kamilkrzywda
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a199b64348
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feat(ui): team builder — lead + helpers with live duration preview, wired into the action panels (#44)
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2026-10-02 20:34:14 +00:00 |
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kamilkrzywda
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1084f4e099
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fix(api): guard task-queue name resolution against corrupted rows (#44)
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2026-10-02 19:58:40 +00:00 |
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kamilkrzywda
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84d1aa8122
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feat(api): world/system/crew snapshots expose the active + pending task queue (#44)
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2026-10-02 19:42:19 +00:00 |
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kamilkrzywda
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4e312d054f
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feat(api): jump + explore endpoints queue tasks with lead + helpers instead of resolving instantly (#44)
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2026-10-02 15:47:31 +00:00 |
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kamilkrzywda
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d7faf739a9
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feat(game): tickTurn + runTurn — the turn tick: decrement, resolve, FIFO auto-start, one turn per call (#44)
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2026-10-02 14:30:49 +00:00 |
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kamilkrzywda
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bbcd77c41b
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feat(game): per-type resolvers — jump/explore/ship/research effect extraction for task resolution (#44)
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2026-10-02 13:55:32 +00:00 |
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kamilkrzywda
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6c51c3cec8
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feat(game): tasks table + schema v7 backfill, admin registry (#44)
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2026-10-02 13:08:53 +00:00 |
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kamilkrzywda
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4ef924edd6
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db+game: tech table + starting tech list seeded on new game and v5 backfill step
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2026-09-29 00:20:02 +00:00 |
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kamilkrzywda
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0910891995
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db+game: ship_systems table + starting ship seed (new game and v4 backfill step)
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2026-09-28 23:32:04 +00:00 |
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kamilkrzywda
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c7580d92bd
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db+game: schema_version on saves with ordered idempotent backfill (v2 bodies, v3 crew) — no more DB wipes
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2026-09-28 23:25:06 +00:00 |
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kamilkrzywda
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7a9ff110f3
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game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream)
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2026-09-28 22:45:55 +00:00 |
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kamilkrzywda
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3aa27ffd89
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game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation
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2026-09-28 22:07:53 +00:00 |
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kamilkrzywda
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58ac64af4f
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game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth
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2026-09-28 21:28:14 +00:00 |
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