Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
79 lines
2.7 KiB
TypeScript
79 lines
2.7 KiB
TypeScript
// Thin OpenAI chat-completions client over native fetch (mirrors mesh-bot/src/llm).
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// The transport is injectable so unit tests and the deterministic e2e stub can
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// replace the network call. Config is read from env, never hardcoded:
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// LLM_API_BASE (default http://192.168.1.70:1111/v1)
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// LLM_MODEL (default qwen3.8-27b)
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// LLM_TIMEOUT_MS (default 180000 — the local 27B model can be slow)
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export interface ChatMessage {
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role: 'system' | 'user' | 'assistant';
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content: string;
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}
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/** A network call. The default implementation is native fetch. */
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export type Transport = (url: string, init?: RequestInit) => Promise<Response>;
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export interface ChatOptions {
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maxTokens?: number;
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temperature?: number;
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}
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export interface LlmClient {
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chat(messages: ChatMessage[], opts?: ChatOptions): Promise<string>;
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listModels(): Promise<string[]>;
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}
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export const DEFAULT_BASE = 'http://192.168.1.70:1111/v1';
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export const DEFAULT_MODEL = 'qwen3.8-27b';
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const fetchTransport: Transport = (url, init) => fetch(url, init);
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export interface LlmClientDeps {
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transport?: Transport;
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apiBase?: string;
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model?: string;
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timeoutMs?: number;
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}
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export function createLlmClient(deps: LlmClientDeps = {}): LlmClient {
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const transport = deps.transport ?? fetchTransport;
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const apiBase = (deps.apiBase ?? process.env.LLM_API_BASE ?? DEFAULT_BASE).replace(/\/+$/, '');
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const model = deps.model ?? process.env.LLM_MODEL ?? DEFAULT_MODEL;
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const timeoutMs = parseInt(
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deps.timeoutMs ? String(deps.timeoutMs) : (process.env.LLM_TIMEOUT_MS ?? '180000'),
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10,
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);
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async function chat(messages: ChatMessage[], opts: ChatOptions = {}): Promise<string> {
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const res = await transport(`${apiBase}/chat/completions`, {
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method: 'POST',
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headers: { 'content-type': 'application/json' },
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body: JSON.stringify({ model, messages, ...opts }),
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signal: AbortSignal.timeout(timeoutMs),
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});
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if (!res.ok) {
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const text = await res.text().catch(() => '');
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throw new Error(`chat failed: HTTP ${res.status} ${text.slice(0, 200)}`);
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}
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const body = (await res.json()) as {
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choices?: { message?: { content?: string } }[];
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};
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const content = body.choices?.[0]?.message?.content;
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if (typeof content !== 'string') {
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throw new Error('chat failed: no choices[0].message.content in response');
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}
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return content;
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}
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async function listModels(): Promise<string[]> {
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const res = await transport(`${apiBase}/models`, {
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signal: AbortSignal.timeout(timeoutMs),
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});
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if (!res.ok) throw new Error(`listModels failed: HTTP ${res.status}`);
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const body = (await res.json()) as { data?: { id: string }[] };
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return (body.data ?? []).map((m) => m.id);
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}
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return { chat, listModels };
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}
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