feat(game): skill XP on task completion + power bands in duration (#45)
CI / build + unit + e2e (pull_request) Successful in 2m48s
CI / build + unit + e2e (pull_request) Successful in 2m48s
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@@ -1,6 +1,7 @@
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import { getGameDb } from '@/lib/db/client'
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import * as schema from '@/lib/db/schema'
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import { parseCrewTeam } from '@/app/api/crew-team'
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import { checkJumpTarget, getWorldState, JumpError, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
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import { checkJumpTarget, getWorldState, JumpError, makePowerOfFor, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
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import { queueTask, TaskError } from '@/lib/game/tasks'
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// Jump to a system within range: assign the crew team (lead + helpers) and queue the JUMP
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@@ -28,7 +29,8 @@ export async function POST(req: Request) {
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const db = await getGameDb()
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const hops = await checkJumpTarget(db, systemId) // existing pre-checks: 404 unknown · 409 already there / out of range
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const state = await queueStateFromSave(db)
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const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds })
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const [save] = await db.db.select().from(schema.saves).limit(1)
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const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds }, await makePowerOfFor(db, save, 'JUMP'))
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await saveTaskRow(db, task) // inventory is unchanged for a JUMP — no hold write
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return Response.json(await getWorldState(db))
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} catch (err) {
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