kamilkrzywda
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8818f0928d
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game: tech research action + ship-action gating by researched techs (build gate, raised caps)
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2026-09-29 00:24:25 +00:00 |
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kamilkrzywda
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4ef924edd6
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db+game: tech table + starting tech list seeded on new game and v5 backfill step
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2026-09-29 00:20:02 +00:00 |
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kamilkrzywda
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de0cb45b09
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ui: real SHIP SYSTEMS tab (upgrade/expand/build buttons) + left column mirrors live ship state
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2026-09-28 23:43:03 +00:00 |
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kamilkrzywda
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5fe306d64d
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game: ship actions — upgrade/expand/build with cost model, validation (404/409/422), turn + event per action
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2026-09-28 23:35:28 +00:00 |
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kamilkrzywda
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0910891995
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db+game: ship_systems table + starting ship seed (new game and v4 backfill step)
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2026-09-28 23:32:04 +00:00 |
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kamilkrzywda
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c7580d92bd
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db+game: schema_version on saves with ordered idempotent backfill (v2 bodies, v3 crew) — no more DB wipes
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2026-09-28 23:25:06 +00:00 |
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kamilkrzywda
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7a9ff110f3
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game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream)
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2026-09-28 22:45:55 +00:00 |
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kamilkrzywda
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ccd156b7c6
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db+game: crew table and pure seeded crew generation (starting crew + exploration roll)
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2026-09-28 22:42:28 +00:00 |
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kamilkrzywda
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3aa27ffd89
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game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation
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2026-09-28 22:07:53 +00:00 |
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kamilkrzywda
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cbab17047b
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game: seeded planet/moon generation per system + deterministic exploration roll
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2026-09-28 22:04:23 +00:00 |
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kamilkrzywda
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58ac64af4f
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game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth
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2026-09-28 21:28:14 +00:00 |
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kamilkrzywda
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1634c0602e
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game: seeded world generation (pure) — start region + expansion rings
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2026-09-28 21:25:14 +00:00 |
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