v0.19.0's region-level ownership did not activate in the production image: server/regions.ts loadRegions only looked in public/, but the Docker image keeps only dist/ (Vite copies public/* -> dist/ at build), so the loader found nothing and expandCountriesToKeys degraded to a no-op — fresh games kept raw ISO_A3 codes instead of region keys (the client's own /region-keys.json fetch still worked, since the client is served from dist/). loadRegions now probes public/ (dev) then dist/ (prod, == clientDir) and uses the first directory holding both files. A new test covers the prod-only (dist/), dev (public/), and empty-root (no data) layouts.
154 lines
5.3 KiB
TypeScript
154 lines
5.3 KiB
TypeScript
import { afterAll, afterEach, beforeEach, describe, expect, it } from 'vitest';
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import { fileURLToPath } from 'node:url';
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import { copyFileSync, mkdirSync, mkdtempSync, rmSync } from 'node:fs';
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import { tmpdir } from 'node:os';
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import path from 'node:path';
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import {
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allTerritoryKeys,
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expandCountriesToKeys,
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hasRegionData,
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loadRegions,
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referenceForKeys,
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regionName,
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resetRegions,
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validKeys,
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} from './regions';
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import type { GameState } from '../shared/types';
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// The repo root: this file lives in server/, so '..' is the directory holding
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// public/region-keys.json and public/regions.geo.json. cwd-independent (mirrors
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// how server/index.ts locates its root via import.meta.url).
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const root = fileURLToPath(new URL('..', import.meta.url));
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describe('regions (region-key loader, v0.19 #16 P1)', () => {
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beforeEach(() => {
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expect(loadRegions(root)).toBe(true);
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});
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it('loads the full manifest: 1,796 unique valid region keys', () => {
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expect(hasRegionData()).toBe(true);
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expect(validKeys().size).toBe(1796);
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});
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it('expands an ISO_A3 country to the region keys of all its sub-regions', () => {
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const fra = expandCountriesToKeys(['FRA']);
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// FRA has 42 sub-regions in the committed dataset.
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expect(fra).toHaveLength(42);
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// every expanded key is a real region key
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for (const k of fra) expect(validKeys().has(k)).toBe(true);
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// and the reference table labels each one with its parent country
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const ref = referenceForKeys(fra);
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expect(Object.keys(ref)).toHaveLength(42);
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for (const [k, label] of Object.entries(ref)) {
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expect(label.endsWith('(FRA)')).toBe(true);
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expect(regionName(k)).toBeTruthy();
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}
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// sample known FRA keys, and their exact reference strings
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expect(fra).toContain('ain-lqtt');
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expect(ref['ain-lqtt']).toBe('Ain (FRA)');
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expect(ref['aisne-gstu']).toBe('Aisne (FRA)');
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});
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it('referenceForKeys labels only known keys and omits unknown ones', () => {
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const ref = referenceForKeys(['ain-lqtt', 'not-a-real-key-xyz']);
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expect(ref['ain-lqtt']).toBe('Ain (FRA)');
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expect(ref['not-a-real-key-xyz']).toBeUndefined();
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});
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it('allTerritoryKeys unions every nation\'s territory keys (no overlap)', () => {
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const state: GameState = {
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id: 'g',
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presetId: 'p',
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presetTitle: 'P',
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playerNationId: 'uk',
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turn: 1,
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date: '1939-09-01',
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nations: {
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uk: {
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id: 'uk',
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name: 'UK',
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type: 'major',
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stats: { military: 80, economy: 70, stability: 60, population: 50 },
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territory: expandCountriesToKeys(['GBR']),
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relations: {},
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},
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fr: {
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id: 'fr',
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name: 'FR',
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type: 'major',
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stats: { military: 80, economy: 70, stability: 60, population: 50 },
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territory: expandCountriesToKeys(['FRA']),
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relations: {},
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},
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},
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events: [],
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pending: [],
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version: 1,
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};
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// 16 GBR sub-regions + 42 FRA sub-regions, no overlap between the two.
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expect(allTerritoryKeys(state).size).toBe(58);
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});
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describe('graceful degradation with no region data', () => {
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beforeEach(() => resetRegions());
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it('expands to the raw input, omits references, and reports no data', () => {
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expect(hasRegionData()).toBe(false);
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// no manifest -> the country list passes through unchanged (old model)
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expect(expandCountriesToKeys(['FRA', 'GBR'])).toEqual(['FRA', 'GBR']);
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expect(referenceForKeys(['FRA'])).toEqual({});
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expect(validKeys().size).toBe(0);
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expect(regionName('FRA')).toBeUndefined();
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});
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});
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afterAll(() => resetRegions());
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});
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describe('loadRegions resolves the manifest per environment (dev public/ vs prod dist/)', () => {
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const realRoot = root;
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// A root that mimics the prod Docker image: no public/, the region files live
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// in dist/ (where Vite copies public/* at build). This is the exact layout that
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// broke v0.19.0 in prod (the loader only looked in public/).
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const base = mkdtempSync(path.join(tmpdir(), 'history-regions-'));
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const prodRoot = path.join(base, 'prod');
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beforeEach(() => {
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mkdirSync(path.join(prodRoot, 'dist'), { recursive: true });
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copyFileSync(
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path.join(realRoot, 'public', 'region-keys.json'),
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path.join(prodRoot, 'dist', 'region-keys.json'),
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);
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copyFileSync(
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path.join(realRoot, 'public', 'regions.geo.json'),
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path.join(prodRoot, 'dist', 'regions.geo.json'),
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);
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});
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afterEach(() => resetRegions());
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afterAll(() => {
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rmSync(base, { recursive: true, force: true });
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});
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it('loads from dist/ when public/ is absent (the prod container layout)', () => {
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expect(loadRegions(prodRoot)).toBe(true);
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expect(hasRegionData()).toBe(true);
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expect(validKeys().size).toBe(1796);
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expect(expandCountriesToKeys(['FRA'])).toHaveLength(42);
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});
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it('still loads from public/ (the dev layout, the first candidate)', () => {
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expect(loadRegions(realRoot)).toBe(true);
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expect(validKeys().size).toBe(1796);
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});
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it('returns false and no data when neither public/ nor dist/ holds the files', () => {
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const emptyRoot = path.join(base, 'empty');
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mkdirSync(emptyRoot, { recursive: true });
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expect(loadRegions(emptyRoot)).toBe(false);
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expect(hasRegionData()).toBe(false);
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expect(validKeys().size).toBe(0);
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});
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});
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