CI / build + unit + e2e (pull_request) Successful in 2m10s
A third region state (contested frontline): a region in no nation's territory and not in unowned, opened/resolved by the LLM, tied to an active war. Sole-ownership invariant preserved. Durable GameState.contested; contested-inert stub; map legend stays at 7.
188 lines
6.9 KiB
TypeScript
188 lines
6.9 KiB
TypeScript
// The ordered LLM-ability registry.
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//
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// `ABILITIES` is the single source of truth for the 12 per-feature LLM abilities.
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// The engine iterates it in this order:
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// takeovers → wars → hybrid → economy → industry → nuclear → leaders → ideology → disasters → migration → sea → contested
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// for (a) the system-prompt schema lines + constraint bullets, (b) the per-ability
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// validate calls inside validateTurnResult, (c) the payload fields in buildUserPrompt,
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// (d) the ordered apply block inside applyTurnResult, (e) the isMeaningful check,
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// (f) the runTurn unclear-fallback defaults, (g) the stub's deterministic fields, and
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// (h) the db.ts state-field migrations.
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//
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// Each ability file defines its own `Ability<K>` const (the schema line, constraint
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// bullet, validator, applier, meaningfulness predicate, stub default, and user-payload
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// field). This module assembles them into the ordered `ABILITIES` array and re-exports
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// every public name the engine (and its tests) need.
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import { takeovers } from './takeovers';
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import { wars } from './wars';
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import { hybrid } from './hybrid';
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import { economy } from './economy';
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import { industry } from './industry';
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import { nuclear } from './nuclear';
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import { leaders } from './leaders';
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import { ideology } from './ideology';
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import { disasters } from './disasters';
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import { migration } from './migration';
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import { sea } from './sea';
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import { contested } from './contested';
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import type { Ability, AbilityField } from './types';
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/**
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* The 12 per-feature LLM abilities in their canonical apply order.
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* The order matters: it determines the order of the schema lines in the
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* system prompt, the order of the validate calls, the order of the apply
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* steps, and the order of the payload fields in the user prompt. New
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* abilities are APPENDED last — never reorder existing entries (their order
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* is pinned by the goldens and the stub's byte-identical output).
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*/
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export const ABILITIES: readonly Ability<AbilityField>[] = [
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takeovers,
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wars,
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hybrid,
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economy,
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industry,
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nuclear,
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leaders,
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ideology,
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disasters,
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migration,
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sea,
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contested,
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];
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// ── type re-exports ────────────────────────────────────────────────────────────
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export type {
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Ability,
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AbilityCtx,
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UserPromptCtx,
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AbilityField,
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} from './types';
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// ── shared helpers ─────────────────────────────────────────────────────────────
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export {
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resolveNationRef,
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resolveRegionKey,
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freshNationId,
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freshWarId,
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NEW_NATION_STATS,
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} from './shared';
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// ── war helpers ────────────────────────────────────────────────────────────────
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export {
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activeWarPairs,
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atWar,
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syncWarRelations,
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} from './apply-helpers';
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// ── takeovers ──────────────────────────────────────────────────────────────────
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export {
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validateTakeovers,
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applyTakeover,
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} from './takeovers';
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// ── wars ───────────────────────────────────────────────────────────────────────
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export {
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validateWarOps,
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applyWars,
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} from './wars';
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// ── hybrid ─────────────────────────────────────────────────────────────────────
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export {
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validateHybridOps,
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isHybridOpType,
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HYBRID_STAT_EFFECT,
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shiftRelationTowardHostile,
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applyHybridOp,
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} from './hybrid';
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// ── economy ────────────────────────────────────────────────────────────────────
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export {
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validateEconomyOps,
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applyEconomyEffects,
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} from './economy';
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// ── industry ───────────────────────────────────────────────────────────────────
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export {
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validateIndustryOps,
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isIndustryType,
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applyIndustryEffects,
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} from './industry';
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// ── nuclear ────────────────────────────────────────────────────────────────────
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export {
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validateNuclearOps,
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applyNuclearOps,
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} from './nuclear';
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// ── leaders ────────────────────────────────────────────────────────────────────
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export {
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validateLeaderOps,
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} from './leaders';
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// ── ideology ───────────────────────────────────────────────────────────────────
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export {
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validateIdeologyOps,
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} from './ideology';
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// ── disasters ────────────────────────────────────────────────────────────────
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export {
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validateDisasterEvents,
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applyDisasterEvent,
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isDisasterType,
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isDisasterSeverity,
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DISASTER_TYPES,
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DISASTER_SEVERITIES,
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DISASTER_EFFECTS,
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} from './disasters';
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// ── migration ────────────────────────────────────────────────────────────────
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export {
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validateMigrationOps,
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applyMigrationOp,
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shiftRelationTowardPositive,
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isMigrationKind,
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isMigrationScale,
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MIGRATION_KINDS,
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MIGRATION_SCALES,
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MIGRATION_SOURCE_EFFECTS,
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MIGRATION_DESTINATION_EFFECTS,
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LARGE_INFLUX_STABILITY_DIP,
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} from './migration';
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// ── sea ──────────────────────────────────────────────────────────────────────
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export {
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validateSeaOps,
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applySeaControl,
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applySeaZoneBonuses,
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SEA_ZONE_BONUS,
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SEA_ZONES,
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SEA_ZONE_IDS,
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isSeaZoneId,
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seaZoneName,
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} from './sea';
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// ── contested (frontlines) ───────────────────────────────────────────────────
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export {
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validateContestedOps,
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applyContested,
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CONTESTED_FILL,
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CONTESTED_STROKE,
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contestedTooltipLabel,
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} from './contested';
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