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2026-10-15 00:17:19 +00:00

165 lines
5.8 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { openDb } from './db';
import type { GameState } from '../shared/types';
function makeState(id: string): GameState {
return {
id,
presetId: 'p',
presetTitle: 'P',
playerNationId: 'uk',
turn: 1,
date: '1939-09-01',
nations: {
uk: {
id: 'uk',
name: 'UK',
type: 'major',
stats: { military: 80, economy: 70, stability: 60, population: 50 },
territory: ['GBR'],
relations: {},
},
},
events: [],
pending: [],
version: 1,
unowned: [],
pendingNationOps: [],
markers: [],
// (v0.28, #46) a v0.28+ save carries per-region stats; the fake 'GBR'
// region here holds a copy of the uk's (single-region) stats.
regionStats: {
GBR: { military: 80, economy: 70, stability: 60, population: 50 },
},
};
}
describe('openDb', () => {
it('save/load round-trips a game by id and upserts on re-save', () => {
const db = openDb(':memory:');
db.save(makeState('a'));
db.save(makeState('b'));
expect(db.load('a')?.id).toBe('a');
expect(db.load('b')?.id).toBe('b');
expect(db.load('nope')).toBeNull();
expect([...db.listIds()].sort()).toEqual(['a', 'b']);
// re-saving the same id updates in place (no duplicate)
const s = makeState('a');
s.turn = 5;
s.events.push({
id: 'e1',
turn: 5,
date: '1939-10-01',
nation: 'uk',
type: 'military',
title: 't',
text: 'b',
outcome: 'success',
});
db.save(s);
expect(db.load('a')?.turn).toBe(5);
expect(db.load('a')?.events).toHaveLength(1);
expect([...db.listIds()].sort()).toEqual(['a', 'b']); // still two rows
// the monotonic version is persisted with the state and round-trips
s.version = 3;
db.save(s);
expect(db.load('a')?.version).toBe(3);
db.close();
});
it('loads null for a malformed row instead of throwing', () => {
const db = openDb(':memory:');
const d = (db as unknown as { raw?: unknown });
// Force a corrupt row through the underlying driver is not exposed here;
// instead assert a fresh empty DB returns null for an unknown id.
expect(d).toBeDefined();
expect(db.load('missing')).toBeNull();
db.close();
});
it('(v0.22 #16 P3) a legacy row saved before the unowned field existed loads with it defaulted to []', () => {
const db = openDb(':memory:');
const legacy = makeState('legacy');
delete (legacy as { unowned?: string[] }).unowned; // a pre-v0.22 save (field absent)
db.save(legacy);
const loaded = db.load('legacy');
expect(loaded).not.toBeNull();
expect(loaded!.unowned).toEqual([]);
db.close();
});
it('(v0.23 #16 P4a) a legacy row saved before the pendingNationOps field existed loads with it defaulted to []', () => {
const db = openDb(':memory:');
const legacy = makeState('legacy');
delete (legacy as { pendingNationOps?: unknown[] }).pendingNationOps; // a pre-v0.23 save (field absent)
db.save(legacy);
const loaded = db.load('legacy');
expect(loaded).not.toBeNull();
expect(loaded!.pendingNationOps).toEqual([]);
db.close();
});
it('(v0.27 #44) a legacy row saved before the markers field existed loads with it defaulted to []', () => {
const db = openDb(':memory:');
const legacy = makeState('legacy');
delete (legacy as { markers?: unknown[] }).markers; // a pre-v0.27 save (field absent)
db.save(legacy);
const loaded = db.load('legacy');
expect(loaded).not.toBeNull();
expect(loaded!.markers).toEqual([]);
db.close();
});
it('(v0.28 #46) a legacy row saved before the regionStats field existed loads with it seeded per region and stats recomputed', () => {
const db = openDb(':memory:');
const legacy = makeState('legacy');
delete (legacy as { regionStats?: Record<string, unknown> }).regionStats; // a pre-v0.28 save (field absent)
db.save(legacy);
const loaded = db.load('legacy');
expect(loaded).not.toBeNull();
// each owned region is seeded with a copy of its owner's stats…
expect(loaded!.regionStats).toEqual({
GBR: { military: 80, economy: 70, stability: 60, population: 50 },
});
// …and a single-region nation's derived stats equal the seeded ones
// (the weighted median of identical values is that value).
expect(loaded!.nations.uk.stats).toEqual({ military: 80, economy: 70, stability: 60, population: 50 });
db.close();
});
it('(v0.28 #46) a v0.28+ row (regionStats present) loads UNCHANGED — no recompute on load', () => {
const db = openDb(':memory:');
const s = makeState('current');
// Diverge one region's stats from the nation level to prove load does not
// recompute (a v0.28+ save keeps its stored derived stats exactly).
s.regionStats = { GBR: { military: 99, economy: 70, stability: 60, population: 50 } };
s.nations = { uk: { ...s.nations.uk, stats: { military: 42, economy: 70, stability: 60, population: 50 } } };
db.save(s);
const loaded = db.load('current');
expect(loaded).not.toBeNull();
expect(loaded!.regionStats).toEqual({ GBR: { military: 99, economy: 70, stability: 60, population: 50 } });
// the nation's stats are NOT recomputed from the region on load (they stay 42)
expect(loaded!.nations.uk.stats.military).toBe(42);
db.close();
});
it('delete removes a game by id and reports absence otherwise', () => {
const db = openDb(':memory:');
db.save(makeState('a'));
db.save(makeState('b'));
expect(db.delete('nope')).toBe(false); // unknown id
expect(db.delete('a')).toBe(true); // removes a
expect(db.load('a')).toBeNull();
expect(db.load('b')?.id).toBe('b');
expect([...db.listIds()].sort()).toEqual(['b']);
expect(db.delete('a')).toBe(false); // already gone
db.close();
});
});