Commit Graph
5 Commits
Author SHA1 Message Date
kamilkrzywda 5477336537 feat: #66 contested regions / frontlines — 12th ability (v0.44.0)
CI / build + unit + e2e (pull_request) Successful in 2m10s
A third region state (contested frontline): a region in no nation's territory and not in unowned, opened/resolved by the LLM, tied to an active war. Sole-ownership invariant preserved. Durable GameState.contested; contested-inert stub; map legend stays at 7.
2026-10-16 15:21:45 +00:00
kamilkrzywda c77e81c45b feat: #65 sea control — 11th ability (v0.43.0)
CI / build + unit + e2e (pull_request) Successful in 2m33s
Adds the sea ability: a fixed set of 12 named sea zones with sole-control
semantics, contest-by-higher-military, and a deterministic per-turn
+1 military/+1 economy bonus for each claimed zone. Durable (owns
GameState.seaZones), additive migration, stub-inert (e2e unaffected).

Fixes #65

Design note: Gitea #65 sketched a free-form 'naval' layer; the implemented
approved design is this richer 'sea' layer with a fixed zone set.
2026-10-16 12:50:22 +00:00
kamilkrzywda 7e4faa73d3 feat(abilities): add migration & refugees lever (v0.42.0, #64)
CI / build + unit + e2e (pull_request) Successful in 2m12s
Add the 10th modular LLM ability: a turn-transient TurnResult.migration
lever declaring population flows between nations (migration / refugees /
diaspora / exodus). The source loses a little population + economy, the
destination gains a little (a large influx also strains its stability),
and the from<->to relation is nudged one step toward the positive end of
the ally/neutral/rival/hostile ladder (capped by kind; a war is never
touched). Deterministic per-scale tables, no hidden randomness, clamped
0-100, mirrored to owned regions, re-derived aggregates; never moves
territory. Registered last in ABILITIES; user prompt unchanged
(user.txt golden byte-identical), system goldens re-baselined. Fixes #64.
2026-10-16 10:15:45 +00:00
kamilkrzywda c90e9ae753 feat(abilities): add disasters & pandemics lever (v0.41.0, #63)
CI / build + unit + e2e (pull_request) Successful in 1m55s
Add the 9th modular LLM ability: a turn-transient `TurnResult.disasters`
lever letting the LLM declare natural/man-made disasters (earthquake /
flood / volcanic / wildfire / famine / plague / epidemic) on a nation or
a region, applying a DETERMINISTIC (type, severity) stat dip (no hidden
randomness). Like the hybrid layer it owns no GameState field, needs no
db.ts change, and leaves no durable list — an ongoing plague/epidemic is
simply re-declared each turn it persists.

- shared/protocol.ts: DisasterType / DisasterSeverity / DisasterEvent /
  DisastersOps, and `TurnResult.disasters` (between `ideology` and
  `markers`; required, default `{ events: [] }`).
- server/abilities/disasters.ts: the ability module (validate / apply /
  schemaLine / constraint / isMeaningful / inert stub / empty payload; no
  stateFields). `DISASTER_EFFECTS` is the deterministic (type, severity)
  dip table (population never touched). Target resolution mirrors hybrid
  (a region key hits its SOLE owner; 0/2+ owners dropped) but has NO
  `from` field, so there is no self-target drop. Dips clamp to 0-100,
  mirror to the target's regions (regionStats), and re-derive the target
  nation's stats (same 0-region / no-entry guards).
- Registered last in ABILITIES (after ideology). System-prompt goldens
  regenerated (one schema line + one constraint bullet each); the
  user.txt golden stays byte-identical (payload() is {}).
- New server/abilities/disasters.test.ts (33 tests); registry.test.ts
  updated to the 9-ability contract.
- Secondary cleanups from the v0.40 refactor: AGENTS.md (abilities/ in
  the Layout tree + a "how to add a new ability" bullet + a disasters
  bullet), delete the orphaned validateTakeovers JSDoc, fold both inline
  `as unknown` casts into the top-level ./abilities import, and de-dup
  `str` (now imported from ./abilities/shared).

Version bumped 0.40.0 -> 0.41.0.
2026-10-16 09:15:55 +00:00
kamilkrzywda 2d17c743f6 refactor(#74) P3: add the 8 ability modules + ABILITIES registry
Each per-feature LLM ability is now a self-contained module in
server/abilities/ with its own Ability<K> const (schema line, constraint
bullet, validator, applier, isMeaningful, stub default, user-payload
field). The ordered ABILITIES registry (index.ts) assembles them in the
canonical order: takeovers → wars → hybrid → economy → industry → nuclear
→ leaders → ideology.

All function bodies are moved VERBATIM from engine.ts. The engine is
untouched in this commit — P4 will rewire it to use the registry.
2026-10-16 07:23:11 +00:00