Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
9.5 KiB
9.5 KiB
AGENTS.md — History
Guidance for AI agents (and humans) working in this repo.
What this is
A self-contained, AI-driven alternate-history simulator in the style of Pax Historia:
the LLM is the world engine. You pick a scenario (one of 5 seed presets) and a nation to lead,
then take actions / send diplomatic messages / ask an advisor; each move is sent to the model,
which returns a structured TurnResult (events + stat/relation/territory deltas) that the engine
validates, clamps, and applies to the world state. A MapLibre choropleth renders territorial
ownership; the whole thing persists to SQLite and streams over SSE on a single port.
Stack
- TypeScript everywhere,
strict: true - Frontend: React 19 + Vite 6 + Tailwind CSS v4 (
@tailwindcss/vite, no config file) + shadcn/ui - Backend: Node 22 + Express — one process serving the built client,
/api(REST), and/sse - Persistence:
better-sqlite3(one row per game, fullGameStateas JSON) - Map: MapLibre GL (
maplibre-gl) — remote OpenFreeMapdarkbasemap + a country choropleth frompublic/countries.geo.json(id= ISO_A3) - The LLM client is a thin OpenAI chat-completions wrapper over native
fetchwith an injectable transport (mirrorsmesh-bot/src/llm). A deterministic stub transport (LLM_STUB=1) is used by all tests/e2e.
Layout
history/
├── AGENTS.md / README.md
├── Dockerfile # multi-stage node:22-slim → single-port prod image
├── docker-compose.yml # dev_net + 4 Traefik labels → history.dev.kkhost.pl
├── eslint.config.js # flat config (ESLint 9)
├── tsconfig.json # strict; aliases @/ → src/, @shared/ → shared/
├── vite.config.ts # dev server + proxy /api,/sse → :4321; @ / @shared aliases
├── vitest.config.ts # unit tests (server/**/*.test.ts)
├── playwright.config.ts # deterministic e2e (webServer runs npm run dev, LLM_STUB=1)
├── index.html
├── presets/ # 5 scenario JSON files + index.json (manifest)
├── public/
│ └── countries.geo.json # 177 features, id=ISO_A3 (committed; Vite copies to dist/)
├── shared/ # NO runtime deps — the single source of truth
│ ├── types.ts # domain types (Nation, GameState, Preset, …)
│ └── protocol.ts # LLM TurnResult schema + client↔server messages + pure helpers
├── server/
│ ├── index.ts # Express: /api/*, /sse/:id, static+SPA; reads PORT/LLM_*/DATA_DIR
│ ├── engine.ts # pure: buildPrompt / parse+validate / applyTurnResult / runTurn / advisor
│ ├── llm.ts # LlmClient (injectable transport) + env config
│ ├── stub.ts # deterministic LLM transport (tests/e2e) + ADVISOR_MARKER
│ ├── map.ts # GameState → RegionMap (ISO_A3 → owner + stable color)
│ ├── presets.ts # load preset JSON files from disk
│ ├── db.ts # SQLite open/save/load
│ └── *.test.ts # unit tests (vitest)
└── src/
├── App.tsx # screen router: home → pick → game; owns game/regions/advisors state
├── main.tsx # React root + ThemeProvider(dark)
├── index.css # Tailwind v4 + dark "command-center" theme
├── lib/
│ ├── api.ts # same-origin REST helper (no hardcoded origin — proxy/Traefik safe)
│ ├── sse.ts # useSse() hook (resync on connect; ref-based handlers)
│ ├── colors.ts # event/relation/outcome → color maps
│ └── utils.ts # cn()
└── components/
├── PresetPicker.tsx / NationSelect.tsx # home + nation pick screens
├── WorldMap.tsx # MapLibre basemap + choropleth + click popup + player highlight
├── NationPanel.tsx # a nation's stats/territory/diplomacy dossier
├── ActionPanel.tsx # tabs: Action / Diplomacy / Advisor + "Jump forward"
├── EventFeed.tsx # scrolling event log (newest first)
├── StatBar.tsx
└── ui/ # 14 shadcn/ui primitives
Commands (run from repo root)
| Command | What it does |
|---|---|
npm run dev |
Express on :4321 (tsx watch) + Vite on :5173 (proxies /api,/sse) concurrently |
npm run build |
vite build (client → dist/) then tsup server/index.ts → server/dist/index.js |
npm start |
run the compiled server (node server/dist/index.js) on :4321 |
npm test |
vitest unit tests in server/ (19 tests) |
npm run typecheck |
tsc --noEmit (strict) across src/server/shared/e2e/configs |
npm run lint |
ESLint flat config |
npm run e2e |
Playwright, fully deterministic (LLM_STUB=1); overrides dev ports via VITE_PORT/HISTORY_API_PORT if set |
docker compose up -d --build |
prod image on :4321, routed via Traefik at history.dev.kkhost.pl |
Conventions
- The server is authoritative. All world state lives in SQLite (
server/db.ts). The client renders state and sends intents (/api/games/:id/turn|jump|advisor); it never computes outcomes.shared/protocol.tsis the single source of truth for the LLMTurnResultand the client↔server message shapes — change it there first, then update both sides. - No hardcoded origins. The client uses same-origin relative paths (
/api/...,/sse/...). In dev, Vite proxies them to :4321; in prod/Traefik they're the same origin. So the app works unchanged behind the proxy — never bake inhttp://host:port. - Defensive turn handling, never crash.
engine.runTurnstrips fences, extracts the first balanced{...},JSON.parses, validates (ignores invalid ops, clamps stats to 0–100), retries once with a nudge if the result is empty/invalid, and if it's still unusable emits a generic "unclear" event and advances. Bad model output never throws; only a transport/network error (model down) surfaces as an HTTP 502 to the client (shown as a toast). - Stable per-nation colors.
shared.nationColor(id)hashes a nation id → hue, shared by the server'sRegionMapand any client coloring so the choropleth always agrees. - Deterministic stub.
server/stub.tsanswers the model contract deterministically: the player nation'smilitaryis set to(current + 5)(clamped) each turn, one event is emitted (action→military, chat→diplomatic, jump→political "The world moves on"), it allies the player with the first other nation, and the date advances 2 days. Unit + e2e assertions rely on these exact values, so keep the stub deterministic. - Styling: Tailwind utility classes + shadcn/ui only; dark "command-center" theme (slate bg, amber
primary, cyan accent). No CSS beyond the Tailwind import in
src/index.css.
Deployment
- Single Docker container (multi-stage
node:22-slim): Express serves the built client,/api, and/sseon one internal port, 4321.server/index.tsfindRoot()resolves the project root sopresets/,dist/, and thedata/(SQLite) paths work from the container layout. - Proxied by the shared Traefik (
dev_traefik, see../PROXY.md) at https://history.dev.kkhost.pl → container port 4321.docker-compose.ymldeclaresdev_netas an external network and the 4 mandatory labels (traefik.enable, routerHost(...),entrypoints=web, serviceloadbalancer.server.port=4321). No TLS/certs in the labels — the external proxy terminates TLS and forwards plain HTTP on thewebentrypoint. - Game data persists on the
history-datavolume at/app/data.
LLM configuration (env)
| Var | Default | Notes |
|---|---|---|
LLM_API_BASE |
http://192.168.1.70:1111/v1 |
OpenAI-compatible base URL |
LLM_MODEL |
qwen3.8-27b |
model id sent in the request body |
LLM_TIMEOUT_MS |
180000 |
local 27B model can be slow |
LLM_STUB |
(unset = live) | 1 → deterministic stub transport (no model needed) |
PORT |
4321 |
single server port |
DATA_DIR |
./data |
where history.db lives |
CLIENT_DIST |
./dist |
built client to serve (auto-found) |
Gotchas
- Live LLM is a runtime dependency. If
192.168.1.70:1111is down, turns return 502 (and the advisor degrades to a canned list). SetLLM_STUB=1for a fully functional offline instance. The map's remote OpenFreeMap style may fail to load without internet — the app still works, the choropleth just waits forstyledata. - Dev port override. Vite defaults to :5173 → proxies to :4321. Both are overridable via
VITE_PORT/HISTORY_API_PORT(the Playwright config reads them) so a run can dodge a port another project already holds. The client uses relative URLs, so it follows whichever port Vite binds. @sharedvs@alias.shared/lives at the repo root (a sibling ofsrc/), not undersrc/. Imports must use@shared/...(or../shared/fromserver/). A bare../shared/from insidesrc/resolves to the nonexistentsrc/shared/— this was a real bug thattypecheckcaught.better-sqlite3is the only native module; the Docker build relies on its prebuilt binary (works onnode:22-slim/glibc). It's the sole--externalin the tsup server bundle.- The
dist/client is committed to the build output only;public/countries.geo.jsonis copied intodist/by Vite at build time, so the prod image serves it fromdist/(no separate copy).