Commit Graph
12 Commits
Author SHA1 Message Date
kamilkrzywda 8818f0928d game: tech research action + ship-action gating by researched techs (build gate, raised caps) 2026-09-29 00:24:25 +00:00
kamilkrzywda 4ef924edd6 db+game: tech table + starting tech list seeded on new game and v5 backfill step 2026-09-29 00:20:02 +00:00
kamilkrzywda de0cb45b09 ui: real SHIP SYSTEMS tab (upgrade/expand/build buttons) + left column mirrors live ship state 2026-09-28 23:43:03 +00:00
kamilkrzywda 5fe306d64d game: ship actions — upgrade/expand/build with cost model, validation (404/409/422), turn + event per action 2026-09-28 23:35:28 +00:00
kamilkrzywda 0910891995 db+game: ship_systems table + starting ship seed (new game and v4 backfill step) 2026-09-28 23:32:04 +00:00
kamilkrzywda c7580d92bd db+game: schema_version on saves with ordered idempotent backfill (v2 bodies, v3 crew) — no more DB wipes 2026-09-28 23:25:06 +00:00
kamilkrzywda 7a9ff110f3 game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream) 2026-09-28 22:45:55 +00:00
kamilkrzywda ccd156b7c6 db+game: crew table and pure seeded crew generation (starting crew + exploration roll) 2026-09-28 22:42:28 +00:00
kamilkrzywda 3aa27ffd89 game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation 2026-09-28 22:07:53 +00:00
kamilkrzywda cbab17047b game: seeded planet/moon generation per system + deterministic exploration roll 2026-09-28 22:04:23 +00:00
kamilkrzywda 58ac64af4f game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth 2026-09-28 21:28:14 +00:00
kamilkrzywda 1634c0602e game: seeded world generation (pure) — start region + expansion rings 2026-09-28 21:25:14 +00:00