemState
})
.then((s) => setSystem(s))
.catch(() => {})
}, [])
const timeStr = new Date().toLocaleTimeString('en-GB', { hour12: false })
// Slugs of the researched techs — drives the effective caps + build gates in the SHIP SYSTEMS
// tab via the same pure helpers the API enforces (lib/game/tech.ts).
const researchedSlugs = new Set((techs ?? []).filter((t) => t.state === 'RESEARCHED').map((t) => t.slug))
const navAi = researchedSlugs.has('NAV_AI') // #35 — two-hop systems become jumpable chart fields
return (
<div
style={{
minHeight: '100vh',
// Wide layout is pinned to the viewport so only the columns scroll internally (#21);
// narrow keeps natural flow with body scroll.
height: narrow ? undefined : '100vh',
overflow: narrow ? undefined : 'hidden',
background: 'var(--background)',
display: 'flex',
flexDirection: 'column',
@@ -137,7 +174,7 @@ export function MissionControl() {
flexShrink: 0,
}}
>
◄ SHIP
v{pkg.version}
</span>
<span style={{ color: 'var(--border)', flexShrink: 0 }}>│</span>
@@ -177,6 +214,9 @@ export function MissionControl() {
<Badge variant="SCANNING">SECTOR SCAN</Badge>
{/* #38 — admin DB CRUD, no auth by design (see components/admin-panel.tsx) */}
<Button size="SM" onClick={() => setAdminOpen(true)}>ADMIN</Button>
<span
style={{
color: 'var(--color-green)',
@@ -192,10 +232,13 @@ export function MissionControl() {
</span>
</header>
{adminOpen && <AdminPanel onClose={() => setAdminOpen(false)} />}
{/* ── BODY ── */}
<div
style={{
flex: 1,
minHeight: 0, // let the grid below be constrained to the viewport instead of growing it
display: 'flex',
flexDirection: 'column',
gap: '1px',
@@ -242,6 +285,7 @@ export function MissionControl() {
<div
style={{
flex: 1,
minHeight: 0, // same — the columns' overflowY:auto then scrolls inside their tracks
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : '320px 1fr 360px',
gap: '1px',
@@ -338,7 +382,9 @@ export function MissionControl() {
overflowY: 'auto',
}}
>
<Panel notch="md" style={{ flex: 1 }}>
{/* flex column + minHeight:0 so the tab content scrolls inside the panel (#21) —
the Panel root's default overflow:hidden would otherwise clip it */}
<Panel notch="md" style={{ flex: 1, minHeight: 0, display: 'flex', flexDirection: 'column' }}>
<PanelHeader>
<PanelTitle>OPERATIONS // SHIP COMMAND</PanelTitle>
<div style={{ marginLeft: 'auto', display: 'flex', gap: '0.5rem' }}>
@@ -346,15 +392,29 @@ export function MissionControl() {
</div>
</PanelHeader>
<PanelContent style={{ padding: 0 }}>
<Tabs defaultValue="world-map">
<TabsList
style={{
padding: '0 1rem',
background: 'var(--surface-raised)',
overflowX: 'auto',
}}
>
<PanelContent style={{ padding: 0, flex: 1, minHeight: 0, overflowY: 'auto' }}>
{/* Flex column at least pane-tall so a tab can fill it (#36). min-height, not height:
tall tabs grow the box to their content, which keeps the sticky tab bar's containing
block spanning the whole scroll range (a capped height releases the pin on deep
scrolls) and means items never overflow the box, so nothing gets shrink-squashed. */}
<Tabs
value={activeTab ?? 'world-map'}
onValueChange={(v) => {
setActiveTab(v)
window.localStorage.setItem(ACTIVE_TAB_KEY, v) // #27 — keep the tab across refreshes
}}
style={{ display: 'flex', flexDirection: 'column', minHeight: '100%' }}
>
<TabsList
style={{
padding: '0 1rem',
background: 'var(--surface-raised)', // opaque — content scrolls under it (#31)
overflowX: 'auto',
position: 'sticky', // #31 — pinned in both modes: to the top of the OPERATIONS
top: 0, // scroll area (wide) and to the viewport when the body scrolls (narrow)
zIndex: 1,
}}
>
<TabsTrigger value="world-map">WORLD MAP</TabsTrigger>
<TabsTrigger value="local-system">LOCAL SYSTEM</TabsTrigger>
<TabsTrigger value="crew">CREW</TabsTrigger>
@@ -364,9 +424,14 @@ export function MissionControl() {
<TabsTrigger value="event-log">EVENT LOG</TabsTrigger>
</TabsList>
{/* WORLD MAP TAB — live data from /api/world */}
<TabsContent value="world-map" style={{ margin: 0, padding: '1rem' }}>
<WorldMapPanel height={380} />
{/* WORLD MAP TAB — live data from /api/world; fills the whole pane (#36). Wide mode:
flex column so the panel can fill it with pure flex sizing (a min-height-only
container breaks percentage resolution, so no height:'100%' anywhere in this chain). */}
<TabsContent
value="world-map"
style={{ margin: 0, padding: '1rem', ...(!narrow ? { display: 'flex', flexDirection: 'column', flex: 1, minHeight: 0 } : {}) }}
>
<WorldMapPanel height={380} narrow={narrow} navAi={navAi} onJumped={refreshSystem} />
</TabsContent>
{/* LOCAL SYSTEM TAB — live data (state owned by MissionControl; scans report up) */}
-299
View File
@@ -1,299 +0,0 @@
'use client'
import * as React from 'react'
import { cn } from '@/lib/utils'
export type NodeGraphVariant = 'DEFAULT' | 'ACTIVE' | 'WARNING' | 'CRITICAL'
export type NodeStatus = 'ACTIVE' | 'OFFLINE' | 'WARNING' | 'CRITICAL' | 'NEUTRAL'
export interface NodeGraphNode {
id: string
label: string
x: number // 0–100 coordinate space
y: number
status?: NodeStatus
sublabel?: string
}
export interface NodeGraphEdge {
from: string
to: string
label?: string
animated?: boolean
}
export interface NodeGraphProps extends React.HTMLAttributes<HTMLDivElement> {
nodes: NodeGraphNode[]
edges: NodeGraphEdge[]
variant?: NodeGraphVariant
title?: string
height?: number
directed?: boolean
}
const VARIANT_COLORS: Record<NodeGraphVariant, string> = {
DEFAULT: 'var(--text-secondary)',
ACTIVE: 'var(--color-green)',
WARNING: 'var(--color-amber)',
CRITICAL: 'var(--color-red)',
}
const STATUS_COLOR: Record<NodeStatus, string> = {
ACTIVE: 'var(--color-green)',
OFFLINE: 'var(--border)',
WARNING: 'var(--color-amber)',
CRITICAL: 'var(--color-red)',
NEUTRAL: 'var(--text-muted)',
}
const NODE_W = 100
const NODE_H = 36
const NodeGraph = React.forwardRef<HTMLDivElement, NodeGraphProps>(
(
{
className,
nodes,
edges,
variant = 'ACTIVE',
title,
height = 320,
directed = false,
style,
...props
},
ref
) => {
const containerRef = React.useRef<HTMLDivElement>(null)
const [svgW, setSvgW] = React.useState(600)
const [hovered, setHovered] = React.useState<string | null>(null)
React.useEffect(() => {
if (!containerRef.current) return
const ro = new ResizeObserver(entries => {
setSvgW(entries[0].contentRect.width)
})
ro.observe(containerRef.current)
return () => ro.disconnect()
}, [])
const color = VARIANT_COLORS[variant]
const markerId = `arrow-${variant}`
function nodePx(node: NodeGraphNode) {
return (node.x / 100) * svgW
}
function nodePy(node: NodeGraphNode) {
return (node.y / 100) * height
}
function edgeEndpoints(fromNode: NodeGraphNode, toNode: NodeGraphNode) {
const fx = nodePx(fromNode)
const fy = nodePy(fromNode)
const tx = nodePx(toNode)
const ty = nodePy(toNode)
const dx = tx - fx
const dy = ty - fy
const dist = Math.sqrt(dx * dx + dy * dy)
if (dist < 1) return { x1: fx, y1: fy, x2: tx, y2: ty }
const ux = dx / dist
const uy = dy / dist
const hw = NODE_W / 2
const hh = NODE_H / 2
const tW = Math.abs(ux) > 0.001 ? hw / Math.abs(ux) : Infinity
const tH = Math.abs(uy) > 0.001 ? hh / Math.abs(uy) : Infinity
const t = Math.min(tW, tH)
return {
x1: fx + ux * t,
y1: fy + uy * t,
x2: tx - ux * t,
y2: ty - uy * t,
}
}
const nodeMap = new Map(nodes.map(n => [n.id, n]))
const hasAnimatedEdge = edges.some(e => e.animated)
return (
<div
ref={ref}
className={cn(className)}
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
fontFamily: 'var(--font-mono)',
overflow: 'hidden',
...style,
}}
{...props}
>
{title && (
<div
style={{
padding: '0.4rem 0.75rem',
borderBottom: '1px solid var(--border)',
background: 'var(--surface-raised)',
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
{title}
</div>
)}
<div ref={containerRef} style={{ width: '100%', height: `${height}px` }}>
<svg width={svgW} height={height} style={{ display: 'block' }}>
<defs>
{directed && (
<marker
id={markerId}
markerWidth="6"
markerHeight="6"
refX="6"
refY="3"
orient="auto"
>
<path d="M 0 0 L 6 3 L 0 6 Z" fill={color} />
</marker>
)}
</defs>
{hasAnimatedEdge && (
<style>{`
@keyframes nodeGraphDash { to { stroke-dashoffset: -8; } }
`}</style>
)}
{/* Edges */}
{edges.map((edge, ei) => {
const fromNode = nodeMap.get(edge.from)
const toNode = nodeMap.get(edge.to)
if (!fromNode || !toNode) return null
const { x1, y1, x2, y2 } = edgeEndpoints(fromNode, toNode)
const mx = (x1 + x2) / 2
const my = (y1 + y2) / 2
return (
<g key={ei}>
<line
x1={x1.toFixed(1)}
y1={y1.toFixed(1)}
x2={x2.toFixed(1)}
y2={y2.toFixed(1)}
stroke={color}
strokeWidth={1}
opacity={0.5}
strokeDasharray={edge.animated ? '4 4' : undefined}
markerEnd={directed ? `url(#${markerId})` : undefined}
style={edge.animated
? { animation: 'nodeGraphDash 0.5s linear infinite' }
: undefined}
/>
{edge.label && (
<text
x={mx.toFixed(1)}
y={my.toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={8}
fill="var(--text-muted)"
fontFamily="var(--font-mono)"
>
{edge.label}
</text>
)}
</g>
)
})}
{/* Nodes */}
{nodes.map(node => {
const cx = nodePx(node)
const cy = nodePy(node)
const isHovered = hovered === node.id
const statusColor = node.status ? STATUS_COLOR[node.status] : color
return (
<g
key={node.id}
onMouseEnter={() => setHovered(node.id)}
onMouseLeave={() => setHovered(null)}
style={{ cursor: 'default' }}
>
{/* Background */}
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill="var(--surface-raised)"
/>
{/* Hover tint */}
{isHovered && (
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill={statusColor}
fillOpacity={0.12}
/>
)}
{/* Border */}
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill="none"
stroke={statusColor}
strokeWidth={isHovered ? 1.5 : 1}
/>
{/* Label */}
<text
x={cx.toFixed(1)}
y={(node.sublabel ? cy - 5 : cy).toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={10}
fill={statusColor}
fontFamily="var(--font-mono)"
fontWeight="600"
>
{node.label.toUpperCase()}
</text>
{/* Sublabel */}
{node.sublabel && (
<text
x={cx.toFixed(1)}
y={(cy + 8).toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={8}
fill="var(--text-muted)"
fontFamily="var(--font-mono)"
>
{node.sublabel}
</text>
)}
</g>
)
})}
</svg>
</div>
</div>
)
}
)
NodeGraph.displayName = 'NodeGraph'
export { NodeGraph }
+218 -49
View File
@@ -1,23 +1,61 @@
'use client'
import { useCallback, useEffect, useState } from 'react'
import { Button } from '@/components/ui/button'
import { NodeGraph } from '@/components/ui/node-graph'
import { useCallback, useEffect, useRef, useState } from 'react'
import { forceCenter, forceCollide, forceLink, forceManyBody, forceSimulation } from 'd3-force'
import type { SimulationNodeDatum } from 'd3-force'
import { select } from 'd3-selection'
import { zoom, zoomIdentity } from 'd3-zoom'
import type { WorldState } from '@/lib/game/save'
import { reachableWithin } from '@/lib/game/world'
// WORLD MAP tab — the first live game panel: renders real world state from /api/world and
// offers a jump button per system adjacent to the current one (NodeGraph nodes are not
// clickable upstream, so the affordance lives in this list). Turn-based: fetch on mount,
// refetch via the jump response — no polling.
// WORLD MAP tab — real world state from /api/world on a force-directed chart (d3-force) with
// pan + zoom (d3-zoom), per #28. Clicking a system within jump range of the current one jumps
// there (same POST /api/jump flow as before; two hops away once NAVIGATION AI is researched,
// #35); the current and unreachable systems are dimmed and not
// clickable, and every node is locked while a jump is in flight. Turn-based: fetch on mount,
// refetch via the jump response — no polling. In wide mode (#36) the chart fills the whole tab
// pane (no internal scrollbar); narrow keeps a fixed fallback height since the page scrolls naturally there.
interface WorldMapPanelProps {
height?: number
height?: number // fallback chart height when the pane gives no definite space (narrow mode)
narrow?: boolean
navAi?: boolean // #35 — NAVIGATION AI researched: two-hop systems are jumpable fields too
onJumped?: () => void // #30 — let the parent refresh /api/system after a successful jump
}
export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
type NodeStatus = 'current' | 'jumpable' | 'offline'
// d3-force mutates these in place; the whole scene is rebuilt from scratch on every world change.
interface ChartNode extends SimulationNodeDatum {
id: number
name: string // already uppercased — doubles as the accessible label
status: NodeStatus
sublabel: string
}
// forceLink replaces the numeric ids with node references once initialized.
interface ChartLink {
source: number | ChartNode
target: number | ChartNode
}
const NODE_W = 100
const NODE_H = 36
// Palette carried over from the old hand-rolled chart.
const STATUS_COLOR: Record<NodeStatus, string> = {
current: 'var(--color-green)',
jumpable: 'var(--text-muted)',
offline: 'var(--border)',
}
export function WorldMapPanel({ height = 380, narrow = false, navAi = false, onJumped }: WorldMapPanelProps) {
// Wide mode: the flex chain (Tabs → TabsContent → this panel) provides a definite pane size to fill (#36).
const filling = !narrow
const [world, setWorld] = useState<WorldState | null>(null)
const [error, setError] = useState<string | null>(null)
const [jumpingId, setJumpingId] = useState<number | null>(null)
const containerRef = useRef<HTMLDivElement>(null)
useEffect(() => {
let cancelled = false
@@ -37,7 +75,12 @@ export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
}
}, [])
// Ref guard so a double-click can't start two jumps before the re-render locks the nodes.
const jumpingRef = useRef(false)
const jump = useCallback(async (systemId: number) => {
if (jumpingRef.current) return
jumpingRef.current = true
setJumpingId(systemId)
try {
const res = await fetch('/api/jump', {
@@ -48,12 +91,162 @@ export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
const body = (await res.json()) as WorldState & { error?: string }
if (!res.ok) throw new Error(body.error ?? `HTTP ${res.status}`)
setWorld(body) // fresh state straight from the response — no refetch needed
onJumped?.() // #30 — parent re-fetches /api/system (LOCAL SYSTEM + CARGO HOLD mirror it)
} catch (err: unknown) {
setError(err instanceof Error ? err.message : String(err))
} finally {
jumpingRef.current = false
setJumpingId(null)
}
}, [])
}, [onJumped])
// Rebuild the chart on every world/lock change — the force layout re-settles from the API's
// coordinates, so nodes visibly rearrange after each jump (#28).
useEffect(() => {
const container = containerRef.current
if (!container || !world) return
// Measured pane size (#36): the flex chain gives a definite box in wide mode; `height` is the
// fallback when the container has no resolved size yet (narrow flow, or tab hidden on load).
const W = container.clientWidth || 800
const H = container.clientHeight || height
const current = world.systems.find((s) => s.current)!
// Clickable chart fields: one hop away, or two hops once NAVIGATION AI is researched (#35).
const hops = reachableWithin(world.edges, current.id, navAi ? 2 : 1)
const nodes: ChartNode[] = world.systems.map((s) => ({
id: s.id,
name: s.name.toUpperCase(),
status: s.current ? 'current' : hops.has(s.id) ? 'jumpable' : 'offline',
sublabel: s.current
? 'CURRENT'
: hops.has(s.id)
? `${s.discovered ? 'DISCOVERED' : 'UNKNOWN'} // JUMP${(hops.get(s.id) ?? 1) > 1 ? ' ×2' : ''}`
: s.discovered ? 'DISCOVERED' : 'UNKNOWN',
x: (s.x / 100) * W, // seed from the API coordinates so the layout settles near the old chart
y: (s.y / 100) * H,
}))
const links: ChartLink[] = world.edges.map(([a, b]) => ({ source: a, target: b }))
// width/height 100% + fixed viewBox: the scene scales with the pane on window resizes without
// rebuilding (pan/zoom stay accurate — d3 maps pointers through the SVG transform matrix).
const svg = select(container)
.append('svg')
.attr('width', '100%')
.attr('height', '100%')
.attr('viewBox', `0 0 ${W} ${H}`)
.style('display', 'block')
const root = svg.append('g')
const edgeLayer = root.append('g')
const nodeLayer = root.append('g')
// Pan + zoom (#28): wheel/drag on the chart, transform applied to the scene root. d3-zoom does
// NOT swallow the trailing click after a drag, so track real pans and ignore node clicks that
// end one (mousedown on a node, tiny drag, release over the same node).
let panned = false
const zoomBehavior = zoom<SVGSVGElement, unknown>()
.scaleExtent([0.15, 5])
.on('start', () => {
panned = false
})
.on('zoom', (event) => {
root.attr('transform', event.transform.toString())
// Any user gesture (drag or trackpad pan); a clean click's own mousedown re-fires
// 'start' and resets this before its click lands. Programmatic fits have no sourceEvent.
if (event.sourceEvent) panned = true
})
svg.call(zoomBehavior)
// The settled force layout is bigger than the chart box for large saves, so once the
// simulation stops, zoom-to-fit: frame every node inside the container with padding.
const fitToNodes = () => {
let minX = Infinity
let minY = Infinity
let maxX = -Infinity
let maxY = -Infinity
for (const n of nodes) {
minX = Math.min(minX, (n.x ?? 0) - NODE_W / 2)
minY = Math.min(minY, (n.y ?? 0) - NODE_H / 2)
maxX = Math.max(maxX, (n.x ?? 0) + NODE_W / 2)
maxY = Math.max(maxY, (n.y ?? 0) + NODE_H / 2)
}
const pad = 16
const scale = Math.min(W / (maxX - minX + pad * 2), H / (maxY - minY + pad * 2))
const tx = W / 2 - scale * ((minX + maxX) / 2)
const ty = H / 2 - scale * ((minY + maxY) / 2)
svg.call(zoomBehavior.transform, zoomIdentity.translate(tx, ty).scale(scale))
}
const edgeSel = edgeLayer.selectAll('line').data(links).enter().append('line')
.attr('stroke', 'var(--color-green)')
.attr('stroke-width', 1)
.attr('opacity', 0.5)
const nodeSel = nodeLayer.selectAll<SVGGElement, ChartNode>('g').data(nodes).enter().append('g')
// Same accessible contract as the old chart: only jumpable nodes are role=button with their
// name as the accessible label (e2e clicks them by role/name); all locked while a jump is in flight.
nodeSel.filter((d) => d.status === 'jumpable' && jumpingId === null)
.attr('role', 'button')
.attr('tabindex', 0)
.attr('aria-label', (d) => d.name)
.style('cursor', 'pointer')
.on('click', (event: MouseEvent, d) => {
if (!panned) void jump(d.id) // a real pan ends with a click too — don't jump on that one
})
.on('keydown', (event: KeyboardEvent, d) => {
if (event.key === 'Enter' || event.key === ' ') {
event.preventDefault()
void jump(d.id)
}
})
nodeSel.each(function (d) {
const g = select(this)
const color = STATUS_COLOR[d.status]
g.append('rect')
.attr('x', -NODE_W / 2).attr('y', -NODE_H / 2)
.attr('width', NODE_W).attr('height', NODE_H)
.attr('fill', 'var(--surface-raised)')
g.append('rect')
.attr('x', -NODE_W / 2).attr('y', -NODE_H / 2)
.attr('width', NODE_W).attr('height', NODE_H)
.attr('fill', 'none').attr('stroke', color).attr('stroke-width', 1)
g.append('text')
.attr('x', 0).attr('y', -5)
.attr('text-anchor', 'middle').attr('dominant-baseline', 'middle')
.attr('font-size', 10).attr('fill', color)
.style('font-family', 'var(--font-mono)').style('font-weight', '600')
.text(d.name)
g.append('text')
.attr('x', 0).attr('y', 8)
.attr('text-anchor', 'middle').attr('dominant-baseline', 'middle')
.attr('font-size', 8).attr('fill', 'var(--text-muted)')
.style('font-family', 'var(--font-mono)')
.text(d.sublabel)
})
const simulation = forceSimulation(nodes)
.force('link', forceLink<ChartNode, ChartLink>(links).id((d) => d.id).distance(130).strength(0.25))
.force('charge', forceManyBody().strength(-420))
.force('center', forceCenter(W / 2, H / 2))
.force('collide', forceCollide(60))
.on('end', fitToNodes)
.on('tick', () => {
edgeSel
.attr('x1', (d) => (d.source as ChartNode).x ?? 0)
.attr('y1', (d) => (d.source as ChartNode).y ?? 0)
.attr('x2', (d) => (d.target as ChartNode).x ?? 0)
.attr('y2', (d) => (d.target as ChartNode).y ?? 0)
nodeSel.attr('transform', (d) => `translate(${d.x ?? 0},${d.y ?? 0})`)
})
return () => {
simulation.stop()
svg.remove()
}
}, [world, jumpingId, jump, height, navAi])
if (error && !world) {
return (
@@ -68,36 +261,24 @@ export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
if (!world) {
return (
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>SCANNING CHART…</span>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>SCANNING CHART…</span>
</div>
)
}
const current = world.systems.find((s) => s.current)!
const reachable = world.edges
.filter(([a, b]) => a === current.id || b === current.id)
.map(([a, b]) => (a === current.id ? b : a))
.map((id) => world.systems.find((s) => s.id === id)!)
// flex (not height:'100%'): the pane chain is sized by min-height, where percentages don't resolve
return (
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
<NodeGraph
nodes={world.systems.map((s) => ({
id: String(s.id),
label: s.name,
x: s.x,
y: s.y,
status: s.current ? 'ACTIVE' : s.discovered ? 'NEUTRAL' : 'OFFLINE',
sublabel: s.current ? 'CURRENT' : s.discovered ? 'DISCOVERED' : 'UNKNOWN',
}))}
edges={world.edges.map(([a, b]) => ({ from: String(a), to: String(b) }))}
variant="ACTIVE"
title={`GALACTIC CHART // JUMP ROUTES — TURN ${world.turn}`}
height={height}
style={{ width: '100%' }}
/>
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', overflow: 'hidden' }}>
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem', ...(filling ? { flex: 1, minHeight: 0 } : {}) }}>
{/* Wrapper + title bar; in wide mode the box flexes to fill the whole pane (#36). d3 owns everything inside it. */}
<div
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
fontFamily: 'var(--font-mono)',
overflow: 'hidden',
...(filling ? { flex: 1, minHeight: 0, display: 'flex', flexDirection: 'column' } : {}),
}}
>
<div
style={{
padding: '0.4rem 0.75rem',
@@ -109,21 +290,9 @@ export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
textTransform: 'uppercase',
}}
>
JUMP ROUTES // FROM {current.name.toUpperCase()}
</div>
<div style={{ display: 'flex', flexWrap: 'wrap', gap: '0.5rem', padding: '0.6rem 0.75rem' }}>
{reachable.map((s) => (
<Button
key={s.id}
variant="OUTLINE"
size="SM"
disabled={jumpingId !== null}
onClick={() => void jump(s.id)}
>
{jumpingId === s.id ? 'JUMPING…' : `${s.name.toUpperCase()} // JUMP`}
</Button>
))}
GALACTIC CHART // JUMP ROUTES — TURN {world.turn}
</div>
<div ref={containerRef} style={{ width: '100%', ...(filling ? { flex: 1, minHeight: 0 } : { height: `${height}px` }) }} />
</div>
{error && (
+41
View File
@@ -0,0 +1,41 @@
import { expect, test } from '@playwright/test';
// #38 — ADMIN DB CRUD panel. READ-ONLY on purpose: specs share the CI DB across retries, so no
// insert/update/delete here (the mutation endpoints are covered by unit tests in lib/db/admin.test.ts).
interface AdminColumnDto { name: string; type: string; pk: number }
interface AdminTableDto { name: string; columns: AdminColumnDto[]; count: number }
interface AdminRowsDto { rows: Record<string, unknown>[]; total: number }
test('ADMIN button opens the panel and lists every table (#38)', async ({ page }) => {
await page.goto('/');
// The ADMIN button sits in the header next to the SECTOR SCAN badge.
await page.getByRole('button', { name: 'ADMIN' }).click();
await expect(page.getByText('ADMIN // DB CRUD')).toBeVisible();
// Cross-check against the API: every table it lists must render in the panel (and vice versa).
const tables = (await (await page.request.get('/api/admin/tables')).json()) as AdminTableDto[];
expect(tables.length).toBeGreaterThanOrEqual(10);
for (const t of tables) {
await expect(page.getByRole('button', { name: new RegExp(`^${t.name}\\b`) })).toBeVisible();
}
});
test('opening a table renders its rows from the API (#38)', async ({ page }) => {
await page.goto('/');
await page.getByRole('button', { name: 'ADMIN' }).click();
// saves always has exactly one row (single-player by design) — deterministic across retries.
const api = (await (await page.request.get('/api/admin/tables/saves/rows')).json()) as AdminRowsDto;
expect(api.total).toBeGreaterThan(0);
await page.getByRole('button', { name: /^saves\b/ }).click();
// Column headers come from the API's column list.
for (const col of api.rows[0] ? Object.keys(api.rows[0]) : []) {
await expect(page.locator('table th', { hasText: col })).toBeVisible();
}
// Row count matches what the API reports, and a cell shows real data from it.
const body = page.locator('table tbody tr');
await expect(body).toHaveCount(api.rows.length);
await expect(page.locator('table tbody').getByText(String(api.rows[0].seed))).toBeVisible();
});
+150 -6
View File
@@ -70,13 +70,68 @@ test('tabs switch panels client-side (event log terminal)', async ({ page }) =>
await expect(page.getByText(/T\d+ \/\/ /).first()).toBeVisible();
});
test('world map shows the generated starting system and its neighbours', async ({ page }) => {
test('active tab survives a page reload (#27)', async ({ page }) => {
await page.goto('/');
// Live chart title carries the turn counter; a fresh save sits at the start with six jump routes.
// Fresh context → nothing stored yet, so CREW starts unselected (the default is WORLD MAP).
await expect(page.getByRole('tab', { name: 'CREW' })).toHaveAttribute('aria-selected', 'false');
await page.getByRole('tab', { name: 'CREW' }).click();
await expect(page.getByRole('tab', { name: 'CREW' })).toHaveAttribute('aria-selected', 'true');
await page.reload();
// The tab is restored from localStorage on mount — no API state involved, so this holds across retries.
await expect(page.getByRole('tab', { name: 'CREW' })).toHaveAttribute('aria-selected', 'true');
});
test('tab bar stays pinned while panel content scrolls (#31)', async ({ page }) => {
await page.goto('/');
// Shrink the viewport so the center pane's content overflows its scroll area regardless of save state.
await page.setViewportSize({ width: 1280, height: 560 });
// SHIP SYSTEMS always renders six stacked system cards (seeded at start, never removed) — tall
// enough to overflow the shrunk pane on any save state, deterministic across retries. (#36 made
// WORLD MAP fill its pane instead of overflowing it, so it can no longer force the scroll.)
await page.getByRole('tab', { name: 'SHIP SYSTEMS' }).click();
await expect(page.getByRole('heading', { name: 'HULL' })).toBeVisible();
const tablist = page.getByRole('tablist');
await expect(tablist).toBeVisible();
const before = await tablist.boundingBox();
expect(before).not.toBeNull();
// Scroll the nearest scroll container above the tab list all the way down.
const scrolled = await page.evaluate(() => {
let el = document.querySelector('[role="tablist"]')?.parentElement ?? null;
while (el && !['auto', 'scroll'].includes(getComputedStyle(el).overflowY)) el = el.parentElement;
if (!el) throw new Error('no scroll container above the tab list');
el.scrollTop = el.scrollHeight;
return el.scrollTop;
});
expect(scrolled).toBeGreaterThan(50); // content really overflowed — guards against a vacuous pass
await expect(tablist).toBeVisible();
const after = await tablist.boundingBox();
expect(after).not.toBeNull();
// Pinned: the tab bar's viewport position is unchanged even though the content scrolled away (#31).
expect(Math.abs(after!.y - before!.y)).toBeLessThan(2);
});
test('world map shows the generated starting system and its neighbours', async ({ page }) => {
const world = (await (await page.request.get('/api/world')).json()) as WorldState;
// #35 — once NAVIGATION AI is researched the chart also offers two-hop systems, so the expected
// button count depends on the save's tech state (the CI DB persists across retries).
const techs = (await (await page.request.get('/api/tech')).json()) as { slug: string; state: string }[];
const maxHops = techs.some((t) => t.slug === 'NAV_AI' && t.state === 'RESEARCHED') ? 2 : 1;
await page.goto('/');
// Live chart title carries the turn counter.
await expect(page.getByText(/GALACTIC CHART \/\/ JUMP ROUTES — TURN \d+/)).toBeVisible();
const jumpButtons = page.getByRole('button', { name: /\/\/ JUMP$/ });
await expect(jumpButtons.first()).toBeVisible();
await expect(jumpButtons).toHaveCount(6);
// The current system is marked, and every in-range system is a clickable chart field (role=button).
const current = world.systems.find((s) => s.current)!;
await expect(page.getByText('CURRENT', { exact: true })).toBeVisible();
const panel = page.getByRole('tabpanel');
// Six on a fresh save without NAV AI; the two-hop ring joins once it is researched.
const jumpable = world.systems.filter((s) => s.id !== current.id && shortestJumpPath(current.id, s.id, world.edges).length <= maxHops);
await expect(panel.getByRole('button')).toHaveCount(jumpable.length);
});
test('jumping to an adjacent system updates the world state and turn counter', async ({ page }) => {
@@ -87,13 +142,38 @@ test('jumping to an adjacent system updates the world state and turn counter', a
const targetName = before.systems.find((s) => s.id === targetId)!.name;
await page.goto('/');
await page.getByRole('button', { name: `${targetName.toUpperCase()} // JUMP` }).click();
// Click the target's chart field — clickable nodes are role=button with their name as accessible label.
await page.getByRole('tabpanel').getByRole('button', { name: targetName.toUpperCase(), exact: true }).click();
const after = (await (await page.request.get('/api/world')).json()) as WorldState;
expect(after.turn).toBe(before.turn + 1);
expect(after.systems.find((s) => s.current)?.id).toBe(targetId);
});
test('local system shows the new current system after a jump, without a page reload (#30)', async ({ page }) => {
const before = (await (await page.request.get('/api/world')).json()) as WorldState;
const currentId = before.systems.find((s) => s.current)!.id;
const edge = before.edges.find(([a, b]) => a === currentId || b === currentId)!;
const targetId = edge[0] === currentId ? edge[1] : edge[0];
const targetName = before.systems.find((s) => s.id === targetId)!.name;
await page.goto('/');
// Jump through the UI: click the target's chart field on WORLD MAP (the default tab).
await page.getByRole('tabpanel').getByRole('button', { name: targetName.toUpperCase(), exact: true }).click();
// Wait until the jump response is applied to the chart — server state is committed by then, so
// the /api/world read below can't race the in-flight POST.
await expect(page.getByText(`GALACTIC CHART // JUMP ROUTES — TURN ${before.turn + 1}`)).toBeVisible();
const after = (await (await page.request.get('/api/world')).json()) as WorldState;
const newCurrent = after.systems.find((s) => s.current)!;
expect(newCurrent.id).toBe(targetId); // the jump landed where we aimed
// Switch to LOCAL SYSTEM — it must show the NEW current system without a page reload (#30).
await page.getByRole('tab', { name: 'LOCAL SYSTEM' }).click();
await expect(page.getByText(`EXPLORABLE WORLDS // ${newCurrent.name.toUpperCase()} — TURN ${after.turn}`)).toBeVisible();
});
test('local system shows the current system bodies with staggered moons and explore buttons', async ({ page }) => {
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
@@ -289,6 +369,70 @@ test('SKILL TREE tab researches WEAPONS SYSTEMS and unlocks the gated WEAPONS bu
await expect(weaponsCard.getByText('LV 1')).toBeVisible();
});
test('NAVIGATION AI research unlocks two-hop jumps on the world map (#35)', async ({ page }) => {
// Research costs two resources (70% of scans drop one), so a short scan loop makes it affordable;
// jumping keeps it going if a system exhausts. Idempotent: a retry finds it already RESEARCHED.
let techs = (await (await page.request.get('/api/tech')).json()) as { id: number; slug: string; state: string }[];
const navAiState = () => techs.find((t) => t.slug === 'NAV_AI')!.state;
if (navAiState() !== 'RESEARCHED') {
let ship = (await (await page.request.get('/api/ship')).json()) as ShipState;
let iterations = 0;
while (totalQty(ship.inventory, 'resource') < 2 && iterations < 40) {
iterations++;
const sys = (await (await page.request.get('/api/system')).json()) as SystemState;
const unexplored = sys.planets.filter((p) => !p.explored);
if (unexplored.length > 0) {
expect((await page.request.post('/api/explore', { data: { planetId: unexplored[0].id } })).status()).toBe(200);
} else {
await jumpToFreshSystem(page); // prefer undiscovered territory — first-edge ping-pongs between exhausted systems
}
ship = (await (await page.request.get('/api/ship')).json()) as ShipState;
}
expect(totalQty(ship.inventory, 'resource')).toBeGreaterThanOrEqual(2);
await page.goto('/');
// SKILL TREE tab: research NAVIGATION AI (two resources) — the card flips to RESEARCHED.
await page.getByRole('tab', { name: 'SKILL TREE' }).click();
const techCard = page.getByRole('heading', { name: 'NAVIGATION AI' }).locator('xpath=ancestor::div[3]');
await expect(techCard.getByText('AVAILABLE')).toBeVisible(); // root tech — no prerequisites
await expect(techCard.getByRole('button', { name: 'RESEARCH' })).toBeEnabled(); // resources ≥ 2
await techCard.getByRole('button', { name: 'RESEARCH' }).click();
await expect(techCard.getByText('RESEARCHED')).toBeVisible();
}
// Pick a system exactly two hops from the current one. A completely fresh save has none (the start
// region is only one hop deep), so jump once first — that expansion creates the two-hop territory.
let world = (await (await page.request.get('/api/world')).json()) as WorldState;
const findTwoHop = () => {
const currentId = world.systems.find((s) => s.current)!.id;
return world.systems.find((s) => shortestJumpPath(currentId, s.id, world.edges).length === 2);
};
let guard = 0;
while (!findTwoHop() && guard < 5) {
await jumpToFreshSystem(page); // +1 turn — jumping into undiscovered territory always expands the chart
world = (await (await page.request.get('/api/world')).json()) as WorldState;
guard++;
}
const target = findTwoHop()!;
expect(target).toBeDefined();
await page.goto('/'); // fresh chart with NAV AI researched — two-hop fields are clickable now
// #27 restores whatever tab a previous step persisted (SKILL TREE after the research above), so
// activate WORLD MAP explicitly before asserting on the chart.
await page.getByRole('tab', { name: 'WORLD MAP' }).click();
await expect(page.getByText(/GALACTIC CHART \/\/ JUMP ROUTES — TURN \d+/)).toBeVisible();
const panel = page.getByRole('tabpanel');
const turnBefore = world.turn;
// The two-hop systems render as distinct chart fields (// JUMP ×2 sublabel) — several at once, so .first().
await expect(panel.getByText(/(DISCOVERED|UNKNOWN) \/\/ JUMP ×2/).first()).toBeVisible();
await panel.getByRole('button', { name: target.name.toUpperCase() }).click();
const after = (await (await page.request.get('/api/world')).json()) as WorldState;
expect(after.systems.find((s) => s.id === target.id)!.current).toBe(true); // world state updated in one action
expect(after.turn).toBe(turnBefore + 2); // the turn cost scales with hop count (#35)
});
test('MISSIONS tab accepts a contract and completing it grants the reward', async ({ page }) => {
const board = (await (await page.request.get('/api/missions')).json()) as MissionDto[];
expect(board.filter((m) => m.state === 'AVAILABLE').length).toBeGreaterThanOrEqual(3); // the board is always topped up
+128
View File
@@ -0,0 +1,128 @@
import { mkdtemp, rm } from 'node:fs/promises'
import { tmpdir } from 'node:os'
import path from 'node:path'
import { getTableName } from 'drizzle-orm'
import { afterAll, describe, expect, it } from 'vitest'
import { openGameDb, type GameDb } from './client'
import * as schema from './schema'
import { AdminError, deleteAdminRow, insertAdminRow, isAdminTableName, listAdminTables, readAdminRows, updateAdminRow } from './admin'
const dirs: string[] = []
async function freshFile(): Promise<GameDb> {
const dir = await mkdtemp(path.join(tmpdir(), 'sw-admin-test-'))
dirs.push(dir)
return openGameDb(path.join(dir, 'test.db'))
}
afterAll(async () => {
for (const d of dirs) await rm(d, { recursive: true, force: true })
})
function expectAdminError(promise: Promise<unknown>, status: number): Promise<void> {
return promise.then(
() => {
throw new Error(`expected AdminError ${status}, resolved instead`)
},
(err) => {
expect(err).toBeInstanceOf(AdminError)
expect((err as AdminError).status).toBe(status)
},
)
}
describe('admin table registry', () => {
it('exposes every game table from schema.ts, keyed by SQL name', async () => {
const db = await freshFile()
const tables = await listAdminTables(db)
expect(tables.map((t) => t.name).sort()).toEqual(
Object.values(schema)
.map((s) => getTableName(s as Parameters<typeof getTableName>[0]))
.sort(),
)
expect(tables.every((t) => isAdminTableName(t.name))).toBe(true)
for (const bad of ['_meta', 'nope', 'Saves']) expect(isAdminTableName(bad)).toBe(false)
const saves = tables.find((t) => t.name === 'saves')!
expect(saves.columns.map((c) => c.name)).toEqual(['id', 'seed', 'turn', 'created_at', 'schema_version'])
expect(saves.count).toBe(0)
})
it('rejects unknown tables with 404 on every operation', async () => {
const db = await freshFile()
await expectAdminError(readAdminRows(db, 'nope'), 404)
await expectAdminError(insertAdminRow(db, 'nope', {}), 404)
await expectAdminError(updateAdminRow(db, 'nope', { id: 1 }, {}), 404)
await expectAdminError(deleteAdminRow(db, 'nope', { id: 1 }), 404)
})
})
describe('admin row CRUD (single-PK tables)', () => {
it('inserts, reads back and pages rows with limit/offset validation', async () => {
const db = await freshFile()
const row = await insertAdminRow(db, 'saves', { seed: 'abc', turn: 0, created_at: '2026-01-01T00:00:00Z' })
expect(row.id).toBe(1)
expect(row.seed).toBe('abc')
const all = await readAdminRows(db, 'saves')
expect(all.total).toBe(1)
expect(all.rows[0]).toMatchObject({ id: 1, seed: 'abc', turn: 0, schema_version: null })
for (const bad of [0, -1, 201]) await expectAdminError(readAdminRows(db, 'saves', bad), 400)
await expectAdminError(readAdminRows(db, 'saves', 50, -1), 400)
})
it('rejects unknown columns, missing required columns and wrong value types with 400', async () => {
const db = await freshFile()
await expectAdminError(insertAdminRow(db, 'saves', { bogus: 1 }), 400)
await expectAdminError(insertAdminRow(db, 'saves', { seed: 'x' }), 400) // created_at missing
await expectAdminError(insertAdminRow(db, 'saves', { seed: 'x', turn: 'nope', created_at: 't' }), 400)
await expectAdminError(insertAdminRow(db, 'saves', ['not', 'an', 'object']), 400)
})
it('updates by key and returns the fresh row; unknown keys are 404', async () => {
const db = await freshFile()
await insertAdminRow(db, 'saves', { seed: 'abc', turn: 0, created_at: 't' })
const updated = await updateAdminRow(db, 'saves', { id: 1 }, { turn: 5 })
expect(updated).toMatchObject({ id: 1, seed: 'abc', turn: 5 })
await expectAdminError(updateAdminRow(db, 'saves', { id: 99 }, { turn: 1 }), 404)
await expectAdminError(updateAdminRow(db, 'saves', {}, { turn: 1 }), 400) // missing pk column in key
await expectAdminError(updateAdminRow(db, 'saves', { id: 1 }, {}), 400) // nothing to set
})
it('deletes by key and returns the removed row; second delete is 404', async () => {
const db = await freshFile()
await insertAdminRow(db, 'saves', { seed: 'abc', turn: 0, created_at: 't' })
const deleted = await deleteAdminRow(db, 'saves', { id: 1 })
expect(deleted).toMatchObject({ id: 1, seed: 'abc' })
expect((await readAdminRows(db, 'saves')).total).toBe(0)
await expectAdminError(deleteAdminRow(db, 'saves', { id: 1 }), 404)
})
it('maps SQLite constraint violations to 409', async () => {
const db = await freshFile()
await insertAdminRow(db, 'crew', { save_id: 1, name: 'A', role: 'PILOT', trait_good: 'g', trait_bad: 'b', origin: 'STARTING CREW' })
// ship_systems has UNIQUE(save_id, type) — a duplicate is a constraint failure, not a crash.
await insertAdminRow(db, 'ship_systems', { save_id: 1, type: 'HULL', level: 0, capacity: 0 })
await expectAdminError(insertAdminRow(db, 'ship_systems', { save_id: 1, type: 'HULL', level: 1, capacity: 0 }), 409)
})
})
describe('admin row CRUD (composite-PK tables)', () => {
it('requires every PK column in the key for jump_routes', async () => {
const db = await freshFile()
const row = await insertAdminRow(db, 'jump_routes', { from_system: 1, to_system: 2 })
expect(row).toMatchObject({ from_system: 1, to_system: 2 })
// PK columns are NOT NULL without defaults — omitting one is a 400, not a SQLite error.
await expectAdminError(insertAdminRow(db, 'jump_routes', { from_system: 1 }), 400)
await expectAdminError(updateAdminRow(db, 'jump_routes', { from_system: 1 }, {}), 400)
const deleted = await deleteAdminRow(db, 'jump_routes', { from_system: 1, to_system: 2 })
expect(deleted).toMatchObject({ from_system: 1, to_system: 2 })
await expectAdminError(deleteAdminRow(db, 'jump_routes', { from_system: 1, to_system: 3 }), 404)
})
})
+236
View File
@@ -0,0 +1,236 @@
import { getTableName } from 'drizzle-orm'
import type { SQLiteTable } from 'drizzle-orm/sqlite-core'
import * as schema from './schema'
import { persist, type GameDb } from './client'
// #38 — admin CRUD over the raw DB. Every game table is exposed through this registry; the SQL
// names come from the drizzle tables themselves (getTableName) so the list can't drift from
// lib/db/schema.ts. All queries run on the raw sql.js handle driven by PRAGMA table_info, so there
// is no per-table code — adding a table to schema.ts + this map is all it takes.
export const ADMIN_TABLES = {
saves: schema.saves,
solar_systems: schema.solarSystems,
jump_routes: schema.jumpRoutes,
planets: schema.planets,
inventory_items: schema.inventoryItems,
crew: schema.crew,
ship_systems: schema.shipSystems,
tech: schema.tech,
missions: schema.missions,
events: schema.events,
} as const satisfies Record<string, SQLiteTable>
const TABLE_NAMES: Set<string> = new Set(Object.values(ADMIN_TABLES).map((t) => getTableName(t)))
export function isAdminTableName(name: string): boolean {
return TABLE_NAMES.has(name)
}
// Thrown by the helpers below; routes map it to a JSON error response with its status.
export class AdminError extends Error {
constructor(
public readonly status: number,
message: string,
) {
super(message)
}
}
function assertTable(name: string): void {
if (!TABLE_NAMES.has(name)) throw new AdminError(404, `Unknown table '${name}'`)
}
type SqlParam = string | number | null
// Column metadata straight from SQLite. pk is the position within the primary key (0 = not a PK),
// so composite keys like jump_routes(from_system, to_system) come out ordered for free.
export interface AdminColumn {
name: string
type: string
notNull: boolean
hasDefault: boolean
pk: number
}
function tableColumns(db: GameDb, name: string): AdminColumn[] {
const res = db.raw.exec(`PRAGMA table_info(${name})`) // name validated by assertTable — no injection path
return (res[0]?.values ?? []).map((v) => ({
name: String(v[1]),
type: String(v[2]).toUpperCase(),
notNull: v[3] === 1,
hasDefault: v[4] !== null && v[4] !== undefined,
pk: Number(v[5]) || 0,
}))
}
function rowCount(db: GameDb, name: string): number {
return Number(db.raw.exec(`SELECT COUNT(*) FROM ${name}`)[0]?.values[0][0] ?? 0)
}
export interface AdminTableInfo {
name: string
// pk mirrors PRAGMA table_info: position within the primary key (0 = not one), so the UI can
// build row keys for any table, composite included.
columns: { name: string; type: string; pk: number }[]
count: number
}
export async function listAdminTables(db: GameDb): Promise<AdminTableInfo[]> {
const out: AdminTableInfo[] = []
for (const table of Object.values(ADMIN_TABLES)) {
const name = getTableName(table)
const cols = tableColumns(db, name)
out.push({ name, columns: cols.map((c) => ({ name: c.name, type: c.type, pk: c.pk })), count: rowCount(db, name) })
}
return out.sort((a, b) => a.name.localeCompare(b.name))
}
export interface AdminRows {
rows: Record<string, unknown>[]
total: number
}
const MAX_ROWS = 200
export async function readAdminRows(db: GameDb, name: string, limit = 50, offset = 0): Promise<AdminRows> {
assertTable(name)
if (!Number.isInteger(limit) || limit < 1 || limit > MAX_ROWS) throw new AdminError(400, `limit must be an integer in [1, ${MAX_ROWS}]`)
if (!Number.isInteger(offset) || offset < 0) throw new AdminError(400, 'offset must be a non-negative integer')
const res = db.raw.exec(`SELECT * FROM ${name} LIMIT ? OFFSET ?`, [limit, offset])
return {
rows: (res[0]?.values ?? []).map((v) => Object.fromEntries(res[0].columns.map((c, i) => [c, v[i]]))),
total: rowCount(db, name),
}
}
// sql.js throws a plain Error on constraint violations (UNIQUE/FK/NOT NULL) — map those to 409.
function runWrite(db: GameDb, sql: string, params: SqlParam[]): void {
try {
db.raw.run(sql, params)
} catch (err) {
throw new AdminError(409, err instanceof Error ? err.message : String(err))
}
}
// JSON scalar → SQLite value for the column's declared type. Booleans fold into INTEGER columns
// (the schema stores flags as 0/1); null is only allowed where the column allows it.
function coerce(value: unknown, col: AdminColumn): SqlParam {
if (value === null) {
if (col.notNull && !col.hasDefault) throw new AdminError(400, `column '${col.name}' cannot be NULL`)
return null
}
const isInt = col.type.includes('INT')
const isReal = /REAL|FLOA|DOUB|NUM/.test(col.type)
if (isInt || isReal) {
const n = typeof value === 'boolean' ? (value ? 1 : 0) : typeof value === 'number' ? value : NaN
if (!Number.isFinite(n)) throw new AdminError(400, `column '${col.name}' must be a number`)
return isInt && !isReal ? Math.trunc(n) : n
}
if (typeof value !== 'string') throw new AdminError(400, `column '${col.name}' must be a string or null`)
return value
}
function checkKey(name: string, cols: AdminColumn[], key: unknown): Record<string, number> {
const pk = cols.filter((c) => c.pk > 0).sort((a, b) => a.pk - b.pk)
if (typeof key !== 'object' || key === null || Array.isArray(key)) throw new AdminError(400, `key must be an object with the primary key columns (${pk.map((c) => c.name).join(', ')})`)
const out: Record<string, number> = {}
for (const col of pk) {
const v = (key as Record<string, unknown>)[col.name]
if (typeof v !== 'number' || !Number.isInteger(v)) throw new AdminError(400, `key column '${col.name}' must be an integer`)
out[col.name] = v
}
return out
}
function pkWhere(cols: AdminColumn[], key: Record<string, number>): { sql: string; params: number[] } {
const pks = cols.filter((c) => c.pk > 0).sort((a, b) => a.pk - b.pk)
return {
sql: pks.map((c) => `${c.name} = ?`).join(' AND '),
params: pks.map((c) => key[c.name]),
}
}
function fetchRow(db: GameDb, name: string, whereSql: string, params: SqlParam[]): Record<string, unknown> | null {
const res = db.raw.exec(`SELECT * FROM ${name} WHERE ${whereSql}`, params)
const v = res[0]?.values[0]
return v ? Object.fromEntries(res[0].columns.map((c, i) => [c, v[i]])) : null
}
export async function insertAdminRow(db: GameDb, name: string, values: unknown): Promise<Record<string, unknown>> {
assertTable(name)
if (typeof values !== 'object' || values === null || Array.isArray(values)) throw new AdminError(400, 'body must be a JSON object of column → value')
const cols = tableColumns(db, name)
const byName = new Map(cols.map((c) => [c.name, c]))
const entries: [string, SqlParam][] = []
for (const [k, v] of Object.entries(values as Record<string, unknown>)) {
const col = byName.get(k)
if (!col) throw new AdminError(400, `Unknown column '${k}' in table '${name}'`)
entries.push([k, coerce(v, col)])
}
for (const col of cols) {
// Autoincrement single-PK ids are optional; everything else NOT NULL without a default is required.
const pks = cols.filter((c) => c.pk > 0)
if (!entries.some(([k]) => k === col.name) && col.notNull && !col.hasDefault && !(col.pk > 0 && pks.length === 1)) {
throw new AdminError(400, `Missing required column '${col.name}'`)
}
}
const names = entries.map(([k]) => k)
runWrite(db, `INSERT INTO ${name} (${names.join(', ')}) VALUES (${entries.map(() => '?').join(', ')})`, entries.map(([, v]) => v))
// Read last_insert_rowid() BEFORE persist(): sql.js's export() resets the per-connection value.
const lastId = Number(db.raw.exec('SELECT last_insert_rowid()')[0]?.values[0][0])
await persist(db)
// Read the row back: explicit PK values win, otherwise fall back to last_insert_rowid().
const pks = cols.filter((c) => c.pk > 0).sort((a, b) => a.pk - b.pk)
if (pks.length === 1 && !entries.some(([k]) => k === pks[0].name)) {
return fetchRow(db, name, `${pks[0].name} = ?`, [lastId])!
}
const key: Record<string, number> = {}
for (const c of pks) {
const e = entries.find(([k]) => k === c.name)
if (!e) throw new AdminError(400, `Missing primary key column '${c.name}'`)
key[c.name] = Number(e[1])
}
const where = pkWhere(cols, key)
return fetchRow(db, name, where.sql, where.params)!
}
export async function updateAdminRow(db: GameDb, name: string, key: unknown, values: unknown): Promise<Record<string, unknown>> {
assertTable(name)
const cols = tableColumns(db, name)
const byName = new Map(cols.map((c) => [c.name, c]))
const pkKey = checkKey(name, cols, key)
if (typeof values !== 'object' || values === null || Array.isArray(values)) throw new AdminError(400, 'values must be a JSON object of column → value')
const entries: [string, SqlParam][] = []
for (const [k, v] of Object.entries(values as Record<string, unknown>)) {
const col = byName.get(k)
if (!col) throw new AdminError(400, `Unknown column '${k}' in table '${name}'`)
entries.push([k, coerce(v, col)])
}
if (entries.length === 0) throw new AdminError(400, 'values must contain at least one column')
const where = pkWhere(cols, pkKey)
runWrite(db, `UPDATE ${name} SET ${entries.map(([k]) => `${k} = ?`).join(', ')} WHERE ${where.sql}`, [...entries.map(([, v]) => v), ...where.params])
await persist(db)
const row = fetchRow(db, name, where.sql, where.params)
if (!row) throw new AdminError(404, `No row in '${name}' with that key`)
return row
}
export async function deleteAdminRow(db: GameDb, name: string, key: unknown): Promise<Record<string, unknown>> {
assertTable(name)
const cols = tableColumns(db, name)
const pkKey = checkKey(name, cols, key)
const where = pkWhere(cols, pkKey)
const row = fetchRow(db, name, where.sql, where.params)
if (!row) throw new AdminError(404, `No row in '${name}' with that key`)
runWrite(db, `DELETE FROM ${name} WHERE ${where.sql}`, where.params)
await persist(db)
return row
}
+1 -1
View File
@@ -20,7 +20,7 @@ export const solarSystems = sqliteTable('solar_systems', {
id: integer('id').primaryKey({ autoIncrement: true }),
saveId: integer('save_id').notNull().references(() => saves.id),
name: text('name').notNull(),
// 0–100 coordinate space, rendered directly by the NodeGraph component.
// 0–100 coordinate space; seeds the force-directed WORLD MAP layout (components/world-map.tsx).
x: real('x').notNull(),
y: real('y').notNull(),
discovered: integer('discovered', { mode: 'boolean' }).notNull().default(false),
+13
View File
@@ -71,4 +71,17 @@ describe('makeCrewName', () => {
for (let i = 0; i < 40; i++) makeCrewName(rng, taken)
expect(taken.size).toBe(40)
})
it('terminates with numbered variants once all 352 base names are taken', () => {
const rng = startingCrewRng('7')
const taken = new Set<string>()
for (let i = 0; i < 352; i++) makeCrewName(rng, taken) // exhaust the whole pool
expect(taken.size).toBe(352)
const a = makeCrewName(rng, taken) // must return instead of spinning forever
const b = makeCrewName(rng, taken)
expect(a).not.toBe(b)
expect(taken.has(a)).toBe(true)
expect(taken.has(b)).toBe(true)
})
})
+15 -5
View File
@@ -49,13 +49,23 @@ function pick<T>(rng: () => number, arr: T[]): T {
}
// A name unique against `taken` (the current roster), claimed into the set on success.
// 16×22 = 352 combinations — a roster realistically never approaches that size.
// The pool is finite (16×22=352) and the roster has no cap, so — like makeName — fall back to
// numbered variants once every base is taken instead of spinning forever.
export function makeCrewName(rng: () => number, taken: Set<string>): string {
for (;;) {
const name = `${title(pick(rng, FIRST_NAMES))} ${pick(rng, LAST_NAMES)}`
if (!taken.has(name)) {
taken.add(name)
return name
const base = `${title(pick(rng, FIRST_NAMES))} ${pick(rng, LAST_NAMES)}`
if (!taken.has(base)) {
taken.add(base)
return base
}
if (taken.size >= FIRST_NAMES.length * LAST_NAMES.length) {
for (let n = 2; ; n++) {
const name = `${base} ${n}`
if (!taken.has(name)) {
taken.add(name)
return name
}
}
}
}
}
+7 -4
View File
@@ -6,7 +6,7 @@ import { generateStartingCrew, rollCrewMember, startingCrewRng, type CrewMember
import { BASE_CAPACITY, BASE_LEVEL, SHIP_TYPES } from './ship-costs'
import { checkMissionCompletion, topUpMissionBoard } from './missions'
import { TECHS } from './tech'
import { bodyRng, explorationRng, generatePlanets, generateRing, generateStartRegion, mulberry32, rollExploration, type FoundItem } from './world'
import { bodyRng, explorationRng, generatePlanets, generateRing, generateStartRegion, mulberry32, reachableWithin, rollExploration, type FoundItem } from './world'
// Save lifecycle: auto-init on first hit, world state reads, and the jump action.
// Single-player by design — exactly one save row ever exists, so every query below is
@@ -217,10 +217,13 @@ export async function jumpToSystem(db: GameDb, systemId: number): Promise<WorldS
if (current.id === target.id) throw new JumpError(409, 'Already at this system')
const routes = await db.db.select().from(schema.jumpRoutes)
const adjacent = routes.some((r) => r.fromSystem === current.id && r.toSystem === target.id)
if (!adjacent) throw new JumpError(409, `${target.name} is not reachable from ${current.name}`)
// #35 — NAVIGATION AI extends the jump range from adjacent (1 hop) to 2 hops; a multi-hop jump
// costs one turn per hop, so single-hop jumps keep their existing cost.
const navAi = (await db.db.select().from(schema.tech)).some((t) => t.slug === 'NAV_AI' && t.researched)
const hopCount = reachableWithin(routes.map((r) => [r.fromSystem, r.toSystem]), current.id, navAi ? 2 : 1).get(target.id)
if (hopCount === undefined) throw new JumpError(409, `${target.name} is not reachable from ${current.name}`)
const turn = save.turn + 1
const turn = save.turn + hopCount
await db.db.update(schema.solarSystems).set({ isCurrent: false }).where(eq(schema.solarSystems.id, current.id))
await db.db.update(schema.solarSystems).set({ isCurrent: true, discovered: true }).where(eq(schema.solarSystems.id, target.id))
+3 -1
View File
@@ -37,7 +37,9 @@ export const EFFECTS: Record<string, TechEffect & { description: string }> = {
BUILD_WEAPONS: { kind: 'unlock_build', shipType: 'WEAPONS', description: 'Unlocks building the WEAPONS system' },
REACTOR_LEVEL_CAP: { kind: 'raise_level_cap', shipType: 'REACTOR', bonus: 2, description: `Raises REACTOR max level by 2 (${MAX_LEVEL} → ${MAX_LEVEL + 2})` },
HULL_CAPACITY_CAP: { kind: 'raise_capacity_cap', shipType: 'HULL', bonus: 3, description: `Raises HULL max capacity by 3 (${MAX_CAPACITY} → ${MAX_CAPACITY + 3})` },
NAV_LEVEL_CAP: { kind: 'raise_level_cap', shipType: 'NAV COMPUTER', bonus: 2, description: `Raises NAV COMPUTER max level by 2 (${MAX_LEVEL} → ${MAX_LEVEL + 2})` },
// #35 — the researched state of this tech also extends the jump range to 2 hops (enforced in
// lib/game/save.ts, which keys off the NAV_AI slug); the description is what the SKILL TREE card shows.
NAV_LEVEL_CAP: { kind: 'raise_level_cap', shipType: 'NAV COMPUTER', bonus: 2, description: `Raises NAV COMPUTER max level by 2 (${MAX_LEVEL} → ${MAX_LEVEL + 2}) and enables multi-system jumps (up to 2 hops in one action)` },
WEAPONS_LEVEL_CAP: { kind: 'raise_level_cap', shipType: 'WEAPONS', bonus: 2, description: `Raises WEAPONS max level by 2 (once built)` },
REACTOR_CAPACITY_CAP: { kind: 'raise_capacity_cap', shipType: 'REACTOR', bonus: 3, description: `Raises REACTOR max capacity by 3 (${MAX_CAPACITY} → ${MAX_CAPACITY + 3})` },
}
+48 -1
View File
@@ -1,5 +1,5 @@
import { describe, expect, it } from 'vitest'
import { bodyRng, explorationRng, generatePlanets, generateRing, generateStartRegion, makeName, mulberry32, rollExploration } from './world'
import { bodyRng, explorationRng, generatePlanets, generateRing, generateStartRegion, makeName, mulberry32, reachableWithin, rollExploration } from './world'
describe('generateStartRegion', () => {
const region = generateStartRegion(mulberry32(42))
@@ -76,6 +76,19 @@ describe('generateRing (expansion)', () => {
for (let i = 0; i < 40; i++) makeName(rng, taken)
expect(taken.size).toBe(40)
})
it('terminates with numbered variants once all 128 base names are taken', () => {
const rng = mulberry32(9)
const taken = new Set<string>()
for (let i = 0; i < 128; i++) makeName(rng, taken) // exhaust the whole pool
expect(taken.size).toBe(128)
const a = makeName(rng, taken) // must return instead of spinning forever
const b = makeName(rng, taken)
expect(a).not.toBe(b)
expect(taken.has(a)).toBe(true)
expect(taken.has(b)).toBe(true)
})
})
describe('generatePlanets', () => {
@@ -132,3 +145,37 @@ describe('rollExploration', () => {
expect(shapes).toEqual(new Set(['rp', 'r-', '-p', '--']))
})
})
describe('reachableWithin (#35 jump range)', () => {
// Chain 1—2—3—4 with a branch off 2: 2—5. Distances from 1: 2→1, 3/5→2, 4→3.
const edges: [number, number][] = [[1, 2], [2, 3], [3, 4], [2, 5]]
it('maxHops=1 returns only direct neighbours at distance 1 (the pre-NAV-AI range)', () => {
expect(reachableWithin(edges, 1, 1)).toEqual(new Map([[2, 1]]))
})
it('maxHops=2 adds the two-hop systems and stops before three', () => {
expect(reachableWithin(edges, 1, 2)).toEqual(new Map([ [2, 1], [3, 2], [5, 2] ]))
})
it('larger maxHops keeps walking until the graph is exhausted', () => {
expect(reachableWithin(edges, 1, 5)).toEqual(new Map([ [2, 1], [3, 2], [5, 2], [4, 3] ]))
})
it('never includes the origin and handles empty/isolated input', () => {
expect(reachableWithin(edges, 1, 3).has(1)).toBe(false)
expect(reachableWithin([], 1, 2)).toEqual(new Map())
expect(reachableWithin([[9, 10]], 1, 2)).toEqual(new Map())
})
it('accepts double-directed route rows (the save.ts input shape) identically', () => {
const directed: [number, number][] = [[1, 2], [2, 1], [2, 3], [3, 2]]
expect(reachableWithin(directed, 1, 2)).toEqual(new Map([ [2, 1], [3, 2] ]))
})
it('on a fresh start region every system is one hop away — two-hop targets only exist after an expansion', () => {
const region = generateStartRegion(mulberry32(42)) // edges index into [start, ...neighbors], start = 0
expect(reachableWithin(region.edges, 0, 1).size).toBe(region.neighbors.length)
expect(reachableWithin(region.edges, 0, 2).size).toBe(region.neighbors.length)
})
})
+48 -6
View File
@@ -3,7 +3,7 @@
export interface WorldSystem {
name: string
x: number // 0–100 coordinate space, rendered directly by NodeGraph
x: number // 0–100 coordinate space; seeds the force-directed WORLD MAP layout
y: number
}
@@ -36,13 +36,25 @@ function title(word: string): string {
return word.charAt(0) + word.slice(1).toLowerCase()
}
// Picks a name not in `taken` and adds it, so callers can't accidentally reuse one.
// Picks a name not in `taken` and adds it, so callers can't accidentally reuse one. The base
// pool is finite (16×8=128), so once every base is taken the loop would spin forever — which
// froze the whole server on a save that had grown past 128 systems (synchronous sql.js runs on
// Node's single thread). Numbered variants keep names unique and terminate.
export function makeName(rng: () => number, taken: Set<string>): string {
for (;;) {
const name = `${title(FIRST[Math.floor(rng() * FIRST.length)])} ${title(SECOND[Math.floor(rng() * SECOND.length)])}`
if (!taken.has(name)) {
taken.add(name)
return name
const base = `${title(FIRST[Math.floor(rng() * FIRST.length)])} ${title(SECOND[Math.floor(rng() * SECOND.length)])}`
if (!taken.has(base)) {
taken.add(base)
return base
}
if (taken.size >= FIRST.length * SECOND.length) {
for (let n = 2; ; n++) {
const name = `${base} ${n}`
if (!taken.has(name)) {
taken.add(name)
return name
}
}
}
}
}
@@ -124,6 +136,36 @@ export function generateRing(
return { systems, edges: ringEdges(systems.length) }
}
// BFS over jump routes: every system within maxHops of fromId, mapped to its shortest hop count.
// `edges` may be undirected pairs (WorldState.edges) or double-directed route rows — duplicates are
// harmless because a visited system is never re-queued. fromId itself is not in the result.
export function reachableWithin(edges: [number, number][], fromId: number, maxHops: number): Map<number, number> {
const adj = new Map<number, number[]>()
for (const [a, b] of edges) {
if (!adj.has(a)) adj.set(a, [])
if (!adj.has(b)) adj.set(b, [])
adj.get(a)!.push(b)
adj.get(b)!.push(a)
}
const dist = new Map<number, number>()
const seen = new Set([fromId]) // the origin is never re-queued or reported
let frontier = [fromId]
for (let hop = 1; hop <= maxHops; hop++) {
const next: number[] = []
for (const id of frontier) {
for (const nb of adj.get(id) ?? []) {
if (!seen.has(nb)) {
seen.add(nb)
dist.set(nb, hop)
next.push(nb)
}
}
}
frontier = next
}
return dist
}
// --- Bodies (planets + moons) and exploration -------------------------------
export interface WorldMoon {
+2
View File
@@ -5,6 +5,8 @@ import { openApiSpec } from './openapi';
describe('OpenAPI spec', () => {
it('documents every public endpoint', () => {
expect(Object.keys(openApiSpec.paths).sort()).toEqual([
'/api/admin/tables',
'/api/admin/tables/{name}/rows',
'/api/crew',
'/api/events',
'/api/explore',
+296 -4
View File
@@ -8,7 +8,7 @@ export const openApiSpec = {
info: {
title: 'SpaceWanderer API',
description:
'JSON API for SpaceWanderer — a single-player turn-based space adventure (one save, no accounts). World endpoints: read the generated world state and jump between adjacent solar systems.',
'JSON API for SpaceWanderer — a single-player turn-based space adventure (one save, no accounts). World endpoints: read the generated world state and jump between solar systems within range (adjacent by default; two hops once NAVIGATION AI is researched).',
// Sourced from package.json so it stays in sync with every version bump.
version: pkg.version,
},
@@ -52,9 +52,9 @@ export const openApiSpec = {
},
'/api/jump': {
post: {
summary: 'Jump to an adjacent solar system',
summary: 'Jump to a solar system within range',
description:
'Validates that the target is a jump route away from the current system, sets it as current (discovering it if new and generating its neighbours), increments the turn counter and writes a jump event. Returns the fresh world state.',
'Validates that the target is within jump range of the current system — one hop away, or two hops once NAVIGATION AI is researched (#35) — sets it as current (discovering it if new and generating its neighbours), advances the turn counter by the hop count and writes a jump event. Returns the fresh world state.',
operationId: 'jumpToSystem',
requestBody: {
required: true,
@@ -90,7 +90,7 @@ export const openApiSpec = {
},
},
409: {
description: 'Target is not adjacent to the current system (or is the current system itself)',
description: 'Target is outside jump range of the current system — more than one hop away, or more than two hops without NAVIGATION AI researched (or is the current system itself)',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
@@ -557,6 +557,240 @@ export const openApiSpec = {
},
},
},
'/api/admin/tables': {
get: {
summary: 'Admin: list DB tables',
description:
"The game's SQLite tables exposed by the admin CRUD (#38) — name, columns (with primary-key positions) and row count. No auth by design.",
operationId: 'adminListTables',
responses: {
200: {
description: 'Table list with column metadata and row counts',
content: {
'application/json': {
schema: { type: 'array', items: { $ref: '#/components/schemas/AdminTable' } },
},
},
},
},
},
},
'/api/admin/tables/{name}/rows': {
get: {
summary: 'Admin: read rows of a table',
description: 'Rows of one admin table as objects keyed by column name, capped at 200 per page.',
operationId: 'adminReadRows',
parameters: [
{
name: 'name',
in: 'path',
required: true,
schema: { type: 'string' },
description: "Table name as listed by /api/admin/tables (e.g. 'saves')",
},
{
name: 'limit',
in: 'query',
required: false,
schema: { type: 'integer', minimum: 1, maximum: 200 },
description: 'Rows per page (default 50)',
},
{
name: 'offset',
in: 'query',
required: false,
schema: { type: 'integer', minimum: 0 },
description: 'Row offset for paging (default 0)',
},
],
responses: {
200: {
description: 'Rows plus the total row count of the table',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/AdminRows' },
},
},
},
400: {
description: 'limit/offset out of range',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
404: {
description: "Unknown table name",
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
},
},
post: {
summary: 'Admin: insert a row',
description: "Insert one row. Body is an object of column → value (numbers for INTEGER/REAL columns, strings or null for TEXT); autoincrement ids may be omitted.",
operationId: 'adminInsertRow',
parameters: [
{
name: 'name',
in: 'path',
required: true,
schema: { type: 'string' },
description: "Table name as listed by /api/admin/tables",
},
],
requestBody: {
required: true,
content: {
'application/json': {
schema: { $ref: '#/components/schemas/AdminRowValues' },
},
},
},
responses: {
200: {
description: 'The inserted row',
content: {
'application/json': {
schema: { type: 'object' },
},
},
},
400: {
description: 'Malformed body, unknown column, missing required column or wrong value type',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
404: {
description: "Unknown table name",
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
409: {
description: 'Constraint violation (UNIQUE or foreign key)',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
},
},
patch: {
summary: 'Admin: update a row',
description: "Update one row by primary key. Body is { key, values } — key holds the table's PK columns (composite keys supported), values the new column → value pairs.",
operationId: 'adminUpdateRow',
parameters: [
{
name: 'name',
in: 'path',
required: true,
schema: { type: 'string' },
description: "Table name as listed by /api/admin/tables",
},
],
requestBody: {
required: true,
content: {
'application/json': {
schema: { $ref: '#/components/schemas/AdminRowUpdate' },
},
},
},
responses: {
200: {
description: 'The updated row',
content: {
'application/json': {
schema: { type: 'object' },
},
},
},
400: {
description: 'Malformed body, bad key or unknown column',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
404: {
description: "Unknown table name, or no row with that key",
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
409: {
description: 'Constraint violation (UNIQUE or foreign key)',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
},
},
delete: {
summary: 'Admin: delete a row',
description: "Delete one row by primary key. Body is { key } with the table's PK columns.",
operationId: 'adminDeleteRow',
parameters: [
{
name: 'name',
in: 'path',
required: true,
schema: { type: 'string' },
description: "Table name as listed by /api/admin/tables",
},
],
requestBody: {
required: true,
content: {
'application/json': {
schema: { $ref: '#/components/schemas/AdminRowKey' },
},
},
},
responses: {
200: {
description: 'The deleted row',
content: {
'application/json': {
schema: { type: 'object' },
},
},
},
400: {
description: 'Malformed body or bad key',
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
404: {
description: "Unknown table name, or no row with that key",
content: {
'application/json': {
schema: { $ref: '#/components/schemas/Error' },
},
},
},
},
},
},
},
components: {
schemas: {
@@ -790,6 +1024,64 @@ export const openApiSpec = {
},
],
},
AdminColumn: {
type: 'object',
properties: {
name: { type: 'string', description: "SQL column name, e.g. 'save_id'" },
type: { type: 'string', enum: ['INTEGER', 'REAL', 'TEXT'], description: 'Declared SQLite type' },
pk: { type: 'integer', description: 'Position within the primary key (0 = not a PK); composite keys come out ordered' },
},
required: ['name', 'type', 'pk'],
},
AdminTable: {
type: 'object',
properties: {
name: { type: 'string', description: "SQL table name, e.g. 'saves'" },
columns: { type: 'array', items: { $ref: '#/components/schemas/AdminColumn' } },
count: { type: 'integer', description: 'Current row count' },
},
required: ['name', 'columns', 'count'],
},
AdminRows: {
type: 'object',
properties: {
rows: {
type: 'array',
description: 'Rows as objects keyed by column name (null for NULL cells)',
items: { type: 'object' },
},
total: { type: 'integer', description: 'Total row count of the table (before paging)' },
},
required: ['rows', 'total'],
},
AdminRowValues: {
type: 'object',
additionalProperties: true,
description: "Column → value pairs for an insert — numbers for INTEGER/REAL columns, strings or null for TEXT; autoincrement ids may be omitted",
},
AdminRowKey: {
type: 'object',
properties: {
key: {
type: 'object',
additionalProperties: { type: 'integer' },
description: "The table's primary-key columns (composite keys supported)",
},
},
required: ['key'],
},
AdminRowUpdate: {
allOf: [
{ $ref: '#/components/schemas/AdminRowKey' },
{
type: 'object',
properties: {
values: { $ref: '#/components/schemas/AdminRowValues' },
},
required: ['values'],
},
],
},
Error: {
type: 'object',
properties: {
+8 -2
View File
@@ -1,6 +1,6 @@
{
"name": "space-wanderer",
"version": "0.9.1",
"version": "0.9.12",
"private": true,
"scripts": {
"dev": "next dev -p 3000",
@@ -15,6 +15,9 @@
"@radix-ui/react-tabs": "^1.1.13",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"d3-force": "^3.0.0",
"d3-selection": "^3.0.0",
"d3-zoom": "^3.0.0",
"drizzle-orm": "^0.45.2",
"next": "^16.3.5",
"react": "^19.3.0",
@@ -25,11 +28,14 @@
"devDependencies": {
"@playwright/test": "1.63.0",
"@tailwindcss/postcss": "^4.2.0",
"tailwindcss": "^4.2.0",
"@types/d3-force": "^3.0.10",
"@types/d3-selection": "^3.0.12",
"@types/d3-zoom": "^3.0.9",
"@types/node": "^22.20.3",
"@types/react": "^19.3.0",
"@types/react-dom": "^19.3.0",
"@types/sql.js": "^1.4.11",
"tailwindcss": "^4.2.0",
"typescript": "^7.0.2",
"vitest": "^5.0.1"
}