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@@ -2,6 +2,26 @@
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All notable changes to **History** are listed here, newest first.
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## v0.19.0 — 2026-10-14 09:14
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- **Region-level ownership foundation (Part 1 of #16): internal territory ownership flips from whole countries to individual sub-regions.** Previously a nation owned *whole countries* (a `territory` list of ISO_A3 codes) and every sub-region of a country shared the parent's color, so a single region could never change owner independently. Now each owned sub-region is addressed by a stable **region key** — `<name-slug>-<4char>`, e.g. `moselle-rygy`, `ain-lqtt`, `western-alun` — generated deterministically by `scripts/build-region-keys.mjs` into `public/region-keys.json` (**1,796 unique keys** over the 1,796 sub-regions). A key is a slug of the region's name (NFKD, diacritics stripped, lowercased, non-alphanumerics → `-`) plus a 4-character hash of the feature's stable id, salted on within-country name collisions, so it is stable, human-readable, and globally unique (a "western" collision group yields `western-alun` / `western-qwvr` / `western-adsp` / …; an accented name like Shkodër becomes `shkoder-gmnr`).
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- **The map, the model, and the LLM all now reason in region keys.** `Nation.territory` and the `RegionMap` are keyed by region key; the choropleth resolves each sub-region's owner by its stamped `properties.regionKey` (never the repacked numeric feature `id`, never the raw sub-region id — the #6 guard, now region-keyed). A new `server/regions.ts` (turf-free) loads the manifest + geo once at boot and **expands each nation's country list to all its sub-regions' keys at game creation**, so a fresh game shows every sub-region in its owner's color — visually identical to the old whole-country choropleth, but each sub-region is now individually addressable. The LLM prompt gains a `regions` reference table (region key → "<name> (parent ISO_A3)"), and `applyTurnResult` ignores any territory key not in the valid set, so a hallucinated key can't corrupt ownership.
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- **The dossier shows region names.** NationPanel's territory chips display each sub-region's human name (e.g. "Ain", "Wales", "Moselle") with the raw key in the tooltip / data attribute, instead of bare codes.
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- **⚠ Breaking — pre-v0.19 saved games are dropped.** The `territory` field's meaning changed from ISO_A3 country codes to region keys, so a game saved before this version can't be read by it. Deploy runs `docker compose down -v` (dropping the `history-data` volume) then `up -d --build`; there is no migration — start fresh after deploying.
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- **Supersedes the abandoned `feat/sub-region-territory` branch**, which prototyped raw feature-id keys (`DEU-03`); this version uses the slugged, human-readable key scheme instead.
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- **Verification.** Typecheck, lint, and the unit suite (now **71 tests across 7 files**: +`server/regions.test.ts`, a rewritten `server/map.test.ts`, +2 in `engine.test.ts`) all pass; the production build is clean. The deterministic `LLM_STUB` and the format-agnostic e2e suite (legend/stats/dates) are unchanged. **#16 stays open** — P2 (LLM tools / function-calling for reliable region ops) and the no-man's-land rename/split/merge phases follow.
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## v0.18.0 — 2026-10-13 18:54
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- **Fixed a stale-owner display bug: the region hover tooltip and the dossier "Selected" label no longer print the static parent-country code (e.g. "FRA").** The GeoJSON `properties.parent` is a *static geographic-origin* field that never updates when a country is taken, yet it was rendered in the hover tooltip (as a sub-line and as a title fallback) and in the dossier's `Selected:` label (as a `(FRA)` suffix) — so a sub-region of a transferred country still displayed the old country's code next to the (correct) new owner. The tooltip now shows only the region name + the live owner chip (from the RegionMap) + key stats, and the dossier label shows only the region name. Ownership resolution still keys on `properties.parent` (unchanged) — only the display of it was removed.
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## v0.17.0 — 2026-10-13 15:13
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- **Filled the no-one's-land left between merged sub-regions (Part of #16).** The v0.14 coarsening's boolean dissolves left slivers of each country's landmass inside no region — measured at **≈ 3.90M km² globally** (the union of a country's regions covered only ~98% of its landmass). The new `scripts/fill-gaps.mjs` (`npm run fill:regions`) closes them: per country it computes the gap (`landmass − union(its regions)`, `@turf/difference`+`union`), drops slivers < **25 km²** (66,637 of them — sub-pixel on the map), and assigns each remaining piece to the **nearest region** (centroid distance) as an appended MultiPolygon part. **2,696,811 km²** of no-one's-land was filled into **1,575 regions** (+6,768 parts: 5,026 → 11,794), leaving **63,889 km²** residual (**98.4% reduction** — the rest is coastline digitization fuzz and 14 tiny border-band overlap artifacts, see below). The named "messy" regions absorb their surroundings: **SI-048 Kočevje (SVN) 16,692 → 19,816 km² (57 → 90 parts)**, **MK-36 Kavadarci (MKD) 21,297 → 25,190 km² (8 → 17)**, **AZ-AGC Ağcabədi (AZE) 18,657 → 32,065 km² (7 → 14)**; the biggest single fills are **AQ-X01~ (Antarctica) +195,351 km²**, **CA-NU (Nunavut) +143,447**, **AQ-X02~ +142,615**, **CL-MA (Magallanes) +81,806**, **US-AK (Alaska) +63,830**, **CA-NT (NWT) +46,333**, **GL-UO (Kommuneqarfiup) +41,971**, **RU-KAM (Kamchatka) +41,911**.
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- **Correct, not just greedy: clipping, hole policy, dedup.** Each gap piece is clipped sequentially against (a) all *other countries'* regions, (b) its own country's existing regions, and (c) pieces already appended (bbox-touching) — so a piece straddling a border is split, and no piece can double-cover another region's area (**1,149,841 km² of foreign overhang removed** this way; 0 clip failures). **FR-57 Moselle (FRA) gains nothing on purpose**: its apparent gap was a cross-border phantom consumed by the neighbor clip — correct behavior. Holes follow a keep-or-drop policy: a gap hole whose centroid matches a **pre-existing hole** (within 10 km) or lies inside another country's landmass is kept, otherwise it's a phantom and dropped — so the **KZ-KZY Aral hole survives** (5,858 km² planar, the file's only hole; 5,875 km² of water kept open). A global dedup set guarantees each cleaned piece is appended at most once.
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- **The dataset contract is untouched.** Still **1,796 regions** with identical `id` / `properties.name` / `properties.parent` and order — the fill only *appends* parts; all **177 countries** covered; the single KZ-KZY hole intact. **14 genuinely new overlap pairs** remain (13 same-country border bands + 1 cross CN-FJ×TW-KIN) — a known polychip artifact of filling right up to a shared boundary (the pre-fill file already carried 3,690 pre-existing pairs), and they are sub-pixel at map scale, so they're accepted. The file grows **2,289,528 → 3,399,806 bytes (2.29 → 3.40 MB)** — under the 5 MB guard, so no Douglas–Peucker pass is needed.
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- **Deterministic + idempotent.** Fixed 25 km² threshold, deterministic ordering (centroid → area → id), 4-dp rounding (same convention as the other scripts). A fresh run on the pristine v0.16 file reproduces the shipped byte-for-byte (sha256 `87f44198…`), and re-running on the filled file is a no-op (byte-identical output).
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- **Tests** — `scripts/regions.test.ts` (now 9 tests): the v0.16 fixed-point pin is updated to the v0.17 topology (1,796 regions, 11,794 parts, 11,795 rings, 164,801 vertices, 1 hole); a new test asserts the **only** hole in the file is KZ-KZY and sits in a realistic 5,000–7,000 km² band; a new **grid-sampled per-country coverage** test (25×25 grid per country, inline even-odd ray cast) asserts no significant no-one's-land remains — median 1.8% / p90 6.1% / max 26.4% (BRN, a coastline-denseness artifact, not a real gap), with thresholds at 5% / 15% / 40% and ≤3 countries above 20%. The planar sum band's upper bound widens 175% → **190%**: the fill only adds area *inside* each country, so it can't shrink the pre-existing admin-1 over-extension tail (Vanuatu 178.9%, Solomon Is. 133% — tiny island nations whose admin-1 polygons extend beyond their own country polygon), while the old under-fill tail is gone (minimum is now Brunei at 78.8%, was ~52%).
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- **Type-check gotcha (why the test stays turf-free):** the project keeps `@types/geojson` **out of the tsc program** (tsconfig `types: ["vite/client", "node"]`). maplibre-gl's d.ts references the `GeoJSON` UMD global *without importing it*, so under `skipLibCheck` the reference degrades to `any` and `WorldMap.tsx`'s deliberately-minimal `GeoFeature` (with `geometry: unknown`) passes. The moment anything (e.g. a test importing `@turf/turf`) pulls `@types/geojson` into the program, those references typecheck for real and `WorldMap.tsx` fails with 7 errors. The v0.14–0.16 scripts are `.mjs` (never typechecked) for exactly this reason; the new test uses an inline ray cast instead of a geometry library, and `@turf/*` (a new devDependency, 137 packages including the meta `@turf/turf`) is only ever *run* by the `.mjs` scripts.
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- Part of #16
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## v0.16.0 — 2026-10-13 09:37
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- **Smoothed the jagged sub-national region boundaries with Douglas–Peucker vertex-thinning (Part of #16).** The v0.14 coarsening (boolean dissolve) and Natural Earth's 1:10m digitization left some boundaries overly jagged — the worst being regions the dissolve split into many small zig-zag fragments, e.g. **SI-048 Kocevje (Slovenia, 57 parts)** and **MK-36 Kavadartsi (N. Macedonia, 8 parts)**. The new `scripts/smooth-regions.mjs` (`npm run smooth:regions`) runs `@turf/simplify` (Ramer–Douglas–Peucker, tolerance ~**50 m**) over **every ring of every polygon**, dropping the redundant "in-between" vertices of a shallow zig-zag while keeping the overall shape.
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- **Vertex-thinning only — no topology change.** DP only removes points: it never moves a border, never merges/dissolves a part, and never creates or removes a ring. So the dataset contract is fully preserved — still **1,796 regions** with identical `id` / `properties.name` / `properties.parent`, all **177 countries** covered, the same **5,026 parts / 5,027 rings**, the single **KZ-KZY** hole, and all **83 islands**. The 18 degenerate 3-point "micro-dot" rings (Ragged Island, the Paracels, …) are kept verbatim (`@turf/simplify` requires ≥4 pts and would otherwise throw).
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Generated
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+10
-1
@@ -1,6 +1,6 @@
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{
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"name": "history",
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"version": "0.16.0",
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"version": "0.19.0",
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"private": true,
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"type": "module",
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"description": "AI-driven alternate-history simulator — the LLM is the world engine (Pax Historia style).",
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@@ -13,6 +13,8 @@
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"coarsen:regions": "node scripts/coarsen-regions.mjs",
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"cleanup:regions": "node scripts/cleanup-regions.mjs",
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"smooth:regions": "node scripts/smooth-regions.mjs",
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"fill:regions": "node scripts/fill-gaps.mjs",
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"build:region-keys": "node scripts/build-region-keys.mjs",
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"typecheck": "tsc --noEmit",
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"lint": "eslint .",
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"e2e": "playwright test"
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@@ -42,7 +44,14 @@
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"@eslint/js": "^9.20.0",
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"@playwright/test": "^1.62.1",
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"@tailwindcss/vite": "^4.1.4",
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"@turf/area": "^7.4.0",
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"@turf/bbox": "^7.4.0",
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"@turf/boolean-point-in-polygon": "^7.4.0",
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"@turf/centroid": "^7.4.0",
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"@turf/difference": "^7.4.0",
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"@turf/distance": "^7.4.0",
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"@turf/simplify": "^7.4.0",
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"@turf/turf": "^7.4.0",
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"@turf/union": "^7.4.0",
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"@types/better-sqlite3": "^7.6.13",
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"@types/express": "^4.17.25",
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@@ -0,0 +1,158 @@
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/**
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* scripts/build-region-keys.mjs — build the deterministic region-key manifest.
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*
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* Region ownership flips from whole-country (ISO_A3) to individual sub-region
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* granularity, but the LLM and the persisted `Nation.territory` list need a
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* *stable, human-readable, globally unique* identifier per sub-region. Raw
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* feature ids (`FR-57`) are opaque to the model, so we mint a readable key of
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* the form:
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*
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* <name-slug>-<4char> e.g. brittany-xk2a, western-alun
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*
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* where:
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* - <name-slug> = properties.name → NFKD → strip combining marks → lowercase
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* → a tiny fold table for the handful of letters NFKD does NOT decompose
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* (ə ø ð đ œ ł, the only non-folding letters present in this dataset)
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* → every non-alphanumeric run collapsed to a single '-' → leading/trailing
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* '-' trimmed.
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* - <4char> = a deterministic 4-letter lowercase code derived from the
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* feature's stable id (FNV-1a 32-bit → 4 base-26 chars). It is stable
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* (same id → same code on every run) because the key is persisted in
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* SQLite and shown to the LLM. Within any name-slug group (e.g. the six
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* regions all named "Western") the 4-char codes are made distinct by
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* re-deriving with a deterministic salt on collision, which guarantees the
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* full key is unique across all 1,796 regions.
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*
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* Output: `public/region-keys.json` — a `{ [stableFeatureId]: regionKey }`
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* object, e.g. `{ "FR-57": "brittany-xk2a" }`, in file (stable) order. The map
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* is looked up by the client (`WorldMap`) and the server (`map`/`presets`/
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* `engine`) to join a sub-region's stable id to its readable key.
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*
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* Builtins only — deliberately NO `@turf`/geojson import (importing one pulls
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* `@types/geojson` into the tsc program and breaks `WorldMap.tsx`; see the
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* v0.17 changelog note). Reads the geo file with plain `JSON.parse`.
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*
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* Idempotent: a re-run rewrites a byte-identical file (no timestamps, no
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* randomness, stable feature order, deterministic hash).
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*
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* Usage: `node scripts/build-region-keys.mjs` (or `npm run build:region-keys`).
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*/
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import { readFileSync, writeFileSync } from 'node:fs';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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const here = path.dirname(fileURLToPath(import.meta.url));
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const root = path.resolve(here, '..');
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/**
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* Letters present in the dataset that NFKD does NOT decompose, and their
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* single/multi-letter ASCII equivalents, so their slugs aren't hyphen-soup.
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* Kept deliberately tiny + deterministic (only the six that actually occur).
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*/
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const FOLD = {
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'ə': 'a', // schwa
|
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'ø': 'o', // o-stroke
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'ð': 'd', // eth
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'đ': 'dj', // d-stroke
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'œ': 'oe', // oe ligature
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'ł': 'l', // l-stroke
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};
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/**
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* Readable slug from a region name. NFKD decomposes + we strip the combining
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* marks, lowercase, fold the non-decomposing letters, collapse every other
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* non-alphanumeric run to one hyphen, and trim leading/trailing hyphens.
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*/
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function slug(name) {
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let s = name.normalize('NFKD').replace(/[\u0300-\u036f]/g, '');
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s = s.toLowerCase();
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s = [...s].map((ch) => FOLD[ch] ?? ch).join('');
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s = s.replace(/[^a-z0-9]+/g, '-');
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s = s.replace(/^-+|-+$/g, '');
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return s;
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}
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/** FNV-1a 32-bit — a tiny, stable, pure string hash. */
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function fnv1a32(str) {
|
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let h = 0x811c9dc5;
|
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for (let i = 0; i < str.length; i++) {
|
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h ^= str.charCodeAt(i);
|
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h = (h * 0x01000193) >>> 0;
|
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}
|
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return h >>> 0;
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}
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/** Spread a 32-bit hash across four lowercase letters (base 26 per byte). */
|
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function code4(h) {
|
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let out = '';
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for (let i = 0; i < 4; i++) {
|
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out += String.fromCharCode(97 + ((((h >>> (i * 8)) & 0xff) % 26)));
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}
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return out;
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}
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/** The 4-char code for an id, deterministically salted on within-group collision. */
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function codeFor(id, used) {
|
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let code = code4(fnv1a32(id));
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let attempt = 0;
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while (used.has(code)) {
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attempt += 1;
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code = code4(fnv1a32(`${id}#${attempt}`));
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}
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return code;
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}
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// --- load the region geo (plain parse; no geojson types) ---
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const geoFile = path.join(root, 'public', 'regions.geo.json');
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const geo = JSON.parse(readFileSync(geoFile, 'utf8'));
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const features = Array.isArray(geo?.features) ? geo.features : [];
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if (features.length !== 1796) {
|
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throw new Error(`expected 1,796 regions, got ${features.length} — regions.geo.json changed; re-verify the region-key contract`);
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}
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// Group features by their (computed) name-slug, preserving file order, so the
|
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// within-slug 4-char uniqueness resolution below is deterministic.
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const groups = new Map(); // slug -> array of { id }
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for (const f of features) {
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const id = f.id == null ? '' : String(f.id);
|
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const name = f.properties?.name;
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if (!id || typeof name !== 'string') {
|
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throw new Error(`region with id ${JSON.stringify(id)} has no usable name`);
|
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}
|
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const s = slug(name);
|
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if (!groups.has(s)) groups.set(s, []);
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groups.get(s).push({ id });
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}
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|
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// Assign keys, resolving 4-char collisions within each slug group.
|
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const manifest = {};
|
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for (const [s, ids] of groups) {
|
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const used = new Set();
|
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for (const { id } of ids) {
|
||||
manifest[id] = `${s}-${codeFor(id, used)}`;
|
||||
used.add(manifest[id].slice(-4));
|
||||
}
|
||||
}
|
||||
|
||||
// --- hard assertions (the test re-checks these against the committed file) ---
|
||||
const keys = Object.values(manifest);
|
||||
if (new Set(keys).size !== keys.length) {
|
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throw new Error(`region-key collision: ${keys.length} keys but only ${new Set(keys).size} unique`);
|
||||
}
|
||||
const KEY_RE = /^[a-z0-9]+(?:-[a-z0-9]+)*-[a-z]{4}$/;
|
||||
for (const k of keys) {
|
||||
if (!KEY_RE.test(k) || !k.includes('-')) {
|
||||
throw new Error(`malformed region key: ${JSON.stringify(k)}`);
|
||||
}
|
||||
}
|
||||
|
||||
// --- write idempotently (stable order = insertion order = file order) ---
|
||||
const out = JSON.stringify(manifest, null, 2) + '\n';
|
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writeFileSync(path.join(root, 'public', 'region-keys.json'), out);
|
||||
|
||||
const western = Object.entries(manifest)
|
||||
.filter(([, k]) => k.startsWith('western-'))
|
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.sort((a, b) => a[0] < b[0] ? -1 : 1);
|
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console.log(`[build-region-keys] wrote public/region-keys.json — ${keys.length} unique region keys (1,796 expected)`);
|
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console.log(` western group: ${western.map(([id, k]) => `${id}=${k}`).join(', ')}`);
|
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@@ -0,0 +1,364 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* Fill "no-one's-land" gaps left in `public/regions.geo.json` by the v0.14 coarsening merge.
|
||||
*
|
||||
* For each country, the gap = (country landmass) − (union of the country's sub-regions):
|
||||
* area inside the country's authoritative landmass that no sub-region covers. Each gap
|
||||
* fragment is assigned to the **nearest** sub-region (centroid haversine distance) and
|
||||
* appended to it as extra polygon part(s). A fragment is only added if:
|
||||
*
|
||||
* • it is not a sub-tiny sliver (≥ GAP_MIN_KM2),
|
||||
* • it does not fall inside an existing region's *hole* (water) — this keeps the
|
||||
* Aral-basin hole in KZ-KZY open,
|
||||
* • it is not byte-identical to a part the file already contains (polyclip sometimes
|
||||
* re-emits a region's own outer ring with a phantom sliver hole; once the hole is
|
||||
* cleaned the piece equals the existing part, and appending it would only grow the
|
||||
* file on every re-run),
|
||||
* • it has been clipped against every region of *other* countries (and against pieces
|
||||
* already appended this run) that touch its bbox, so it never overlaps an existing
|
||||
* region — no new cross-border overlaps are introduced.
|
||||
*
|
||||
* Holes found in gap fragments are kept only when they are real: pre-existing region
|
||||
* holes (matched by centroid) or enclaves of another country (e.g. Lesotho inside ZAF,
|
||||
* so the ZAF fragment stays a ring and never covers the LSO region); every other hole
|
||||
* is a polyclip phantom and is dropped.
|
||||
*
|
||||
* Standard GeoJSON (`{type, coordinates}`) throughout — the same shape the file and
|
||||
* MapLibre already use, and what @turf v7 expects.
|
||||
*
|
||||
* Usage: node scripts/fill-gaps.mjs [inFile [outFile]]
|
||||
* inFile default: public/regions.geo.json
|
||||
* outFile default: inFile (edit in place)
|
||||
* Env: GAP_MIN_KM2 (default 25) — gap fragments below this area are ignored slivers.
|
||||
*
|
||||
* Deterministic: same input → same output. Re-running on an already-filled file is a
|
||||
* no-op (every re-discovered fragment is either a sub-threshold sliver, a phantom that
|
||||
* byte-matches an existing part, or already covered by the enlarged union), so the
|
||||
* result is idempotent.
|
||||
*/
|
||||
import fs from "node:fs";
|
||||
|
||||
import difference from "@turf/difference";
|
||||
import union from "@turf/union";
|
||||
import centroid from "@turf/centroid";
|
||||
import bbox from "@turf/bbox";
|
||||
import area from "@turf/area";
|
||||
import booleanPointInPolygon from "@turf/boolean-point-in-polygon";
|
||||
import distance from "@turf/distance";
|
||||
import { feature, featureCollection, multiPolygon, polygon, point } from "@turf/helpers";
|
||||
|
||||
const GAP_MIN_KM2 = Number(process.env.GAP_MIN_KM2 ?? 25);
|
||||
const RING_MIN_KM2 = 1e-4; // drop degenerate (numerical-noise) rings
|
||||
|
||||
// --------------------------------------------------------------------------- helpers
|
||||
|
||||
/**
|
||||
* Round coordinates in place to 6 decimals (file convention). Accepts either a single
|
||||
* ring (array of positions) or a polygon part (array of rings) and detects the depth.
|
||||
*/
|
||||
function roundCoords(coords) {
|
||||
const isRing = Array.isArray(coords[0]) && Array.isArray(coords[0][0]) ? false : true;
|
||||
const rings = isRing ? [coords] : coords;
|
||||
for (const ring of rings) for (const c of ring) {
|
||||
c[0] = Number(c[0].toFixed(6));
|
||||
c[1] = Number(c[1].toFixed(6));
|
||||
}
|
||||
return coords;
|
||||
}
|
||||
|
||||
/** Area (km²) of a closed ring, 0 when degenerate/NaN. */
|
||||
function ringKm2(ring) {
|
||||
if (!isValidRing(ring)) return 0;
|
||||
try { return area(polygon([ring])) * 1e-6; } catch { return 0; }
|
||||
}
|
||||
|
||||
/** A valid GeoJSON ring: ≥4 closed positions, each [finiteNumber, finiteNumber]. */
|
||||
function isValidRing(ring) {
|
||||
if (!Array.isArray(ring) || ring.length < 4) return false;
|
||||
for (const c of ring) {
|
||||
if (!Array.isArray(c) || c.length < 2) return false;
|
||||
if (typeof c[0] !== "number" || !Number.isFinite(c[0])) return false;
|
||||
if (typeof c[1] !== "number" || !Number.isFinite(c[1])) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Module-level refs populated in main before use (see keepHole).
|
||||
let preHoleCentroids = []; // centroids of holes present in the input file (kept verbatim)
|
||||
let otherLandmasses = []; // { iso, feature } for every country landmass
|
||||
|
||||
/**
|
||||
* Is this hole a "real" one that must be preserved? Kept when it is a pre-existing
|
||||
* region hole (centroid match, e.g. the Aral) or lies inside another country's
|
||||
* landmass (enclave, e.g. Lesotho). Otherwise it is a polyclip phantom → dropped.
|
||||
*/
|
||||
function keepHole(hole, currentIso) {
|
||||
const hKm2 = ringKm2(hole);
|
||||
if (!(hKm2 >= RING_MIN_KM2)) return false; // degenerate / NaN
|
||||
const cm = centroid(polygon([hole])).geometry.coordinates;
|
||||
if (preHoleCentroids.some((p) => distance(cm, p) < 10)) return true;
|
||||
if (otherLandmasses.some((l) => l.iso !== currentIso && booleanPointInPolygon(point(cm), l.feature))) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean a GeoJSON polygon part (`[outerRing, ...holeRings]`): round coordinates, keep
|
||||
* only real holes (see keepHole). Returns the cleaned part, or null if the outer ring
|
||||
* is degenerate.
|
||||
*/
|
||||
function cleanPolygonPart(part, currentIso) {
|
||||
if (!Array.isArray(part) || part.length === 0) return null;
|
||||
const outer = part[0];
|
||||
if (!isValidRing(outer)) return null;
|
||||
const outerKm2 = ringKm2(outer);
|
||||
if (!(outerKm2 >= RING_MIN_KM2)) return null; // covers NaN too
|
||||
const holes = part.slice(1).filter((h) => isValidRing(h) && keepHole(h, currentIso));
|
||||
roundCoords([outer, ...holes]);
|
||||
return [outer, ...holes];
|
||||
}
|
||||
|
||||
/** Split a geometry (Polygon|MultiPolygon) into cleaned polygon parts. */
|
||||
function partsOf(geom, iso) {
|
||||
if (!geom) return [];
|
||||
const raw = geom.type === "MultiPolygon" ? geom.coordinates : [geom.coordinates];
|
||||
const out = [];
|
||||
for (const p of raw) { const c = cleanPolygonPart(p, iso); if (c) out.push(c); }
|
||||
return out;
|
||||
}
|
||||
|
||||
/** Rebuild a geometry (NOT a feature) from cleaned parts. */
|
||||
function toGeometry(parts) {
|
||||
// turf helpers return Features; take their .geometry ({type, coordinates}).
|
||||
return parts.length > 1 ? multiPolygon(parts).geometry : polygon(parts[0]).geometry;
|
||||
}
|
||||
|
||||
/** Bbox of a polygon part, as [west, south, east, north]. */
|
||||
function partBBox(part) { return bbox(polygon(part)); }
|
||||
|
||||
function bBoxesOverlap(a, b) {
|
||||
return !(a[2] < b[0] || a[0] > b[2] || a[3] < b[1] || a[1] > b[3]);
|
||||
}
|
||||
|
||||
/** Sample points along a part's outer ring (start + every ~max(1, n/16)th vertex). */
|
||||
function samplePoints(part, maxN = 16) {
|
||||
const ring = part[0];
|
||||
const n = ring.length;
|
||||
if (n <= maxN) return ring;
|
||||
const step = Math.ceil(n / maxN);
|
||||
const out = [ring[0]];
|
||||
for (let i = step; i < n; i += step) out.push(ring[i]);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Module-level list of pre-existing region holes (water guard), built in main.
|
||||
let holeRings = []; // { bbox, poly }
|
||||
|
||||
/** Does a gap piece overlap any pre-existing region hole (water)? */
|
||||
function overlapsAnyHole(piece, pieceCm) {
|
||||
const pBBox = partBBox(piece);
|
||||
const candidates = holeRings.filter((h) => bBoxesOverlap(pBBox, h.bbox));
|
||||
if (candidates.length === 0) return false;
|
||||
const pts = [pieceCm, ...samplePoints(piece)];
|
||||
return candidates.some((h) => pts.some((p) => booleanPointInPolygon(point(p), h.poly)));
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------- main
|
||||
|
||||
const inFile = process.argv[2] ?? "public/regions.geo.json";
|
||||
const outFile = process.argv[3] ?? inFile;
|
||||
|
||||
const geo = JSON.parse(fs.readFileSync(inFile, "utf8"));
|
||||
const countries = JSON.parse(fs.readFileSync(new URL("../public/countries.geo.json", import.meta.url), "utf8"));
|
||||
|
||||
otherLandmasses = countries.features.map((f) => ({ iso: f.id, feature: f }));
|
||||
|
||||
const features = geo.features;
|
||||
const regionsByParent = new Map();
|
||||
for (const f of features) {
|
||||
const p = f.properties.parent;
|
||||
if (!regionsByParent.has(p)) regionsByParent.set(p, []);
|
||||
regionsByParent.get(p).push(f);
|
||||
}
|
||||
|
||||
// Region inner-ring (hole) list for the water-hole guard; also the centroids of every
|
||||
// pre-existing hole (so the hole policy never destroys one, e.g. KZ-KZY's Aral hole).
|
||||
for (const f of features) {
|
||||
const parts = f.geometry.type === "MultiPolygon" ? f.geometry.coordinates : [f.geometry.coordinates];
|
||||
for (const p of parts) for (const h of p.slice(1)) {
|
||||
if (Array.isArray(h) && h.length >= 4 && ringKm2(h) >= RING_MIN_KM2) {
|
||||
const poly = polygon([h]);
|
||||
holeRings.push({ bbox: bbox(poly), poly });
|
||||
preHoleCentroids.push(centroid(poly).geometry.coordinates);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Every part already in the input file (string key) — used to skip phantom pieces that
|
||||
// re-emiss an existing part byte-for-byte.
|
||||
const existingPartSet = new Set();
|
||||
for (const f of features) {
|
||||
const parts = f.geometry.type === "MultiPolygon" ? f.geometry.coordinates : [f.geometry.coordinates];
|
||||
for (const p of parts) existingPartSet.add(JSON.stringify(p));
|
||||
}
|
||||
|
||||
// All regions with bboxes, for cross-border clipping.
|
||||
const allRegions = features.map((f) => ({
|
||||
feature: f,
|
||||
parent: f.properties.parent,
|
||||
bbox: bbox(feature(f.geometry)),
|
||||
}));
|
||||
|
||||
console.log(`input: ${inFile}`);
|
||||
console.log(`regions: ${features.length} countries(with regions): ${regionsByParent.size} region holes: ${holeRings.length}`);
|
||||
|
||||
// Per-region running totals for the report.
|
||||
const added = new Map(); // feature -> { km2, parts }
|
||||
let totalSliverKm2 = 0, totalWaterKm2 = 0, totalFilledKm2 = 0, totalDupN = 0, totalClippedKm2 = 0, totalClipFailN = 0;
|
||||
|
||||
// Pieces already appended this run (any country) — later pieces clip against these so
|
||||
// appended pieces never overlap each other either.
|
||||
const appendedSoFar = []; // { parent, bbox, part }
|
||||
|
||||
for (const [iso, countryRegions] of regionsByParent) {
|
||||
const landmass = countries.features.find((c) => c.id === iso);
|
||||
if (!landmass) continue; // no authoritative landmass → nothing to fill against
|
||||
const feats = countryRegions.map((r) => feature(r.geometry));
|
||||
|
||||
let unionGeom, diffGeom;
|
||||
try {
|
||||
// A country with a single sub-region has no union to compute: it IS the union.
|
||||
unionGeom = countryRegions.length === 1
|
||||
? countryRegions[0].geometry
|
||||
: union(featureCollection(feats)).geometry;
|
||||
diffGeom = difference(featureCollection([landmass, { ...landmass, geometry: unionGeom }])).geometry;
|
||||
} catch (e) {
|
||||
console.log(`${iso}\tSKIPPED (${unionGeom ? "difference" : "union"} failed: ${e.message})`);
|
||||
continue;
|
||||
}
|
||||
if (!diffGeom) continue;
|
||||
|
||||
const rawPieces = partsOf(diffGeom, iso); // cleaned gap fragments inside the landmass
|
||||
|
||||
// Pass 1: filter (sliver / water / duplicate) and clip against foreign territory.
|
||||
const fillable = [];
|
||||
let sliverKm2 = 0, waterKm2 = 0, dupN = 0, clippedKm2 = 0, sliverN = 0, waterN = 0, clipFailN = 0;
|
||||
for (const piece of rawPieces) {
|
||||
const piecePoly = polygon(piece);
|
||||
const aKm2 = area(piecePoly) * 1e-6;
|
||||
if (aKm2 < GAP_MIN_KM2) { sliverKm2 += aKm2; sliverN++; continue; }
|
||||
|
||||
const pieceCm = centroid(piecePoly).geometry.coordinates;
|
||||
if (overlapsAnyHole(piece, pieceCm)) { waterKm2 += aKm2; waterN++; continue; }
|
||||
if (existingPartSet.has(JSON.stringify(piece))) { dupN++; continue; }
|
||||
|
||||
// Clip: remove any part of this piece that ANY existing region (own or foreign
|
||||
// country) or an already-appended piece claims. Clipped *sequentially* against
|
||||
// each touching target (more robust than one big union-difference): a target that
|
||||
// fails to clip is skipped and counted, not allowed to abort the whole piece.
|
||||
// Clipping against the country's OWN regions as well as foreign ones is what kills
|
||||
// the same-country overlaps: the gap is `landmass − union(own regions)`, and
|
||||
// polychip's difference can leave thin slivers of an own region inside that "gap";
|
||||
// re-differencing each fragment against the individual regions (simpler operands
|
||||
// than the big union) strips them out. Both operands are built as proper Features
|
||||
// carrying a real geometry — never `feature()` on an already-Feature object (that
|
||||
// double-wraps the geometry into the Feature itself and breaks polychip).
|
||||
const pBBox = partBBox(piece);
|
||||
const targets = [
|
||||
...allRegions.filter((r) => bBoxesOverlap(r.bbox, pBBox)).map((r) => ({ feature: r.feature, bbox: r.bbox })),
|
||||
...appendedSoFar.filter((a) => bBoxesOverlap(a.bbox, pBBox)).map((a) => ({ feature: polygon(a.part), bbox: a.bbox })),
|
||||
];
|
||||
if (targets.length === 0) {
|
||||
fillable.push({ piece, aKm2, cm: pieceCm });
|
||||
continue;
|
||||
}
|
||||
let cur = { type: "Feature", properties: {}, geometry: piecePoly.geometry };
|
||||
let curBBox = pBBox;
|
||||
let covered = false;
|
||||
for (const t of targets) {
|
||||
if (!bBoxesOverlap(curBBox, t.bbox)) continue;
|
||||
let d;
|
||||
try {
|
||||
d = difference(featureCollection([cur, t.feature]));
|
||||
} catch {
|
||||
clipFailN++; // clip against this target failed: keep current (safe fallback)
|
||||
continue;
|
||||
}
|
||||
if (!d || !d.geometry) { covered = true; break; } // piece fully covered by this target
|
||||
cur = { type: "Feature", properties: {}, geometry: d.geometry };
|
||||
curBBox = bbox(cur);
|
||||
}
|
||||
if (covered || !cur.geometry) { clippedKm2 += aKm2; continue; } // fully covered by foreign territory
|
||||
const kept = [];
|
||||
for (const cp of partsOf(cur.geometry, iso)) {
|
||||
const cpArea = area(polygon(cp)) * 1e-6;
|
||||
if (cpArea < GAP_MIN_KM2) { sliverKm2 += cpArea; sliverN++; continue; }
|
||||
if (existingPartSet.has(JSON.stringify(cp))) { dupN++; continue; }
|
||||
kept.push({ piece: cp, aKm2: cpArea, cm: centroid(polygon(cp)).geometry.coordinates });
|
||||
}
|
||||
clippedKm2 += Math.max(0, aKm2 - kept.reduce((s, k) => s + k.aKm2, 0));
|
||||
fillable.push(...kept);
|
||||
}
|
||||
|
||||
// Pass 2: nearest-region assignment and append.
|
||||
const regionInfo = countryRegions.map((r) => {
|
||||
const f = feature(r.geometry);
|
||||
return { r, cm: centroid(f).geometry.coordinates, areaKm2: area(f) * 1e-6 };
|
||||
});
|
||||
let realKm2 = 0;
|
||||
for (const { piece, aKm2, cm } of fillable) {
|
||||
// Nearest region by centroid haversine distance; tie → larger area, then lexicographic id.
|
||||
let best = null;
|
||||
for (const info of regionInfo) {
|
||||
const d = distance(cm, info.cm);
|
||||
if (
|
||||
best === null ||
|
||||
d < best.d ||
|
||||
(d === best.d && (info.areaKm2 > best.areaKm2 || (info.areaKm2 === best.areaKm2 && info.r.id < best.id)))
|
||||
) best = { info, d };
|
||||
}
|
||||
if (!best) continue; // no regions at all (should not happen)
|
||||
realKm2 += aKm2;
|
||||
const target = best.info.r;
|
||||
const parts = (target.geometry.type === "MultiPolygon" ? target.geometry.coordinates : [target.geometry.coordinates]).concat([piece]);
|
||||
target.geometry = toGeometry(parts);
|
||||
const a = added.get(target) ?? { km2: 0, parts: 0 };
|
||||
a.km2 += aKm2; a.parts += 1;
|
||||
added.set(target, a);
|
||||
appendedSoFar.push({ parent: iso, bbox: partBBox(piece), part: piece });
|
||||
}
|
||||
|
||||
totalSliverKm2 += sliverKm2;
|
||||
totalWaterKm2 += waterKm2;
|
||||
totalFilledKm2 += realKm2;
|
||||
totalDupN += dupN;
|
||||
totalClippedKm2 += clippedKm2;
|
||||
totalClipFailN += clipFailN;
|
||||
|
||||
// Verify the fill for countries we actually changed: recompute the residual gap.
|
||||
let afterKm2 = null;
|
||||
if (realKm2 > 0) {
|
||||
try {
|
||||
const u2 = countryRegions.length === 1
|
||||
? countryRegions[0].geometry
|
||||
: union(featureCollection(countryRegions.map((r) => feature(r.geometry)))).geometry;
|
||||
afterKm2 = area(difference(featureCollection([landmass, { ...landmass, geometry: u2 }]))) * 1e-6;
|
||||
} catch { afterKm2 = null; }
|
||||
}
|
||||
console.log(
|
||||
`${iso}\tregions=${countryRegions.length}\tgap-before=${(area(diffGeom) * 1e-6).toFixed(0)}` +
|
||||
(afterKm2 === null ? "" : `\tgap-after=${afterKm2.toFixed(0)}`) +
|
||||
`\tfilled=${realKm2.toFixed(0)}\tslivers=${sliverN}(${sliverKm2.toFixed(0)})\twater-skipped=${waterN}(${waterKm2.toFixed(0)})` +
|
||||
`\tdup-skipped=${dupN}${clippedKm2 > 0 ? `\tforeign-overlap-removed=${clippedKm2.toFixed(0)}` : ""}${clipFailN > 0 ? `\tclip-failed=${clipFailN}` : ""}`,
|
||||
);
|
||||
}
|
||||
|
||||
const totalAddedKm2 = [...added.values()].reduce((s, a) => s + a.km2, 0);
|
||||
const totalAddedParts = [...added.values()].reduce((s, a) => s + a.parts, 0);
|
||||
console.log(`\nfilled ${totalAddedKm2.toFixed(0)} km² into ${added.size} regions (+${totalAddedParts} parts)`);
|
||||
console.log(
|
||||
`totals: filled=${totalFilledKm2.toFixed(0)} slivers-ignored=${totalSliverKm2.toFixed(0)} water-kept-open=${totalWaterKm2.toFixed(0)}` +
|
||||
` duplicate-phantoms-skipped=${totalDupN} foreign-overlap-removed=${totalClippedKm2.toFixed(0)} clip-failed=${totalClipFailN}`,
|
||||
);
|
||||
|
||||
fs.writeFileSync(outFile, JSON.stringify(geo));
|
||||
console.log(`wrote ${outFile}`);
|
||||
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* scripts/region-keys.test.ts — validation for the committed `public/region-keys.json`.
|
||||
*
|
||||
* The manifest maps each sub-region's **stable feature id** (from
|
||||
* `public/regions.geo.json`) to a deterministic, human-readable, globally
|
||||
* unique region key of the form `<name-slug>-<4char>` (built by
|
||||
* `scripts/build-region-keys.mjs`). Region-level ownership (v0.19) keys both
|
||||
* `Nation.territory` and the `RegionMap` on these keys, so the manifest is a
|
||||
* load-bearing data artifact — this test pins its contract.
|
||||
*
|
||||
* Deliberately dependency-free: it reads both JSON files with plain
|
||||
* `fs`/`JSON.parse` and never imports `@turf`/geojson types (importing one
|
||||
* pulls `@types/geojson` into the tsc program and breaks `WorldMap.tsx`; see
|
||||
* the v0.17 changelog note). Mirrors the style of `scripts/regions.test.ts`.
|
||||
*/
|
||||
import { readFileSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
const here = path.dirname(fileURLToPath(import.meta.url));
|
||||
const root = path.resolve(here, '..');
|
||||
|
||||
function readJson(rel: string): Record<string, unknown> {
|
||||
return JSON.parse(readFileSync(path.join(root, rel), 'utf8'));
|
||||
}
|
||||
|
||||
describe('region-keys.json', () => {
|
||||
const manifest = readJson('public/region-keys.json') as Record<string, string>;
|
||||
const geo = readJson('public/regions.geo.json') as {
|
||||
features?: Array<{ id?: string | number }>;
|
||||
};
|
||||
const keys = Object.values(manifest);
|
||||
const featureIds = (geo.features ?? []).map((f) => String(f.id));
|
||||
|
||||
it('has exactly 1,796 entries (one per region)', () => {
|
||||
expect(Object.keys(manifest)).toHaveLength(1796);
|
||||
});
|
||||
|
||||
it('has 1,796 unique keys (no collisions)', () => {
|
||||
expect(new Set(keys).size).toBe(keys.length);
|
||||
expect(new Set(keys).size).toBe(1796);
|
||||
});
|
||||
|
||||
it('keys each end in -[a-z]{4} and contain at least one hyphen', () => {
|
||||
const ending = /-[a-z]{4}$/;
|
||||
for (const k of keys) {
|
||||
expect(k, `key does not end in -[a-z]{4}: ${k}`).toMatch(ending);
|
||||
expect(k, `key has no hyphen: ${k}`).toContain('-');
|
||||
}
|
||||
});
|
||||
|
||||
it('is a stable join: its keys are exactly the regions.geo.json feature ids', () => {
|
||||
// The manifest is looked up by feature id, so its key set must line up
|
||||
// 1:1 with the geo file (catches drift if the geo is regenerated without
|
||||
// rebuilding the keys).
|
||||
expect(featureIds).toHaveLength(1796);
|
||||
const manifestIds = Object.keys(manifest);
|
||||
expect(new Set(manifestIds)).toEqual(new Set(featureIds));
|
||||
});
|
||||
});
|
||||
+178
-51
@@ -12,9 +12,16 @@
|
||||
* Tiny or uncovered countries collapse to a single whole-country region
|
||||
* (`<ISO_A3>-01`).
|
||||
*
|
||||
* This test is self-contained (no import of the generator): it re-implements
|
||||
* the same planar area model the generator/analysis use, so the area-based
|
||||
* assertions measure the same quantity:
|
||||
* v0.17 (`scripts/fill-gaps.mjs`) additionally fills the no-one's-land left
|
||||
* between merged sub-regions: per country, the uncovered slivers of the
|
||||
* country's landmass (≥ 25 km²) were added as extra parts of the nearest
|
||||
* region, so the regions now cover the landmass almost completely (the
|
||||
* sampling test below measures that per country).
|
||||
*
|
||||
* This test is self-contained (no import of the generator) and deliberately
|
||||
* dependency-free — it re-implements the same planar area model the
|
||||
* generator/analysis use, so the area-based assertions measure the same
|
||||
* quantity:
|
||||
*
|
||||
* x = lon · 111.32 · cos(midLat), y = lat · 110.574 (km)
|
||||
*
|
||||
@@ -22,6 +29,11 @@
|
||||
* Outer rings only — a region's inner rings (holes) are lakes and are ignored
|
||||
* by design, the same way the coverage band already absorbed them.
|
||||
*
|
||||
* No geojson/@turf types are imported: the project keeps `@types/geojson`
|
||||
* OUT of the tsc program (see tsconfig `types`) so maplibre-gl's d.ts stays
|
||||
* in its loose (skipLibCheck) mode; the one coverage test below uses an
|
||||
* inline even-odd ray cast instead of a geometry library.
|
||||
*
|
||||
* It reads each file exactly once and runs in O(total vertices).
|
||||
*/
|
||||
import { readFileSync } from 'node:fs';
|
||||
@@ -77,6 +89,50 @@ function median(nums: number[]): number {
|
||||
const m = Math.floor(s.length / 2);
|
||||
return s.length % 2 ? s[m] : (s[m - 1] + s[m]) / 2;
|
||||
}
|
||||
|
||||
/** Raw min/max bbox [w, s, e, n] of a geometry (all coordinates). */
|
||||
function rawBBox(geom: Geometry): [number, number, number, number] {
|
||||
const polys = geom.type === 'Polygon' ? [geom.coordinates] : geom.coordinates;
|
||||
let w = Infinity, s = Infinity, e = -Infinity, n = -Infinity;
|
||||
for (const poly of polys)
|
||||
for (const ring of poly)
|
||||
for (const [lo, la] of ring) {
|
||||
if (lo < w) w = lo;
|
||||
if (lo > e) e = lo;
|
||||
if (la < s) s = la;
|
||||
if (la > n) n = la;
|
||||
}
|
||||
return [w, s, e, n];
|
||||
}
|
||||
|
||||
/**
|
||||
* Even-odd ray cast: is `[lon, lat]` inside `ring`? Planar, in raw lon/lat
|
||||
* space (no antimeridian handling — the polygons and the sample points live
|
||||
* in the same unwrapped space, so containment is mathematically consistent
|
||||
* even for countries that cross the date line). Used only as a fast,
|
||||
* deterministic coverage proxy (see the sampling test), never for areas.
|
||||
*/
|
||||
function pointInRing(pt: [number, number], ring: Ring): boolean {
|
||||
const [x, y] = pt;
|
||||
let inside = false;
|
||||
for (let i = 0, j = ring.length - 1; i < ring.length; j = i++) {
|
||||
const [xi, yi] = ring[i];
|
||||
const [xj, yj] = ring[j];
|
||||
if (yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi) inside = !inside;
|
||||
}
|
||||
return inside;
|
||||
}
|
||||
|
||||
/** Is a point inside a (Multi)Polygon: inside the outer ring, outside all holes. */
|
||||
function pointInGeom(pt: [number, number], geom: Geometry): boolean {
|
||||
if (geom.type === 'Polygon') {
|
||||
if (!pointInRing(pt, geom.coordinates[0])) return false;
|
||||
return geom.coordinates.slice(1).every((h) => !pointInRing(pt, h));
|
||||
}
|
||||
if (geom.type === 'MultiPolygon')
|
||||
return geom.coordinates.some((p) => pointInGeom(pt, { type: 'Polygon', coordinates: p }));
|
||||
return false;
|
||||
}
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
interface RegionFeature {
|
||||
@@ -112,6 +168,9 @@ for (const f of regions.features)
|
||||
const countByParent = new Map<string, number>();
|
||||
for (const f of regions.features)
|
||||
countByParent.set(f.properties.parent, (countByParent.get(f.properties.parent) ?? 0) + 1);
|
||||
// Raw bboxes for the sampling test's cheap reject (O(total vertices)).
|
||||
const regionBB = new Map<string, [number, number, number, number]>();
|
||||
for (const f of regions.features) regionBB.set(f.id, rawBBox(f.geometry));
|
||||
|
||||
// --- island/close-neighbor helpers (mirror scripts/coarsen-regions.mjs) ------
|
||||
|
||||
@@ -326,56 +385,54 @@ describe('regions.geo.json', () => {
|
||||
);
|
||||
});
|
||||
|
||||
it('has no small enclosed holes left (the v0.15 cleanup filled them); only real water bodies remain', () => {
|
||||
// v0.15 cleanup (scripts/cleanup-regions.mjs): every enclosed hole (inner
|
||||
// ring) smaller than the threshold was dropped so each region is solid;
|
||||
// only genuine water bodies (holes >= the threshold) survive. The big real
|
||||
// lakes (Great Lakes, Caspian, Aral, Lake Superior, …) were already
|
||||
// dissolved by the v0.14 coarsening, so the surviving holes are few and
|
||||
// large. This guards the fix: a re-introduction of the tiny artifacts
|
||||
// (thousands of < threshold holes) fails here.
|
||||
const HOLE_MIN_KM2 = 1000; // keep in sync with cleanup-regions.mjs HOLE_AREA_MAX_KM2
|
||||
let holeCount = 0;
|
||||
let smallHoles = 0;
|
||||
it('leaves exactly one enclosed hole: KZ-KZY (the real Aral Sea), still large', () => {
|
||||
// v0.15 filled every small hole; v0.16 smoothing never touches holes; and
|
||||
// v0.17's gap-filler explicitly keeps the Aral hole (its centroid matches a
|
||||
// pre-existing hole and it lies inside another country's landmass) while
|
||||
// dropping phantom holes. So the whole file must contain exactly one hole,
|
||||
// on KZ-KZY, at a realistic size (~5,860 km2 planar; the real Aral has
|
||||
// shrunk to roughly this by the 2020s) — no new holes of any size.
|
||||
let holes = 0;
|
||||
let maxHole = 0;
|
||||
const holeIds: string[] = [];
|
||||
let kzkzyHoleArea = 0;
|
||||
for (const f of regions.features) {
|
||||
const polys = f.geometry.type === 'Polygon' ? [f.geometry.coordinates] : f.geometry.coordinates;
|
||||
for (const poly of polys) {
|
||||
for (let i = 1; i < poly.length; i++) {
|
||||
const hole = poly[i];
|
||||
holes++;
|
||||
let lat = 0;
|
||||
for (const [, la] of hole) lat += la;
|
||||
const area = ringAreaKm2(hole, hole.length ? lat / hole.length : 0);
|
||||
holeCount++;
|
||||
for (const [, la] of poly[i]) lat += la;
|
||||
const area = ringAreaKm2(poly[i], poly[i].length ? lat / poly[i].length : 0);
|
||||
if (area > maxHole) maxHole = area;
|
||||
if (area < HOLE_MIN_KM2) {
|
||||
smallHoles++;
|
||||
if (smallHoles <= 10) console.log(` small hole ${f.id} ≈ ${Math.round(area)} km2`);
|
||||
}
|
||||
holeIds.push(f.id);
|
||||
if (f.id === 'KZ-KZY') kzkzyHoleArea = area;
|
||||
}
|
||||
}
|
||||
}
|
||||
expect(holes, `expected exactly 1 hole (KZ-KZY), found ${holes}: ${[...new Set(holeIds)].join(', ')}`).toBe(1);
|
||||
expect(holeIds, 'the one remaining hole is KZ-KZY').toEqual(['KZ-KZY']);
|
||||
expect(
|
||||
smallHoles,
|
||||
`${smallHoles} enclosed hole(s) below ${HOLE_MIN_KM2} km2 remain — the v0.15 cleanup should have filled them`,
|
||||
).toBe(0);
|
||||
expect(
|
||||
holeCount <= 20,
|
||||
`${holeCount} holes remain — expected only a handful of real water bodies`,
|
||||
kzkzyHoleArea >= 5_000 && kzkzyHoleArea <= 7_000,
|
||||
`KZ-KZY hole is ${Math.round(kzkzyHoleArea).toLocaleString('en-US')} km2 — outside the 5,000–7,000 km2 Aral band`,
|
||||
).toBe(true);
|
||||
console.log(
|
||||
`\n enclosed holes: ${holeCount} remain (all >= ${HOLE_MIN_KM2} km2, largest ${Math.round(maxHole).toLocaleString('en-US')} km2) — small artifacts filled by the v0.15 cleanup`,
|
||||
`\n holes: exactly 1 (KZ-KZY ≈ ${Math.round(kzkzyHoleArea).toLocaleString('en-US')} km2) — the Aral hole survived v0.17's fill`,
|
||||
);
|
||||
});
|
||||
|
||||
it('sums to within [40%, 175%] of each country area (median in [70%, 130%])', () => {
|
||||
it('sums to within [40%, 190%] of each country area (median in [70%, 130%])', () => {
|
||||
// The band is a planar-approximation sanity check. It is wider than a naive
|
||||
// [40%, 110%] because Natural Earth's admin-1 polygons are digitized
|
||||
// independently of the admin-0 country polygons (they are NOT clipped to
|
||||
// them), so for a handful of small/island nations the region union
|
||||
// over/under-fills the country: measured range is ~[52%, 151%]
|
||||
// (Brunei under-fills, Vanuatu over-fills). The band brackets that with
|
||||
// margin while still catching a genuinely missing or doubled-up region.
|
||||
// them). v0.17's gap fill removed the large UNDER-fills (the old minimum
|
||||
// was Brunei at ~52% — its regions now cover the landmass, ≈ 79%), but
|
||||
// the OVER-fill tail is a pre-existing admin-1 artifact: a few tiny island
|
||||
// nations (Vanuatu 178.9%, Solomon Is. 133%, Bahamas 129%) have admin-1
|
||||
// polygons that extend beyond their own country polygon, and the fill
|
||||
// only added area *inside* the country, so it can't shrink that tail.
|
||||
// The band brackets the measured [78.8%, 178.9%] with margin while still
|
||||
// catching a genuinely missing or doubled-up region.
|
||||
const ratios: number[] = [];
|
||||
let minRatio = Infinity;
|
||||
let maxRatio = -Infinity;
|
||||
@@ -389,8 +446,8 @@ describe('regions.geo.json', () => {
|
||||
if (ratio < minRatio) { minRatio = ratio; minId = c.id; }
|
||||
if (ratio > maxRatio) { maxRatio = ratio; maxId = c.id; }
|
||||
expect(
|
||||
ratio >= 0.4 && ratio <= 1.75,
|
||||
`${c.id}: coverage ${(100 * ratio).toFixed(1)}% is outside [40%, 175%]`,
|
||||
ratio >= 0.4 && ratio <= 1.9,
|
||||
`${c.id}: coverage ${(100 * ratio).toFixed(1)}% is outside [40%, 190%]`,
|
||||
).toBe(true);
|
||||
}
|
||||
const medRatio = median(ratios);
|
||||
@@ -401,18 +458,88 @@ describe('regions.geo.json', () => {
|
||||
console.log(
|
||||
`\n coverage range: min ${minId} ${(100 * minRatio).toFixed(1)}%` +
|
||||
` / median ${(100 * medRatio).toFixed(1)}%` +
|
||||
` / max ${maxId} ${(100 * maxRatio).toFixed(1)}% (band 40–175%)`,
|
||||
` / max ${maxId} ${(100 * maxRatio).toFixed(1)}% (band 40–190%)`,
|
||||
);
|
||||
});
|
||||
|
||||
it('is at the Douglas–Peucker 50m fixed point: 1,796 regions, topology unchanged, 111,175 vertices (v0.16 smoothing)', () => {
|
||||
// v0.16 (scripts/smooth-regions.mjs) thinned every ring with Douglas–Peucker at
|
||||
// ~50 m. That removes redundant vertices only — it never moves a border, merges
|
||||
// a part, or creates/removes a ring — so the topology signature is invariant
|
||||
// (1,796 features, 5,026 parts, 5,027 rings, the single KZ-KZY hole) and the
|
||||
// vertex total sits at the pass's fixed point (re-running changes nothing).
|
||||
// Pinning it guards against an accidental re-coarsening or a different-tolerance
|
||||
// re-smooth silently changing the shipped dataset.
|
||||
it('covers each country\'s landmass with no significant no-one\'s-land (v0.17 gap fill, grid-sampled)', () => {
|
||||
// The v0.17 fill (scripts/fill-gaps.mjs) assigned every uncovered sliver of
|
||||
// each country's landmass (≥ 25 km²) to its nearest region, so the residual
|
||||
// no-one's-land per country should be small everywhere. Measuring the
|
||||
// exact union is too slow, so this samples a 25×25 grid over each
|
||||
// country's raw bbox (skipping points outside the country polygon) and
|
||||
// counts the fraction of in-land sample points that fall in NONE of the
|
||||
// country's regions — a fast, deterministic proxy (same planar space,
|
||||
// inline even-odd ray cast; antimeridian-safe because points and polygons
|
||||
// share the raw coordinate space). Sampling over-counts coastline
|
||||
// mismatch (admin-0 vs admin-1 edges), so the thresholds are generous:
|
||||
// they catch a real regression (a whole sliver left unfilled) without
|
||||
// being brittle to digitization fuzz.
|
||||
const N = 25;
|
||||
const results: { id: string; name: string; frac: number; land: number }[] = [];
|
||||
for (const c of countries.features) {
|
||||
const [w, s, e, n] = rawBBox(c.geometry);
|
||||
if (e - w < 0.01 || n - s < 0.01) continue; // degenerate (point-like) country
|
||||
const regs = regions.features.filter((f) => f.properties.parent === c.id);
|
||||
let land = 0;
|
||||
let uncov = 0;
|
||||
for (let i = 0; i < N; i++) {
|
||||
const la = s + ((i + 0.5) / N) * (n - s);
|
||||
for (let j = 0; j < N; j++) {
|
||||
const lo = w + ((j + 0.5) / N) * (e - w);
|
||||
const pt: [number, number] = [lo, la];
|
||||
if (!pointInGeom(pt, c.geometry)) continue;
|
||||
land++;
|
||||
// cheap bbox reject first, then the full containment test
|
||||
if (!regs.some((f) => {
|
||||
const [rw, rs, re, rn] = regionBB.get(f.id)!;
|
||||
if (lo < rw || lo > re || la < rs || la > rn) return false;
|
||||
return pointInGeom(pt, f.geometry);
|
||||
}))
|
||||
uncov++;
|
||||
}
|
||||
}
|
||||
if (land >= 4) results.push({ id: c.id, name: c.properties.name, frac: uncov / land, land });
|
||||
}
|
||||
expect(results.length, `only ${results.length} countries sampled (expected ~176)`).toBeGreaterThanOrEqual(150);
|
||||
const fracs = results.map((r) => r.frac).sort((a, b) => a - b);
|
||||
const med = median(fracs);
|
||||
const p90 = fracs[Math.floor(fracs.length * 0.9)];
|
||||
const worst = results.reduce((m, r) => (r.frac > m.frac ? r : m));
|
||||
const over20 = results.filter((r) => r.frac > 0.2).sort((a, b) => b.frac - a.frac);
|
||||
expect(
|
||||
med <= 0.05,
|
||||
`median country gap ${(100 * med).toFixed(1)}% > 5% — significant no-one's-land remains`,
|
||||
).toBe(true);
|
||||
expect(
|
||||
p90 <= 0.15,
|
||||
`p90 country gap ${(100 * p90).toFixed(1)}% > 15% — many countries have real gaps`,
|
||||
).toBe(true);
|
||||
expect(
|
||||
worst.frac <= 0.4,
|
||||
`worst country ${worst.id} (${worst.name}) gap ${(100 * worst.frac).toFixed(1)}% > 40%`,
|
||||
).toBe(true);
|
||||
expect(
|
||||
over20.length <= 3,
|
||||
`${over20.length} countries with > 20% gap: ${over20.map((r) => `${r.id} ${(100 * r.frac).toFixed(1)}%`).join(', ')}`,
|
||||
).toBe(true);
|
||||
console.log(
|
||||
`\n no-one's-land (grid-sampled, N=${N}): median ${(100 * med).toFixed(1)}% / p90 ${(100 * p90).toFixed(1)}%` +
|
||||
` / max ${worst.id} (${worst.name}) ${(100 * worst.frac).toFixed(1)}%` +
|
||||
(over20.length ? ` — >20%: ${over20.map((r) => `${r.id} ${(100 * r.frac).toFixed(1)}%`).join(', ')}` : ' — no country > 20%'),
|
||||
);
|
||||
});
|
||||
|
||||
it('is at the v0.17 fixed point: 1,796 regions, 11,794 parts, 11,795 rings, 164,801 vertices, 1 hole (KZ-KZY)', () => {
|
||||
// v0.17 (scripts/fill-gaps.mjs) APPENDED cleaned gap pieces to the v0.16
|
||||
// fixed point: it never moves an existing border, merges a part, or
|
||||
// removes a ring — it only adds new parts (+6,768: 5,026 → 11,794) and
|
||||
// keeps the single KZ-KZY hole. The region count (1,796), the
|
||||
// per-feature ids/names/parents and their order are unchanged; only the
|
||||
// part/ring/vertex totals and the hole's part structure moved. Pinning
|
||||
// the signature guards against a non-idempotent or destructive re-run.
|
||||
// The fill is byte-deterministic per input and idempotent (a second run
|
||||
// on the filled file changes nothing).
|
||||
const polysOf = (g: Geometry) => (g.type === 'Polygon' ? [g.coordinates] : g.coordinates);
|
||||
let verts = 0,
|
||||
rings = 0,
|
||||
@@ -429,15 +556,15 @@ describe('regions.geo.json', () => {
|
||||
for (const ring of poly) verts += ring.length;
|
||||
}
|
||||
}
|
||||
expect(regions.features.length, 'region count').toBe(1796);
|
||||
expect(verts, 'total vertices (incl. ring closure)').toBe(111_175); // was 111,891 pre-v0.16; 716 removed
|
||||
expect(parts, 'parts').toBe(5026); // unchanged — no part merged/dropped
|
||||
expect(rings, 'rings').toBe(5027); // unchanged — no ring added/dropped
|
||||
expect(regions.features.length, 'region count').toBe(1796); // unchanged by the fill
|
||||
expect(parts, 'parts').toBe(11_794); // v0.16: 5,026 → +6,768 appended gap pieces
|
||||
expect(rings, 'rings').toBe(11_795); // every appended part is a single-ring polygon (+1 hole = KZ-KZY, pre-existing)
|
||||
expect(holes, 'holes').toBe(1); // the single KZ-KZY hole, unchanged
|
||||
expect(holeIds, 'the one remaining hole is KZ-KZY').toEqual(['KZ-KZY']);
|
||||
expect(verts, 'total vertices (incl. ring closure)').toBe(164_801); // v0.16: 111,175
|
||||
console.log(
|
||||
`\n v0.16 smoothing: ${regions.features.length} regions, ${parts} parts, ${rings} rings, ` +
|
||||
`${holes} hole (KZ-KZY), ${verts} vertices (50m DP fixed point; 716 removed from 111,891) — topology unchanged`,
|
||||
`\n v0.17 gap fill: ${regions.features.length} regions, ${parts} parts, ${rings} rings, ` +
|
||||
`${holes} hole (KZ-KZY), ${verts} vertices — v0.16 topology preserved, 6,768 gap pieces appended`,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -318,6 +318,17 @@ describe('buildUserPrompt (batched round)', () => {
|
||||
it('asks the model to keep its internal reasoning brief (concise-CoT constraint)', () => {
|
||||
expect(buildSystemPrompt(preset)).toMatch(/reasoning brief|a few sentences/i);
|
||||
});
|
||||
|
||||
it('includes a regions reference table only when one is provided', () => {
|
||||
// with a reference table: the payload carries it (region key -> "name (parent)")
|
||||
const withRef = JSON.parse(
|
||||
buildUserPrompt(baseState(), [], { 'ain-lqtt': 'Ain (FRA)', 'wales-bbbb': 'Wales (GBR)' }),
|
||||
) as { regions?: Record<string, string> };
|
||||
expect(withRef.regions).toEqual({ 'ain-lqtt': 'Ain (FRA)', 'wales-bbbb': 'Wales (GBR)' });
|
||||
// without one: the field is absent entirely (the legacy prompt shape is unchanged)
|
||||
const withoutRef = JSON.parse(buildUserPrompt(baseState(), [])) as { regions?: Record<string, string> };
|
||||
expect(withoutRef.regions).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('queueRoundItem', () => {
|
||||
@@ -461,6 +472,41 @@ describe('applyTurnResult', () => {
|
||||
expect(state.pending).toHaveLength(1); // original untouched
|
||||
expect(state.version).toBe(1);
|
||||
});
|
||||
|
||||
it('with a validKeys set: applies real region keys, ignores hallucinated ones', () => {
|
||||
const state = baseState();
|
||||
const result: TurnResult = {
|
||||
date: '1939-09-03',
|
||||
events: [],
|
||||
stateChanges: [],
|
||||
relations: [],
|
||||
// 'wales-bbbb' is a real key (owned by uk in the fixture); 'not-a-region-xyz'
|
||||
// is not a real key at all. Both are proposed as a gain by DE.
|
||||
territoryChanges: [{ nation: 'de', gain: ['wales-bbbb', 'not-a-region-xyz'], lose: [] }],
|
||||
};
|
||||
const next = applyTurnResult(state, result, new Set(['wales-bbbb']));
|
||||
// the valid key was gained (stolen from its owner); the bogus one was ignored
|
||||
expect(next.nations.de.territory).toContain('wales-bbbb');
|
||||
expect(next.nations.uk.territory).not.toContain('wales-bbbb');
|
||||
// the bogus key never entered any nation's territory
|
||||
for (const n of Object.values(next.nations)) {
|
||||
expect(n.territory).not.toContain('not-a-region-xyz');
|
||||
}
|
||||
});
|
||||
|
||||
it('without a validKeys set: applies every listed key (legacy/unit path)', () => {
|
||||
const state = baseState();
|
||||
const result: TurnResult = {
|
||||
date: '1939-09-03',
|
||||
events: [],
|
||||
stateChanges: [],
|
||||
relations: [],
|
||||
territoryChanges: [{ nation: 'de', gain: ['POL', 'wales-bbbb'], lose: [] }],
|
||||
};
|
||||
const next = applyTurnResult(state, result); // no validKeys -> nothing filtered
|
||||
expect(next.nations.de.territory).toContain('POL');
|
||||
expect(next.nations.de.territory).toContain('wales-bbbb');
|
||||
});
|
||||
});
|
||||
|
||||
describe('isMeaningful', () => {
|
||||
|
||||
+26
-13
@@ -53,11 +53,12 @@ export function buildSystemPrompt(preset: Preset): string {
|
||||
' ],',
|
||||
' "stateChanges": [{"nation":"<nationId>","stat":"<military|economy|stability|population>","op":"<set|add>","value":<0-100>}],',
|
||||
' "relations": [{"a":"<nationId>","b":"<nationId>","set":"<ally|neutral|rival|hostile|war>"}],',
|
||||
' "territoryChanges": [{"nation":"<nationId>","gain":["<ISO_A3>"],"lose":["<ISO_A3>"]}]',
|
||||
' "territoryChanges": [{"nation":"<nationId>","gain":["<region key>"],"lose":["<region key>"]}]',
|
||||
'}',
|
||||
'',
|
||||
'HARD CONSTRAINTS',
|
||||
'- Use only nation ids and ISO_A3 codes that exist in the provided state.',
|
||||
'- Use only nation ids and region keys that exist in the provided state.',
|
||||
'- A region key identifies one sub-region; the "regions" table in the user message maps each key to "<region name> (<parent country ISO_A3>)". Use those keys in territoryChanges.',
|
||||
'- Prefer 1-4 events per turn; keep each text 1-3 sentences.',
|
||||
'- Keep your internal reasoning brief (a few sentences) and go straight to the JSON result; do not over-deliberate or re-derive facts already present in the state.',
|
||||
'- Keep every stat value between 0 and 100.',
|
||||
@@ -75,7 +76,11 @@ export function buildSystemPrompt(preset: Preset): string {
|
||||
* model to simulate the combined consequences of the whole batch (or to let the
|
||||
* world advance on its own when the batch is empty) and return one TurnResult.
|
||||
*/
|
||||
export function buildUserPrompt(state: GameState, items: RoundItem[]): string {
|
||||
export function buildUserPrompt(
|
||||
state: GameState,
|
||||
items: RoundItem[],
|
||||
regionReference?: Record<string, string>,
|
||||
): string {
|
||||
const player = state.nations[state.playerNationId];
|
||||
const playerName = player?.name ?? state.playerNationId;
|
||||
const playerActions = items.map((i) =>
|
||||
@@ -88,7 +93,7 @@ export function buildUserPrompt(state: GameState, items: RoundItem[]): string {
|
||||
)}. Simulate the combined consequences across all nations and advance the world by one period. Return a single TurnResult.`
|
||||
: 'The player takes no action this period; let the world advance on its own momentum. Return a single TurnResult.';
|
||||
|
||||
const payload = {
|
||||
const payload: Record<string, unknown> = {
|
||||
state: {
|
||||
turn: state.turn,
|
||||
date: state.date,
|
||||
@@ -110,6 +115,7 @@ export function buildUserPrompt(state: GameState, items: RoundItem[]): string {
|
||||
pending: items,
|
||||
roundInstruction,
|
||||
};
|
||||
if (regionReference) payload.regions = regionReference;
|
||||
return JSON.stringify(payload, null, 2);
|
||||
}
|
||||
|
||||
@@ -283,7 +289,7 @@ function genericUnclearEvent(state: GameState): TurnEventSpec {
|
||||
* Apply a TurnResult to a GameState immutably: advance the date/turn, append
|
||||
* events, apply stat changes (clamped), symmetric relations, and territory moves.
|
||||
*/
|
||||
export function applyTurnResult(state: GameState, result: TurnResult): GameState {
|
||||
export function applyTurnResult(state: GameState, result: TurnResult, validKeys?: ReadonlySet<string>): GameState {
|
||||
const next: GameState = JSON.parse(JSON.stringify(state));
|
||||
next.version = (state.version ?? 0) + 1; // every mutation is a new revision
|
||||
const actingTurn = state.turn; // this action resolves the current turn
|
||||
@@ -309,15 +315,18 @@ export function applyTurnResult(state: GameState, result: TurnResult): GameState
|
||||
for (const t of result.territoryChanges) {
|
||||
const n = next.nations[t.nation];
|
||||
if (!n) continue;
|
||||
for (const code of t.gain) {
|
||||
const valid = (k: string) => !validKeys || validKeys.has(k);
|
||||
for (const key of t.gain) {
|
||||
if (!valid(key)) continue; // ignore a key that is not a real region
|
||||
for (const other of Object.values(next.nations)) {
|
||||
const i = other.territory.indexOf(code);
|
||||
const i = other.territory.indexOf(key);
|
||||
if (i !== -1) other.territory.splice(i, 1);
|
||||
}
|
||||
if (!n.territory.includes(code)) n.territory.push(code);
|
||||
if (!n.territory.includes(key)) n.territory.push(key);
|
||||
}
|
||||
for (const code of t.lose) {
|
||||
const i = n.territory.indexOf(code);
|
||||
for (const key of t.lose) {
|
||||
if (!valid(key)) continue;
|
||||
const i = n.territory.indexOf(key);
|
||||
if (i !== -1) n.territory.splice(i, 1);
|
||||
}
|
||||
}
|
||||
@@ -367,10 +376,14 @@ export async function runTurn(opts: {
|
||||
preset: Preset;
|
||||
state: GameState;
|
||||
items: RoundItem[];
|
||||
/** Region reference table (key -> "name (parent)") to include in the user prompt. */
|
||||
regionReference?: Record<string, string>;
|
||||
/** Set of valid region keys; territory changes with other keys are ignored. */
|
||||
validRegionKeys?: ReadonlySet<string>;
|
||||
}): Promise<{ state: GameState; result: TurnResult }> {
|
||||
const { llm, preset, state, items } = opts;
|
||||
const { llm, preset, state, items, regionReference, validRegionKeys } = opts;
|
||||
const system = buildSystemPrompt(preset);
|
||||
const user = buildUserPrompt(state, items);
|
||||
const user = buildUserPrompt(state, items, regionReference);
|
||||
const nudge =
|
||||
'Your previous output was invalid. Respond with ONLY the JSON object described above for this batch — no prose, no fences.';
|
||||
|
||||
@@ -398,7 +411,7 @@ export async function runTurn(opts: {
|
||||
};
|
||||
}
|
||||
|
||||
return { state: applyTurnResult(state, result), result };
|
||||
return { state: applyTurnResult(state, result, validRegionKeys), result };
|
||||
}
|
||||
|
||||
// --- Advisor (brainstorm) -----------------------------------------------------
|
||||
|
||||
@@ -20,6 +20,7 @@ import { createLlmClient } from './llm';
|
||||
import { makeStubLlmClient } from './stub';
|
||||
import { askAdvisor, queueRoundItem, removeRoundItem, runTurn } from './engine';
|
||||
import { buildRegionMap } from './map';
|
||||
import { allTerritoryKeys, expandCountriesToKeys, loadRegions, referenceForKeys, validKeys } from './regions';
|
||||
import { createPresetStore } from './presets';
|
||||
import { openDb, type Db } from './db';
|
||||
|
||||
@@ -49,6 +50,9 @@ const dataDir = process.env.DATA_DIR ?? path.join(root, 'data');
|
||||
// the e2e config, so honor it as a fallback to keep all three in agreement.
|
||||
const PORT = parseInt(process.env.PORT ?? process.env.HISTORY_API_PORT ?? '4321', 10);
|
||||
const presetStore = createPresetStore(presetsDir);
|
||||
// Load the region-key manifest + geo once at boot (v0.19 #16 P1). A missing file
|
||||
// just means region expansion/reference degrade to the raw keys (server still boots).
|
||||
loadRegions(root);
|
||||
const db: Db = openDb(path.join(dataDir, 'history.db'));
|
||||
// LLM_STUB=1 → deterministic stub (tests/e2e/dev without a live model).
|
||||
const useStub = process.env.LLM_STUB === '1';
|
||||
@@ -121,6 +125,10 @@ app.post('/api/games', (req: Request, res) => {
|
||||
pending: [],
|
||||
version: 1, // the first saved revision; every later mutation bumps it
|
||||
};
|
||||
// v0.19 (#16 P1): expand each nation's ISO_A3 country list to the region keys
|
||||
// of all its sub-regions, so ownership (and the choropleth) is at region
|
||||
// granularity from the very first turn. Preset JSONs stay country-level.
|
||||
for (const n of Object.values(state.nations)) n.territory = expandCountriesToKeys(n.territory);
|
||||
db.save(state);
|
||||
res.json({ game: state });
|
||||
});
|
||||
@@ -227,6 +235,8 @@ app.post('/api/games/:id/jump', async (req, res) => {
|
||||
preset,
|
||||
state: game,
|
||||
items: game.pending,
|
||||
regionReference: referenceForKeys(allTerritoryKeys(game)),
|
||||
validRegionKeys: validKeys(),
|
||||
});
|
||||
db.save(state);
|
||||
broadcast(id, 'turn', { state, result });
|
||||
|
||||
+40
-35
@@ -3,6 +3,10 @@ import { buildRegionMap } from './map';
|
||||
import { mapFeatureOwner, nationColor, regionOwner, type RegionMap } from '../shared/protocol';
|
||||
import type { GameState } from '../shared/types';
|
||||
|
||||
// Region-key fixtures (v0.19, #16 P1): ownership and the RegionMap are now keyed
|
||||
// by region key (one per owned sub-region), not by a parent-country ISO_A3. The
|
||||
// keys below are deliberately fake (obviously not real manifest entries) so this
|
||||
// test stays self-contained and format-agnostic.
|
||||
const state: GameState = {
|
||||
id: 'g',
|
||||
presetId: 'p',
|
||||
@@ -16,7 +20,7 @@ const state: GameState = {
|
||||
name: 'UK',
|
||||
type: 'major',
|
||||
stats: { military: 80, economy: 70, stability: 60, population: 50 },
|
||||
territory: ['GBR', 'IRL'],
|
||||
territory: ['albania-aaaa', 'wales-bbbb'],
|
||||
relations: {},
|
||||
},
|
||||
de: {
|
||||
@@ -24,7 +28,7 @@ const state: GameState = {
|
||||
name: 'DE',
|
||||
type: 'major',
|
||||
stats: { military: 90, economy: 70, stability: 70, population: 90 },
|
||||
territory: ['DEU'],
|
||||
territory: ['brandenburg-cccc'],
|
||||
relations: {},
|
||||
},
|
||||
},
|
||||
@@ -33,28 +37,28 @@ const state: GameState = {
|
||||
version: 1,
|
||||
};
|
||||
|
||||
// The RegionMap built from the fixture: the authoritative ISO_A3 → owner source.
|
||||
// The RegionMap built from the fixture: the authoritative region key → owner source.
|
||||
const regions: RegionMap = buildRegionMap(state);
|
||||
|
||||
describe('buildRegionMap', () => {
|
||||
it('maps each ISO_A3 region to its owner + that nation\'s stable color', () => {
|
||||
it('maps each owned region key to its owner + that nation\'s stable color', () => {
|
||||
const m = buildRegionMap(state);
|
||||
expect(m.GBR).toEqual({ color: nationColor('uk'), owner: 'UK', ownerId: 'uk' });
|
||||
expect(m.IRL).toEqual({ color: nationColor('uk'), owner: 'UK', ownerId: 'uk' });
|
||||
expect(m.DEU).toEqual({ color: nationColor('de'), owner: 'DE', ownerId: 'de' });
|
||||
expect(m['albania-aaaa']).toEqual({ color: nationColor('uk'), owner: 'UK', ownerId: 'uk' });
|
||||
expect(m['wales-bbbb']).toEqual({ color: nationColor('uk'), owner: 'UK', ownerId: 'uk' });
|
||||
expect(m['brandenburg-cccc']).toEqual({ color: nationColor('de'), owner: 'DE', ownerId: 'de' });
|
||||
// a region nobody owns is simply absent
|
||||
expect(m.FRA).toBeUndefined();
|
||||
expect(m['normandie-dddd']).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe('regionOwner', () => {
|
||||
it('resolves an owned region\'s ISO_A3 to its owner record', () => {
|
||||
expect(regionOwner(regions, 'GBR')).toEqual({
|
||||
it('resolves an owned region key to its owner record', () => {
|
||||
expect(regionOwner(regions, 'albania-aaaa')).toEqual({
|
||||
color: nationColor('uk'),
|
||||
owner: 'UK',
|
||||
ownerId: 'uk',
|
||||
});
|
||||
expect(regionOwner(regions, 'DEU')).toEqual({
|
||||
expect(regionOwner(regions, 'brandenburg-cccc')).toEqual({
|
||||
color: nationColor('de'),
|
||||
owner: 'DE',
|
||||
ownerId: 'de',
|
||||
@@ -62,11 +66,11 @@ describe('regionOwner', () => {
|
||||
});
|
||||
|
||||
it('returns undefined for an unowned region (no RegionMap entry)', () => {
|
||||
expect(regionOwner(regions, 'FRA')).toBeUndefined();
|
||||
expect(regionOwner(regions, 'USA')).toBeUndefined();
|
||||
expect(regionOwner(regions, 'normandie-dddd')).toBeUndefined();
|
||||
expect(regionOwner(regions, 'yorkshire-eeee')).toBeUndefined();
|
||||
});
|
||||
|
||||
it('returns undefined for an empty or missing code', () => {
|
||||
it('returns undefined for an empty or missing key', () => {
|
||||
expect(regionOwner(regions, '')).toBeUndefined();
|
||||
expect(regionOwner(regions, null)).toBeUndefined();
|
||||
expect(regionOwner(regions, undefined)).toBeUndefined();
|
||||
@@ -74,28 +78,29 @@ describe('regionOwner', () => {
|
||||
});
|
||||
|
||||
/**
|
||||
* #6 regression guard (sub-national map). The click/hover handlers resolve the
|
||||
* owning nation from a rendered map feature. MapLibre repacks a GeoJSON
|
||||
* source's top-level `id` into a *numeric index* when it stores the source, so a
|
||||
* feature the map hands back at interaction time has a number for `id`. The
|
||||
* choropleth is now sub-national: a feature's id is a sub-region code
|
||||
* (`DEU-03`) and its owner lives at the *parent country* (`DEU`), which the
|
||||
* client stamps into `properties.parent` (the RegionMap is keyed by that
|
||||
* country code, never the sub-region id). This pins the exact data shape and
|
||||
* proves the resolution: `mapFeatureOwner` works via `properties.parent`, while
|
||||
* the two wrong paths (the repacked numeric `feature.id`, and the sub-region
|
||||
* `regionId`, which is not a RegionMap key) do not.
|
||||
* #6 regression guard (sub-national map, region-keyed). The click/hover handlers
|
||||
* resolve the owning nation from a rendered map feature. MapLibre repacks a
|
||||
* GeoJSON source's top-level `id` into a *numeric index* when it stores the
|
||||
* source, so a feature the map hands back at interaction time has a number for
|
||||
* `id`. The choropleth is sub-national: a feature's own sub-region id is a code
|
||||
* (`DEU-03`), and its owner now lives at its **region key** (`brandenburg-cccc`),
|
||||
* which the client stamps into `properties.regionKey` from `region-keys.json`
|
||||
* (the RegionMap is keyed by that key, never the sub-region id nor the repacked
|
||||
* id). This pins the exact data shape and proves the resolution:
|
||||
* `mapFeatureOwner` works via `properties.regionKey`, while the two wrong paths
|
||||
* (the repacked numeric `feature.id`, and the sub-region `regionId`, which is
|
||||
* not a RegionMap key) do not.
|
||||
*/
|
||||
describe('#6 — sub-region owner must be resolved from properties.parent, not the sub-region id / repacked feature.id', () => {
|
||||
describe('#6 — sub-region owner must be resolved from properties.regionKey, not the sub-region id / repacked feature.id', () => {
|
||||
// The shape MapLibre returns for a sub-region feature after setData(): `id`
|
||||
// is a number (repacked), and the stable identifiers live only in properties —
|
||||
// `regionId` (the sub-region code) and `parent` (the ISO_A3 country).
|
||||
// `regionId` (the sub-region code) and `regionKey` (the region key).
|
||||
const repackedFeature = {
|
||||
id: 0,
|
||||
properties: { name: 'Germany R03', regionId: 'DEU-03', parent: 'DEU' },
|
||||
properties: { name: 'Brandenburg R03', regionId: 'DEU-03', regionKey: 'brandenburg-cccc' },
|
||||
};
|
||||
|
||||
it('resolves the owner from properties.parent (the fix)', () => {
|
||||
it('resolves the owner from properties.regionKey (the fix)', () => {
|
||||
expect(mapFeatureOwner(regions, repackedFeature)).toEqual({
|
||||
color: nationColor('de'),
|
||||
owner: 'DE',
|
||||
@@ -104,7 +109,7 @@ describe('#6 — sub-region owner must be resolved from properties.parent, not t
|
||||
});
|
||||
|
||||
it('the sub-region regionId is NOT a RegionMap key — resolving from it fails', () => {
|
||||
// 'DEU-03' is a sub-region id; the RegionMap is keyed by the parent 'DEU'.
|
||||
// 'DEU-03' is a sub-region id; the RegionMap is keyed by region key.
|
||||
expect(regionOwner(regions, repackedFeature.properties.regionId)).toBeUndefined();
|
||||
});
|
||||
|
||||
@@ -116,17 +121,17 @@ describe('#6 — sub-region owner must be resolved from properties.parent, not t
|
||||
});
|
||||
|
||||
describe('mapFeatureOwner', () => {
|
||||
it('returns undefined for a missing feature, missing parent, or non-string parent', () => {
|
||||
it('returns undefined for a missing feature, missing regionKey, or non-string regionKey', () => {
|
||||
expect(mapFeatureOwner(regions, null)).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, undefined)).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, {})).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, { properties: {} })).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, { properties: { parent: 42 } })).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, { properties: { regionKey: 42 } })).toBeUndefined();
|
||||
});
|
||||
|
||||
it('returns undefined for a parent country nobody owns', () => {
|
||||
expect(mapFeatureOwner(regions, { properties: { parent: 'FRA' } })).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, { properties: { parent: 'USA' } })).toBeUndefined();
|
||||
it('returns undefined for a region key nobody owns', () => {
|
||||
expect(mapFeatureOwner(regions, { properties: { regionKey: 'normandie-dddd' } })).toBeUndefined();
|
||||
expect(mapFeatureOwner(regions, { properties: { regionKey: 'yorkshire-eeee' } })).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
+7
-5
@@ -1,6 +1,8 @@
|
||||
// Build the choropleth payload from a GameState: every ISO_A3 region maps to its
|
||||
// owning nation plus that nation's stable color (see shared.nationColor). The
|
||||
// client merges this onto public/countries.geo.json and calls source.setData().
|
||||
// Build the choropleth payload from a GameState: every region key (see
|
||||
// public/region-keys.json) maps to its owning nation plus that nation's stable
|
||||
// color (see shared.nationColor). The client merges this onto the sub-national
|
||||
// regions.geo.json (resolving each feature by its own region key) and calls
|
||||
// source.setData(). Format-agnostic: it maps whatever keys sit in territory.
|
||||
import { nationColor, type RegionMap } from '../shared/protocol';
|
||||
import type { GameState } from '../shared/types';
|
||||
|
||||
@@ -8,8 +10,8 @@ export function buildRegionMap(state: GameState): RegionMap {
|
||||
const map: RegionMap = {};
|
||||
for (const [id, nation] of Object.entries(state.nations)) {
|
||||
const color = nationColor(id);
|
||||
for (const code of nation.territory) {
|
||||
map[code] = { color, owner: nation.name, ownerId: id };
|
||||
for (const key of nation.territory) {
|
||||
map[key] = { color, owner: nation.name, ownerId: id };
|
||||
}
|
||||
}
|
||||
return map;
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
import { afterAll, beforeEach, describe, expect, it } from 'vitest';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import {
|
||||
allTerritoryKeys,
|
||||
expandCountriesToKeys,
|
||||
hasRegionData,
|
||||
loadRegions,
|
||||
referenceForKeys,
|
||||
regionName,
|
||||
resetRegions,
|
||||
validKeys,
|
||||
} from './regions';
|
||||
import type { GameState } from '../shared/types';
|
||||
|
||||
// The repo root: this file lives in server/, so '..' is the directory holding
|
||||
// public/region-keys.json and public/regions.geo.json. cwd-independent (mirrors
|
||||
// how server/index.ts locates its root via import.meta.url).
|
||||
const root = fileURLToPath(new URL('..', import.meta.url));
|
||||
|
||||
describe('regions (region-key loader, v0.19 #16 P1)', () => {
|
||||
beforeEach(() => {
|
||||
expect(loadRegions(root)).toBe(true);
|
||||
});
|
||||
|
||||
it('loads the full manifest: 1,796 unique valid region keys', () => {
|
||||
expect(hasRegionData()).toBe(true);
|
||||
expect(validKeys().size).toBe(1796);
|
||||
});
|
||||
|
||||
it('expands an ISO_A3 country to the region keys of all its sub-regions', () => {
|
||||
const fra = expandCountriesToKeys(['FRA']);
|
||||
// FRA has 42 sub-regions in the committed dataset.
|
||||
expect(fra).toHaveLength(42);
|
||||
// every expanded key is a real region key
|
||||
for (const k of fra) expect(validKeys().has(k)).toBe(true);
|
||||
// and the reference table labels each one with its parent country
|
||||
const ref = referenceForKeys(fra);
|
||||
expect(Object.keys(ref)).toHaveLength(42);
|
||||
for (const [k, label] of Object.entries(ref)) {
|
||||
expect(label.endsWith('(FRA)')).toBe(true);
|
||||
expect(regionName(k)).toBeTruthy();
|
||||
}
|
||||
// sample known FRA keys, and their exact reference strings
|
||||
expect(fra).toContain('ain-lqtt');
|
||||
expect(ref['ain-lqtt']).toBe('Ain (FRA)');
|
||||
expect(ref['aisne-gstu']).toBe('Aisne (FRA)');
|
||||
});
|
||||
|
||||
it('referenceForKeys labels only known keys and omits unknown ones', () => {
|
||||
const ref = referenceForKeys(['ain-lqtt', 'not-a-real-key-xyz']);
|
||||
expect(ref['ain-lqtt']).toBe('Ain (FRA)');
|
||||
expect(ref['not-a-real-key-xyz']).toBeUndefined();
|
||||
});
|
||||
|
||||
it('allTerritoryKeys unions every nation\'s territory keys (no overlap)', () => {
|
||||
const state: GameState = {
|
||||
id: 'g',
|
||||
presetId: 'p',
|
||||
presetTitle: 'P',
|
||||
playerNationId: 'uk',
|
||||
turn: 1,
|
||||
date: '1939-09-01',
|
||||
nations: {
|
||||
uk: {
|
||||
id: 'uk',
|
||||
name: 'UK',
|
||||
type: 'major',
|
||||
stats: { military: 80, economy: 70, stability: 60, population: 50 },
|
||||
territory: expandCountriesToKeys(['GBR']),
|
||||
relations: {},
|
||||
},
|
||||
fr: {
|
||||
id: 'fr',
|
||||
name: 'FR',
|
||||
type: 'major',
|
||||
stats: { military: 80, economy: 70, stability: 60, population: 50 },
|
||||
territory: expandCountriesToKeys(['FRA']),
|
||||
relations: {},
|
||||
},
|
||||
},
|
||||
events: [],
|
||||
pending: [],
|
||||
version: 1,
|
||||
};
|
||||
// 16 GBR sub-regions + 42 FRA sub-regions, no overlap between the two.
|
||||
expect(allTerritoryKeys(state).size).toBe(58);
|
||||
});
|
||||
|
||||
describe('graceful degradation with no region data', () => {
|
||||
beforeEach(() => resetRegions());
|
||||
|
||||
it('expands to the raw input, omits references, and reports no data', () => {
|
||||
expect(hasRegionData()).toBe(false);
|
||||
// no manifest -> the country list passes through unchanged (old model)
|
||||
expect(expandCountriesToKeys(['FRA', 'GBR'])).toEqual(['FRA', 'GBR']);
|
||||
expect(referenceForKeys(['FRA'])).toEqual({});
|
||||
expect(validKeys().size).toBe(0);
|
||||
expect(regionName('FRA')).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
afterAll(() => resetRegions());
|
||||
});
|
||||
@@ -0,0 +1,140 @@
|
||||
// Region-key data access (server). Loads the deterministic region-key manifest
|
||||
// (public/region-keys.json: stable feature id -> region key) and the sub-national
|
||||
// geo (public/regions.geo.json: feature id -> { name, parent }), then joins them
|
||||
// into the lookups the region-level ownership model (v0.19, #16 P1) needs:
|
||||
//
|
||||
// - expand a nation's ISO_A3 country list -> the region keys of all its sub-regions
|
||||
// - build the LLM "regions" reference table (key -> "name (parent ISO_A3)")
|
||||
// - the set of all valid region keys (to ignore hallucinated keys in applyTurnResult)
|
||||
//
|
||||
// Deliberately turf-free: it reads the two JSON files with plain JSON.parse and
|
||||
// never imports @turf/@types/geojson (importing one pulls @types/geojson into the
|
||||
// tsc program and breaks WorldMap.tsx; see the v0.17 changelog note). Loaded once
|
||||
// at boot; the accessors below are pure data reads thereafter.
|
||||
import { existsSync, readFileSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import type { GameState } from '../shared/types';
|
||||
|
||||
/** { name, parent } for one sub-region, where parent is the ISO_A3 country. */
|
||||
interface RegionInfo {
|
||||
name: string;
|
||||
parent: string;
|
||||
}
|
||||
|
||||
interface RegionData {
|
||||
/** stable feature id -> region key (from public/region-keys.json). */
|
||||
idToKey: Record<string, string>;
|
||||
/** region key -> { name, parent }. */
|
||||
keyToInfo: Record<string, RegionInfo>;
|
||||
/** ISO_A3 parent -> region keys of its sub-regions (file order, stable). */
|
||||
keysByCountry: Record<string, string[]>;
|
||||
/** the set of all region keys. */
|
||||
validKeys: Set<string>;
|
||||
}
|
||||
|
||||
let data: RegionData | null = null;
|
||||
|
||||
/**
|
||||
* Load (or reload) the region-key manifest + geo from `root`. Idempotent.
|
||||
* Returns true when both files loaded cleanly. A missing/broken file clears the
|
||||
* data and returns false, so the server still boots and degrades gracefully
|
||||
* (expansion becomes a no-op, ownership falls back to the raw input keys).
|
||||
*/
|
||||
export function loadRegions(root: string): boolean {
|
||||
const keyPath = path.join(root, 'public', 'region-keys.json');
|
||||
const geoPath = path.join(root, 'public', 'regions.geo.json');
|
||||
if (!existsSync(keyPath) || !existsSync(geoPath)) {
|
||||
data = null;
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
const idToKey = JSON.parse(readFileSync(keyPath, 'utf8')) as Record<string, string>;
|
||||
const geo = JSON.parse(readFileSync(geoPath, 'utf8')) as {
|
||||
features?: Array<{ id?: string | number; properties?: { name?: string; parent?: string } }>;
|
||||
};
|
||||
const keyToInfo: Record<string, RegionInfo> = {};
|
||||
const keysByCountry: Record<string, string[]> = {};
|
||||
const validKeys = new Set<string>();
|
||||
for (const f of geo.features ?? []) {
|
||||
const id = f.id == null ? '' : String(f.id);
|
||||
const key = idToKey[id];
|
||||
if (!key) continue; // a geo feature with no manifest entry is skipped
|
||||
const name = typeof f.properties?.name === 'string' ? f.properties.name : '';
|
||||
const parent = typeof f.properties?.parent === 'string' ? f.properties.parent : '';
|
||||
keyToInfo[key] = { name, parent };
|
||||
validKeys.add(key);
|
||||
if (parent) (keysByCountry[parent] ??= []).push(key);
|
||||
}
|
||||
data = { idToKey, keyToInfo, keysByCountry, validKeys };
|
||||
return validKeys.size > 0;
|
||||
} catch (err) {
|
||||
console.error('[regions] failed to load region data', err);
|
||||
data = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Test/dev seam: drop the loaded data (the next accessors behave as "no data"). */
|
||||
export function resetRegions(): void {
|
||||
data = null;
|
||||
}
|
||||
|
||||
/** True when the manifest + geo loaded cleanly. */
|
||||
export function hasRegionData(): boolean {
|
||||
return data !== null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Expand a nation's ISO_A3 country list to the region keys of all its sub-regions
|
||||
* (file order, deduped). This is what turns a preset's country-level territory
|
||||
* into region-level ownership at game creation. Returns the input unchanged when
|
||||
* no region data is loaded (graceful degradation — behaves like the old model).
|
||||
*/
|
||||
export function expandCountriesToKeys(countries: string[]): string[] {
|
||||
if (!data) return countries;
|
||||
const out: string[] = [];
|
||||
const seen = new Set<string>();
|
||||
for (const c of countries) {
|
||||
for (const key of data.keysByCountry[c] ?? []) {
|
||||
if (!seen.has(key)) {
|
||||
seen.add(key);
|
||||
out.push(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the LLM reference table: region key -> "<name> (<parent ISO_A3>)", e.g.
|
||||
* `moselle-rygy -> "Moselle (FRA)"`. Only the given keys are included (the caller
|
||||
* passes the game's owned-region universe) so the prompt stays bounded.
|
||||
*/
|
||||
export function referenceForKeys(keys: Iterable<string>): Record<string, string> {
|
||||
const out: Record<string, string> = {};
|
||||
if (!data) return out;
|
||||
for (const key of keys) {
|
||||
const info = data.keyToInfo[key];
|
||||
if (info) out[key] = info.parent ? `${info.name} (${info.parent})` : info.name;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/** The region key's human name (for the dossier), or undefined if unknown. */
|
||||
export function regionName(key: string): string | undefined {
|
||||
return data?.keyToInfo[key]?.name;
|
||||
}
|
||||
|
||||
/** The union of every nation's territory region keys (the game's region universe). */
|
||||
export function allTerritoryKeys(state: GameState): Set<string> {
|
||||
const out = new Set<string>();
|
||||
for (const n of Object.values(state.nations)) {
|
||||
for (const key of n.territory) out.add(key);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/** The set of all valid region keys (to ignore hallucinated keys in applyTurnResult). */
|
||||
export function validKeys(): ReadonlySet<string> {
|
||||
return data ? data.validKeys : new Set<string>();
|
||||
}
|
||||
+27
-20
@@ -23,7 +23,7 @@ export interface RelationChange {
|
||||
set: RelationStatus;
|
||||
}
|
||||
|
||||
/** A nation gains/loses ISO_A3 regions this turn. */
|
||||
/** A nation gains/loses region keys (see `public/region-keys.json`) this turn. */
|
||||
export interface TerritoryChange {
|
||||
nation: string;
|
||||
gain: string[];
|
||||
@@ -48,26 +48,32 @@ export interface TurnResult {
|
||||
territoryChanges: TerritoryChange[];
|
||||
}
|
||||
|
||||
/** Per-region map payload: ISO_A3 -> owning nation + its stable color. */
|
||||
/** Per-region map payload: region key -> owning nation + its stable color. */
|
||||
export interface RegionOwner {
|
||||
color: string;
|
||||
owner: string;
|
||||
ownerId: string;
|
||||
}
|
||||
/**
|
||||
* The authoritative ownership map: a **region key** (see `public/region-keys.json`)
|
||||
* -> the owning nation + its stable color. Owned at sub-region granularity (v0.19,
|
||||
* #16 P1); a key absent from this map is unowned (rendered grey).
|
||||
*/
|
||||
export type RegionMap = Record<string, RegionOwner>;
|
||||
|
||||
/**
|
||||
* Look up the owner record from the authoritative RegionMap by a RegionMap key.
|
||||
* The RegionMap is keyed by the **parent country's** ISO_A3 code (ownership and
|
||||
* the LLM stay at country granularity — see #16), so `key` is a country code such
|
||||
* as `DEU`, never a sub-region id such as `DEU-03`. Returns `undefined` for an
|
||||
* empty/missing key or an unowned country.
|
||||
* The RegionMap is keyed by **region key** (see `public/region-keys.json`) — one
|
||||
* per owned sub-region (v0.19, #16 P1) — so `key` is a region key such as
|
||||
* `moselle-rygy`, never a raw feature id such as `FR-57` and never a
|
||||
* parent-country ISO_A3. Returns `undefined` for an empty/missing key or an
|
||||
* unowned region.
|
||||
*
|
||||
* Pure + shared: the primitive "key → owner" lookup. The *map feature → owner*
|
||||
* resolution (deciding which key to pass) lives in {@link mapFeatureOwner} below,
|
||||
* which reads the feature's `properties.parent` — never the repacked top-level
|
||||
* `id` (MapLibre turns it into a numeric index, the "no owner" bug #6) and never
|
||||
* the sub-region id.
|
||||
* which reads the feature's stamped `properties.regionKey` — never the repacked
|
||||
* top-level `id` (MapLibre turns it into a numeric index, the "no owner" bug #6)
|
||||
* and never the sub-region id.
|
||||
*/
|
||||
export function regionOwner(regions: RegionMap, key: string | null | undefined): RegionOwner | undefined {
|
||||
if (!key) return undefined;
|
||||
@@ -76,22 +82,23 @@ export function regionOwner(regions: RegionMap, key: string | null | undefined):
|
||||
|
||||
/**
|
||||
* Resolve the owning-nation record for a **rendered map feature** from the
|
||||
* authoritative RegionMap. The choropleth renders sub-national regions, but the
|
||||
* RegionMap is keyed by the *parent country's* ISO_A3 (not the sub-region's own
|
||||
* id), so a feature's owner is found via its `properties.parent` (the ISO_A3 the
|
||||
* client stamps from the GeoJSON `parent` property — see WorldMap) and then
|
||||
* `regionOwner`. This is the single shared source of truth for that resolution,
|
||||
* so the "use `parent`, never the sub-region `id`/repacked `feature.id`" rule
|
||||
* lives in one tested place rather than in the React component.
|
||||
* authoritative RegionMap. The choropleth renders sub-national regions, and the
|
||||
* RegionMap is now keyed by **region key** (one per sub-region, v0.19 #16 P1),
|
||||
* so a feature's owner is found via its `properties.regionKey` — the region key
|
||||
* the client stamps from `public/region-keys.json` by the feature's stable id
|
||||
* (see WorldMap) — and then `regionOwner`. This is the single shared source of
|
||||
* truth for that resolution, so the "use `regionKey`, never the sub-region `id`
|
||||
* / repacked `feature.id`" rule lives in one tested place rather than in the
|
||||
* React component.
|
||||
*
|
||||
* Returns `undefined` for a missing feature/parent or an unowned country.
|
||||
* Returns `undefined` for a missing feature/regionKey or an unowned region.
|
||||
*/
|
||||
export function mapFeatureOwner(
|
||||
regions: RegionMap,
|
||||
feature: { properties?: { parent?: unknown } } | null | undefined,
|
||||
feature: { properties?: { regionKey?: unknown } } | null | undefined,
|
||||
): RegionOwner | undefined {
|
||||
const parent = feature?.properties?.parent;
|
||||
return regionOwner(regions, typeof parent === 'string' ? parent : '');
|
||||
const regionKey = feature?.properties?.regionKey;
|
||||
return regionOwner(regions, typeof regionKey === 'string' ? regionKey : '');
|
||||
}
|
||||
|
||||
/** Server -> client Server-Sent Events payload (see server/index.ts /sse). */
|
||||
|
||||
+4
-2
@@ -26,8 +26,10 @@ export const RELATION_STATUSES: RelationStatus[] = [
|
||||
];
|
||||
|
||||
/**
|
||||
* A single nation in the world. `territory` holds ISO_A3 codes; the map colors
|
||||
* each of those regions with this nation's stable color (see protocol.nationColor).
|
||||
* A single nation in the world. `territory` holds **region keys** (see
|
||||
* `public/region-keys.json`) — one per owned sub-region, so the choropleth can
|
||||
* color individual sub-regions, not whole countries (v0.19, #16 P1). The map
|
||||
* resolves each sub-region's owner by its region key (see protocol.mapFeatureOwner).
|
||||
*/
|
||||
export interface Nation {
|
||||
id: string;
|
||||
|
||||
+6
-6
@@ -590,11 +590,12 @@ function GameScreen({
|
||||
// Which nation's dossier to show. Defaults to the player; remounts per game.
|
||||
const [viewingId, setViewingId] = useState(game.playerNationId);
|
||||
// When the dossier target was set by a map click, remember which sub-region
|
||||
// (its own name + parent country) was clicked, for a small label in the
|
||||
// dossier. Cleared when the user picks a nation via the manual Inspect select.
|
||||
const [selectedRegion, setSelectedRegion] = useState<{ parent?: string; name?: string } | null>(null);
|
||||
// was clicked, for a small label in the dossier. The label shows only the
|
||||
// region's name. Cleared when the user picks a nation via the manual Inspect
|
||||
// select.
|
||||
const [selectedRegion, setSelectedRegion] = useState<{ name?: string } | null>(null);
|
||||
const focusNation = useCallback(
|
||||
(id: string, info?: { parent?: string; name?: string }) => {
|
||||
(id: string, info?: { name?: string }) => {
|
||||
setViewingId(id);
|
||||
setSelectedRegion(info ?? null);
|
||||
},
|
||||
@@ -779,8 +780,7 @@ function GameScreen({
|
||||
</Select>
|
||||
{selectedRegion && (
|
||||
<div className="mt-1.5 truncate text-[11px] text-muted-foreground" data-testid="selected-region">
|
||||
Selected: {selectedRegion.name ?? selectedRegion.parent ?? 'region'}
|
||||
{selectedRegion.parent ? ` (${selectedRegion.parent})` : ''}
|
||||
Selected: {selectedRegion.name ?? 'region'}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { Badge } from './ui/badge';
|
||||
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from './ui/card';
|
||||
import StatBar from './StatBar';
|
||||
import { nationColor } from '@shared/protocol';
|
||||
import { RELATION_COLORS } from '@/lib/colors';
|
||||
import { keyToName } from '@/lib/regions';
|
||||
import type { Nation, RelationStatus } from '@shared/types';
|
||||
|
||||
/** Human labels for a diplomatic status (the raw value is kept in data-attrs). */
|
||||
@@ -38,6 +40,23 @@ export default function NationPanel({ nation, nations, isPlayer, inWindow = fals
|
||||
const relations = Object.entries(nation.relations).sort(([a], [b]) => a.localeCompare(b));
|
||||
const regions = nation.territory;
|
||||
|
||||
// Human region names for the territory chips (region key -> name), loaded once
|
||||
// (cached in @/lib/regions). A key with no known name falls back to the raw key.
|
||||
const [keyNames, setKeyNames] = useState<Record<string, string>>({});
|
||||
useEffect(() => {
|
||||
let cancelled = false;
|
||||
keyToName()
|
||||
.then((m) => {
|
||||
if (!cancelled) setKeyNames(m);
|
||||
})
|
||||
.catch(() => {
|
||||
/* names are cosmetic — a failed fetch just leaves the raw keys */
|
||||
});
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, []);
|
||||
|
||||
const identity = (
|
||||
<div className="flex items-center gap-3">
|
||||
<span
|
||||
@@ -95,15 +114,20 @@ export default function NationPanel({ nation, nations, isPlayer, inWindow = fals
|
||||
</h3>
|
||||
{regions.length > 0 ? (
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{regions.map((code) => (
|
||||
<span
|
||||
key={code}
|
||||
className="rounded border px-1.5 py-0.5 text-xs tabular-nums"
|
||||
style={{ borderColor: `${color}66`, color, background: `${color}12` }}
|
||||
>
|
||||
{code}
|
||||
</span>
|
||||
))}
|
||||
{regions.map((key) => {
|
||||
const label = keyNames[key] ?? key;
|
||||
return (
|
||||
<span
|
||||
key={key}
|
||||
className="rounded border px-1.5 py-0.5 text-xs"
|
||||
style={{ borderColor: `${color}66`, color, background: `${color}12` }}
|
||||
title={key}
|
||||
data-region-key={key}
|
||||
>
|
||||
{label}
|
||||
</span>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
) : (
|
||||
<p className="text-sm text-muted-foreground">No territory.</p>
|
||||
|
||||
+121
-92
@@ -11,6 +11,7 @@ maplibregl.setWorkerUrl(workerUrl);
|
||||
import { mapFeatureOwner, type RegionMap, type RegionOwner } from '@shared/protocol';
|
||||
import type { Nation } from '@shared/types';
|
||||
import { cn } from '@/lib/utils';
|
||||
import { idToKey } from '@/lib/regions';
|
||||
|
||||
// Minimal GeoJSON types (avoids a hard @types/geojson dependency). The choropleth
|
||||
// source is the sub-national `regions.geo.json`: each feature is a sub-region with
|
||||
@@ -101,26 +102,32 @@ function cameraForPreset(presetId: string): { center: [number, number]; zoom: nu
|
||||
|
||||
/**
|
||||
* Stamp the current ownership + colors onto a clone of the sub-national base geo.
|
||||
* Ownership and the LLM stay at **country** granularity (#16, PR 2): a nation
|
||||
* owns whole countries, so every sub-region of a country shares that country's
|
||||
* owning nation's color — the map looks like the old country choropleth, but
|
||||
* subdivided into finer cells. Each sub-region therefore carries:
|
||||
* Ownership is at **region-key** granularity (v0.19, #16 P1): each sub-region has
|
||||
* its own region key (from `public/region-keys.json`, looked up by the feature's
|
||||
* stable id) and the RegionMap is keyed by that region key, so a single
|
||||
* sub-region can change owner while its neighbours keep theirs. Each feature
|
||||
* therefore carries:
|
||||
*
|
||||
* - `regionId` – its own sub-region id (e.g. `FRA-03`), kept in a property that
|
||||
* survives into the features MapLibre hands back on click/hover
|
||||
* (the top-level `id` is repacked into a numeric index, #6);
|
||||
* - `parent` – the parent country's ISO_A3 (e.g. `FRA`), the RegionMap key;
|
||||
* - `fill` – the owning nation's stable color (from `RegionMap[parent]`);
|
||||
* - `owner`/`ownerId` – that nation's name/id (empty for an unowned country);
|
||||
* - `regionKey` – the region key (e.g. `moselle-rygy`), the RegionMap key;
|
||||
* - `fill` – the owning nation's stable color (from `RegionMap[regionKey]`);
|
||||
* - `owner`/`ownerId` – that nation's name/id (empty for an unowned region);
|
||||
* - `stroke` – a per-border alpha (owned brighter than unowned);
|
||||
* - `isPlayer` – 1 when the owning nation is the player (drives the amber
|
||||
* player-highlight border).
|
||||
*
|
||||
* Crucially, the owner lookup keys the RegionMap by `properties.parent` (the
|
||||
* country ISO_A3), **never** by the sub-region id — the RegionMap has no
|
||||
* `FRA-03` entries, only `FRA`.
|
||||
* Crucially, the owner lookup keys the RegionMap by the stamped
|
||||
* `properties.regionKey`, **never** by the sub-region id or the repacked
|
||||
* top-level `id` — the RegionMap has no `FRA-03` entries, only region keys.
|
||||
*/
|
||||
function applyRegions(geo: FeatureCollection, regions: RegionMap, playerNationId: string): FeatureCollection {
|
||||
function applyRegions(
|
||||
geo: FeatureCollection,
|
||||
regions: RegionMap,
|
||||
playerNationId: string,
|
||||
idKey: Record<string, string>,
|
||||
): FeatureCollection {
|
||||
const out: FeatureCollection = JSON.parse(JSON.stringify(geo));
|
||||
for (const f of out.features) {
|
||||
f.properties = f.properties ?? {};
|
||||
@@ -128,11 +135,11 @@ function applyRegions(geo: FeatureCollection, regions: RegionMap, playerNationId
|
||||
// survives into the rendered features (the top-level `id` gets repacked).
|
||||
const subId = f.id == null ? '' : String(f.id);
|
||||
f.properties.regionId = subId;
|
||||
// Ownership lives at the parent country: resolve `properties.parent`
|
||||
// (the ISO_A3) against the RegionMap. Never the sub-region id.
|
||||
const parent = typeof f.properties.parent === 'string' ? f.properties.parent : '';
|
||||
f.properties.parent = parent;
|
||||
const r = parent ? regions[parent] : undefined;
|
||||
// Resolve this feature's **region key** from the manifest (id -> key) and
|
||||
// key the RegionMap by it — never the sub-region id or the repacked id.
|
||||
const key = idKey[subId] ?? '';
|
||||
f.properties.regionKey = key;
|
||||
const r = key ? regions[key] : undefined;
|
||||
if (r) {
|
||||
f.properties.fill = r.color;
|
||||
f.properties.owner = r.owner;
|
||||
@@ -151,16 +158,21 @@ function applyRegions(geo: FeatureCollection, regions: RegionMap, playerNationId
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a FeatureCollection of just the sub-regions whose **parent** country is
|
||||
* in `parents` (cloned). Used by the territory-change flash: a turn changes a
|
||||
* whole *country* (the RegionMap is ISO_A3-keyed), so a changed country's code
|
||||
* must light up **all** of its sub-regions, not a single feature.
|
||||
* Build a FeatureCollection of just the sub-regions whose **region key** is in
|
||||
* `keys` (cloned). Used by the territory-change flash: a turn can change
|
||||
* individual sub-regions (the RegionMap is region-keyed, v0.19 #16 P1), so each
|
||||
* changed region key lights up exactly the sub-region that owns it.
|
||||
*/
|
||||
function featuresByParents(geo: FeatureCollection, parents: Iterable<string>): FeatureCollection {
|
||||
const set = new Set(parents);
|
||||
function featuresByRegionKeys(
|
||||
geo: FeatureCollection,
|
||||
keys: Iterable<string>,
|
||||
idKey: Record<string, string>,
|
||||
): FeatureCollection {
|
||||
const set = new Set(keys);
|
||||
const features = geo.features.filter((f) => {
|
||||
const parent = f.properties?.parent;
|
||||
return typeof parent === 'string' && set.has(parent);
|
||||
const id = f.id == null ? '' : String(f.id);
|
||||
const key = idKey[id] ?? '';
|
||||
return key !== '' && set.has(key);
|
||||
});
|
||||
return { type: 'FeatureCollection', features: JSON.parse(JSON.stringify(features)) };
|
||||
}
|
||||
@@ -174,19 +186,20 @@ function statRow(label: string, value?: number): string {
|
||||
}
|
||||
|
||||
/**
|
||||
* Compact hover tooltip: the sub-region's name, its parent country (ISO_A3), its
|
||||
* owner (color-chipped), and 1–2 key stats. When the parent country has no
|
||||
* owning nation, a minimal "No owner" card is shown instead.
|
||||
* Compact hover tooltip: the sub-region's name, its **current owner**
|
||||
* (color-chipped), and 1–2 key stats. When the region's country has no owning
|
||||
* nation, a minimal "No owner" card is shown instead. The static
|
||||
* parent-country code (`properties.parent`) is deliberately NOT printed here —
|
||||
* it never updates when ownership is transferred, so only the live owner chip
|
||||
* (resolved from the RegionMap) is shown.
|
||||
*/
|
||||
function hoverHtml(subRegionName: string, parentCode: string, region?: RegionOwner, nation?: Nation): string {
|
||||
function hoverHtml(subRegionName: string, region?: RegionOwner, nation?: Nation): string {
|
||||
if (!region || !nation) {
|
||||
return `<div class="hm-popup"><div class="hm-popup-title">${esc(subRegionName || parentCode || 'Unclaimed')}</div><div class="hm-popup-sub">No owner</div></div>`;
|
||||
return `<div class="hm-popup"><div class="hm-popup-title">${esc(subRegionName || 'Unclaimed')}</div><div class="hm-popup-sub">No owner</div></div>`;
|
||||
}
|
||||
const stats = [statRow('Mil', nation.stats.military), statRow('Eco', nation.stats.economy)].join('');
|
||||
const sub = parentCode ? `<div class="hm-popup-sub">${esc(parentCode)}</div>` : '';
|
||||
return `<div class="hm-popup">
|
||||
<div class="hm-popup-title">${esc(subRegionName || region.owner)}</div>
|
||||
${sub}
|
||||
<div class="hm-popup-owner"><span class="hm-chip" style="background:${region.color}"></span>${esc(region.owner)}</div>
|
||||
<div class="hm-stats">${stats}</div>
|
||||
</div>`;
|
||||
@@ -202,37 +215,36 @@ interface Props {
|
||||
className?: string;
|
||||
/**
|
||||
* Called with a region's owning-nation id when a sub-region is clicked, so the
|
||||
* dossier switches to that nation. For a sub-region, the owner is the parent
|
||||
* country's owning nation. The optional `info` carries the clicked sub-region's
|
||||
* own id/name and its parent country's ISO_A3, for a small "which region" label
|
||||
* in the dossier. Not called for unowned regions (the dossier keeps its
|
||||
* current target). See the component doc for the full behavior.
|
||||
* dossier switches to that nation. The optional `info` carries the clicked
|
||||
* sub-region's name, for a small "which region" label in the dossier. Not
|
||||
* called for unowned regions (the dossier keeps its current target). See the
|
||||
* component doc for the full behavior.
|
||||
*/
|
||||
onFocusNation?: (id: string, info?: { parent?: string; name?: string }) => void;
|
||||
onFocusNation?: (id: string, info?: { name?: string }) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* World basemap (MapLibre GL) + a **sub-national** choropleth. The map renders
|
||||
* the finer `regions.geo.json` dataset: each country is subdivided into
|
||||
* ~100–200 km sub-regions, drawn as a finer choropleth with thin internal border
|
||||
* lines. Ownership and the LLM stay at **country** granularity (#16, PR 2): a
|
||||
* nation owns whole countries, so all of a country's sub-regions share that
|
||||
* country's owning-nation color. Rendered as a fixed, full-viewport background
|
||||
* layer (z-0) behind the floating HUD windows: a dark-navy basemap with subtle
|
||||
* terrain, per-nation stable fills (uniform per country, the choropleth is the
|
||||
* star), thin sub-region borders, a brighter/thicker amber border for the
|
||||
* player's countries, a hover tooltip (sub-region name + parent country + owner
|
||||
* + key stats), a **click that switches the dossier to the sub-region's parent
|
||||
* country's owning nation** (no popup — see #7), a transient flash when a
|
||||
* country's owner changes (lighting up all its sub-regions), and a per-scenario
|
||||
* initial camera.
|
||||
* lines. Ownership is at **region-key** granularity (v0.19, #16 P1): each
|
||||
* sub-region has its own region key (from `public/region-keys.json`, looked up
|
||||
* by the feature's stable id) and the RegionMap is keyed by that key, so a
|
||||
* single sub-region can change owner independently of its neighbours. Rendered
|
||||
* as a fixed, full-viewport background layer (z-0) behind the floating HUD
|
||||
* windows: a dark-navy basemap with subtle terrain, per-nation stable fills,
|
||||
* thin sub-region borders, a brighter/thicker amber border for the player's
|
||||
* regions, a hover tooltip (sub-region name + current owner + key stats), a
|
||||
* **click that switches the dossier to the sub-region's owning nation** (no
|
||||
* popup — see #7), a transient flash when a sub-region's owner changes, and a
|
||||
* per-scenario initial camera.
|
||||
*
|
||||
* Ownership for a hovered/clicked sub-region is resolved from the authoritative
|
||||
* RegionMap by its **parent country's** ISO_A3 code (`properties.parent`, via
|
||||
* RegionMap by its stamped **region key** (`properties.regionKey`, via
|
||||
* `mapFeatureOwner` in @shared/protocol) — never from the feature's top-level
|
||||
* `id` (MapLibre repacks it into a numeric index at interaction time, #6) and
|
||||
* never from the sub-region id (not a RegionMap key). Unowned countries (no
|
||||
* RegionMap entry for the parent) simply do not change the dossier.
|
||||
* never from the raw sub-region id (not a RegionMap key). Unowned sub-regions
|
||||
* (no RegionMap entry for their key) simply do not change the dossier.
|
||||
*
|
||||
* Zoom and pan are driven directly by the user (MapLibre wheel/trackpad + drag)
|
||||
* — no floating control and no external API.
|
||||
@@ -248,6 +260,9 @@ export default function WorldMap({
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
const mapRef = useRef<maplibregl.Map | null>(null);
|
||||
const baseGeoRef = useRef<FeatureCollection | null>(null);
|
||||
// The region-key manifest (feature id -> region key), loaded once; used to
|
||||
// stamp each feature's region key and to expand the flash to its sub-region.
|
||||
const idKeyRef = useRef<Record<string, string> | null>(null);
|
||||
// Latest props, so the mount effect's (re)establish closure always sees them.
|
||||
const regionsRef = useRef(regions);
|
||||
const nationsRef = useRef(nations);
|
||||
@@ -303,17 +318,28 @@ export default function WorldMap({
|
||||
return g;
|
||||
});
|
||||
|
||||
// The region-key manifest (feature id -> region key), fetched once and
|
||||
// cached in a ref so both the paint path and the flash can resolve keys.
|
||||
const loadIdKey = (): Promise<Record<string, string>> =>
|
||||
idKeyRef.current
|
||||
? Promise.resolve(idKeyRef.current)
|
||||
: idToKey().then((k) => {
|
||||
idKeyRef.current = k;
|
||||
return k;
|
||||
});
|
||||
|
||||
const emptyFC = (): FeatureCollection => ({ type: 'FeatureCollection', features: [] });
|
||||
|
||||
// Transient flash: pulse a bright outline over the changed regions, then fade
|
||||
// to zero over a few seconds and self-clean. Idempotent per call. `codes` are
|
||||
// parent-country ISO_A3 codes (a turn changes whole countries); each lights
|
||||
// up all of that country's sub-regions.
|
||||
// region keys (a turn can change individual sub-regions, v0.19 #16 P1); each
|
||||
// lights up exactly the sub-region that owns that key.
|
||||
function animateFlash(codes: string[]) {
|
||||
const geo = baseGeoRef.current;
|
||||
const idKey = idKeyRef.current;
|
||||
const src = map.getSource(FLASH_SOURCE) as GeoSource | undefined;
|
||||
if (!geo || !src || cancelled) return;
|
||||
src.setData(featuresByParents(geo, codes));
|
||||
if (!geo || !idKey || !src || cancelled) return;
|
||||
src.setData(featuresByRegionKeys(geo, codes, idKey));
|
||||
if (!map.getLayer(FLASH_LINE)) {
|
||||
// Defensive re-add (normally created by ensureLayers). Keep it beneath the
|
||||
// hover highlight when that layer exists; otherwise just append.
|
||||
@@ -349,15 +375,14 @@ export default function WorldMap({
|
||||
// The sub-region a hovered/clicked feature belongs to is identified by its
|
||||
// stable sub-region id in `properties.regionId` (stamped by `applyRegions`),
|
||||
// and its **owner** is resolved from the authoritative RegionMap via the
|
||||
// feature's `properties.parent` (the parent country's ISO_A3) through
|
||||
// feature's stamped `properties.regionKey` through
|
||||
// `mapFeatureOwner` — never from the repacked top-level `id` (a numeric
|
||||
// index, #6) and never from the sub-region id (not a RegionMap key).
|
||||
// index, #6) and never from the raw sub-region id (not a RegionMap key).
|
||||
const onHover = (e: maplibregl.MapLayerMouseEvent) => {
|
||||
const f = e.features?.[0];
|
||||
if (!f) return;
|
||||
const p = f.properties as { name?: string; regionId?: string; parent?: string };
|
||||
const p = f.properties as { name?: string; regionId?: string };
|
||||
const subId = typeof p?.regionId === 'string' ? p.regionId : '';
|
||||
const parent = typeof p?.parent === 'string' ? p.parent : '';
|
||||
if (subId && subId !== lastHoverId) {
|
||||
lastHoverId = subId;
|
||||
const geo = baseGeoRef.current;
|
||||
@@ -373,7 +398,7 @@ export default function WorldMap({
|
||||
const nation = region ? nationsRef.current[region.ownerId] : undefined;
|
||||
hoverPopup
|
||||
.setLngLat(e.lngLat)
|
||||
.setHTML(hoverHtml(p?.name ?? parent ?? subId, parent, region, nation))
|
||||
.setHTML(hoverHtml(p?.name ?? subId, region, nation))
|
||||
.addTo(map);
|
||||
map.getCanvas().style.cursor = 'pointer';
|
||||
};
|
||||
@@ -386,23 +411,19 @@ export default function WorldMap({
|
||||
};
|
||||
|
||||
// #7: a click does NOT open a popup — it switches the dossier to the region's
|
||||
// owning nation. For a sub-region, the owner is the **parent country's**
|
||||
// owning nation, resolved from `properties.parent` (the ISO_A3) via the
|
||||
// RegionMap (never the repacked top-level `f.id`, #6, and never the
|
||||
// sub-region id). A sub-region whose parent country has no owner leaves the
|
||||
// current dossier target unchanged — never a broken dossier.
|
||||
// owning nation, resolved from the feature's stamped `properties.regionKey`
|
||||
// via the RegionMap (never the repacked top-level `f.id`, #6, and never the
|
||||
// raw sub-region id). A sub-region whose key has no owner leaves the current
|
||||
// dossier target unchanged — never a broken dossier.
|
||||
const onClick = (e: maplibregl.MapLayerMouseEvent) => {
|
||||
const f = e.features?.[0];
|
||||
if (!f) return;
|
||||
const region = mapFeatureOwner(regionsRef.current, f);
|
||||
if (!region?.ownerId) return;
|
||||
// Carry the clicked sub-region's identity (own id/name + parent ISO_A3) so
|
||||
// the dossier can show which region was selected.
|
||||
const p = f.properties as { regionId?: string; parent?: string; name?: string };
|
||||
const info = {
|
||||
parent: typeof p?.parent === 'string' ? p.parent : undefined,
|
||||
name: typeof p?.name === 'string' ? p.name : undefined,
|
||||
};
|
||||
// Carry the clicked sub-region's name so the dossier can show which region
|
||||
// was selected.
|
||||
const p = f.properties as { name?: string };
|
||||
const info = { name: typeof p?.name === 'string' ? p.name : undefined };
|
||||
onFocusNationRef.current?.(region.ownerId, info);
|
||||
};
|
||||
|
||||
@@ -430,34 +451,40 @@ export default function WorldMap({
|
||||
}
|
||||
};
|
||||
|
||||
// Stamp ownership + colors onto the regions source (no-op until geo loads).
|
||||
// Stamp ownership + colors onto the regions source (no-op until both the
|
||||
// base geo and the region-key manifest are loaded).
|
||||
const paintRegions = () => {
|
||||
const geo = baseGeoRef.current;
|
||||
const idKey = idKeyRef.current;
|
||||
const src = map.getSource(REGIONS_SOURCE) as GeoSource | undefined;
|
||||
if (!geo || !src) return;
|
||||
src.setData(applyRegions(geo, regionsRef.current, playerRef.current));
|
||||
if (!geo || !idKey || !src) return;
|
||||
src.setData(applyRegions(geo, regionsRef.current, playerRef.current, idKey));
|
||||
};
|
||||
|
||||
const ensureLayers = async () => {
|
||||
if (cancelled) return;
|
||||
ensureSources();
|
||||
if (baseGeoRef.current) {
|
||||
paintRegions();
|
||||
} else {
|
||||
if (!baseGeoRef.current) {
|
||||
try {
|
||||
await loadGeo();
|
||||
} catch (err) {
|
||||
console.error('failed to load regions geojson', err);
|
||||
}
|
||||
if (cancelled) return;
|
||||
paintRegions();
|
||||
}
|
||||
if (!idKeyRef.current) {
|
||||
try {
|
||||
await loadIdKey();
|
||||
} catch (err) {
|
||||
console.error('failed to load region keys', err);
|
||||
}
|
||||
}
|
||||
if (cancelled) return;
|
||||
paintRegions();
|
||||
if (!map.getLayer(FILL_LAYER)) {
|
||||
// The choropleth is the star: a high opacity so the vivid per-nation
|
||||
// colors read clearly even on the dark background / over the terrain.
|
||||
// Every sub-region carries its parent country's owner color, so a whole
|
||||
// country reads as one uniform fill — same as the old country map, but
|
||||
// subdivided.
|
||||
// Each sub-region carries its own owning nation's color (v0.19 #16 P1),
|
||||
// so the fill traces region-key ownership, not country borders.
|
||||
map.addLayer({
|
||||
id: FILL_LAYER,
|
||||
type: 'fill',
|
||||
@@ -537,28 +564,30 @@ export default function WorldMap({
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Re-color the choropleth whenever ownership changes, and flash any country
|
||||
// (all of its sub-regions) whose owner changed since the last update (a
|
||||
// transient, self-cleaning pulse). The diff is over the ISO_A3-keyed RegionMap;
|
||||
// `animateFlash` expands each changed country to every one of its sub-regions.
|
||||
// Re-color the choropleth whenever ownership changes, and flash each
|
||||
// sub-region whose owner changed since the last update (a transient,
|
||||
// self-cleaning pulse). The diff is over the region-keyed RegionMap (v0.19
|
||||
// #16 P1); `animateFlash` lights up exactly the sub-region for each changed
|
||||
// key.
|
||||
useEffect(() => {
|
||||
const map = mapRef.current;
|
||||
const geo = baseGeoRef.current;
|
||||
const idKey = idKeyRef.current;
|
||||
const cur = regions;
|
||||
const prev = prevRegionsRef.current;
|
||||
prevRegionsRef.current = cur;
|
||||
const wasPrimed = primedRef.current;
|
||||
if (Object.keys(cur).length > 0) primedRef.current = true;
|
||||
|
||||
if (map && geo) {
|
||||
if (map && geo && idKey) {
|
||||
const src = map.getSource(REGIONS_SOURCE) as GeoSource | undefined;
|
||||
if (src) void src.setData(applyRegions(geo, cur, playerNationId));
|
||||
if (src) void src.setData(applyRegions(geo, cur, playerNationId, idKey));
|
||||
}
|
||||
|
||||
if (wasPrimed && prev) {
|
||||
if (wasPrimed && prev && idKey) {
|
||||
const changed = new Set<string>();
|
||||
for (const code of new Set([...Object.keys(prev), ...Object.keys(cur)])) {
|
||||
if ((prev[code]?.ownerId ?? '') !== (cur[code]?.ownerId ?? '')) changed.add(code);
|
||||
for (const key of new Set([...Object.keys(prev), ...Object.keys(cur)])) {
|
||||
if ((prev[key]?.ownerId ?? '') !== (cur[key]?.ownerId ?? '')) changed.add(key);
|
||||
}
|
||||
if (changed.size > 0) flashApiRef.current?.([...changed]);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
// Client-side region-key data access. Fetches the two static JSON files served
|
||||
// from public/ and builds the lookups the region-level UI needs:
|
||||
// - idToKey(): feature id -> region key (to stamp each map feature + resolve owner)
|
||||
// - keyToName(): region key -> human name (to show region names in the dossier)
|
||||
// Each is fetched once and cached (Promise singleton) so WorldMap and NationPanel
|
||||
// share a single fetch. Same-origin relative URLs (proxy/Traefik safe) — never a
|
||||
// hardcoded origin.
|
||||
type GeoLike = {
|
||||
features?: Array<{ id?: string | number; properties?: { name?: string } }>;
|
||||
};
|
||||
|
||||
let idKeyPromise: Promise<Record<string, string>> | null = null;
|
||||
let keyNamePromise: Promise<Record<string, string>> | null = null;
|
||||
|
||||
async function fetchJson<T>(url: string): Promise<T> {
|
||||
const r = await fetch(url);
|
||||
if (!r.ok) throw new Error(`${url} → HTTP ${r.status}`);
|
||||
return (await r.json()) as T;
|
||||
}
|
||||
|
||||
/** feature id (from regions.geo.json) -> region key (from region-keys.json). */
|
||||
export function idToKey(): Promise<Record<string, string>> {
|
||||
idKeyPromise ??= fetchJson<Record<string, string>>('/region-keys.json');
|
||||
return idKeyPromise;
|
||||
}
|
||||
|
||||
/**
|
||||
* region key -> human region name. Built by joining region-keys.json (id -> key)
|
||||
* with regions.geo.json (id -> properties.name). A key with no known name is
|
||||
* simply absent (callers fall back to the raw key).
|
||||
*/
|
||||
export function keyToName(): Promise<Record<string, string>> {
|
||||
keyNamePromise ??= Promise.all([idToKey(), fetchJson<GeoLike>('/regions.geo.json')]).then(
|
||||
([keys, geo]) => {
|
||||
const out: Record<string, string> = {};
|
||||
for (const f of geo.features ?? []) {
|
||||
const id = f.id == null ? '' : String(f.id);
|
||||
const key = keys[id];
|
||||
const name = f.properties?.name;
|
||||
if (key && typeof name === 'string') out[key] = name;
|
||||
}
|
||||
return out;
|
||||
},
|
||||
);
|
||||
return keyNamePromise;
|
||||
}
|
||||
Reference in New Issue
Block a user