kamilkrzywda
7b0227cde9
api+openapi: GET /api/tech + POST /api/research with 400/404/409/422 mapping
2026-09-29 00:30:10 +00:00
kamilkrzywda
8818f0928d
game: tech research action + ship-action gating by researched techs (build gate, raised caps)
2026-09-29 00:24:25 +00:00
kamilkrzywda
4ef924edd6
db+game: tech table + starting tech list seeded on new game and v5 backfill step
2026-09-29 00:20:02 +00:00
kamilkrzywda
de0cb45b09
ui: real SHIP SYSTEMS tab (upgrade/expand/build buttons) + left column mirrors live ship state
2026-09-28 23:43:03 +00:00
kamilkrzywda
fce27ff6ca
api+openapi: GET /api/ship + POST upgrade/expand/build with 400/404/409/422 mapping
2026-09-28 23:38:11 +00:00
kamilkrzywda
5fe306d64d
game: ship actions — upgrade/expand/build with cost model, validation (404/409/422), turn + event per action
2026-09-28 23:35:28 +00:00
kamilkrzywda
0910891995
db+game: ship_systems table + starting ship seed (new game and v4 backfill step)
2026-09-28 23:32:04 +00:00
kamilkrzywda
c7580d92bd
db+game: schema_version on saves with ordered idempotent backfill (v2 bodies, v3 crew) — no more DB wipes
2026-09-28 23:25:06 +00:00
kamilkrzywda
a2c8586618
api: GET /api/crew roster endpoint, OpenAPI spec updated in code
2026-09-28 22:47:18 +00:00
kamilkrzywda
7a9ff110f3
game: starting crew seeded on new game; exploration rolls for a joining crew member (same per-planet stream)
2026-09-28 22:45:55 +00:00
kamilkrzywda
ccd156b7c6
db+game: crew table and pure seeded crew generation (starting crew + exploration roll)
2026-09-28 22:42:28 +00:00
kamilkrzywda
8153007668
api: GET /api/system + POST /api/explore, OpenAPI spec updated in code
2026-09-28 22:11:01 +00:00
kamilkrzywda
3aa27ffd89
game: bodies generated with each system; explore action — deterministic haul, turn cost, inventory accumulation
2026-09-28 22:07:53 +00:00
kamilkrzywda
cbab17047b
game: seeded planet/moon generation per system + deterministic exploration roll
2026-09-28 22:04:23 +00:00
kamilkrzywda
172f167a15
db: planets (planets+moons via parent_id) and inventory_items tables
2026-09-28 22:01:41 +00:00
kamilkrzywda
80b493746f
test: openapi spec assertions for the world endpoints
2026-09-28 21:35:15 +00:00
kamilkrzywda
cc6abe8f36
api: GET /api/world + POST /api/jump, OpenAPI spec updated in code
2026-09-28 21:29:23 +00:00
kamilkrzywda
58ac64af4f
game: save lifecycle — auto-init, world state, jump with adjacency validation + chart growth
2026-09-28 21:28:14 +00:00
kamilkrzywda
1634c0602e
game: seeded world generation (pure) — start region + expansion rings
2026-09-28 21:25:14 +00:00
kamilkrzywda
922a20707b
db: game save schema — saves, solar_systems, jump_routes, events (single-player, one save)
2026-09-28 21:25:14 +00:00
kamilkrzywda
d0f52133f0
db: sql.js/Drizzle connection + atomic persist (empty schema)
...
Flight-Ops plumbing minus game code: in-memory WASM DB, persist() via tmp+rename,
globalThis singleton. Schema is empty at scaffold stage; _meta plumbing table stamps
created_at on first open so the ./db volume holds a valid SQLite file from boot
(a brand-new sql.js database exports as zero bytes). instrumentation.ts opens it at
server start behind a runtime-guarded dynamic import (keeps node:fs out of the Edge
instrumentation bundle).
2026-09-28 15:56:34 +00:00
kamilkrzywda
323b00d692
api: /api/version + OpenAPI 3.x spec generated in code
...
lib/openapi.ts is the machine-readable spec (served at /api/openapi) per AGENTS.md;
info.version sourced from package.json. Unit tests pin the spec shape and version sync.
2026-09-28 15:56:29 +00:00
kamilkrzywda
e688e9a0f0
app: shell + scificn-ui frontend (SCI-FI theme, brightened --text-muted)
...
scificn-ui v0.1.0 integrated copy-paste per its docs: Button/Panel/Badge/Card/Alert
in components/ui/, cn() helper in lib/utils.ts, theme tokens in app/globals.css.
Deliberate deviation from upstream: --text-muted #4A4A40 -> #6B6B5C (+12pt lightness)
for readability on the near-black background (default SCI-FI theme only). Landing page
proves the integration; no game UI yet.
2026-09-28 15:56:24 +00:00