feat(abilities): migration & refugees lever (v0.42.0, #64) #77
@@ -102,8 +102,9 @@ history/
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│ │ ├── shared.ts # shared helpers (stat dips / re-derive / ref resolution, …)
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│ │ ├── apply-helpers.ts # shared apply-path helpers
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│ │ ├── <name>.ts # one module per ability: wars / takeovers / leaders / nuclear /
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│ │ │ # ideology / industry / economy / hybrid / disasters (v0.41.0 #63)
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│ │ ├── *.test.ts # per-ability unit tests (registry.test.ts pins the 9-ability contract)
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│ │ │ # ideology / industry / economy / hybrid / disasters (v0.41.0 #63) /
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│ │ │ # migration (v0.42.0 #64)
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│ │ ├── *.test.ts # per-ability unit tests (registry.test.ts pins the 10-ability contract)
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│ │ └── goldens/ # pinned prompt goldens (system-no-tool / system-tool / user)
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│ └── *.test.ts # unit tests (vitest)
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└── src/
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@@ -509,6 +510,44 @@ history/
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re-baselined in v0.41.0). `isMeaningful` is `events.length > 0`. The stub never proposes a
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disaster (`{ events: [] }`), so e2e (CI, `LLM_STUB=1`) is unaffected and the path is unit-tested
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only (`server/abilities/disasters.test.ts`).
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- **Migration & refugees — population flows between nations with a deterministic dip (v0.42.0, #64).**
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`TurnResult.migration = MigrationOps = { ops: MigrationOp[] }` (required, default
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`{ ops: [] }`); `MigrationOp = { kind, from, to?, scale, detail? }` with `kind ∈
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MIGRATION_KINDS = migration | refugees | diaspora | exodus` and `scale ∈
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MIGRATION_SCALES = small | moderate | large` (`to` is required for every kind except
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`exodus`, which has no destination). Like the hybrid / disasters layers this is
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**turn-transient**: it owns NO `GameState` field (no durable list, no `db.ts` change) — a
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flow that persists is simply re-declared each turn it continues. The DETERMINISTIC
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`MIGRATION_SOURCE_EFFECTS` / `MIGRATION_DESTINATION_EFFECTS` tables
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(`server/abilities/migration.ts`) map each `scale` to signed stat deltas (no hidden
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randomness): the source LOSES population + economy (small −1/−1, moderate −2/−2,
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large −4/−3) and the destination GAINS population + economy (small +1/+1, moderate
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+2/+2, large +3/+3); a `large` influx additionally strains the destination's stability by
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`LARGE_INFLUX_STABILITY_DIP = -2`. Neither side ever moves territory (sole ownership is
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untouched) and none touch borders. Both `from` and `to` resolve by the shared
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`resolveNationRef` (id first, then a case-insensitive unique name): an unknown / ambiguous
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source, a missing / unknown / ambiguous destination, or a **self-flow** (`from` and `to`
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the same nation) drops the WHOLE op (the source is untouched); `exodus` skips the
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destination entirely. The from↔to relation then moves one step toward the positive end of
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the ally/neutral/rival/hostile ladder via the self-contained `shiftRelationTowardPositive`
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(the mirror of the hybrid layer's `shiftRelationTowardHostile`): capped at `ally` for
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`refugees` (hosting refugees builds the strongest goodwill), `neutral` for `migration` /
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`diaspora`, and not at all for `exodus`; a missing relation starts at `neutral` and a
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`war` relation is NEVER touched (the nudge neither fabricates nor escalates a war).
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`applyMigrationOp` (run in the `ABILITIES` loop after territory / wars / economy, before
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markers) applies the source dip, then the destination dip (+ stability strain for `large`),
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clamps both to 0–100, mirrors each to every region the nation owns (`regionStats`), and
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re-derives each nation's aggregate `stats` (the same 0-region / no-entry guards, so a
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0-region nation keeps its directly-mutated value and the effect persists). `payload()` is
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`{}` (turn-transient), so the user-prompt golden (`user.txt`) is unchanged; the system
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prompt gains the field's schema line + constraint bullet (the system goldens were
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re-baselined in v0.42.0). `isMeaningful` is `ops.length > 0`. The stub never proposes a
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migration (`{ ops: [] }`), so e2e (CI, `LLM_STUB=1`) is unaffected and the path is
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unit-tested only (`server/abilities/migration.test.ts`). **Design note:** the Gitea #64
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body sketched a simpler `flows: {type: 'refugees'|'settlers'}` shape with a settler
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re-claim of no-man's-land; the implemented, approved design is this richer four-kind
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nation-to-nation **stat** layer that deliberately never moves territory (a no-man's-land
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re-claim stays the `regionChanges` lever's job).
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- **Map click → dossier target (owner resolved from the RegionMap, by region key).**
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Clicking a sub-region does NOT open a popup — it switches the dossier to that sub-region's
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owning nation (`focusNation(ownerId, {name})` in `App.tsx`, which also records which region was
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@@ -2,6 +2,18 @@
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All notable changes to **History** are listed here, newest first.
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## v0.42.0 — 2026-10-16 10:12
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- **#64: Migration & refugees — a `TurnResult.migration` lever letting the LLM declare population flows between nations (ordinary migration / refugee flows / a spreading diaspora / an exodus), with a deterministic per-`scale` effect: the source loses a little population and economy, the destination gains a little (a `large` influx also strains its stability), and the from↔to relation is nudged one step toward the positive end of the ladder.** It is a **turn-transient** feature, exactly like the v0.34 `hybrid` and v0.41 `disasters` layers: **no new `GameState` field, no `db.ts` change, no durable list** — the ops are consumed inside `applyTurnResult` and leave nothing behind. It lands as the **10th ability** of the v0.40.0 modular system, in a new `server/abilities/migration.ts` module, **registered last** in the `ABILITIES` registry (after `disasters`).
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- **Types (`shared/protocol.ts`).** New `MigrationKind` (`'migration' | 'refugees' | 'diaspora' | 'exodus'`), `MigrationScale` (`'small' | 'moderate' | 'large'`), `MigrationOp` (`{ kind; from; to?; scale; detail? }` — `to` is required for every kind except `exodus`, which has no destination), and `MigrationOps` (`{ ops: MigrationOp[] }`); `TurnResult.migration` is **required**, placed between `disasters` and `markers`, default `{ ops: [] }`.
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- **Ability module (`server/abilities/migration.ts`).** `field: 'migration'`; `default()` / `stub()` → a **fresh** `{ ops: [] }` each call; `validate` wraps the exported `validateMigrationOps` (defensive, never throws — accepts the `{ ops: [...] }` object or a bare array; each op needs a valid `kind`, a valid `scale`, a non-empty `from` (trimmed, ≤200), and — for every kind except `exodus` — a non-empty `to` (trimmed, ≤200); an optional `detail` (trimmed, ≤300, empty dropped) — anything else is dropped); `apply` runs `applyMigrationOp` per op; `schemaLine()` / `constraint()` supply the prompt text; `payload()` → `{}` (no user-payload keys — both refs resolve from the existing nation ref table); `isMeaningful` = `ops.length > 0`; **no** `stateFields` (turn-transient, no durable `GameState` field).
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- **Deterministic effects (tables, no hidden randomness).** `MIGRATION_SOURCE_EFFECTS` per scale — the source LOSES: small `{population:-1, economy:-1}`, moderate `{population:-2, economy:-2}`, large `{population:-4, economy:-3}`. `MIGRATION_DESTINATION_EFFECTS` per scale — the destination GAINS: small `{population:+1, economy:+1}`, moderate `{population:+2, economy:+2}`, large `{population:+3, economy:+3}`. `LARGE_INFLUX_STABILITY_DIP = -2` — a `large` influx additionally strains the destination's stability by 2. All clamped to 0–100.
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- **Apply semantics (`applyMigrationOp`).** Resolution is drop-first: `from` must resolve to a nation (id first, then a unique name; unknown / ambiguous → drop); for every kind except `exodus` the `to` must resolve to a nation **distinct from** `from` (missing / unknown / ambiguous / self-flow → the **whole op** is dropped, the source untouched). Only then is the source dip applied (all four kinds, including `exodus`); `exodus` then returns (no destination, no nudge). Otherwise the destination gain is applied (plus the `large` stability strain), and the from↔to relation is nudged by the self-contained `shiftRelationTowardPositive` — the mirror of the hybrid layer's `shiftRelationTowardHostile`, but toward `ally` (`POSITIVE_ORDER = ['ally','neutral','rival','hostile']`, cap `ally` for `refugees`, `neutral` for `migration` / `diaspora`, none for `exodus`; a missing relation starts at `neutral`; a `war` relation is **never** touched — the nudge neither fabricates nor escalates a war). Each affected nation's dip is clamped to 0–100, **mirrored to every region it owns** (`regionStats`), and its derived `stats` **re-derived** afterwards (the same 0-region / no-entry guards as hybrid / economy / disasters — a 0-region nation keeps its directly-mutated value and the effect persists). It **never moves territory** (sole ownership is untouched). The **stub never** proposes a migration (`{ ops: [] }`), so e2e (CI, `LLM_STUB=1`) is unaffected and the path is covered by unit tests only.
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- **Registry & prompt.** `migration` is added **last** in `ABILITIES` (existing order untouched); the system prompt gains the `migration` schema line and its constraint bullet ("at most 1–2 per turn, each narrated in `events` as a `social` or `diplomatic` event"); the user prompt is unchanged (`payload()` is `{}`). The two committed system-prompt **goldens** (`system-no-tool.txt`, `system-tool.txt`) are regenerated (each gains exactly the new `migration` schema line + constraint bullet); the **`user.txt` golden stays byte-identical** (no new user-payload keys — verified by checksum).
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- **Tests.** New `server/abilities/migration.test.ts` (**38 tests**): the kind/scale predicate sets; the three effect tables (exact keys / signs / monotonicity); `validateMigrationOps` (shape / leniency / drops / field caps); `shiftRelationTowardPositive` (one-step nudge, caps, war-untouched, missing→neutral, unknown no-op); `applyMigrationOp` (small / moderate / large source & destination dips, the `large` stability strain, name-based resolve, the relation nudge by kind, war-untouched, exodus-only-source, self-flow drop, unknown / ambiguous source & destination drop, 0-region direct-dip persistence, territory-untouched, clamping at 0 and 100); and the ability const contract (field, no `stateFields`, fresh `default()`/`stub()`, `isMeaningful`, `payload() {}`, `validate` wrapping, `apply` ctx wiring). `registry.test.ts` is updated for the **10-ability** contract (order, distinct fields, `fullDefaultTurn()`, `meaningfulFor`, re-export pin); the goldens are regenerated (verified idempotent).
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- **Design note (interpretation of the issue body).** The Gitea #64 body sketched a simpler `flows: { type: 'refugees' | 'settlers' }` shape that included a settler **re-claim of no-man's-land**; the refined, approved design implemented here is the richer `migration.ops` union of **four nation-to-nation population-flow kinds** (migration / refugees / diaspora / exodus) — a purely **stat** layer that **never moves territory** (sole ownership stays untouched; a no-man's-land re-claim is deliberately out of scope, as territory movement remains the `regionChanges` lever's job).
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- **Guarantees.** No client (`src/`) changes, no new runtime deps, `shared/` keeps zero runtime deps, and no `@turf`/`@types/geojson` in any `.ts`. All unit tests green (additive); e2e (CI, `LLM_STUB=1`) unaffected (the stub is migration-inert).
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- **Version** bumped `0.41.0 → 0.42.0`.
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## v0.41.0 — 2026-10-16 09:07
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- **#63: Disasters & pandemics — a `TurnResult.disasters` lever letting the LLM declare natural/man-made disasters (earthquake / flood / volcanic / wildfire / famine / plague / epidemic) on a nation or a region, with a deterministic stat dip (stability / economy / military).** It is a **turn-transient** feature, exactly like the v0.34 `hybrid` layer: **no new `GameState` field, no `db.ts` change, no durable list** — the ops are consumed inside `applyTurnResult` and leave nothing behind. It lands as the **9th ability** of the v0.40.0 modular system, in a new `server/abilities/disasters.ts` module, **registered last** in the `ABILITIES` registry (after `ideology`, before the loop appends `markers` / `nationOps`).
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- **Types (`shared/protocol.ts`).** New `DisasterType` (`'earthquake' | 'flood' | 'volcanic' | 'wildfire' | 'famine' | 'plague' | 'epidemic'`), `DisasterSeverity` (`'minor' | 'moderate' | 'severe'`), `DisasterEvent` (`{ type; target; severity; detail? }` — `target` is a nation ref **or** a region key), and `DisastersOps` (`{ events: DisasterEvent[] }`); `TurnResult.disasters` is **required**, placed between `ideology` and `markers`, default `{ events: [] }`.
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "history",
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"version": "0.41.0",
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"version": "0.42.0",
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"private": true,
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"type": "module",
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"description": "AI-driven alternate-history simulator — the LLM is the world engine (Pax Historia style).",
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@@ -40,6 +40,7 @@ Respond with ONLY a valid JSON object of exactly this shape. No prose, no commen
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"leaders": {"changes":[{"target":"<nation id or name>","name":"<new leader name>","cause":"<assassination|death|appointed>"}]},
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"ideology": {"changes":[{"target":"<nation id or name>","to":"<new form of government>"}]},
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"disasters": {"events":[{"type":"<earthquake|flood|volcanic|wildfire|famine|plague|epidemic>","target":"<nation id or name, or region key>","severity":"<minor|moderate|severe>","detail":"<short detail>"}]},
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"migration": {"ops":[{"kind":"<migration|refugees|diaspora|exodus>","from":"<nation id or name>","to":"<nation id or name>","scale":"<small|moderate|large>","detail":"<short detail>"}]},
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"markers": {"add":[{"type":"<city|factory|army|port|capital|fleet|rocket|gathering>","name":"<short name>","regionKey":"<region key>"}],"remove":["<marker id>"]}
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}
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@@ -66,6 +67,7 @@ HARD CONSTRAINTS
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- Leaders ("leaders") name each nation's current head of state and change it. Each change is {"target":"<nation id or name>","name":"<new leader name>","cause":"<assassination|death|appointed>"}: "assassination" kills the current leader (a dramatic, destabilizing blow — a −15 stability dip, a "military" event) and is only valid when the target already has a leader; "death" is a natural-causes succession (a quieter −3 dip, a "political" event), also only valid for a nation that has a leader; "appointed" sets (or creates) a leader and is always valid (a neutral 0 effect, a "political" event). Propose at most 1-2 changes per turn and narrate each one in "events". This is the HEAVY leader lever — use the lighter "hybrid" {"type":"assassinate"} op (a −5 stability dip, no leader replacement) for a mere hit on a leader or region without changing who is in charge. The user message's "nations" field lists each nation's current "leader" (omitted when a nation has none).
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- Ideology ("ideology") is each nation's form of government — a free-form label such as "democracy", "fascism", or "military junta" — that can shift through a coup, a revolution, a reform, or a constitutional change. Each change is {"target":"<nation id or name>","to":"<new form of government>"}: the engine sets the nation's ideology, applies a small, deterministic stability dip (−5 — a regime shift always unsettles a nation), and narrates it with a "political" event. It is a third axis, distinct from a takeover (which RENAMES the nation) and from a leader change (who is in charge): the nation keeps its id, name, territory, relations, and leader — only its form of government and its stability move. Similar forms of government are a SOFT, prompt-level compatibility nudge only (nations with alike ideologies tend to ally and trade; very opposed ones tend to clash) — there is no engine gate behind it. Propose at most 1-2 changes per turn and narrate each one in "events". The user message's "nations" field lists each nation's current "ideology" (omitted when a nation has none).
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- Disasters & pandemics ("disasters.events") are natural and man-made catastrophes — earthquakes, floods, volcanic eruptions, wildfires, famines, plagues, and epidemics — that hit a nation or a single region this turn. Each event names a "target" (a nation id / name, or a region key that hits that region's SOLE owner — a region with 0 or 2+ owners can't be hit) and a "severity" (minor / moderate / severe); the engine applies a small, DETERMINISTIC stat dip from the (type, severity) table (a severe plague is the hardest hit; none of them touch population, and none move borders — sole ownership is untouched). There is NO memory of past disasters (the layer is turn-transient): a plague or epidemic that persists is simply RE-DECLARED each turn it continues, with a fresh "severity". Propose at most 1-2 events per turn and narrate each one in "events" (a "disaster" event).
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- Migration & refugees ("migration.ops") are people moving between nations this turn: a "kind" ("migration", "refugees", "diaspora", or "exodus"), a "from" (the source nation — id or name), a "to" (the destination nation — required for every kind except "exodus", which has no destination), and a "scale" (small / moderate / large). The engine applies a DETERMINISTIC effect (no hidden randomness): the source LOSES a small amount of population and economy, the destination GAINS a small amount of population and economy (a "large" influx additionally strains the destination's stability by 2), and the from↔to relation moves one step toward the positive end of the ally/neutral/rival/hostile ladder — capped at "ally" for "refugees" (hosting refugees builds the strongest goodwill), capped at "neutral" for "migration"/"diaspora" (milder ties), and not at all for "exodus"; the nudge never creates or escalates a "war" (a warring pair is left untouched). The layer is turn-transient (no memory): a continuing flow is simply RE-DECLARED each turn it persists. It never moves borders — sole ownership is untouched. Propose at most 1-2 per turn and narrate each one in "events" (a "social" or "diplomatic" event).
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- Prefer 1-4 events per turn; keep each text 1-3 sentences.
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- Keep your internal reasoning brief (a few sentences) and go straight to the JSON result; do not over-deliberate or re-derive facts already present in the state.
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- Keep every stat value between 0 and 100.
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@@ -40,6 +40,7 @@ You have a getNeighbours tool: given region keys it returns the region keys that
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"leaders": {"changes":[{"target":"<nation id or name>","name":"<new leader name>","cause":"<assassination|death|appointed>"}]},
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"ideology": {"changes":[{"target":"<nation id or name>","to":"<new form of government>"}]},
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"disasters": {"events":[{"type":"<earthquake|flood|volcanic|wildfire|famine|plague|epidemic>","target":"<nation id or name, or region key>","severity":"<minor|moderate|severe>","detail":"<short detail>"}]},
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"migration": {"ops":[{"kind":"<migration|refugees|diaspora|exodus>","from":"<nation id or name>","to":"<nation id or name>","scale":"<small|moderate|large>","detail":"<short detail>"}]},
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"markers": {"add":[{"type":"<city|factory|army|port|capital|fleet|rocket|gathering>","name":"<short name>","regionKey":"<region key>"}],"remove":["<marker id>"]}
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}
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@@ -66,6 +67,7 @@ HARD CONSTRAINTS
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- Leaders ("leaders") name each nation's current head of state and change it. Each change is {"target":"<nation id or name>","name":"<new leader name>","cause":"<assassination|death|appointed>"}: "assassination" kills the current leader (a dramatic, destabilizing blow — a −15 stability dip, a "military" event) and is only valid when the target already has a leader; "death" is a natural-causes succession (a quieter −3 dip, a "political" event), also only valid for a nation that has a leader; "appointed" sets (or creates) a leader and is always valid (a neutral 0 effect, a "political" event). Propose at most 1-2 changes per turn and narrate each one in "events". This is the HEAVY leader lever — use the lighter "hybrid" {"type":"assassinate"} op (a −5 stability dip, no leader replacement) for a mere hit on a leader or region without changing who is in charge. The user message's "nations" field lists each nation's current "leader" (omitted when a nation has none).
|
||||
- Ideology ("ideology") is each nation's form of government — a free-form label such as "democracy", "fascism", or "military junta" — that can shift through a coup, a revolution, a reform, or a constitutional change. Each change is {"target":"<nation id or name>","to":"<new form of government>"}: the engine sets the nation's ideology, applies a small, deterministic stability dip (−5 — a regime shift always unsettles a nation), and narrates it with a "political" event. It is a third axis, distinct from a takeover (which RENAMES the nation) and from a leader change (who is in charge): the nation keeps its id, name, territory, relations, and leader — only its form of government and its stability move. Similar forms of government are a SOFT, prompt-level compatibility nudge only (nations with alike ideologies tend to ally and trade; very opposed ones tend to clash) — there is no engine gate behind it. Propose at most 1-2 changes per turn and narrate each one in "events". The user message's "nations" field lists each nation's current "ideology" (omitted when a nation has none).
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||||
- Disasters & pandemics ("disasters.events") are natural and man-made catastrophes — earthquakes, floods, volcanic eruptions, wildfires, famines, plagues, and epidemics — that hit a nation or a single region this turn. Each event names a "target" (a nation id / name, or a region key that hits that region's SOLE owner — a region with 0 or 2+ owners can't be hit) and a "severity" (minor / moderate / severe); the engine applies a small, DETERMINISTIC stat dip from the (type, severity) table (a severe plague is the hardest hit; none of them touch population, and none move borders — sole ownership is untouched). There is NO memory of past disasters (the layer is turn-transient): a plague or epidemic that persists is simply RE-DECLARED each turn it continues, with a fresh "severity". Propose at most 1-2 events per turn and narrate each one in "events" (a "disaster" event).
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- Migration & refugees ("migration.ops") are people moving between nations this turn: a "kind" ("migration", "refugees", "diaspora", or "exodus"), a "from" (the source nation — id or name), a "to" (the destination nation — required for every kind except "exodus", which has no destination), and a "scale" (small / moderate / large). The engine applies a DETERMINISTIC effect (no hidden randomness): the source LOSES a small amount of population and economy, the destination GAINS a small amount of population and economy (a "large" influx additionally strains the destination's stability by 2), and the from↔to relation moves one step toward the positive end of the ally/neutral/rival/hostile ladder — capped at "ally" for "refugees" (hosting refugees builds the strongest goodwill), capped at "neutral" for "migration"/"diaspora" (milder ties), and not at all for "exodus"; the nudge never creates or escalates a "war" (a warring pair is left untouched). The layer is turn-transient (no memory): a continuing flow is simply RE-DECLARED each turn it persists. It never moves borders — sole ownership is untouched. Propose at most 1-2 per turn and narrate each one in "events" (a "social" or "diplomatic" event).
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- Prefer 1-4 events per turn; keep each text 1-3 sentences.
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- Keep your internal reasoning brief (a few sentences) and go straight to the JSON result; do not over-deliberate or re-derive facts already present in the state.
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- Keep every stat value between 0 and 100.
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@@ -1,8 +1,8 @@
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// The ordered LLM-ability registry.
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//
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// `ABILITIES` is the single source of truth for the 9 per-feature LLM abilities.
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// `ABILITIES` is the single source of truth for the 10 per-feature LLM abilities.
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// The engine iterates it in this order:
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// takeovers → wars → hybrid → economy → industry → nuclear → leaders → ideology → disasters
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// takeovers → wars → hybrid → economy → industry → nuclear → leaders → ideology → disasters → migration
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// for (a) the system-prompt schema lines + constraint bullets, (b) the per-ability
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// validate calls inside validateTurnResult, (c) the payload fields in buildUserPrompt,
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// (d) the ordered apply block inside applyTurnResult, (e) the isMeaningful check,
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@@ -23,13 +23,16 @@ import { nuclear } from './nuclear';
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import { leaders } from './leaders';
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import { ideology } from './ideology';
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import { disasters } from './disasters';
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import { migration } from './migration';
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import type { Ability, AbilityField } from './types';
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/**
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* The 9 per-feature LLM abilities in their canonical apply order.
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* The 10 per-feature LLM abilities in their canonical apply order.
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* The order matters: it determines the order of the schema lines in the
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* system prompt, the order of the validate calls, the order of the apply
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* steps, and the order of the payload fields in the user prompt.
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* steps, and the order of the payload fields in the user prompt. New
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||||
* abilities are APPENDED last — never reorder existing entries (their order
|
||||
* is pinned by the goldens and the stub's byte-identical output).
|
||||
*/
|
||||
export const ABILITIES: readonly Ability<AbilityField>[] = [
|
||||
takeovers,
|
||||
@@ -41,6 +44,7 @@ export const ABILITIES: readonly Ability<AbilityField>[] = [
|
||||
leaders,
|
||||
ideology,
|
||||
disasters,
|
||||
migration,
|
||||
];
|
||||
|
||||
// ── type re-exports ────────────────────────────────────────────────────────────
|
||||
@@ -139,3 +143,18 @@ export {
|
||||
DISASTER_SEVERITIES,
|
||||
DISASTER_EFFECTS,
|
||||
} from './disasters';
|
||||
|
||||
// ── migration ────────────────────────────────────────────────────────────────
|
||||
|
||||
export {
|
||||
validateMigrationOps,
|
||||
applyMigrationOp,
|
||||
shiftRelationTowardPositive,
|
||||
isMigrationKind,
|
||||
isMigrationScale,
|
||||
MIGRATION_KINDS,
|
||||
MIGRATION_SCALES,
|
||||
MIGRATION_SOURCE_EFFECTS,
|
||||
MIGRATION_DESTINATION_EFFECTS,
|
||||
LARGE_INFLUX_STABILITY_DIP,
|
||||
} from './migration';
|
||||
|
||||
@@ -0,0 +1,570 @@
|
||||
// Unit tests for the MIGRATION & REFUGEES ability (v0.42.0, #64) — the
|
||||
// modular, turn-transient LLM-ability that moves population between nations:
|
||||
// the source loses a small amount of population and economy, the destination
|
||||
// gains a small amount (a `large` influx also strains the destination's
|
||||
// stability), each side's aggregate stats are re-derived, and the from↔to
|
||||
// relation is nudged one step toward the positive end of the ladder (capped by
|
||||
// kind; a war is never touched). This is the ability's own test file (the
|
||||
// registry's cross-cutting guarantees — order, distinct fields, the
|
||||
// system/user goldens — are covered by ./registry.test.ts). The stub never
|
||||
// proposes a migration, so the apply path is exercised here, not by the e2e
|
||||
// suite.
|
||||
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import {
|
||||
LARGE_INFLUX_STABILITY_DIP,
|
||||
MIGRATION_DESTINATION_EFFECTS,
|
||||
MIGRATION_KINDS,
|
||||
MIGRATION_SCALES,
|
||||
MIGRATION_SOURCE_EFFECTS,
|
||||
applyMigrationOp,
|
||||
isMigrationKind,
|
||||
isMigrationScale,
|
||||
migration,
|
||||
shiftRelationTowardPositive,
|
||||
validateMigrationOps,
|
||||
} from './migration';
|
||||
|
||||
import type { MigrationScale } from '../../shared/protocol';
|
||||
import type { GameState, Nation, NationStats, RelationStatus, RegionStats } from '../../shared/types';
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Fixture helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** Build a NationStats from the four canonical indices (military, economy, stability, population). */
|
||||
function NS(military: number, economy: number, stability: number, population: number): NationStats {
|
||||
return { military, economy, stability, population };
|
||||
}
|
||||
|
||||
/** Build a RegionStats from the four canonical indices. */
|
||||
function RS(military: number, economy: number, stability: number, population: number): RegionStats {
|
||||
return { military, economy, stability, population };
|
||||
}
|
||||
|
||||
/** A minimal nation: the given id/name/stats/region-key territory, given relations. */
|
||||
function mkNation(
|
||||
id: string,
|
||||
name: string,
|
||||
stats: NationStats,
|
||||
territory: string[],
|
||||
relations: Record<string, RelationStatus> = {},
|
||||
): Nation {
|
||||
return { id, name, type: 'major', stats, territory, relations };
|
||||
}
|
||||
|
||||
/**
|
||||
* A minimal GameState carrying the given nations (keyed by id) and per-region
|
||||
* stats. Every other required field is at its fresh-game baseline, so a test
|
||||
* can focus purely on the migration effect.
|
||||
*/
|
||||
function mkState(
|
||||
nations: Record<string, Nation>,
|
||||
regionStats: Record<string, RegionStats>,
|
||||
): GameState {
|
||||
return {
|
||||
id: 'g1',
|
||||
presetId: 'test',
|
||||
presetTitle: 'Test',
|
||||
playerNationId: Object.keys(nations)[0] ?? 'uk',
|
||||
turn: 1,
|
||||
date: '1939-09-01',
|
||||
nations,
|
||||
events: [],
|
||||
pending: [],
|
||||
version: 1,
|
||||
unowned: [],
|
||||
pendingNationOps: [],
|
||||
markers: [],
|
||||
regionStats,
|
||||
wars: [],
|
||||
trades: [],
|
||||
embargoes: [],
|
||||
industry: [],
|
||||
};
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Kind / scale constants + predicates
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('MIGRATION_KINDS / MIGRATION_SCALES', () => {
|
||||
it('exposes exactly the four kinds and three scales', () => {
|
||||
expect([...MIGRATION_KINDS]).toEqual(['migration', 'refugees', 'diaspora', 'exodus']);
|
||||
expect([...MIGRATION_SCALES]).toEqual(['small', 'moderate', 'large']);
|
||||
});
|
||||
});
|
||||
|
||||
describe('isMigrationKind / isMigrationScale', () => {
|
||||
it('accepts each known kind and rejects unknown / non-strings', () => {
|
||||
for (const k of MIGRATION_KINDS) expect(isMigrationKind(k)).toBe(true);
|
||||
expect(isMigrationKind('immigration')).toBe(false);
|
||||
expect(isMigrationKind(42)).toBe(false);
|
||||
expect(isMigrationKind(undefined)).toBe(false);
|
||||
});
|
||||
|
||||
it('accepts each known scale and rejects unknown / non-strings', () => {
|
||||
for (const s of MIGRATION_SCALES) expect(isMigrationScale(s)).toBe(true);
|
||||
expect(isMigrationScale('massive')).toBe(false);
|
||||
expect(isMigrationScale(42)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Effect tables
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('MIGRATION_SOURCE_EFFECTS / MIGRATION_DESTINATION_EFFECTS', () => {
|
||||
it('every source scale dips exactly population and economy (both negative)', () => {
|
||||
for (const s of MIGRATION_SCALES) {
|
||||
const dips = MIGRATION_SOURCE_EFFECTS[s];
|
||||
expect(Object.keys(dips).sort()).toEqual(['economy', 'population']);
|
||||
expect(dips.population).toBeLessThan(0);
|
||||
expect(dips.economy).toBeLessThan(0);
|
||||
}
|
||||
});
|
||||
|
||||
it('every destination scale gains exactly population and economy (both positive)', () => {
|
||||
for (const s of MIGRATION_SCALES) {
|
||||
const gains = MIGRATION_DESTINATION_EFFECTS[s];
|
||||
expect(Object.keys(gains).sort()).toEqual(['economy', 'population']);
|
||||
expect(gains.population).toBeGreaterThan(0);
|
||||
expect(gains.economy).toBeGreaterThan(0);
|
||||
}
|
||||
});
|
||||
|
||||
it('source loses and destination gains monotonically with scale', () => {
|
||||
const [small, moderate, large] = MIGRATION_SCALES;
|
||||
const srcPop = (s: MigrationScale) => MIGRATION_SOURCE_EFFECTS[s].population!;
|
||||
const dstPop = (s: MigrationScale) => MIGRATION_DESTINATION_EFFECTS[s].population!;
|
||||
// A larger scale means the source LOSES more: the (negative) dip grows more
|
||||
// negative as the scale grows, i.e. small > moderate > large.
|
||||
expect(srcPop(small)).toBeGreaterThan(srcPop(moderate));
|
||||
expect(srcPop(moderate)).toBeGreaterThan(srcPop(large));
|
||||
// A larger scale means the destination GAINS more: the (positive) gain
|
||||
// grows larger as the scale grows, i.e. small < moderate < large.
|
||||
expect(dstPop(small)).toBeLessThan(dstPop(moderate));
|
||||
expect(dstPop(moderate)).toBeLessThan(dstPop(large));
|
||||
});
|
||||
|
||||
it('the large-influx stability strain is a small negative dip', () => {
|
||||
expect(LARGE_INFLUX_STABILITY_DIP).toBeLessThan(0);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// validateMigrationOps
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('validateMigrationOps', () => {
|
||||
it('accepts the { ops: [...] } object shape and a bare array', () => {
|
||||
const op = { kind: 'migration', from: 'a', to: 'b', scale: 'small' };
|
||||
expect(validateMigrationOps({ ops: [op] })).toEqual([op]);
|
||||
expect(validateMigrationOps([op])).toEqual([op]);
|
||||
});
|
||||
|
||||
it('drops an op with an unknown / missing kind', () => {
|
||||
expect(validateMigrationOps([{ kind: 'tsunami', from: 'a', to: 'b', scale: 'small' }])).toEqual(
|
||||
[],
|
||||
);
|
||||
expect(
|
||||
validateMigrationOps([
|
||||
{ from: 'a', to: 'b', scale: 'small' },
|
||||
{ kind: 'migration', from: 'a', to: 'b', scale: 'small' },
|
||||
]),
|
||||
).toEqual([{ kind: 'migration', from: 'a', to: 'b', scale: 'small' }]);
|
||||
});
|
||||
|
||||
it('drops an op with an unknown / missing scale', () => {
|
||||
expect(validateMigrationOps([{ kind: 'migration', from: 'a', to: 'b', scale: 'massive' }])).toEqual(
|
||||
[],
|
||||
);
|
||||
expect(validateMigrationOps([{ kind: 'migration', from: 'a', to: 'b' }])).toEqual([]);
|
||||
});
|
||||
|
||||
it('drops an op with an empty / missing from (the source)', () => {
|
||||
expect(validateMigrationOps([{ kind: 'migration', from: '', to: 'b', scale: 'small' }])).toEqual(
|
||||
[],
|
||||
);
|
||||
expect(validateMigrationOps([{ kind: 'migration', to: 'b', scale: 'small' }])).toEqual([]);
|
||||
});
|
||||
|
||||
it('requires a non-empty `to` for every kind except exodus', () => {
|
||||
// non-exodus kind missing `to`: dropped
|
||||
expect(validateMigrationOps([{ kind: 'migration', from: 'a', scale: 'small' }])).toEqual([]);
|
||||
expect(validateMigrationOps([{ kind: 'refugees', from: 'a', scale: 'small' }])).toEqual([]);
|
||||
// exodus without a `to`: kept (an exodus has no destination)
|
||||
expect(validateMigrationOps([{ kind: 'exodus', from: 'a', scale: 'small' }])).toEqual([
|
||||
{ kind: 'exodus', from: 'a', scale: 'small' },
|
||||
]);
|
||||
});
|
||||
|
||||
it('caps `from` / `to` at 200 chars and `detail` at 300, dropping empty detail', () => {
|
||||
const longFrom = 'f'.repeat(500);
|
||||
const longDetail = 'd'.repeat(500);
|
||||
const out = validateMigrationOps([
|
||||
{ kind: 'migration', from: longFrom, to: 'b', scale: 'small', detail: longDetail },
|
||||
]);
|
||||
expect(out).toHaveLength(1);
|
||||
expect(out[0].from).toHaveLength(200);
|
||||
expect(out[0].detail).toHaveLength(300);
|
||||
});
|
||||
|
||||
it('a missing / malformed top-level value yields an empty list', () => {
|
||||
expect(validateMigrationOps(undefined)).toEqual([]);
|
||||
expect(validateMigrationOps(null)).toEqual([]);
|
||||
expect(validateMigrationOps('nope')).toEqual([]);
|
||||
expect(validateMigrationOps({ ops: 'nope' })).toEqual([]);
|
||||
expect(validateMigrationOps([{ kind: 'migration' }])).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// shiftRelationTowardPositive
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('shiftRelationTowardPositive', () => {
|
||||
function pair(rel: Record<string, RelationStatus>): GameState {
|
||||
return mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(50, 50, 50, 50), ['a-r1'], rel),
|
||||
b2: mkNation('b2', 'Bravo', NS(50, 50, 50, 50), ['b-r1'], rel),
|
||||
},
|
||||
{ 'a-r1': RS(50, 50, 50, 50), 'b-r1': RS(50, 50, 50, 50) },
|
||||
);
|
||||
}
|
||||
|
||||
it('nudges a neutral pair one step toward positive, symmetrically', () => {
|
||||
const s = pair({ b2: 'neutral', a1: 'neutral' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('ally');
|
||||
expect(s.nations.b2.relations.a1).toBe('ally');
|
||||
});
|
||||
|
||||
it('never moves past the cap (migration/diaspora cap at neutral)', () => {
|
||||
// hostile → rival (one step toward positive, still below the neutral cap)
|
||||
let s = pair({ b2: 'hostile', a1: 'hostile' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'neutral');
|
||||
expect(s.nations.a1.relations.b2).toBe('rival');
|
||||
// rival → neutral (reaches the cap)
|
||||
s = pair({ b2: 'rival', a1: 'rival' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'neutral');
|
||||
expect(s.nations.a1.relations.b2).toBe('neutral');
|
||||
// neutral → stays neutral (at the cap)
|
||||
s = pair({ b2: 'neutral', a1: 'neutral' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'neutral');
|
||||
expect(s.nations.a1.relations.b2).toBe('neutral');
|
||||
// ally → stays ally (more positive than the cap)
|
||||
s = pair({ b2: 'ally', a1: 'ally' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'neutral');
|
||||
expect(s.nations.a1.relations.b2).toBe('ally');
|
||||
});
|
||||
|
||||
it('refugees can nudge all the way to ally (cap ally)', () => {
|
||||
let s = pair({ b2: 'hostile', a1: 'hostile' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('rival');
|
||||
s = pair({ b2: 'rival', a1: 'rival' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('neutral');
|
||||
s = pair({ b2: 'neutral', a1: 'neutral' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('ally');
|
||||
// already ally: no change
|
||||
s = pair({ b2: 'ally', a1: 'ally' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('ally');
|
||||
});
|
||||
|
||||
it('a missing relation starts at neutral and nudges toward the cap', () => {
|
||||
const s = pair({});
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('ally');
|
||||
expect(s.nations.b2.relations.a1).toBe('ally');
|
||||
});
|
||||
|
||||
it('never touches a war relation', () => {
|
||||
const s = pair({ b2: 'war', a1: 'war' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'ally');
|
||||
expect(s.nations.a1.relations.b2).toBe('war');
|
||||
expect(s.nations.b2.relations.a1).toBe('war');
|
||||
});
|
||||
|
||||
it('is a no-op for an unknown nation id or an unknown cap', () => {
|
||||
const s = pair({ b2: 'hostile', a1: 'hostile' });
|
||||
shiftRelationTowardPositive(s, 'a1', 'zzz', 'ally'); // zzz absent
|
||||
expect(s.nations.a1.relations.b2).toBe('hostile');
|
||||
shiftRelationTowardPositive(s, 'a1', 'b2', 'nope' as RelationStatus); // bad cap
|
||||
expect(s.nations.a1.relations.b2).toBe('hostile');
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// applyMigrationOp
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('applyMigrationOp', () => {
|
||||
it('a small migration: source loses pop+eco, destination gains pop+eco, relation unchanged (neutral→neutral)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'migration', from: 'a1', to: 'b2', scale: 'small' });
|
||||
// source: economy 70→69, population 50→49 (re-derived from its single region)
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 69, 60, 49));
|
||||
// destination: economy 30→31, population 60→61
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 31, 50, 61));
|
||||
// both regions mirrored
|
||||
expect(state.regionStats['a-r1']).toEqual(RS(80, 69, 60, 49));
|
||||
expect(state.regionStats['b-r1']).toEqual(RS(40, 31, 50, 61));
|
||||
// a neutral pair is already at the neutral cap: no relation change
|
||||
expect(state.nations.a1.relations.b2 ?? 'neutral').toBe('neutral');
|
||||
expect(state.nations.b2.relations.a1 ?? 'neutral').toBe('neutral');
|
||||
});
|
||||
|
||||
it('resolves `from` / `to` by name (not just id)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'migration', from: 'Alpha', to: 'Bravo', scale: 'moderate' });
|
||||
// moderate: source pop -2 / eco -2; destination pop +2 / eco +2
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 68, 60, 48));
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 32, 50, 62));
|
||||
});
|
||||
|
||||
it('a large influx strains the destination stability by 2', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'refugees', from: 'a1', to: 'b2', scale: 'large' });
|
||||
// destination: eco 30→33, pop 60→63, stability 50→48 (large influx strain)
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 33, 48, 63));
|
||||
expect(state.regionStats['b-r1']).toEqual(RS(40, 33, 48, 63));
|
||||
// source: eco 70→67, pop 50→46
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 67, 60, 46));
|
||||
});
|
||||
|
||||
it('a refugees flow nudges the relation toward ally (cap ally); migration/diaspora stop at neutral', () => {
|
||||
const mk = (rel: RelationStatus) =>
|
||||
mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1'], { b2: rel }),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1'], { a1: rel }),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
// refugees: hostile → rival
|
||||
let s = mk('hostile');
|
||||
applyMigrationOp(s, { kind: 'refugees', from: 'a1', to: 'b2', scale: 'small' });
|
||||
expect(s.nations.a1.relations.b2).toBe('rival');
|
||||
// migration: hostile → rival (capped at neutral, one step only)
|
||||
s = mk('hostile');
|
||||
applyMigrationOp(s, { kind: 'migration', from: 'a1', to: 'b2', scale: 'small' });
|
||||
expect(s.nations.a1.relations.b2).toBe('rival');
|
||||
// migration: rival → neutral (reaches cap)
|
||||
s = mk('rival');
|
||||
applyMigrationOp(s, { kind: 'diaspora', from: 'a1', to: 'b2', scale: 'small' });
|
||||
expect(s.nations.a1.relations.b2).toBe('neutral');
|
||||
// refugees: neutral → ally
|
||||
s = mk('neutral');
|
||||
applyMigrationOp(s, { kind: 'refugees', from: 'a1', to: 'b2', scale: 'small' });
|
||||
expect(s.nations.a1.relations.b2).toBe('ally');
|
||||
});
|
||||
|
||||
it('never nudges a warring pair (a war is left untouched)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1'], { b2: 'war' }),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1'], { a1: 'war' }),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'refugees', from: 'a1', to: 'b2', scale: 'large' });
|
||||
expect(state.nations.a1.relations.b2).toBe('war');
|
||||
expect(state.nations.b2.relations.a1).toBe('war');
|
||||
// the stat effects still apply (a war does not block population movement)
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 67, 60, 46));
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 33, 48, 63));
|
||||
});
|
||||
|
||||
it('an exodus only affects the source: no destination, no relation nudge', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1'], { b2: 'rival' }),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1'], { a1: 'rival' }),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'exodus', from: 'a1', scale: 'small' });
|
||||
// source dips
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 69, 60, 49));
|
||||
// destination untouched
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 30, 50, 60));
|
||||
expect(state.regionStats['b-r1']).toEqual(RS(40, 30, 50, 60));
|
||||
// no relation nudge
|
||||
expect(state.nations.a1.relations.b2).toBe('rival');
|
||||
});
|
||||
|
||||
it('a self-flow (from === to) is dropped entirely', () => {
|
||||
const state = mkState(
|
||||
{ a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']) },
|
||||
{ 'a-r1': RS(80, 70, 60, 50) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'migration', from: 'a1', to: 'a1', scale: 'large' });
|
||||
// no change at all
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 70, 60, 50));
|
||||
expect(state.regionStats['a-r1']).toEqual(RS(80, 70, 60, 50));
|
||||
});
|
||||
|
||||
it('an unknown or ambiguous source / destination drops the op', () => {
|
||||
const base = () =>
|
||||
mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
// unknown source
|
||||
let s = base();
|
||||
applyMigrationOp(s, { kind: 'migration', from: 'zzz', to: 'b2', scale: 'small' });
|
||||
expect(s.nations.b2.stats).toEqual(NS(40, 30, 50, 60));
|
||||
// unknown destination
|
||||
s = base();
|
||||
applyMigrationOp(s, { kind: 'migration', from: 'a1', to: 'zzz', scale: 'small' });
|
||||
expect(s.nations.a1.stats).toEqual(NS(80, 70, 60, 50));
|
||||
// ambiguous source (two nations share the name)
|
||||
const amb = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Twin', NS(80, 70, 60, 50), ['a-r1']),
|
||||
a2: mkNation('a2', 'Twin', NS(20, 20, 20, 20), ['a-r2']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'a-r2': RS(20, 20, 20, 20), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(amb, { kind: 'migration', from: 'Twin', to: 'Bravo', scale: 'small' });
|
||||
expect(amb.nations.b2.stats).toEqual(NS(40, 30, 50, 60));
|
||||
});
|
||||
|
||||
it('a 0-region nation keeps its directly-mutated stats (no re-derive)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
// a1 owns no regions — its stats are maintained directly, not derived
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), []),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'migration', from: 'a1', to: 'b2', scale: 'moderate' });
|
||||
// source (0 regions) keeps the direct dip: eco 70→68, pop 50→48
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 68, 60, 48));
|
||||
// destination re-derived from its region
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 32, 50, 62));
|
||||
});
|
||||
|
||||
it('never moves territory (sole ownership untouched)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'refugees', from: 'a1', to: 'b2', scale: 'large' });
|
||||
expect(state.nations.a1.territory).toEqual(['a-r1']);
|
||||
expect(state.nations.b2.territory).toEqual(['b-r1']);
|
||||
});
|
||||
|
||||
it('clamps affected stats to 0 and 100 (a source at the floor, a destination at the ceiling)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
// a1 at the population / economy floor
|
||||
a1: mkNation('a1', 'Alpha', NS(5, 3, 50, 1), ['a-r1']),
|
||||
// b2 near the ceiling: a large gain (+3) pushes it past 100
|
||||
b2: mkNation('b2', 'Bravo', NS(90, 98, 50, 98), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(5, 3, 50, 1), 'b-r1': RS(90, 98, 50, 98) },
|
||||
);
|
||||
applyMigrationOp(state, { kind: 'migration', from: 'a1', to: 'b2', scale: 'large' });
|
||||
// source clamps at 0 (pop 1-4→0, eco 3-3→0)
|
||||
expect(state.nations.a1.stats.population).toBe(0);
|
||||
expect(state.nations.a1.stats.economy).toBe(0);
|
||||
// destination gains but clamps at 100 (pop 98+3→100, eco 98+3→100)
|
||||
expect(state.nations.b2.stats.population).toBe(100);
|
||||
expect(state.nations.b2.stats.economy).toBe(100);
|
||||
});
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// The Ability object contract
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
describe('migration ability', () => {
|
||||
it('owns the "migration" field; default() is a fresh empty { ops: [] }', () => {
|
||||
expect(migration.field).toBe('migration');
|
||||
expect(migration.default()).toEqual({ ops: [] });
|
||||
expect(migration.default()).not.toBe(migration.default());
|
||||
});
|
||||
|
||||
it('default() is not meaningful; a populated value is', () => {
|
||||
expect(migration.isMeaningful(migration.default())).toBe(false);
|
||||
expect(
|
||||
migration.isMeaningful({ ops: [{ kind: 'exodus', from: 'a1', scale: 'small' }] }),
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
it('validate() wraps the bare-list validator into the { ops } shape', () => {
|
||||
expect(
|
||||
migration.validate([{ kind: 'migration', from: 'a1', to: 'b2', scale: 'small' }]),
|
||||
).toEqual({ ops: [{ kind: 'migration', from: 'a1', to: 'b2', scale: 'small' }] });
|
||||
expect(migration.validate(undefined)).toEqual({ ops: [] });
|
||||
});
|
||||
|
||||
it('the stub value equals default() (the stub never proposes a migration)', () => {
|
||||
expect(migration.stub()).toEqual({ ops: [] });
|
||||
});
|
||||
|
||||
it('payload() is always empty (turn-transient — no durable state to show)', () => {
|
||||
expect(migration.payload({} as never)).toEqual({});
|
||||
});
|
||||
|
||||
it('stateFields is undefined (the layer owns no durable GameState field)', () => {
|
||||
expect(migration.stateFields).toBeUndefined();
|
||||
});
|
||||
|
||||
it('apply() runs each validated op against the world (no throw on a bad ref)', () => {
|
||||
const state = mkState(
|
||||
{
|
||||
a1: mkNation('a1', 'Alpha', NS(80, 70, 60, 50), ['a-r1']),
|
||||
b2: mkNation('b2', 'Bravo', NS(40, 30, 50, 60), ['b-r1']),
|
||||
},
|
||||
{ 'a-r1': RS(80, 70, 60, 50), 'b-r1': RS(40, 30, 50, 60) },
|
||||
);
|
||||
const ctx = { previous: state, actingTurn: state.turn };
|
||||
migration.apply(
|
||||
state,
|
||||
{
|
||||
ops: [
|
||||
{ kind: 'migration', from: 'a1', to: 'b2', scale: 'small' },
|
||||
// an unknown source — must be dropped, not throw
|
||||
{ kind: 'refugees', from: 'ghost', to: 'b2', scale: 'small' },
|
||||
],
|
||||
},
|
||||
ctx,
|
||||
);
|
||||
expect(state.nations.a1.stats).toEqual(NS(80, 69, 60, 49));
|
||||
expect(state.nations.b2.stats).toEqual(NS(40, 31, 50, 61));
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,325 @@
|
||||
// The MIGRATION & REFUGEES ability (v0.42.0, #64) as a modular LLM-ability
|
||||
// (v0.40.0, #67). People moving between nations each turn: ordinary migration,
|
||||
// refugee flows (fleeing a war or disaster), a spreading diaspora, and an
|
||||
// exodus (people leaving with no destination). Unlike most other abilities this
|
||||
// one is **turn-transient**: it owns NO `GameState` field (no durable list, no
|
||||
// `db.ts` change) — exactly like the hybrid and disasters layers. Each op
|
||||
// carries a `kind`, a source `from` (the nation people leave), a destination
|
||||
// `to` (required for every kind except `exodus`), and a `scale` (small /
|
||||
// moderate / large). The engine applies a DETERMINISTIC effect chosen from the
|
||||
// per-`scale` tables below (no hidden randomness — the LLM chooses the kind and
|
||||
// scale, the tables decide the magnitude): the source LOSES a small amount of
|
||||
// population and economy, the destination GAINS a small amount of population and
|
||||
// economy (a `large` influx additionally strains the destination's stability),
|
||||
// both clamped to 0–100, mirrored to each side's regions (`regionStats`), and
|
||||
// each side's derived `stats` re-derived afterwards (the same 0-region /
|
||||
// no-entry guards as hybrid / economy / disasters, so a 0-region nation keeps
|
||||
// its directly-mutated value and the effect persists to the next turn). The
|
||||
// from↔to relation then moves one step toward the positive end of the
|
||||
// ally/neutral/rival/hostile ladder (`shiftRelationTowardPositive`) — capped at
|
||||
// `ally` for `refugees` (hosting refugees builds the strongest goodwill),
|
||||
// `neutral` for `migration` / `diaspora` (milder ties), and not at all for
|
||||
// `exodus`; a `war` relation is never touched (the nudge neither fabricates nor
|
||||
// escalates a war). Both `from` and `to` are resolved by the shared
|
||||
// `resolveNationRef` (id first, then a case-insensitive unique name); an
|
||||
// unknown / ambiguous ref, a missing `to` (for a non-`exodus` kind), or a
|
||||
// self-flow (`from` and `to` the same nation) drops the whole op. It never
|
||||
// moves territory (sole ownership is untouched).
|
||||
|
||||
import { clampStat, deriveNationStats } from '../../shared/protocol';
|
||||
import type { MigrationOp, MigrationScale, MigrationKind } from '../../shared/protocol';
|
||||
import type { GameState, Nation, RelationStatus, StatKey } from '../../shared/types';
|
||||
import { resolveNationRef, str } from './shared';
|
||||
import type { Ability } from './types';
|
||||
|
||||
/** The four kinds of population flow a turn can declare (v0.42.0, #64). */
|
||||
export const MIGRATION_KINDS: readonly MigrationKind[] = [
|
||||
'migration',
|
||||
'refugees',
|
||||
'diaspora',
|
||||
'exodus',
|
||||
];
|
||||
|
||||
/** The three flow sizes a migration op can carry (v0.42.0, #64). */
|
||||
export const MIGRATION_SCALES: readonly MigrationScale[] = ['small', 'moderate', 'large'];
|
||||
|
||||
const VALID_KINDS = new Set<string>(MIGRATION_KINDS);
|
||||
const VALID_SCALES = new Set<string>(MIGRATION_SCALES);
|
||||
|
||||
/** True when `k` is one of the four known migration kinds (v0.42.0, #64). */
|
||||
export function isMigrationKind(k: unknown): k is MigrationKind {
|
||||
return typeof k === 'string' && VALID_KINDS.has(k);
|
||||
}
|
||||
|
||||
/** True when `s` is one of the three known migration scales (v0.42.0, #64). */
|
||||
export function isMigrationScale(s: unknown): s is MigrationScale {
|
||||
return typeof s === 'string' && VALID_SCALES.has(s);
|
||||
}
|
||||
|
||||
/**
|
||||
* (v0.42.0, #64) The DETERMINISTIC per-`scale` stat dip applied to the SOURCE
|
||||
* nation of a migration flow (the nation people leave). Each scale maps to a
|
||||
* small set of signed (negative) stat deltas: the source loses population and
|
||||
* economy. No hidden randomness — the LLM picks the scale, the table decides
|
||||
* the magnitude. Military and stability are untouched by the source dip.
|
||||
*/
|
||||
export const MIGRATION_SOURCE_EFFECTS: Record<MigrationScale, Partial<Record<StatKey, number>>> = {
|
||||
small: { population: -1, economy: -1 },
|
||||
moderate: { population: -2, economy: -2 },
|
||||
large: { population: -4, economy: -3 },
|
||||
};
|
||||
|
||||
/**
|
||||
* (v0.42.0, #64) The DETERMINISTIC per-`scale` stat gain applied to the
|
||||
* DESTINATION nation of a migration flow (the nation people arrive in). Each
|
||||
* scale maps to a small set of signed (positive) stat deltas: the destination
|
||||
* gains population and economy. No hidden randomness. Military and stability
|
||||
* are untouched by the base gain (the `large`-scale stability strain is applied
|
||||
* separately, see {@link LARGE_INFLUX_STABILITY_DIP}).
|
||||
*/
|
||||
export const MIGRATION_DESTINATION_EFFECTS: Record<MigrationScale, Partial<Record<StatKey, number>>> =
|
||||
{
|
||||
small: { population: 1, economy: 1 },
|
||||
moderate: { population: 2, economy: 2 },
|
||||
large: { population: 3, economy: 3 },
|
||||
};
|
||||
|
||||
/**
|
||||
* (v0.42.0, #64) The extra STABILITY dip applied to the destination of a
|
||||
* `large`-scale influx only — a big population surge strains a society even as
|
||||
* it grows. Added on top of the base destination gain.
|
||||
*/
|
||||
export const LARGE_INFLUX_STABILITY_DIP = -2;
|
||||
|
||||
/**
|
||||
* The positive-relations ladder, strongest (most positive) to weakest
|
||||
* (least positive) — the same four non-war statuses, in the order a relation
|
||||
* moves when it is nudged TOWARD the positive end. A missing relation is
|
||||
* treated as `neutral`; `war` is never touched (a war is its own entity — a
|
||||
* population flow neither fabricates nor escalates one). The `cap` in
|
||||
* {@link shiftRelationTowardPositive} is a member of this array.
|
||||
*/
|
||||
const POSITIVE_ORDER: RelationStatus[] = ['ally', 'neutral', 'rival', 'hostile'];
|
||||
|
||||
/**
|
||||
* (v0.42.0, #64) Nudge the bilateral relation between nations `a` and `b`
|
||||
* ONE step toward the POSITIVE end (toward `ally`) of the
|
||||
* {@link POSITIVE_ORDER} ladder, applied symmetrically to both directions, but
|
||||
* never past the given `cap`. A missing relation starts at `neutral`; a `war`
|
||||
* relation is never touched (a population flow neither fabricates nor
|
||||
* escalates a war — a warring pair is left exactly as it is). Mutates `state`
|
||||
* in place (the caller passes a clone — applyTurnResult does). Never throws.
|
||||
*
|
||||
* `cap` is the most-positive status the nudge may reach:
|
||||
* - `refugees` → `ally` (hosting refugees builds the strongest goodwill)
|
||||
* - `migration` / `diaspora` → `neutral` (milder ties)
|
||||
* - `exodus` → no nudge at all
|
||||
*/
|
||||
export function shiftRelationTowardPositive(
|
||||
state: GameState,
|
||||
a: string,
|
||||
b: string,
|
||||
cap: RelationStatus,
|
||||
): void {
|
||||
const na = state.nations[a];
|
||||
const nb = state.nations[b];
|
||||
if (!na || !nb) return;
|
||||
const capIdx = POSITIVE_ORDER.indexOf(cap);
|
||||
if (capIdx === -1) return; // unknown cap: no-op (defensive)
|
||||
const step = (cur: RelationStatus | undefined): RelationStatus | null => {
|
||||
if (cur === 'war') return null; // never touch a war relation
|
||||
const s = cur ?? 'neutral'; // a missing relation is neutral
|
||||
const i = POSITIVE_ORDER.indexOf(s);
|
||||
if (i === -1) return 'neutral'; // defensive: unknown status
|
||||
if (i <= capIdx) return s; // already at or more positive than the cap: no change
|
||||
return POSITIVE_ORDER[i - 1]; // one step toward the positive end
|
||||
};
|
||||
const stepA = step(na.relations[b]);
|
||||
if (stepA !== null) na.relations[b] = stepA;
|
||||
const stepB = step(nb.relations[a]);
|
||||
if (stepB !== null) nb.relations[a] = stepB;
|
||||
}
|
||||
|
||||
/**
|
||||
* (v0.42.0, #64) Validate the raw `migration` field of a turn into a safe
|
||||
* list of {@link MigrationOp}s. Defensive like the rest of the parser — never
|
||||
* throws. The raw value may be the object `{ ops: [...] }` (the TurnResult
|
||||
* shape) or a bare array (be lenient about either). Each op needs a known
|
||||
* `kind` (one of {@link MIGRATION_KINDS}), a known `scale` (one of
|
||||
* {@link MIGRATION_SCALES}), a non-empty `from` (the source nation, capped at
|
||||
* 200 chars), and — for every kind except `exodus` — a non-empty `to`
|
||||
* (the destination nation, capped at 200 chars); a non-empty `detail` is capped
|
||||
* at 300 chars. An op with an unknown / missing `kind`, an unknown / missing
|
||||
* `scale`, an empty `from`, or (for a non-`exodus` kind) an empty `to` is
|
||||
* dropped. Resolution of `from` / `to` to concrete nation ids happens at apply
|
||||
* time (`applyMigrationOp`), not here. A missing / malformed top-level value
|
||||
* yields `{ ops: [] }`.
|
||||
*/
|
||||
export function validateMigrationOps(raw: unknown): MigrationOp[] {
|
||||
let list: unknown[] | null = null;
|
||||
if (Array.isArray(raw)) {
|
||||
list = raw;
|
||||
} else if (raw && typeof raw === 'object') {
|
||||
const inner = (raw as Record<string, unknown>).ops;
|
||||
if (Array.isArray(inner)) list = inner;
|
||||
}
|
||||
if (!list) return [];
|
||||
const out: MigrationOp[] = [];
|
||||
for (const e of list) {
|
||||
if (!e || typeof e !== 'object') continue;
|
||||
const o = e as Record<string, unknown>;
|
||||
if (!isMigrationKind(o.kind)) continue; // unknown / missing kind: drop
|
||||
if (!isMigrationScale(o.scale)) continue; // unknown / missing scale: drop
|
||||
const from = str(o.from, 200);
|
||||
if (!from) continue; // empty / missing source: drop
|
||||
const detail = str(o.detail, 300);
|
||||
if (o.kind === 'exodus') {
|
||||
// an exodus has no destination — `to` is optional (and ignored)
|
||||
out.push({
|
||||
kind: o.kind,
|
||||
from,
|
||||
scale: o.scale,
|
||||
...(detail ? { detail } : {}),
|
||||
});
|
||||
} else {
|
||||
const to = str(o.to, 200);
|
||||
if (!to) continue; // non-exodus kind needs a destination: drop
|
||||
out.push({
|
||||
kind: o.kind,
|
||||
from,
|
||||
to,
|
||||
scale: o.scale,
|
||||
...(detail ? { detail } : {}),
|
||||
});
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a set of signed stat `dips` to a nation's `stats` AND to every region
|
||||
* it owns that has a `regionStats` entry (clamped to 0–100), then re-derive
|
||||
* the nation's aggregate `stats` as the area×population-weighted median of its
|
||||
* regions — the same 0-region / no-entry guards as the hybrid / economy /
|
||||
* disasters layers, so a 0-region nation keeps its directly-mutated value and
|
||||
* the effect persists to the next turn. Mutates in place; never throws.
|
||||
*/
|
||||
function applyNationDips(
|
||||
nation: Nation,
|
||||
dips: Partial<Record<StatKey, number>>,
|
||||
regionStats: GameState['regionStats'],
|
||||
geoOf?: (key: string) => { area: number; population: number } | undefined,
|
||||
): void {
|
||||
(Object.keys(dips) as StatKey[]).forEach((k) => {
|
||||
const d = dips[k];
|
||||
if (typeof d === 'number') nation.stats[k] = clampStat(nation.stats[k] + d);
|
||||
});
|
||||
for (const key of nation.territory) {
|
||||
const rs = regionStats[key];
|
||||
if (!rs) continue; // a key with no entry is skipped
|
||||
(Object.keys(dips) as StatKey[]).forEach((k) => {
|
||||
const d = dips[k];
|
||||
if (typeof d === 'number') rs[k] = clampStat(rs[k] + d);
|
||||
});
|
||||
}
|
||||
// Re-derive the nation's aggregate stats so the effect persists (the main
|
||||
// recompute ran earlier this turn; without this the change would be washed
|
||||
// out next turn). A nation with no regionStats entry keeps its
|
||||
// directly-mutated `stats`.
|
||||
if (nation.territory.length > 0 && nation.territory.some((k) => regionStats[k])) {
|
||||
nation.stats = deriveNationStats(nation.territory, regionStats, geoOf);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* (v0.42.0, #64) Apply ONE migration / refugee op to the (cloned) `next` state,
|
||||
* mutating it in place and never throwing. Resolution order:
|
||||
* 1. `from` must resolve to a nation (id first, then a unique name); an
|
||||
* unknown / ambiguous source drops the op.
|
||||
* 2. For every kind except `exodus`, `to` must resolve to a nation distinct
|
||||
* from `from` (a missing / unknown / ambiguous destination, or a
|
||||
* self-flow, drops the op); `exodus` has no destination and skips this.
|
||||
* Then the deterministic per-`scale` effects from
|
||||
* {@link MIGRATION_SOURCE_EFFECTS} / {@link MIGRATION_DESTINATION_EFFECTS}
|
||||
* are applied:
|
||||
* - the SOURCE nation loses population and economy (all four kinds,
|
||||
* including `exodus`) — for a non-`exodus` op this is applied only AFTER
|
||||
* the destination is validated, so a self-flow or a bad destination drops
|
||||
* the op entirely and never touches the source;
|
||||
* - for a non-`exodus` kind the DESTINATION gains population and economy,
|
||||
* and a `large` influx additionally strains its stability by
|
||||
* {@link LARGE_INFLUX_STABILITY_DIP};
|
||||
* - each affected nation's derived `stats` are re-derived afterwards (the
|
||||
* same 0-region / no-entry guards, so the effect persists);
|
||||
* - for a non-`exodus` kind the from↔to relation moves one step toward the
|
||||
* positive end of the ladder (cap `ally` for `refugees`, `neutral` for
|
||||
* `migration` / `diaspora`; a `war` relation is left untouched).
|
||||
* The op never moves territory (sole ownership is untouched) and never creates
|
||||
* or escalates a war.
|
||||
*/
|
||||
export function applyMigrationOp(
|
||||
next: GameState,
|
||||
op: MigrationOp,
|
||||
geoOf?: (key: string) => { area: number; population: number } | undefined,
|
||||
): void {
|
||||
const from = resolveNationRef(next, op.from);
|
||||
if (from === null) return; // unknown / ambiguous source: drop
|
||||
const source = next.nations[from];
|
||||
if (!source) return; // defensive: resolved id has no nation record
|
||||
|
||||
if (op.kind === 'exodus') {
|
||||
// An exodus has no destination: the source loses population and economy
|
||||
// and that is all (no gain, no relation nudge).
|
||||
applyNationDips(source, MIGRATION_SOURCE_EFFECTS[op.scale], next.regionStats, geoOf);
|
||||
return;
|
||||
}
|
||||
|
||||
// Non-exodus: resolve the destination FIRST and drop the WHOLE op (including
|
||||
// the source dip) when it is missing / unknown / ambiguous or a self-flow —
|
||||
// so a self-flow or a bad destination never touches the source.
|
||||
const to = op.to;
|
||||
if (!to) return; // defensive: a non-exodus op should always have a `to`
|
||||
const destId = resolveNationRef(next, to);
|
||||
if (destId === null || destId === from) return; // unknown / self destination: drop
|
||||
const dest = next.nations[destId];
|
||||
if (!dest) return; // defensive
|
||||
|
||||
// The source loses population and economy (every non-exodus kind reaches
|
||||
// here; the exodus path already applied its source dip and returned).
|
||||
applyNationDips(source, MIGRATION_SOURCE_EFFECTS[op.scale], next.regionStats, geoOf);
|
||||
|
||||
// The destination gains population and economy; a large influx also strains
|
||||
// its stability.
|
||||
const destDips: Partial<Record<StatKey, number>> = { ...MIGRATION_DESTINATION_EFFECTS[op.scale] };
|
||||
if (op.scale === 'large') {
|
||||
destDips.stability = (destDips.stability ?? 0) + LARGE_INFLUX_STABILITY_DIP;
|
||||
}
|
||||
applyNationDips(dest, destDips, next.regionStats, geoOf);
|
||||
|
||||
// The from↔to relation moves one step toward the positive end, capped by
|
||||
// kind (a `war` relation is left untouched by shiftRelationTowardPositive).
|
||||
const cap: RelationStatus = op.kind === 'refugees' ? 'ally' : 'neutral';
|
||||
shiftRelationTowardPositive(next, from, destId, cap);
|
||||
}
|
||||
|
||||
export const migration: Ability<'migration'> = {
|
||||
field: 'migration',
|
||||
default: () => ({ ops: [] }),
|
||||
// The low-level validator returns a bare list; the field's shape is the
|
||||
// `{ ops }` object (mirrors the historical TurnResult shape).
|
||||
validate: (raw) => ({ ops: validateMigrationOps(raw) }),
|
||||
apply: (state, data, ctx) => {
|
||||
for (const op of data.ops) {
|
||||
applyMigrationOp(state, op, ctx.geoOf);
|
||||
}
|
||||
},
|
||||
schemaLine: () =>
|
||||
' "migration": {"ops":[{"kind":"<migration|refugees|diaspora|exodus>","from":"<nation id or name>","to":"<nation id or name>","scale":"<small|moderate|large>","detail":"<short detail>"}]},',
|
||||
constraint: () =>
|
||||
'- Migration & refugees ("migration.ops") are people moving between nations this turn: a "kind" ("migration", "refugees", "diaspora", or "exodus"), a "from" (the source nation — id or name), a "to" (the destination nation — required for every kind except "exodus", which has no destination), and a "scale" (small / moderate / large). The engine applies a DETERMINISTIC effect (no hidden randomness): the source LOSES a small amount of population and economy, the destination GAINS a small amount of population and economy (a "large" influx additionally strains the destination\'s stability by 2), and the from↔to relation moves one step toward the positive end of the ally/neutral/rival/hostile ladder — capped at "ally" for "refugees" (hosting refugees builds the strongest goodwill), capped at "neutral" for "migration"/"diaspora" (milder ties), and not at all for "exodus"; the nudge never creates or escalates a "war" (a warring pair is left untouched). The layer is turn-transient (no memory): a continuing flow is simply RE-DECLARED each turn it persists. It never moves borders — sole ownership is untouched. Propose at most 1-2 per turn and narrate each one in "events" (a "social" or "diplomatic" event).',
|
||||
isMeaningful: (data) => data.ops.length > 0,
|
||||
stub: () => ({ ops: [] }),
|
||||
// The layer is turn-transient — it contributes nothing to the user payload
|
||||
// (no durable state to show the model), so the payload is always empty.
|
||||
payload: () => ({}),
|
||||
};
|
||||
@@ -12,7 +12,7 @@
|
||||
// by the disasters feature (its payload is always empty).
|
||||
//
|
||||
// 2. REGISTRY CONTRACT — the ABILITIES registry is the canonical ordered
|
||||
// list of the 9 abilities; each ability's default() equals the canonical
|
||||
// list of the 10 abilities; each ability's default() equals the canonical
|
||||
// TurnResult default for its field, is a FRESH value (never a shared
|
||||
// reference), its default is not "meaningful" while a populated value is,
|
||||
// and the registry composes (a hypothetical extra ability can be appended
|
||||
@@ -31,6 +31,7 @@ import {
|
||||
activeWarPairs,
|
||||
applyDisasterEvent,
|
||||
applyIndustryEffects,
|
||||
applyMigrationOp,
|
||||
atWar,
|
||||
buildSystemPrompt,
|
||||
buildUserPrompt,
|
||||
@@ -44,10 +45,18 @@ import {
|
||||
isDisasterType,
|
||||
isHybridOpType,
|
||||
isIndustryType,
|
||||
isMigrationKind,
|
||||
isMigrationScale,
|
||||
LARGE_INFLUX_STABILITY_DIP,
|
||||
MIGRATION_DESTINATION_EFFECTS,
|
||||
MIGRATION_KINDS,
|
||||
MIGRATION_SCALES,
|
||||
MIGRATION_SOURCE_EFFECTS,
|
||||
NEW_NATION_STATS,
|
||||
resolveNationRef,
|
||||
resolveRegionKey,
|
||||
shiftRelationTowardHostile,
|
||||
shiftRelationTowardPositive,
|
||||
syncWarRelations,
|
||||
validateDisasterEvents,
|
||||
validateEconomyOps,
|
||||
@@ -55,6 +64,7 @@ import {
|
||||
validateIdeologyOps,
|
||||
validateIndustryOps,
|
||||
validateLeaderOps,
|
||||
validateMigrationOps,
|
||||
validateNuclearOps,
|
||||
validateTakeovers,
|
||||
validateWarOps,
|
||||
@@ -217,6 +227,7 @@ function fullDefaultTurn(): TurnResult {
|
||||
leaders: { changes: [] },
|
||||
ideology: { changes: [] },
|
||||
disasters: { events: [] },
|
||||
migration: { ops: [] },
|
||||
markers: { add: [], remove: [] },
|
||||
};
|
||||
}
|
||||
@@ -242,11 +253,13 @@ function meaningfulFor(field: AbilityField): TurnResult[AbilityField] {
|
||||
return { changes: [{ target: 'a1', to: 'democracy' }] };
|
||||
case 'disasters':
|
||||
return { events: [{ type: 'earthquake', target: 'a1', severity: 'minor' }] };
|
||||
case 'migration':
|
||||
return { ops: [{ kind: 'migration', from: 'a1', to: 'b2', scale: 'small' }] };
|
||||
}
|
||||
}
|
||||
|
||||
describe('ABILITIES registry (v0.40.0, #67)', () => {
|
||||
it('is the canonical 9-ability order (takeovers → disasters)', () => {
|
||||
it('is the canonical 10-ability order (takeovers → migration)', () => {
|
||||
expect(ABILITIES.map((a) => a.field)).toEqual([
|
||||
'takeovers',
|
||||
'wars',
|
||||
@@ -257,13 +270,14 @@ describe('ABILITIES registry (v0.40.0, #67)', () => {
|
||||
'leaders',
|
||||
'ideology',
|
||||
'disasters',
|
||||
'migration',
|
||||
]);
|
||||
});
|
||||
|
||||
it('lists 9 distinct fields, each a key of TurnResult', () => {
|
||||
it('lists 10 distinct fields, each a key of TurnResult', () => {
|
||||
const fields = ABILITIES.map((a) => a.field);
|
||||
expect(fields).toHaveLength(9);
|
||||
expect(new Set(fields).size).toBe(9);
|
||||
expect(fields).toHaveLength(10);
|
||||
expect(new Set(fields).size).toBe(10);
|
||||
const all = fullDefaultTurn();
|
||||
for (const f of fields) expect(f in all).toBe(true);
|
||||
});
|
||||
@@ -328,7 +342,7 @@ describe('ABILITIES registry (v0.40.0, #67)', () => {
|
||||
it('composes: a hypothetical extra ability can be appended and every uniform loop still runs', () => {
|
||||
// The registry is a plain ordered array the engine iterates uniformly. A
|
||||
// structural (field-name-agnostic) loop over the abilities — schema line,
|
||||
// constraint bullet — must keep working when a 10th ability is appended.
|
||||
// constraint bullet — must keep working when an 11th ability is appended.
|
||||
// This documents the extension point without widening the closed
|
||||
// AbilityField union.
|
||||
interface Loopable {
|
||||
@@ -347,9 +361,9 @@ describe('ABILITIES registry (v0.40.0, #67)', () => {
|
||||
'custom',
|
||||
]);
|
||||
// every uniform loop runs over all N abilities, the appended one included:
|
||||
expect(extended.map((a) => a.schemaLine())).toHaveLength(10);
|
||||
expect(extended.map((a) => a.constraint())).toHaveLength(10);
|
||||
expect(extended[9].schemaLine()).toBe(' "custom": [],');
|
||||
expect(extended.map((a) => a.schemaLine())).toHaveLength(11);
|
||||
expect(extended.map((a) => a.constraint())).toHaveLength(11);
|
||||
expect(extended[10].schemaLine()).toBe(' "custom": [],');
|
||||
});
|
||||
|
||||
it('the engine still re-exports every name its callers import from it', () => {
|
||||
@@ -388,6 +402,17 @@ describe('ABILITIES registry (v0.40.0, #67)', () => {
|
||||
DISASTER_TYPES,
|
||||
DISASTER_SEVERITIES,
|
||||
DISASTER_EFFECTS,
|
||||
// migration (v0.42.0, #64)
|
||||
validateMigrationOps,
|
||||
applyMigrationOp,
|
||||
shiftRelationTowardPositive,
|
||||
isMigrationKind,
|
||||
isMigrationScale,
|
||||
MIGRATION_KINDS,
|
||||
MIGRATION_SCALES,
|
||||
MIGRATION_SOURCE_EFFECTS,
|
||||
MIGRATION_DESTINATION_EFFECTS,
|
||||
LARGE_INFLUX_STABILITY_DIP,
|
||||
};
|
||||
for (const [name, value] of Object.entries(reexported)) {
|
||||
expect(value, `engine should re-export ${name}`).toBeDefined();
|
||||
|
||||
@@ -32,7 +32,8 @@ export type AbilityField =
|
||||
| 'nuclear'
|
||||
| 'leaders'
|
||||
| 'ideology'
|
||||
| 'disasters';
|
||||
| 'disasters'
|
||||
| 'migration';
|
||||
|
||||
/**
|
||||
* Everything a single ability's `apply` may need from the surrounding turn.
|
||||
|
||||
+39
-38
@@ -570,7 +570,7 @@ describe('validateNationOps (v0.23 #16 P4a)', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [{ kind: 'rename', nationRef: 'France', to: 'French Republic' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [{ kind: 'rename', nationRef: 'France', to: 'French Republic' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
});
|
||||
expect(withOps).not.toBeNull();
|
||||
expect(withOps!.nationOps).toEqual([{ kind: 'rename', nationRef: 'France', to: 'French Republic' }]);
|
||||
@@ -592,7 +592,7 @@ describe('applyTurnResult (nation-op proposals, v0.23 #16 P4a)', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
});
|
||||
expect(next.nations.de.name).toBe('DE'); // still the old name
|
||||
expect(next.pendingNationOps).toEqual([{ kind: 'rename', nationRef: 'de', to: 'Reich' }]);
|
||||
@@ -613,7 +613,7 @@ describe('applyTurnResult (nation-op proposals, v0.23 #16 P4a)', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [{ kind: 'rename', nationRef: 'us', to: 'USA' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] }, // new proposal this turn
|
||||
nationOps: [{ kind: 'rename', nationRef: 'us', to: 'USA' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] }, // new proposal this turn
|
||||
});
|
||||
expect(next.pendingNationOps).toEqual([
|
||||
{ kind: 'rename', nationRef: 'de', to: 'Reich' }, // the old one survived
|
||||
@@ -632,7 +632,7 @@ describe('applyTurnResult (nation-op proposals, v0.23 #16 P4a)', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
});
|
||||
expect(next.pendingNationOps).toEqual([{ kind: 'rename', nationRef: 'de', to: 'Reich' }]);
|
||||
});
|
||||
@@ -1089,7 +1089,7 @@ describe('applyTurnResult', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
applyTurnResult(state, result);
|
||||
expect(JSON.stringify(state)).toBe(snapshot);
|
||||
@@ -1106,7 +1106,7 @@ describe('applyTurnResult', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.pending).toEqual([]);
|
||||
@@ -1129,7 +1129,7 @@ describe('applyTurnResult', () => {
|
||||
// is not a real key at all. Both are proposed as a gain by DE.
|
||||
territoryChanges: [{ nation: 'de', gain: ['wales-bbbb', 'not-a-region-xyz'], lose: [] }],
|
||||
unowned: [],
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result, new Set(['wales-bbbb']));
|
||||
// the valid key was gained (taken from its sole previous owner); the bogus one was ignored
|
||||
@@ -1155,7 +1155,7 @@ describe('applyTurnResult', () => {
|
||||
// released (not in state.unowned), so it does not enter GameState.unowned.
|
||||
territoryChanges: [{ nation: 'de', gain: ['POL', 'wales-bbbb'], lose: [] }],
|
||||
unowned: [],
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result); // no validKeys -> nothing filtered
|
||||
expect(next.nations.de.territory).toContain('wales-bbbb');
|
||||
@@ -1173,7 +1173,7 @@ describe('applyTurnResult (sole-ownership invariants, v0.21 #16 P2)', () => {
|
||||
regionChanges: [],
|
||||
relations: [],
|
||||
unowned: [],
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
|
||||
it('a double claim (two different gainers, one key) is rejected: the key stays with its original owner', () => {
|
||||
@@ -1263,7 +1263,7 @@ describe('applyTurnResult (no man\'s land, v0.22 #16 P3)', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
|
||||
it('a release removes the key from its sole owner and marks it in GameState.unowned', () => {
|
||||
@@ -1378,7 +1378,7 @@ describe('applyTurnResult (no man\'s land, v0.22 #16 P3)', () => {
|
||||
|
||||
it('a lone release is meaningful (it survives the retry/nudge path)', () => {
|
||||
expect(
|
||||
isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: ['GBR'], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] } }),
|
||||
isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: ['GBR'], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] } }),
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
@@ -1685,9 +1685,9 @@ describe('buildSystemPrompt (tool mode, v0.21 #16 P2)', () => {
|
||||
|
||||
describe('isMeaningful', () => {
|
||||
it('is true with an event, false when everything is empty', () => {
|
||||
expect(isMeaningful({ date: 'x', events: [{ nation: 'uk', type: 'military', title: 't', text: 'b', outcome: 'neutral' }], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] } })).toBe(true);
|
||||
expect(isMeaningful({ date: 'x', events: [], stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 5 }], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] } })).toBe(true);
|
||||
expect(isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] } })).toBe(false);
|
||||
expect(isMeaningful({ date: 'x', events: [{ nation: 'uk', type: 'military', title: 't', text: 'b', outcome: 'neutral' }], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] } })).toBe(true);
|
||||
expect(isMeaningful({ date: 'x', events: [], stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 5 }], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] } })).toBe(true);
|
||||
expect(isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] } })).toBe(false);
|
||||
});
|
||||
|
||||
it('(v0.23 #16 P4a) a turn that only proposes a nation-op is meaningful (it survives the retry/nudge path)', () => {
|
||||
@@ -1700,7 +1700,7 @@ describe('isMeaningful', () => {
|
||||
relations: [],
|
||||
territoryChanges: [],
|
||||
unowned: [],
|
||||
nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}),
|
||||
).toBe(true);
|
||||
});
|
||||
@@ -1721,7 +1721,7 @@ describe('isMeaningful', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [{ type: 'city', name: 'Lyon', regionKey: 'rhone-rhne' }], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [{ type: 'city', name: 'Lyon', regionKey: 'rhone-rhne' }], remove: [] },
|
||||
}),
|
||||
).toBe(true);
|
||||
});
|
||||
@@ -1742,7 +1742,7 @@ describe('isMeaningful', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}),
|
||||
).toBe(true);
|
||||
});
|
||||
@@ -1765,7 +1765,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.nations.de.name).toBe('The Reich');
|
||||
@@ -1798,7 +1798,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.playerNationId).toBe('uk'); // player still leads it
|
||||
@@ -1822,7 +1822,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
// no nation was renamed
|
||||
@@ -1849,7 +1849,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
// neither was renamed (ambiguous)
|
||||
@@ -1875,7 +1875,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
});
|
||||
expect(validated!.takeovers).toEqual([]);
|
||||
const next = applyTurnResult(state, validated!);
|
||||
@@ -1901,7 +1901,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.nations.uk.name).toBe('The Commonwealth');
|
||||
@@ -1925,7 +1925,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.version).toBe(2); // exactly one bump for the whole turn
|
||||
@@ -1947,7 +1947,7 @@ describe('takeovers (regime change, v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result);
|
||||
expect(next.nations.de.name).toBe('The Reich');
|
||||
@@ -1981,7 +1981,7 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [mk('city', 'Strasbourg', 'moselle-rygy')], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [mk('city', 'Strasbourg', 'moselle-rygy')], remove: [] },
|
||||
};
|
||||
const next = applyTurnResult(state, result, undefined, centroidOf);
|
||||
expect(next.markers).toHaveLength(1);
|
||||
@@ -2005,13 +2005,13 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
const add = [mk('city', 'Strasbourg', 'moselle-rygy')];
|
||||
const first = applyTurnResult(state, {
|
||||
date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [],
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add, remove: [] },
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add, remove: [] },
|
||||
}, undefined, centroidOf);
|
||||
expect(first.markers).toHaveLength(1);
|
||||
// a second turn proposes the exact same marker again
|
||||
const second = applyTurnResult(first, {
|
||||
date: '1939-09-05', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [],
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add, remove: [] },
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add, remove: [] },
|
||||
}, undefined, centroidOf);
|
||||
expect(second.markers).toHaveLength(1);
|
||||
expect(second.markers[0].id).toBe(first.markers[0].id); // stable id, no second copy
|
||||
@@ -2038,7 +2038,7 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: {
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: {
|
||||
add: [
|
||||
{ type: 'city', name: 'Good', regionKey: 'moselle-rygy' }, // valid + centroid → kept
|
||||
{ type: 'city', name: 'NoCent', regionKey: 'other-key' }, // in validKeys, no centroid → dropped
|
||||
@@ -2085,7 +2085,7 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: {
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: {
|
||||
add: [
|
||||
{ type: 'city', name: 'NewA', regionKey: 'new-a' },
|
||||
{ type: 'city', name: 'NewB', regionKey: 'new-b' },
|
||||
@@ -2110,7 +2110,7 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
];
|
||||
const next = applyTurnResult(state, {
|
||||
date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [],
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [idA, 'zzzz-not-there'] },
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [idA, 'zzzz-not-there'] },
|
||||
}, undefined, centroidOf);
|
||||
expect(next.markers).toHaveLength(1);
|
||||
expect(next.markers[0].id).toBe(idB); // only A removed; the bogus id was a no-op
|
||||
@@ -2126,14 +2126,14 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
// 1) uk releases the region → the marker becomes ownerless
|
||||
const released = applyTurnResult(state, {
|
||||
date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [],
|
||||
unowned: ['moselle-rygy'], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
unowned: ['moselle-rygy'], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}, undefined, centroidOf);
|
||||
expect(released.markers[0].ownerNationId).toBeNull();
|
||||
// 2) de re-claims the region → the marker's owner follows to de
|
||||
const reclaimed = applyTurnResult(released, {
|
||||
date: '1939-09-05', events: [], stateChanges: [], regionChanges: [], relations: [],
|
||||
territoryChanges: [{ nation: 'de', gain: ['moselle-rygy'], lose: [] }],
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}, undefined, centroidOf);
|
||||
expect(reclaimed.markers[0].ownerNationId).toBe('de');
|
||||
});
|
||||
@@ -2203,7 +2203,7 @@ describe('markers (point placement, v0.27 #44)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [{ type: 'city', name: 'Strasbourg', regionKey: 'moselle-rygy' }], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [{ type: 'city', name: 'Strasbourg', regionKey: 'moselle-rygy' }], remove: [] },
|
||||
});
|
||||
const { state } = await runTurn({
|
||||
llm: fakeLlm([result]),
|
||||
@@ -2300,6 +2300,7 @@ function mkTurnResult(partial: Partial<TurnResult>): TurnResult {
|
||||
leaders: partial.leaders ?? { changes: [] },
|
||||
ideology: partial.ideology ?? { changes: [] },
|
||||
disasters: partial.disasters ?? { events: [] },
|
||||
migration: partial.migration ?? { ops: [] },
|
||||
markers: partial.markers ?? { add: [], remove: [] },
|
||||
};
|
||||
}
|
||||
@@ -3025,7 +3026,7 @@ describe('validateTakeovers (v0.32.0 #54)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
});
|
||||
expect(withTakeovers).not.toBeNull();
|
||||
// the valid one survives, the empty-name one is dropped
|
||||
@@ -3413,7 +3414,7 @@ describe('isMeaningful — wars (v0.33.0 #56)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}),
|
||||
).toBe(true);
|
||||
});
|
||||
@@ -3434,7 +3435,7 @@ describe('isMeaningful — wars (v0.33.0 #56)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}),
|
||||
).toBe(true);
|
||||
});
|
||||
@@ -3455,7 +3456,7 @@ describe('isMeaningful — wars (v0.33.0 #56)', () => {
|
||||
hybrid: { ops: [] },
|
||||
economy: { trade: [], embargo: [] }, industry: { projects: [] },
|
||||
nuclear: { arm: [], strikes: [] }, leaders: { changes: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] },markers: { add: [], remove: [] },
|
||||
ideology: { changes: [] }, disasters: { events: [] }, migration: { ops: [] }, markers: { add: [], remove: [] },
|
||||
}),
|
||||
).toBe(false);
|
||||
});
|
||||
|
||||
@@ -94,6 +94,16 @@ export {
|
||||
DISASTER_TYPES,
|
||||
DISASTER_SEVERITIES,
|
||||
DISASTER_EFFECTS,
|
||||
validateMigrationOps,
|
||||
applyMigrationOp,
|
||||
shiftRelationTowardPositive,
|
||||
isMigrationKind,
|
||||
isMigrationScale,
|
||||
MIGRATION_KINDS,
|
||||
MIGRATION_SCALES,
|
||||
MIGRATION_SOURCE_EFFECTS,
|
||||
MIGRATION_DESTINATION_EFFECTS,
|
||||
LARGE_INFLUX_STABILITY_DIP,
|
||||
} from './abilities';
|
||||
|
||||
// --- The LLM's getNeighbours tool (v0.21, #16 P2: contiguous region transfers) ---
|
||||
@@ -622,6 +632,7 @@ export function validateTurnResult(
|
||||
leaders: { changes: [] },
|
||||
ideology: { changes: [] },
|
||||
disasters: { events: [] },
|
||||
migration: { ops: [] },
|
||||
markers: { add: [], remove: [] },
|
||||
};
|
||||
|
||||
|
||||
@@ -650,6 +650,63 @@ export interface DisastersOps {
|
||||
events: DisasterEvent[];
|
||||
}
|
||||
|
||||
// --- Migration & refugees (v0.42.0, #64) --------------------------------------
|
||||
//
|
||||
// People moving between nations each turn: ordinary migration, refugee flows
|
||||
// (fleeing a war or disaster), a spreading diaspora, and an exodus (people
|
||||
// leaving with no destination). Each op names a `kind`, a source `from` (the
|
||||
// nation people leave), a destination `to` (required for every kind except
|
||||
// `exodus`), and a `scale` (small / moderate / large). The engine applies a
|
||||
// DETERMINISTIC effect chosen from the per-`scale` tables
|
||||
// `MIGRATION_SOURCE_EFFECTS` / `MIGRATION_DESTINATION_EFFECTS` (defined in
|
||||
// `server/abilities/migration.ts`) — no hidden randomness: the LLM chooses the
|
||||
// kind and scale, the tables decide the magnitude. The source LOSES a small
|
||||
// amount of population and economy, the destination GAINS a small amount of
|
||||
// population and economy (a `large` influx additionally strains the
|
||||
// destination's stability), both clamped to 0–100, mirrored to each side's
|
||||
// regions (`regionStats`), and each side's derived `stats` re-derived
|
||||
// afterwards (the same 0-region / no-entry guards as the hybrid / economy /
|
||||
// disasters layers). The from↔to relation moves one step toward the positive
|
||||
// end of the ally/neutral/rival/hostile ladder (`shiftRelationTowardPositive`)
|
||||
// — capped at `ally` for `refugees`, `neutral` for `migration` / `diaspora`,
|
||||
// and not at all for `exodus` — and a `war` relation is never touched. It is
|
||||
// **turn-transient** like the hybrid / disasters layers: there is NO `GameState`
|
||||
// field, no durable list, and no `db.ts` change — a continuing flow is simply
|
||||
// re-declared each turn it persists. It never moves territory (sole ownership
|
||||
// is untouched) and never creates or escalates a war.
|
||||
|
||||
/** The kind of population flow a migration op describes (v0.42.0, #64). */
|
||||
export type MigrationKind = 'migration' | 'refugees' | 'diaspora' | 'exodus';
|
||||
|
||||
/** The size of a migration flow (v0.42.0, #64). */
|
||||
export type MigrationScale = 'small' | 'moderate' | 'large';
|
||||
|
||||
/**
|
||||
* A single migration / refugee flow (v0.42.0, #64): the `kind`, the source
|
||||
* `from` (a nation id / name — the nation people leave), the destination `to`
|
||||
* (a nation id / name — required for every kind except `exodus`, which has no
|
||||
* destination), the `scale`, and an optional short `detail`. The deterministic
|
||||
* stat effects are looked up from `MIGRATION_SOURCE_EFFECTS` /
|
||||
* `MIGRATION_DESTINATION_EFFECTS` by `scale`.
|
||||
*/
|
||||
export interface MigrationOp {
|
||||
/** The kind of flow (one of {@link MigrationKind}). */
|
||||
kind: MigrationKind;
|
||||
/** The source nation (by id or name) people leave. */
|
||||
from: string;
|
||||
/** The destination nation (by id or name). Required for every kind except `exodus`. */
|
||||
to?: string;
|
||||
/** How many people moved (one of {@link MigrationScale}). */
|
||||
scale: MigrationScale;
|
||||
/** Optional short annotation (≤300 chars). */
|
||||
detail?: string;
|
||||
}
|
||||
|
||||
/** The migration block of a `TurnResult`. Required; default `{ ops: [] }`. */
|
||||
export interface MigrationOps {
|
||||
ops: MigrationOp[];
|
||||
}
|
||||
|
||||
/** The exact JSON object the world-simulator LLM must return for a turn. */
|
||||
export interface TurnResult {
|
||||
date: string;
|
||||
@@ -819,6 +876,29 @@ export interface TurnResult {
|
||||
* `{ events: [] }`.
|
||||
*/
|
||||
disasters: DisastersOps;
|
||||
/**
|
||||
* (v0.42.0, #64) Migration & refugee flows this turn — people moving between
|
||||
* nations: ordinary `migration`, `refugees` fleeing a war or disaster, a
|
||||
* spreading `diaspora`, and an `exodus` (people leaving with no destination).
|
||||
* Each op names a `from` (the source nation, by id or name) and, for every
|
||||
* kind except `exodus`, a `to` (the destination nation, by id or name), plus
|
||||
* a `scale` (small / moderate / large). Applied directly by `applyTurnResult`
|
||||
* (like the disasters / hybrid layers): the source LOSES a small amount of
|
||||
* population and economy, the destination GAINS a small amount of population
|
||||
* and economy (a `large` influx additionally strains the destination's
|
||||
* stability by 2), both clamped to 0–100, mirrored to each side's regions,
|
||||
* and each side's derived `stats` re-derived afterwards; the from↔to
|
||||
* relation moves one step toward the positive end of the
|
||||
* ally/neutral/rival/hostile ladder (capped at `ally` for `refugees`,
|
||||
* `neutral` for `migration` / `diaspora`, not at all for `exodus`; a `war`
|
||||
* relation is never touched). The layer is turn-transient (no `GameState`
|
||||
* field, no `db.ts` change) — a continuing flow is simply re-declared each
|
||||
* turn it persists. It never moves borders (sole ownership is untouched) and
|
||||
* never creates or escalates a war. At most 1–2 per turn, each narrated in
|
||||
* `events` (a `social` or `diplomatic` event). Required; default
|
||||
* `{ ops: [] }`.
|
||||
*/
|
||||
migration: MigrationOps;
|
||||
/**
|
||||
* (v0.27, #44) Map-marker ops this turn. `add` places new named markers
|
||||
* (the engine positions each at its region's centroid + a small
|
||||
|
||||
Reference in New Issue
Block a user