Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
21 lines
462 B
TypeScript
21 lines
462 B
TypeScript
import { defineConfig } from 'vitest/config';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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const here = fileURLToPath(new URL('.', import.meta.url));
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export default defineConfig({
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resolve: {
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alias: {
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'@shared': path.resolve(here, 'shared'),
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'@': path.resolve(here, 'src'),
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},
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},
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test: {
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environment: 'node',
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include: ['server/**/*.test.ts'],
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testTimeout: 20000,
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hookTimeout: 20000,
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},
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});
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