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@@ -12,7 +12,7 @@
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## Verification
|
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|
||||
1. **Local checks** — `npm run build` (nest build) and `npm test` (vitest; no e2e suite yet). Both must pass before a PR is opened.
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2. **Docker** — `docker compose build`, then after `docker compose up -d`: `curl -s -H "Host: bot.dev.kkhost.pl" http://localhost/api/status` returns JSON (`{ connected, myNodeNum, host, port }`). `"connected":false` is normal while the bridge/device is down — the service retries every 5 s.
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2. **Docker** — `docker compose build`, then after `docker compose up -d`: `curl -s -H "Host: bot.dev.kkhost.pl" http://localhost/api/status` returns JSON (`{ connected, myNodeNum, host, port }`). `"connected":false` is normal while the bridge/device is down — the service retries every 5 s. An idle watchdog also force-reconnects an ESTABLISHED-but-silent connection (zombie bridge: outbound works, inbound dead) when no DECODED FRAME arrives from the bridge for `MESH_IDLE_TIMEOUT_MS` ms (default 60000 = 1 min; checked every 30 s — raw non-frame bytes do NOT count), an undecoded frame buffer over `MESH_MAX_FRAME_BUFFER` bytes (default 256000) forces a reconnect as a stream-desync backstop, and the socket has TCP keepalive enabled (30 s). A lazy periodic autoreconnect additionally unconditionally re-establishes every `MESH_RECONNECT_INTERVAL_MS` ms (default 300000 = 5 min) for a fresh sync.
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## API
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@@ -1,5 +1,23 @@
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# Changelog
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|
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## v0.21.3 — 2026-09-26 09:31
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|
||||
- Idle timeout default lowered from 10 min to **1 min** (`MESH_IDLE_TIMEOUT_MS` fallback `600000` → `60000`) — the v0.21.2 frame-based watchdog works in production (it fired today and the reconnect delivered queued packets), but the bridge/radio side at 192.168.1.4 keeps killing inbound RX within ~20 min of a fresh sync, so a shorter detection window is wanted.
|
||||
- New **lazy periodic autoreconnect**: `MESH_RECONNECT_INTERVAL_MS` (new env, default **300000** = 5 min, read at construction) — an interval that unconditionally logs ("periodic reconnect — MESH_RECONNECT_INTERVAL_MS elapsed") and destroys the socket so the existing close→scheduleReconnect loop re-establishes with a fresh sync on schedule. When not connected at tick time, destroy is a no-op and the retry loop owns recovery (no special-casing). Started in `onModuleInit`, cleared in `onModuleDestroy`.
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- Tests: 171 → 172 — periodic reconnect observed end-to-end with an overridden short interval (fake bridge disconnect + re-establish); existing watchdog tests pass unchanged, comments updated to the new 60 s default.
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## v0.21.2 — 2026-09-26 08:47
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||||
|
||||
- Idle watchdog now tracks DECODED FRAMES, not raw bytes (fixes a second production zombie that slipped past v0.21.1): text+telemetry RX was dead for >1 h while TX worked and the watchdog never fired — /proc/net/snmp showed InSegs delta = 2 segments per 30 s, i.e. the bridge peer keeps dribbling small NON-frame bytes (~every 15 s) that kept resetting `lastPacketAt` on every socket chunk even though zero valid Meshtastic frames decoded. The `'data'` handler no longer updates `lastPacketAt` per chunk; it is updated only when `extractFrames` yields ≥1 valid packet (the reset in the `'connect'` handler is unchanged), so a stream that decodes nothing trips the watchdog after `MESH_IDLE_TIMEOUT_MS` even while raw bytes keep arriving.
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- Buffer-overflow backstop: if the undecoded frame buffer exceeds `MESH_MAX_FRAME_BUFFER` (new env, default **256000** = 250 KB) the service logs ERROR ("frame buffer overflow — stream desync, forcing reconnect") and destroys the socket → existing close→scheduleReconnect self-heals a desynced stream. The undecoded buffer is also reset on every (re)connect so leftover garbage from a dead session can't re-trigger the backstop or corrupt the first frames of a healthy new stream.
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- Tests: 169 → 171 — raw non-frame bytes do NOT keep the watchdog alive (garbage-only stream forces disconnect + reconnect, exactly today's incident shape), and an undecoded chunk over `MESH_MAX_FRAME_BUFFER` triggers destroy + a fresh session that decodes normally. The existing valid-frames-reset-the-clock test now exercises frame-based tracking unchanged.
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## v0.21.1 — 2026-09-26 06:47
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|
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- Bridge zombie-connection fix (production incident: outbound sends kept working ~10 h while inbound packets stopped entirely and `/api/status` stayed `connected:true`). New **idle watchdog**: the service tracks `lastPacketAt`, updated on EVERY chunk received from the bridge in the lowest-level socket `'data'` path (any frame kind, decodable or not) and reset when a connection successfully starts. A 30 s interval checks: if connected AND no inbound traffic for `MESH_IDLE_TIMEOUT_MS` (new env, default **600000** = 10 min), it logs WARN ("no bridge traffic for X ms — forcing reconnect") and destroys the socket — the EXISTING connect/retry loop (`MESH_RECONNECT_MS`) then re-establishes with a fresh sync. No changes to connect-error retry/backoff behavior; this only adds detection for established-but-silent connections.
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- TCP keepalive on the bridge socket: `socket.setKeepAlive(true, 30_000)` — cheap insurance against dead peers at the TCP level, complementing the application-level watchdog.
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- Tests: 165 → 169 — silence past an overridden timeout forces disconnect + reconnect (fake bridge), inbound traffic keeps resetting the idle clock so no false trigger, default timeout does not fire in a test window, and `setKeepAlive(true, 30_000)` is asserted on the socket.
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## v0.21.0 — 2026-09-25 19:59
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- `#rss get <name|#tag>` now replies with **3–5 SEPARATE mesh messages** instead of one small summary (owner request: the single-message summary was too small). Each item is its own packet, so no fragmentation — and each rides the trigger's channel threaded as a quote of the command packet.
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+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "mesh-bot",
|
||||
"version": "0.21.0",
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||||
"version": "0.21.3",
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||||
"description": "",
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||||
"author": "",
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||||
"private": true,
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||||
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||||
@@ -1,6 +1,7 @@
|
||||
import { create, fromBinary, toBinary } from '@bufbuild/protobuf';
|
||||
import * as P from '@meshtastic/protobufs';
|
||||
import { BadRequestException, NotFoundException } from '@nestjs/common';
|
||||
import * as net from 'node:net';
|
||||
import { DatabaseSync } from 'node:sqlite';
|
||||
import { beforeEach, describe, expect, it, vi } from 'vitest';
|
||||
import { BROADCAST_ADDR, extractFrames, frame } from './codec.js';
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||||
@@ -249,6 +250,195 @@ describe('MeshService connect', () => {
|
||||
});
|
||||
});
|
||||
|
||||
const sleep = (ms: number) => new Promise((r) => setTimeout(r, ms));
|
||||
|
||||
describe('MeshService idle watchdog', () => {
|
||||
it('forces a reconnect when an established connection goes silent past MESH_IDLE_TIMEOUT_MS', async () => {
|
||||
const bridge = await startBridge();
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process.env.MESH_HOST = '127.0.0.1';
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process.env.MESH_PORT = String(bridge.port);
|
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process.env.MESH_RECONNECT_MS = '50'; // fast retry so the re-establishment is observable
|
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process.env.MESH_IDLE_TIMEOUT_MS = '100'; // override — the default (60000) would never fire in a test
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
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await waitFor(
|
||||
() => bridge.sockets.length === 1 && svc.status().connected,
|
||||
);
|
||||
|
||||
// zombie case: connected but no inbound traffic at all — wait past the timeout, then drive a watchdog tick
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await sleep(250);
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svc.checkIdle();
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||||
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||||
// socket torn down → existing connect/retry loop re-establishes with a fresh session
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await waitFor(() => bridge.sockets.length >= 2 && svc.status().connected);
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} finally {
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delete process.env.MESH_RECONNECT_MS;
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delete process.env.MESH_IDLE_TIMEOUT_MS;
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svc.onModuleDestroy();
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bridge.close();
|
||||
}
|
||||
});
|
||||
|
||||
it('raw non-frame bytes do NOT keep the watchdog alive — a garbage-only stream forces a reconnect', async () => {
|
||||
const bridge = await startBridge();
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process.env.MESH_HOST = '127.0.0.1';
|
||||
process.env.MESH_PORT = String(bridge.port);
|
||||
process.env.MESH_RECONNECT_MS = '50'; // fast retry so the re-establishment is observable
|
||||
process.env.MESH_IDLE_TIMEOUT_MS = '100'; // override — the default (60000) would never fire in a test
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
||||
await waitFor(
|
||||
() => bridge.sockets.length === 1 && svc.status().connected,
|
||||
);
|
||||
|
||||
// today's incident: the peer keeps dribbling small non-frame bytes (keepalive noise / desynced stream) — raw chunks must not reset the idle clock
|
||||
const garbage = Buffer.from('zz-no-frames-here'); // pure ASCII — never forms a 0x94 0xc3 frame header
|
||||
for (let i = 0; i < 6; i++) {
|
||||
await sleep(50); // ~300 ms wall time, well past the timeout
|
||||
bridge.sockets[0].write(garbage);
|
||||
}
|
||||
|
||||
svc.checkIdle();
|
||||
await waitFor(() => bridge.sockets.length >= 2 && svc.status().connected);
|
||||
} finally {
|
||||
delete process.env.MESH_RECONNECT_MS;
|
||||
delete process.env.MESH_IDLE_TIMEOUT_MS;
|
||||
svc.onModuleDestroy();
|
||||
bridge.close();
|
||||
}
|
||||
});
|
||||
|
||||
it('forces a reconnect when the undecoded frame buffer exceeds MESH_MAX_FRAME_BUFFER', async () => {
|
||||
const bridge = await startBridge();
|
||||
process.env.MESH_HOST = '127.0.0.1';
|
||||
process.env.MESH_PORT = String(bridge.port);
|
||||
process.env.MESH_RECONNECT_MS = '50'; // fast retry so the re-establishment is observable
|
||||
process.env.MESH_MAX_FRAME_BUFFER = '100'; // tiny cap — Node delivers socket data in ~64 KB events, far below the 256_000 default
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
||||
await waitFor(
|
||||
() => bridge.sockets.length === 1 && svc.status().connected,
|
||||
);
|
||||
|
||||
// non-frame bytes (0x42 is not part of any frame header) — a desynced stream that never forms frames; the first ~64 KB data event alone exceeds the cap
|
||||
bridge.sockets[0].write(Buffer.alloc(300_000, 0x42));
|
||||
|
||||
// overflow forced a reconnect — fresh session
|
||||
await waitFor(() => bridge.sockets.length >= 2 && svc.status().connected);
|
||||
|
||||
// the new socket starts with a clean buffer and decodes valid frames normally (the myInfo frame is well under the cap)
|
||||
const fr = create(P.Mesh.FromRadioSchema, {
|
||||
payloadVariant: { case: 'myInfo', value: { myNodeNum: 777 } },
|
||||
});
|
||||
bridge.sockets[1].write(frame(toBinary(P.Mesh.FromRadioSchema, fr)));
|
||||
await waitFor(() => svc.status().myNodeNum === 777);
|
||||
} finally {
|
||||
delete process.env.MESH_RECONNECT_MS;
|
||||
delete process.env.MESH_MAX_FRAME_BUFFER;
|
||||
svc.onModuleDestroy();
|
||||
bridge.close();
|
||||
}
|
||||
});
|
||||
|
||||
it('inbound traffic keeps resetting the idle clock — no false trigger while packets arrive', async () => {
|
||||
const bridge = await startBridge();
|
||||
process.env.MESH_HOST = '127.0.0.1';
|
||||
process.env.MESH_PORT = String(bridge.port);
|
||||
process.env.MESH_IDLE_TIMEOUT_MS = '100';
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
||||
await waitFor(
|
||||
() => bridge.sockets.length === 1 && svc.status().connected,
|
||||
);
|
||||
|
||||
// steady drip of inbound frames for well over the timeout in wall time — each chunk resets lastPacketAt
|
||||
for (let i = 0; i < 5; i++) {
|
||||
await sleep(60);
|
||||
bridge.sockets[0].write(nodeInfoFrame(42, kamilNodeInfo()));
|
||||
}
|
||||
|
||||
svc.checkIdle(); // wall time is past the timeout, but traffic kept resetting it
|
||||
await sleep(100); // enough for a destroy to surface as 'close' (connected would flip false)
|
||||
expect(svc.status().connected).toBe(true);
|
||||
expect(bridge.sockets.length).toBe(1);
|
||||
} finally {
|
||||
delete process.env.MESH_IDLE_TIMEOUT_MS;
|
||||
svc.onModuleDestroy();
|
||||
bridge.close();
|
||||
}
|
||||
});
|
||||
|
||||
it('does not trigger under the default timeout (MESH_IDLE_TIMEOUT_MS unset)', async () => {
|
||||
const bridge = await startBridge();
|
||||
process.env.MESH_HOST = '127.0.0.1';
|
||||
process.env.MESH_PORT = String(bridge.port);
|
||||
delete process.env.MESH_IDLE_TIMEOUT_MS; // default 60000 — a test can't wait that long, so silence must NOT fire
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
||||
await waitFor(
|
||||
() => bridge.sockets.length === 1 && svc.status().connected,
|
||||
);
|
||||
|
||||
await sleep(250); // silent, but far under the default budget
|
||||
svc.checkIdle();
|
||||
|
||||
expect(svc.status().connected).toBe(true);
|
||||
expect(bridge.sockets.length).toBe(1);
|
||||
} finally {
|
||||
delete process.env.MESH_IDLE_TIMEOUT_MS;
|
||||
svc.onModuleDestroy();
|
||||
bridge.close();
|
||||
}
|
||||
});
|
||||
|
||||
it('enables TCP keepalive on the bridge socket', async () => {
|
||||
const setKeepAlive = vi.spyOn(net.Socket.prototype, 'setKeepAlive');
|
||||
const bridge = await startBridge();
|
||||
process.env.MESH_HOST = '127.0.0.1';
|
||||
process.env.MESH_PORT = String(bridge.port);
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
||||
await waitFor(() => svc.status().connected);
|
||||
expect(setKeepAlive).toHaveBeenCalledWith(true, 30_000);
|
||||
} finally {
|
||||
setKeepAlive.mockRestore();
|
||||
svc.onModuleDestroy();
|
||||
bridge.close();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe('MeshService periodic autoreconnect', () => {
|
||||
it('unconditionally reconnects when MESH_RECONNECT_INTERVAL_MS elapses', async () => {
|
||||
const bridge = await startBridge();
|
||||
process.env.MESH_HOST = '127.0.0.1';
|
||||
process.env.MESH_PORT = String(bridge.port);
|
||||
process.env.MESH_RECONNECT_MS = '50'; // fast retry so the re-establishment is observable
|
||||
process.env.MESH_RECONNECT_INTERVAL_MS = '100'; // override — the default (300000) would never elapse in a test
|
||||
const svc = new MeshService();
|
||||
try {
|
||||
svc.onModuleInit();
|
||||
await waitFor(
|
||||
() => bridge.sockets.length === 1 && svc.status().connected,
|
||||
);
|
||||
|
||||
// interval fires → destroy → existing close/retry loop re-establishes with a fresh session
|
||||
await waitFor(() => bridge.sockets.length >= 2 && svc.status().connected);
|
||||
} finally {
|
||||
delete process.env.MESH_RECONNECT_MS;
|
||||
delete process.env.MESH_RECONNECT_INTERVAL_MS;
|
||||
svc.onModuleDestroy();
|
||||
bridge.close();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe('MeshService send', () => {
|
||||
it('sends on the test channel (index 3) by default, never primary', async () => {
|
||||
const bridge = await startBridge();
|
||||
|
||||
@@ -81,6 +81,8 @@ export interface TelemetryRecord {
|
||||
const HISTORY_LIMIT = 100;
|
||||
/** Rows kept in SQLite across restarts; older rows are pruned on every poller tick. */
|
||||
const DB_RETENTION = 1000;
|
||||
// how often the idle watchdog checks for a silent-but-connected bridge (ms)
|
||||
const IDLE_CHECK_MS = 30_000;
|
||||
|
||||
// one row per MessageRecord, keyed by packet id (tx ids and injected ids are random uint32, rx uses the wire id)
|
||||
export const MESSAGES_DDL = `CREATE TABLE IF NOT EXISTS messages(
|
||||
@@ -208,6 +210,21 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
);
|
||||
// how often the poller re-upserts the history buffer into SQLite (ms)
|
||||
private readonly pollMs = parseInt(process.env.MESH_POLL_MS ?? '1000', 10);
|
||||
// idle watchdog: force a reconnect when an ESTABLISHED connection stops decoding frames — the zombie-bridge case where outbound sends keep working but inbound frame flow is dead (raw non-frame bytes do NOT reset the clock). Read at construction like the other env config.
|
||||
private readonly idleTimeoutMs = parseInt(
|
||||
process.env.MESH_IDLE_TIMEOUT_MS ?? '60000',
|
||||
10,
|
||||
);
|
||||
// lazy periodic autoreconnect: unconditionally destroy + re-establish every N ms so a fresh sync happens on schedule — the bridge/radio side tends to kill inbound RX within ~20 min of a fresh sync. Read at construction like the other env config.
|
||||
private readonly reconnectIntervalMs = parseInt(
|
||||
process.env.MESH_RECONNECT_INTERVAL_MS ?? '300000',
|
||||
10,
|
||||
);
|
||||
// cap on undecoded frame buffer: a desynced stream that never forms frames would grow it without bound — force a reconnect instead. Env-overridable so tests can trigger it (Node caps socket 'data' events at ~64 KB).
|
||||
private readonly maxFrameBuffer = parseInt(
|
||||
process.env.MESH_MAX_FRAME_BUFFER ?? '256000',
|
||||
10,
|
||||
);
|
||||
|
||||
/** SQLite database backing the message history; null = persistence disabled (tests construct without one). */
|
||||
private db: DatabaseSync | null = null;
|
||||
@@ -255,6 +272,10 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
// telemetry history (newest kept, capped at HISTORY_LIMIT)
|
||||
private telemetryHistory: TelemetryRecord[] = [];
|
||||
private reconnectTimer: NodeJS.Timeout | null = null;
|
||||
/** epoch ms when the last valid frame was decoded from the bridge; reset on connect — idle watchdog baseline */
|
||||
private lastPacketAt = Date.now();
|
||||
private idleTimer: NodeJS.Timeout | null = null;
|
||||
private periodicReconnectTimer: NodeJS.Timeout | null = null;
|
||||
private shuttingDown = false;
|
||||
|
||||
onModuleInit(): void {
|
||||
@@ -264,6 +285,15 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
// ponytail: full re-upsert of the ≤100-row buffer every tick — trivial load, zero bookkeeping
|
||||
this.pollTimer = setInterval(() => this.flushHistory(), this.pollMs);
|
||||
}
|
||||
// idle watchdog: catches established-but-silent connections (zombie bridge) that the connect/retry loop never sees
|
||||
this.idleTimer = setInterval(() => this.checkIdle(), IDLE_CHECK_MS);
|
||||
// lazy periodic autoreconnect: unconditional fresh sync on a fixed schedule; when not connected, destroy is a no-op and the retry loop owns recovery
|
||||
this.periodicReconnectTimer = setInterval(() => {
|
||||
this.logger.log(
|
||||
'periodic reconnect — MESH_RECONNECT_INTERVAL_MS elapsed',
|
||||
);
|
||||
this.socket?.destroy();
|
||||
}, this.reconnectIntervalMs);
|
||||
this.connect();
|
||||
}
|
||||
|
||||
@@ -271,6 +301,8 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
this.shuttingDown = true;
|
||||
if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
|
||||
if (this.pollTimer) clearInterval(this.pollTimer);
|
||||
if (this.idleTimer) clearInterval(this.idleTimer);
|
||||
if (this.periodicReconnectTimer) clearInterval(this.periodicReconnectTimer);
|
||||
this.socket?.destroy();
|
||||
this.db?.close();
|
||||
}
|
||||
@@ -641,11 +673,17 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
private connect(): void {
|
||||
if (this.shuttingDown) return;
|
||||
const socket = net.createConnection({ host: this.host, port: this.port });
|
||||
// TCP-level keepalive: cheap insurance against a dead peer that the idle watchdog (application level) complements
|
||||
socket.setKeepAlive(true, 30_000);
|
||||
this.socket = socket;
|
||||
socket.on('connect', () => {
|
||||
this.connected = true;
|
||||
// fresh connection — reset the idle clock so it can't self-trigger before any traffic arrives
|
||||
this.lastPacketAt = Date.now();
|
||||
// fresh sync on every (re)connect — drop stale channels/nodes/device info/telemetry from the old session;
|
||||
// message history is NOT reset: it's an append-only log backed by SQLite and survives reconnects
|
||||
// message history is NOT reset: it's an append-only log backed by SQLite and survives reconnects.
|
||||
// The undecoded frame buffer goes too: leftover desync garbage must not re-trigger the overflow backstop on a healthy new stream.
|
||||
this.buffer = new Uint8Array(0);
|
||||
this.channelMap = new Map();
|
||||
this.nodeMap = new Map();
|
||||
this.metadata = null;
|
||||
@@ -666,9 +704,19 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
const merged = new Uint8Array(this.buffer.length + chunk.length);
|
||||
merged.set(this.buffer, 0);
|
||||
merged.set(chunk, this.buffer.length);
|
||||
// buffer-overflow backstop: a desynced stream that never forms frames would grow the buffer without bound — cap it and self-heal via reconnect
|
||||
if (merged.length > this.maxFrameBuffer) {
|
||||
this.logger.error(
|
||||
'frame buffer overflow — stream desync, forcing reconnect',
|
||||
);
|
||||
socket.destroy();
|
||||
return;
|
||||
}
|
||||
this.buffer = merged;
|
||||
const { packets, rest } = extractFrames(this.buffer);
|
||||
this.buffer = rest;
|
||||
// the watchdog tracks DECODED FRAMES, not raw bytes: non-frame noise (keepalives, desynced streams) must not keep a dead connection alive
|
||||
if (packets.length) this.lastPacketAt = Date.now();
|
||||
for (const p of packets) {
|
||||
decodeFromRadio(p)
|
||||
.then((fr) => this.handleFromRadio(fr))
|
||||
@@ -694,6 +742,25 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
|
||||
this.reconnectTimer = setTimeout(() => this.connect(), this.reconnectMs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Idle watchdog tick: force a reconnect when an ESTABLISHED connection has decoded no frames from
|
||||
* the bridge for MESH_IDLE_TIMEOUT_MS — the zombie case where outbound sends keep working but inbound
|
||||
* frame flow is dead (raw non-frame bytes arriving on the socket do not count). Destroying the socket
|
||||
* routes through 'close' → onDown → scheduleReconnect, so the existing connect/retry loop re-establishes
|
||||
* with a fresh sync; no new retry machinery here. Public so tests can drive a tick without waiting for
|
||||
* the real interval (like flushHistory()).
|
||||
*/
|
||||
checkIdle(): void {
|
||||
if (!this.connected) return; // disconnected state is owned by the connect/retry loop
|
||||
const idle = Date.now() - this.lastPacketAt;
|
||||
if (idle > this.idleTimeoutMs) {
|
||||
this.logger.warn(
|
||||
`no decoded bridge frames for ${idle} ms — forcing reconnect`,
|
||||
);
|
||||
this.socket?.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
private async handleFromRadio(
|
||||
fr: import('@meshtastic/protobufs').Mesh.FromRadio,
|
||||
): Promise<void> {
|
||||
|
||||
Reference in New Issue
Block a user