CI / build + unit + e2e (pull_request) Successful in 2m36s
- shared: 8 MarkerTypes + MARKER_TYPE_INFO (label/color/glyph); MapMarker;
GameState.markers (required, [] at init); TurnResult.markers {add,remove};
MarkerSpec/MarkerInfo; FNV-1a 4-char markerId; MAX_MARKERS=400.
- data: new public/region-centroids.json (1,800 anchors = largest-part centroid
+ spread ~0.1x min-bbox) built by new idempotent scripts/build-region-centroids.mjs.
- server: regions.ts centroid loader (public/ then dist/); engine applyTurnResult
marker ops (remove -> owner-recompute -> add, jitter, cap, never throws);
prompt documents the contract; buildUserPrompt carries markers; stub marker-free.
- client: WorldMap symbol layer rendered as canvas per-type icons (glyph CDN dead);
hover tooltip shows name; click focuses owning nation.
- tests: 168 -> 189 (centroids script, regions centroids, db legacy, engine markers).
127 lines
3.8 KiB
TypeScript
127 lines
3.8 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { openDb } from './db';
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import type { GameState } from '../shared/types';
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function makeState(id: string): GameState {
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return {
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id,
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presetId: 'p',
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presetTitle: 'P',
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playerNationId: 'uk',
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turn: 1,
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date: '1939-09-01',
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nations: {
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uk: {
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id: 'uk',
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name: 'UK',
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type: 'major',
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stats: { military: 80, economy: 70, stability: 60, population: 50 },
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territory: ['GBR'],
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relations: {},
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},
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},
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events: [],
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pending: [],
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version: 1,
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unowned: [],
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pendingNationOps: [],
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markers: [],
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};
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}
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describe('openDb', () => {
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it('save/load round-trips a game by id and upserts on re-save', () => {
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const db = openDb(':memory:');
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db.save(makeState('a'));
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db.save(makeState('b'));
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expect(db.load('a')?.id).toBe('a');
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expect(db.load('b')?.id).toBe('b');
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expect(db.load('nope')).toBeNull();
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expect([...db.listIds()].sort()).toEqual(['a', 'b']);
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// re-saving the same id updates in place (no duplicate)
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const s = makeState('a');
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s.turn = 5;
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s.events.push({
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id: 'e1',
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turn: 5,
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date: '1939-10-01',
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nation: 'uk',
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type: 'military',
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title: 't',
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text: 'b',
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outcome: 'success',
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});
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db.save(s);
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expect(db.load('a')?.turn).toBe(5);
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expect(db.load('a')?.events).toHaveLength(1);
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expect([...db.listIds()].sort()).toEqual(['a', 'b']); // still two rows
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// the monotonic version is persisted with the state and round-trips
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s.version = 3;
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db.save(s);
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expect(db.load('a')?.version).toBe(3);
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db.close();
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});
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it('loads null for a malformed row instead of throwing', () => {
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const db = openDb(':memory:');
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const d = (db as unknown as { raw?: unknown });
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// Force a corrupt row through the underlying driver is not exposed here;
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// instead assert a fresh empty DB returns null for an unknown id.
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expect(d).toBeDefined();
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expect(db.load('missing')).toBeNull();
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db.close();
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});
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it('(v0.22 #16 P3) a legacy row saved before the unowned field existed loads with it defaulted to []', () => {
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const db = openDb(':memory:');
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const legacy = makeState('legacy');
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delete (legacy as { unowned?: string[] }).unowned; // a pre-v0.22 save (field absent)
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db.save(legacy);
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const loaded = db.load('legacy');
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expect(loaded).not.toBeNull();
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expect(loaded!.unowned).toEqual([]);
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db.close();
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});
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it('(v0.23 #16 P4a) a legacy row saved before the pendingNationOps field existed loads with it defaulted to []', () => {
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const db = openDb(':memory:');
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const legacy = makeState('legacy');
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delete (legacy as { pendingNationOps?: unknown[] }).pendingNationOps; // a pre-v0.23 save (field absent)
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db.save(legacy);
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const loaded = db.load('legacy');
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expect(loaded).not.toBeNull();
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expect(loaded!.pendingNationOps).toEqual([]);
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db.close();
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});
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it('(v0.27 #44) a legacy row saved before the markers field existed loads with it defaulted to []', () => {
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const db = openDb(':memory:');
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const legacy = makeState('legacy');
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delete (legacy as { markers?: unknown[] }).markers; // a pre-v0.27 save (field absent)
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db.save(legacy);
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const loaded = db.load('legacy');
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expect(loaded).not.toBeNull();
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expect(loaded!.markers).toEqual([]);
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db.close();
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});
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it('delete removes a game by id and reports absence otherwise', () => {
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const db = openDb(':memory:');
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db.save(makeState('a'));
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db.save(makeState('b'));
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expect(db.delete('nope')).toBe(false); // unknown id
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expect(db.delete('a')).toBe(true); // removes a
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expect(db.load('a')).toBeNull();
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expect(db.load('b')?.id).toBe('b');
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expect([...db.listIds()].sort()).toEqual(['b']);
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expect(db.delete('a')).toBe(false); // already gone
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db.close();
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});
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});
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