Map (WorldMap): - Keep the near-black OpenFreeMap `dark` basemap (verified HTTP 200; the suggested dark-matter / dark-outdoors / liberty-dark variants 404 on that host) so the choropleth nation colors pop - Stable per-nation fills at 0.8 opacity, thin subtle borders, and a brighter thicker amber border for the player nation so "this is me" is always obvious - Hover brightens a region and shows a color-chipped owner + key stats popup; click opens a full dossier popup and focuses the left panel on that nation - Transient, self-cleaning flash (pulsing amber outline) over regions whose ownership changed this turn - Bottom-left legend auto-generated from the region map; per-scenario initial camera (Europe for the WWII scenarios, wider for Cold War / Modern / Aegis) Command-center UI: - New header bar: scenario title, prominent turn + date, the player nation (name + color chip), and a live Idle / "Simulating…" status indicator - 3-column operations-console grid: nation dossier (left) / dominant map (center) / command deck + event feed (right); stacks map-first on mobile - EventFeed: one card per event with a category icon, a colored outcome badge (success/failure/partial/neutral), a nation-colored accent edge, and the turn + date; new events slide in and flash at the top - NationPanel: value-colored animated stat bars (red → green), territory as color-coded region chips, and diplomacy as a list with a colored indicator per relation (ally/rival/war/neutral) - ActionPanel: a "Your move" composer with one prominent Send button and a spinner + "turns can take a few seconds" hint while a turn resolves - sonner error toasts: a 502 / model-down surfaces as "AI temporarily unavailable — try again" Live LLM rewire (server, previously uncommitted): - Default endpoint https://ai.kkhost.pl/v1 (vLLM, no API key); reasoning model qwen3.8-27b; always send a generous max_tokens (4000) so it finishes its chain-of-thought before emitting content; read only `content`, ignore `reasoning`. docker-compose + AGENTS.md updated to match. Tests: the deterministic Playwright e2e gains assertions for the dossier stat bars, the map legend (all nations), and the event-card type icon + outcome badge; it stays fully deterministic under LLM_STUB=1.
88 lines
4.8 KiB
TypeScript
88 lines
4.8 KiB
TypeScript
import { test, expect } from '@playwright/test';
|
|
|
|
/**
|
|
* Fully deterministic end-to-end test. The Playwright webServer boots the real
|
|
* stack (Vite :5173 → Express :4321) with LLM_STUB=1, so the backend uses the
|
|
* deterministic turn simulator in server/stub.ts: the player nation's `military`
|
|
* stat is set to (current + 5, clamped) each turn and exactly one event is
|
|
* emitted (action → military, chat → diplomatic, jump → political). There is no
|
|
* live LLM and no flakiness — every assertion below is an exact, predicted value.
|
|
*
|
|
* Beyond the core simulation loop it also asserts the polished command-center
|
|
* UI: the dossier's animated stat bars, the map legend (generated from the
|
|
* region map), and the new event cards (type icon + label + colored outcome
|
|
* badge). The map itself is a canvas, so we assert on its DOM legend, not pixels.
|
|
*/
|
|
test.describe('History — deterministic simulation (LLM_STUB=1)', () => {
|
|
test('scenario → nation → action → jump, with predicted stat changes', async ({ page }) => {
|
|
await page.goto('/');
|
|
|
|
// Home: the scenario grid loads with all 5 presets.
|
|
const presetCards = page.getByTestId('preset-card');
|
|
await expect(presetCards.first()).toBeVisible();
|
|
await expect(presetCards).toHaveCount(5);
|
|
|
|
// Start the first scenario (World War II, 1939).
|
|
await presetCards.first().getByRole('button', { name: 'Play' }).click();
|
|
|
|
// Nation select: the world brief is shown, then we lead the United Kingdom.
|
|
await expect(page.getByTestId('world-background')).toBeVisible();
|
|
await page
|
|
.getByTestId('nation-card-uk')
|
|
.getByRole('button', { name: 'Play as United Kingdom' })
|
|
.click();
|
|
|
|
// Game screen mounts: map, command deck, and event feed all present; turn 1.
|
|
await expect(page.getByTestId('world-map')).toBeVisible();
|
|
await expect(page.getByTestId('action-panel')).toBeVisible();
|
|
await expect(page.getByTestId('event-feed-panel')).toBeVisible();
|
|
await expect(page.getByTestId('turn-count')).toHaveText('1');
|
|
|
|
// The dossier shows the player's four stat bars (value-colored, animated).
|
|
await expect(page.getByTestId('stat-military')).toBeVisible();
|
|
await expect(page.getByTestId('stat-economy')).toBeVisible();
|
|
await expect(page.getByTestId('stat-stability')).toBeVisible();
|
|
await expect(page.getByTestId('stat-population')).toBeVisible();
|
|
|
|
// The player (UK) starts at military 80, with no events yet.
|
|
const military = page.getByTestId('stat-military');
|
|
await expect(military).toHaveText('80');
|
|
await expect(page.getByTestId('event-item')).toHaveCount(0);
|
|
|
|
// The map legend is auto-generated from the region map: all 7 nations of the
|
|
// scenario own at least one region, including the player (United Kingdom).
|
|
await expect(page.getByTestId('map-legend-item')).toHaveCount(7, { timeout: 15000 });
|
|
await expect(page.getByTestId('map-legend-item').filter({ hasText: 'United Kingdom' })).toBeVisible();
|
|
|
|
// Take an action: the stub bumps UK military to 85 and emits a military event.
|
|
await page.getByTestId('action-textarea').fill('Mobilize the home guard and fortify Dover');
|
|
await page.getByTestId('action-submit').click();
|
|
|
|
await expect(page.getByTestId('turn-count')).toHaveText('2', { timeout: 20000 });
|
|
await expect(military).toHaveText('85', { timeout: 20000 });
|
|
await expect(page.getByTestId('event-item')).toHaveCount(1);
|
|
await expect(
|
|
page.getByTestId('event-feed').getByText('Mobilize the home guard and fortify Dover').first(),
|
|
).toBeVisible();
|
|
|
|
// The new event card carries its type (icon + label) and a colored outcome badge.
|
|
await expect(page.getByTestId('event-item').first().getByTestId('event-type-icon')).toBeVisible();
|
|
await expect(page.getByTestId('event-item').first().getByTestId('event-type')).toHaveText('military');
|
|
await expect(page.getByTestId('event-item').first().getByTestId('event-outcome')).toHaveText('success');
|
|
|
|
// Jump forward (no action): a "world moves on" political event, military → 90.
|
|
await page.getByTestId('jump-forward').click();
|
|
|
|
await expect(page.getByTestId('turn-count')).toHaveText('3', { timeout: 20000 });
|
|
await expect(military).toHaveText('90', { timeout: 20000 });
|
|
await expect(page.getByTestId('event-item')).toHaveCount(2);
|
|
await expect(page.getByTestId('event-feed').getByText('The world moves on').first()).toBeVisible();
|
|
|
|
// Newest first: the jump event (political / neutral) sits on top, and the
|
|
// action event (military / success) is second — both with their outcome badges.
|
|
await expect(page.getByTestId('event-item').first().getByTestId('event-type')).toHaveText('political');
|
|
await expect(page.getByTestId('event-item').first().getByTestId('event-outcome')).toHaveText('neutral');
|
|
await expect(page.getByTestId('event-item').nth(1).getByTestId('event-outcome')).toHaveText('success');
|
|
});
|
|
});
|