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Author SHA1 Message Date
kamilkrzywda 0ebdb36daa Merge pull request 'Switch map to sub-national regions (v0.12.0)' (#26) from feat/sub-national-map into master
CI / build + unit + e2e (push) Successful in 1m20s
2026-10-12 03:13:22 +02:00
kamilkrzywda 06cdbf3d81 Switch map to sub-national regions (v0.12.0)
CI / build + unit + e2e (pull_request) Successful in 1m18s
Part of #16
2026-10-12 01:07:33 +00:00
kamilkrzywda 344b5b4a5e Merge pull request 'Add sub-national regional dataset + generator (v0.11.0)' (#25) from feat/sub-national-regions into master
CI / build + unit + e2e (push) Successful in 1m21s
2026-10-12 02:47:21 +02:00
kamilkrzywda d5285ce28d Add sub-national regional dataset + generator (v0.11.0)
CI / build + unit + e2e (pull_request) Successful in 1m21s
Fixes #16
2026-10-12 00:33:11 +00:00
kamilkrzywda 8252b665b5 Merge pull request 'Fix map coastal-water bleed-through and border lines (v0.10.0)' (#24) from feat/map-border-style into master
CI / build + unit + e2e (push) Successful in 1m15s
2026-10-11 23:32:46 +02:00
kamilkrzywda 7d50cba061 Fix map coastal-water bleed-through and border lines (v0.10.0)
CI / build + unit + e2e (pull_request) Successful in 2m13s
Fixes #2
2026-10-11 21:26:25 +00:00
kamilkrzywda e70f65f112 Merge pull request 'Reduce turn latency: cap recent events (10→5) + concise-reasoning constraint (v0.9.0)' (#23) from feat/turn-latency-hardening into master
CI / build + unit + e2e (push) Successful in 2m16s
2026-10-11 23:03:53 +02:00
kamilkrzywda e38cc5933f Reduce turn latency: cap recent events (10→5) + concise-reasoning constraint (v0.9.0)
CI / build + unit + e2e (pull_request) Successful in 2m9s
Fixes #22
2026-10-11 20:59:18 +00:00
kamilkrzywda 858b901b8d Merge pull request 'v0.8.0 — remove a saved game & redirect on missing/deleted game (#20)' (#21) from feat/delete-saved-games into master
CI / build + unit + e2e (push) Successful in 1m39s
2026-10-11 22:35:58 +02:00
kamilkrzywda 17d6cecab9 feat: remove a saved game & redirect on missing/deleted game (#20)
CI / build + unit + e2e (pull_request) Successful in 1m14s
- DELETE /api/games/:id route + Db.delete() (404 when absent)
- PresetPicker: per-saved-game trash button + confirm dialog (Cancel/Delete)
- App: runDeleteGame; useSse onError -> goHome on 'deleted'/'not found'
  (a deleted/missing game now returns the live tab and any deep link home)
- DeleteGameResponse in shared/protocol.ts; api.deleteGame()
- unit test (Db.delete) + 2 e2e tests (home-screen delete; in-flight delete
  returns the active tab home and a fresh deep link lands on home)
- version 0.7.0 -> 0.8.0 + changelog

Fixes #20
2026-10-11 20:32:55 +00:00
kamilkrzywda f05ddb304d Merge pull request 'v0.7.0 — map click → dossier target; fix "no owner"' (#19) from map-click-dossier into master
CI / build + unit + e2e (push) Successful in 1m16s
2026-10-11 21:30:38 +02:00
kamilkrzywda eadae4dc4f map: click a region to switch the dossier to its owner; fix "no owner" (v0.7.0)
CI / build + unit + e2e (pull_request) Successful in 1m58s
2026-10-11 19:22:33 +00:00
kamilkrzywda 67f48fb99c Merge pull request 'v0.6.0 — advisor "thinking" indicator' (#18) from advisor-thinking into master
CI / build + unit + e2e (push) Successful in 2m5s
2026-10-11 20:38:56 +02:00
22 changed files with 1378 additions and 109 deletions
+26 -6
View File
@@ -27,8 +27,10 @@ renders territorial ownership; the whole thing persists to SQLite and streams ov
- Frontend: React 19 + Vite 6 + Tailwind CSS v4 (`@tailwindcss/vite`, no config file) + shadcn/ui
- Backend: Node 22 + Express — one process serving the built client, `/api` (REST), and `/sse`
- Persistence: `better-sqlite3` (one row per game, full `GameState` as JSON)
- Map: MapLibre GL (`maplibre-gl`) — remote OpenFreeMap `dark` basemap + a country choropleth
from `public/countries.geo.json` (`id` = ISO_A3)
- Map: MapLibre GL (`maplibre-gl`) — remote OpenFreeMap `dark` basemap + a **sub-national**
choropleth from `public/regions.geo.json` (2,597 sub-regions; feature `id` = `<ISO_A3>-<nn>`,
`properties.parent` = the country's ISO_A3). Ownership and the LLM stay at **country**
granularity, so a sub-region inherits its parent country's owner color (see #16).
- The LLM client is a thin OpenAI chat-completions wrapper over native `fetch` with an
**injectable transport** (mirrors `mesh-bot/src/llm`). A deterministic **stub** transport
(`LLM_STUB=1`) is used by all tests/e2e.
@@ -48,7 +50,8 @@ history/
├── index.html
├── presets/ # 5 scenario JSON files + index.json (manifest)
├── public/
│ └── countries.geo.json # 177 features, id=ISO_A3 (committed; Vite copies to dist/)
│ ├── countries.geo.json # 177 countries, id=ISO_A3 (input to the region generator)
│ └── regions.geo.json # 2,597 sub-regions, id=<ISO_A3>-<nn>, parent=ISO_A3 (the choropleth)
├── shared/ # NO runtime deps — the single source of truth
│ ├── types.ts # domain types (Nation, GameState, RoundItem, Preset, …)
│ └── protocol.ts # LLM TurnResult schema + AddAction/AddDiplomacy/RemoveQueueItem/Jump request types + pure helpers
@@ -72,7 +75,7 @@ history/
│ └── utils.ts # cn()
└── components/
├── PresetPicker.tsx / NationSelect.tsx # home + nation pick screens
├── WorldMap.tsx # MapLibre basemap + choropleth + click popup + player highlight
├── WorldMap.tsx # MapLibre basemap + choropleth + click→dossier + hover tooltip + player highlight
├── NationPanel.tsx # a nation's stats/territory/diplomacy dossier
├── ActionPanel.tsx # tabs: Action / Diplomacy / Advisor + pending-queue list (per-item trash button + confirm dialog) + "Jump forward"
├── EventFeed.tsx # scrolling event log (newest first)
@@ -140,6 +143,22 @@ history/
(model down) surfaces as an HTTP 502 to the client (shown as a toast).
- **Stable per-nation colors.** `shared.nationColor(id)` hashes a nation id → hue, shared by the
server's `RegionMap` and any client coloring so the choropleth always agrees.
- **Map click → dossier target (owner resolved from the RegionMap, via the parent country).**
Clicking a sub-region does NOT open a popup — it switches the dossier to that sub-region's
**parent country's** owning nation (`focusNation(ownerId)` in `GameScreen`, which also records
which region was clicked for a small dossier label); the manual "Inspect" selector and a map click
both set the same target and stay in sync (a manual pick clears the label). Ownership is resolved
from the authoritative `RegionMap` (keyed by the **parent country's** ISO_A3) via the feature's
`properties.parent`, using the shared `mapFeatureOwner()` helper (`regionId` still holds the
sub-region's own id, e.g. `FRA-03`). It must **never** be resolved from the feature's top-level
`id` (MapLibre repacks it into a numeric index — the "no owner" bug, #6) nor from the sub-region
`id` (not a `RegionMap` key). Sub-regions of a country with no `RegionMap` entry (unowned) leave
the current dossier target unchanged — never a broken dossier. The hover path (a non-closeable
tooltip showing the sub-region name + parent country + owner + key stats) uses the same resolution.
**PR 2 of #16:** the map renders `regions.geo.json` (sub-national) but ownership/territory and the
LLM stay at country level — a nation owns whole countries, so all its sub-regions share the country's
color, and a whole-country transfer flips all its sub-regions at once (PR 3 will make sub-regions
individually ownable).
- **Deterministic stub.** `server/stub.ts` answers the model contract deterministically per
queued round item: each `action` item → one military/success event, each `diplomacy` item → one
diplomatic/partial event, an empty round → one political "The world moves on" event. The player
@@ -228,5 +247,6 @@ history/
caught.
- **`better-sqlite3`** is the only native module; the Docker build relies on its prebuilt binary
(works on `node:22-slim`/glibc). It's the sole `--external` in the tsup server bundle.
- The `dist/` client is committed to the build output only; `public/countries.geo.json` is copied
into `dist/` by Vite at build time, so the prod image serves it from `dist/` (no separate copy).
- The `dist/` client is committed to the build output only; the `public/` geo files
(`regions.geo.json` — the choropleth — and `countries.geo.json`) are copied into `dist/` by Vite
at build time, so the prod image serves them from `dist/` (no separate copy).
+36
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@@ -2,6 +2,42 @@
All notable changes to **History** are listed here, newest first.
## v0.12.0 — 2026-10-12 01:03
- **Map now renders the sub-national regional dataset (#16, PR 2).** The choropleth source switches from `public/countries.geo.json` (177 countries) to `public/regions.geo.json` (**2,597 sub-regions**): each country is subdivided into ~100–200 km regions, shown as a finer choropleth with thin internal border lines. The MapLibre source/layer ids are renamed `countries`/`countries-fill`/`countries-line` → `regions`/`regions-fill`/`regions-line`, and the border line is thinned to `0.75` (from `1.25`) so the subdivision reads within each country.
- **Ownership stays at country granularity.** A nation still owns whole countries, so every sub-region of a country shares that country's owning-nation color (the fill is "same colors as the country map, but subdivided"). The owner of a sub-region is resolved from the RegionMap via the feature's `properties.parent` (the parent country's ISO_A3) — never the sub-region id (`FRA-03`) nor the repacked top-level `feature.id`. Clicking a sub-region switches the dossier to its parent country's owning nation (unchanged behavior); the hover tooltip now also shows the sub-region name + its parent country; a small "Selected …" label appears in the dossier after a map click.
- **New shared helper `mapFeatureOwner(regions, feature)`** in `@shared/protocol` — the single source of truth for resolving a rendered map feature's owner via `properties.parent` → `RegionMap[parent]` (built on the existing `regionOwner` key lookup). The territory-change **flash** now expands a changed country to **all** of its sub-regions (via the new `featuresByParents`), so a whole-country transfer still pulses correctly at the finer resolution.
- **No ownership-model or LLM change** — `buildRegionMap`/`RegionMap` remain ISO_A3-keyed and the engine still references whole countries; this PR only changes what the map draws. Sub-region-level ownership (individual regions changing hands) is PR 3.
- **Tests** — new `mapFeatureOwner` unit tests and an updated #6 regression guard pinning the sub-region feature shape (numeric `id`, `regionId` = sub-region code, `parent` = ISO_A3) and proving resolution via `parent` while the sub-region id and repacked id do not resolve (55 unit tests). The e2e suite needed no changes: it asserts on the legend (derived from the ISO_A3 RegionMap) and screen structure, not on map geometry.
- Part of #16.
## v0.11.0 — 2026-10-12 00:31
- **Sub-national region dataset + generator (#16, foundation only — no app behavior change).** A new dependency-free `scripts/generate-regions.mjs` (run via `npm run generate:regions`) splits each of the 177 countries in `public/countries.geo.json` into adaptive ~100–200 km sub-national regions on a regular lat/lon grid clipped to the country (Sutherland–Hodgman), and writes the committed `public/regions.geo.json` (**2,597 regions**, ~755 KB). Each region is id'd `<ISO_A3>-<nn>` (nn = 1..k in row-major order, capped at 36 per country) with `properties = { name, parent }`, so downstream work can map any region back to its parent nation. Antimeridian countries are handled three ways: small island groups (Fiji) stay a single whole-country region; large ones (Russia) are tiled in shifted [0,360) longitude space with output rings split at ±180°; and the full-360° Antarctic wrap ring becomes two hemispheric wedges. The output is fully deterministic — the same input yields a byte-identical file (verified by sha256).
- **Validation test** — new self-contained `scripts/regions.test.ts` (picked up by `npm test`) reads the two GeoJSON files once each and asserts: the file is a well-formed FeatureCollection; every region is a valid feature whose id matches `^[A-Z]{3}-\d+$` and whose `parent` is a real country id; every country has 1–36 regions (≥2 for any country larger than 50,000 km²); every region has a sane area (≥ 200 km², with a microstate exemption, and < 5,000,000 km²); and each country's regions sum to 45–108% of its own area (the measured range is ~[64%, 105%] — Antarctica's wedges under-fill, Norway's high-latitude fjord coast over-fills by 0.1%). No change to the running app, the LLM contract, or the map — this is purely the dataset + tooling that later PRs for #16 build on.
- Fixes #16.
## v0.10.0 — 2026-10-11 21:25
- **Fix world map style (#2)** — made the choropleth fill fully opaque (`fill-opacity` 0.85 → 1.0) and darkened the Natural Earth terrain raster (`raster-opacity` 0.5 → 0.15), so the raster's flat water tint and fine 1:10m coastline no longer bleed through countries and compete with the borders.
- **Strengthened country border lines** — border width 0.7 → 1.25, and the per-region stroke alphas raised (owned 0.10 → 0.30, unowned 0.06 → 0.14) so the vector borders read clearly as the dominant edge, with owned regions still more prominent than unowned ones.
- Fixes #2.
## v0.9.0 — 2026-10-11 20:57
- **Reduced turn latency (prompt-level):** capped `recentEvents` in the turn prompt from the last 10 to the last 5 events, and added a HARD CONSTRAINT asking the reasoning model to keep its internal analysis brief before emitting the JSON. This shortens the chain-of-thought (the 170–223s turn driver) and lowers the risk of exhausting the 4000-token output budget before the answer (the original 502 failure mode). Reasoning stays enabled (`reasoning_effort: low`); the deterministic stub, the `TurnResult` contract, `max_tokens`, and `reasoning_effort` are all unchanged.
## v0.8.0 — 2026-10-11 20:29
- **Remove a saved game (#20)** — every saved game now has a delete control: a trash button on its card in the home screen's "Saved games" section opens a confirmation dialog ("Delete this game?" showing the scenario/turn/date) with Cancel and a destructive Delete. The new `DELETE /api/games/:id` route removes the game's row from SQLite and returns `{ deleted: true }` (404 if the id is unknown).
- **Redirect on a missing/deleted game (#20)** — loading a non-existent game id no longer leaves you stranded. A deep link to a missing game already fell back to home, and now a game that disappears *while its tab is open* (deleted from another tab or the same session) is pushed home too: the server broadcasts an SSE `error` event on delete, and the client's `useSse` gains an `onError` handler that returns the tab to the home screen (matching the existing "game not found" connect behavior).
- `PresetPicker` gained an `onDelete` prop, a per-card `data-game-id` attribute, the delete button, and the confirm dialog; `api.deleteGame(id)`, `Db.delete(id)`, and the shared `DeleteGameResponse` type were added to support it.
- **Unit + e2e tests** — new `Db.delete` test (removes by id; reports absence for unknown / already-gone ids) and two e2e specs: (a) deleting a saved game from the home screen (open → cancel leaves it; confirm removes the card, the response is `{deleted:true}`, and a follow-up `GET` is 404), and (b) deleting an open game (the live tab is pushed home via the SSE error, and a fresh deep-link to the deleted id lands on home).
## v0.7.0 — 2026-10-11 19:17
- Clicking a map region now switches the selected dossier to that region's owning nation instead of opening a popup (#7). The closeable click popup is gone; a hover tooltip (owner + key stats) is kept. The manual "Inspect" selector still works and stays in sync — both it and a map click drive the same dossier target.
- Fixed: a clicked owned region no longer reports "no owner" (#6). Root cause: MapLibre repacks a GeoJSON source's top-level `id` (the ISO_A3 string) into a numeric index when it stores the source, so the feature a click/hover handler receives has a *number* for `id` — the old `regions[f.id]` lookup resolved to nothing, and the popup read "No owner" even for owned regions (the choropleth fill still worked because it is stamped from the original `id` before `setData`). Fix: `applyRegions` now stamps the stable ISO_A3 code into `properties.regionId` (and `ownerId`), which survives into the rendered features, and both the click and hover handlers resolve the owning nation from that code via the authoritative RegionMap — never from the repacked `feature.id`.
- Unowned regions (no entry in the RegionMap) do not change the dossier when clicked — the current target is left in place (a deliberate, non-crashing choice rather than a special "unowned" dossier state).
- New shared helper `regionOwner(regions, isoA3)` in `@shared/protocol` (the pure, single source of truth for "ISO_A3 → owner record").
- **Unit tests** — new `regionOwner` tests (owned → owner record, unowned → undefined, empty/missing → undefined) plus a #6 regression guard that pins the exact MapLibre-repacked feature shape (numeric `id`, ISO_A3 in `properties.regionId`) and asserts resolution via `properties.regionId` works while the old `feature.id` path fails (44 tests, up from 39).
## v0.6.0 — 2026-10-11 18:27
- Advisor fetches now show a "thinking" indicator (mirroring the turn's "Simulating…" hint) while the model responds, and the Ask-advisor button disables during the fetch; the top-bar status shows "Advisor thinking…" in the meantime. Fixes #15.
+83
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@@ -560,3 +560,86 @@ test.describe('History — Advisor thinking indicator (#15)', () => {
await expect(page.getByTestId('status-indicator')).toHaveText(/Idle/);
});
});
/**
* Remove a saved game (#20): a saved game can be deleted from the home screen
* (with a confirmation dialog), and loading a non-existent / deleted game id
* (directly or via a stale open tab) returns the user to the home screen.
*/
test.describe('History — remove a saved game & redirect (#20)', () => {
test('deleting a saved game from the home screen removes it (with confirmation)', async ({
page,
}) => {
test.setTimeout(90000);
const id = await createUkGame(page);
await expect(page.getByTestId('world-map')).toBeVisible();
// Back to the home screen, where the just-created game appears in "Saved games".
await page.getByTestId('back-to-scenarios').click();
await expect(page.getByTestId('saved-games')).toBeVisible({ timeout: 15000 });
const card = page.locator(`[data-game-id="${id}"]`);
await expect(card).toBeVisible();
// Opening the confirm dialog…
await card.getByTestId('delete-game').click();
const dialog = page.getByTestId('delete-game-confirm-dialog');
await expect(dialog).toBeVisible();
// …and cancelling leaves the game in place.
await page.getByTestId('delete-game-cancel').click();
await expect(dialog).toHaveCount(0);
await expect(card).toBeVisible();
// Confirming the delete removes it: the DELETE succeeds, the card disappears,
// and a subsequent fetch reports the game gone.
await card.getByTestId('delete-game').click();
await expect(page.getByTestId('delete-game-confirm-dialog')).toBeVisible();
const [resp] = await Promise.all([
page.waitForResponse(
(r) =>
r.request().method() === 'DELETE' &&
new URL(r.url()).pathname === `/api/games/${id}`,
),
page.getByTestId('delete-game-confirm').click(),
]);
expect((await resp.json()) as { deleted: boolean }).toEqual({ deleted: true });
await expect(page.getByTestId('delete-game-confirm-dialog')).toHaveCount(0);
await expect(card).toHaveCount(0);
// The game is gone from the server too.
const status = await page.evaluate(async (gid) => {
const r = await fetch(`/api/games/${gid}`);
return r.status;
}, id);
expect(status).toBe(404);
});
test('deleting an open game sends the active tab home; a deep link lands on home', async ({
page,
context,
}) => {
test.setTimeout(90000);
const id = await createUkGame(page);
await expect(page.getByTestId('world-map')).toBeVisible();
await expect(page.getByTestId('turn-count')).toHaveText('1');
const origin = await page.evaluate(() => location.origin);
// Delete the game straight through the API while its tab is open. The server
// broadcasts an SSE `error` and the client's useSse onError handler returns
// this live tab to the home screen.
const delStatus = await page.evaluate(
async (gid) => (await fetch(`/api/games/${gid}`, { method: 'DELETE' })).status,
id,
);
expect(delStatus).toBe(200);
await expect(page.getByTestId('preset-card').first()).toBeVisible({ timeout: 20000 });
await waitHash(page, '#/');
// A brand-new page deep-linking to the now-deleted id also lands on home.
const page2 = await context.newPage();
await page2.goto(`${origin}/#/game/${id}`);
await expect(page2.getByTestId('preset-card').first()).toBeVisible({ timeout: 20000 });
await waitHash(page2, '#/');
await page2.close();
});
});
+1
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@@ -30,6 +30,7 @@ export default tseslint.config(
'vitest.config.ts',
'playwright.config.ts',
'scripts/**/*.mjs',
'scripts/**/*.ts',
],
languageOptions: { globals: { ...globals.node, ...globals.es2022 } },
rules: {
+2 -1
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@@ -1,6 +1,6 @@
{
"name": "history",
"version": "0.6.0",
"version": "0.12.0",
"private": true,
"type": "module",
"description": "AI-driven alternate-history simulator — the LLM is the world engine (Pax Historia style).",
@@ -9,6 +9,7 @@
"build": "vite build && tsup server/index.ts --format esm --target node22 --out-dir server/dist --external better-sqlite3",
"start": "node server/dist/index.js",
"test": "vitest run",
"generate:regions": "node scripts/generate-regions.mjs",
"typecheck": "tsc --noEmit",
"lint": "eslint .",
"e2e": "playwright test"
File diff suppressed because one or more lines are too long
+520
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@@ -0,0 +1,520 @@
#!/usr/bin/env node
/**
* scripts/generate-regions.mjs — dependency-free generator for `public/regions.geo.json`.
*
* Subdivides every country in `public/countries.geo.json` into sub-national
* regions sized ~100–200 km on a side (adaptive: a regular lat/lon grid
* clipped to the country, so vast/sparse countries — Siberia, Sahara,
* Antarctica — end up with bigger regions while Europe gets smaller ones).
* Each country gets a few to tens of regions (capped at 36); tiny countries
* (and tiny antimeridian islet groups) stay a single region.
*
* Model: a country's lat/lon bbox is tiled with a cols × rows grid of
* ~square-in-km cells. Each grid cell yields at most ONE region feature:
* every sub-polygon of the country is clipped against the cell with
* Sutherland–Hodgman (edges in order: left, bottom, right, top), clipped
* pieces smaller than 300 km² are dropped, and the kept pieces become the
* rings of that cell's region (a MultiPolygon when there is more than one).
* Region ids are `<ISO_A3>-<nn>`, nn = 1..k in row-major order (rows
* top→bottom by descending lat, left→right by ascending lon); names are
* `<Country> R<nn>`. Coordinates are rounded to 4 decimal places (≈11 m).
* Because a cell produces at most one region, the per-country count can
* never exceed the (capped) cell count ≤ 36, even for archipelagos.
*
* Area: local planar approximation, x = lon·111.32·cos(midLat), y = lat·
* 110.574 (km), shoelace per sub-polygon ring, summed in abs. Target region
* area T = 12,000 km² (≈110 km side); target count n = clamp(round(area /
* T), 1, 36). S = sqrt(bboxAreaKm2 / n); cols = max(1, round(wKm/S)),
* rows = max(1, round(hKm/S)); the grid is then reduced if cols·rows > 36.
*
* Antimeridian handling (three cases):
* - Small antimeridian island groups (area ≤ 50,000 km² — Fiji, Kiribati,
* Tuvalu, …): one region = the whole country (`<ISO_A3>-01`, plain name).
* - Large antimeridian countries made of ordinary sub-polygons (Russia):
* the sub-polygons are shifted into longitude space [0, 360) (lons < 0 →
* +360) so the country sits in one contiguous band, tiled there, and
* output rings that straddle ±180° are split at the antimeridian into a
* MultiPolygon with each ring fully on one side — standard −180..180
* GeoJSON that renders without cross-map lines.
* - Full-360° "polar" wrap rings (Antarctica's main ring, whose only
* longitude jump sits at the pole and which crosses the prime meridian
* once): such a ring self-intersects in any single planar representation,
* so it is replaced by two simple "wedge" rings — the eastern and western
* hemispheric halves, each closed along the prime meridian, the pole
* (lat −90), and the antimeridian. The wedges tile −180..180 space
* without overlap and are tiled like any other ring (no shifting needed).
*
* Deterministic: same input → byte-identical output.
* Run: `npm run generate:regions`
*/
import { readFileSync, writeFileSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const here = path.dirname(fileURLToPath(import.meta.url));
const root = path.resolve(here, '..');
// --- parameters ------------------------------------------------------------------
const T = 12_000; // target region area, km² (≈110 km side)
const MAX_REGIONS = 36; // per-country cap ("tens")
const SLIVER_KM2 = 300; // drop clipped pieces smaller than this
const BIG_KM2 = 50_000; // antimeridian countries at/above this are tiled, not 1 region
const KM_LON = 111.32; // km per degree of longitude (at the equator)
const KM_LAT = 110.574; // km per degree of latitude
// --- geo helpers (same planar approximation as scripts/regions.test.ts) -----------
const rad = (deg) => (deg * Math.PI) / 180;
const r4 = (v) => Math.round(v * 1e4) / 1e4;
function polygons(geom) {
return geom.type === 'Polygon' ? [geom.coordinates] : geom.coordinates;
}
function allCoords(geom) {
const out = [];
for (const poly of polygons(geom)) for (const ring of poly) for (const c of ring) out.push(c);
return out;
}
function meanLat(geom) {
const cs = allCoords(geom);
let s = 0;
for (const c of cs) s += c[1];
return cs.length ? s / cs.length : 0;
}
function bbox(rings) {
let minLon = Infinity,
maxLon = -Infinity,
minLat = Infinity,
maxLat = -Infinity;
for (const ring of rings)
for (const [lo, la] of ring) {
if (lo < minLon) minLon = lo;
if (lo > maxLon) maxLon = lo;
if (la < minLat) minLat = la;
if (la > maxLat) maxLat = la;
}
return { minLon, maxLon, minLat, maxLat };
}
/** |shoelace| of a (possibly open) ring in km², using one mid-latitude for x. */
function ringAreaKm2(ring, midLat) {
const kx = KM_LON * Math.cos(rad(midLat));
let a = 0;
const n = ring.length;
for (let i = 0; i < n; i++) {
const [lon1, lat1] = ring[i];
const [lon2, lat2] = ring[(i + 1) % n];
a += lon1 * kx * (lat2 * KM_LAT) - lon2 * kx * (lat1 * KM_LAT);
}
return Math.abs(a / 2);
}
/** Remove consecutive duplicate points and a trailing closing point equal to the first. */
function dedupeRing(ring) {
const out = [];
for (const p of ring) {
const last = out[out.length - 1];
if (!last || last[0] !== p[0] || last[1] !== p[1]) out.push(p);
}
if (
out.length > 1 &&
out[0][0] === out[out.length - 1][0] &&
out[0][1] === out[out.length - 1][1]
)
out.pop();
return out;
}
/** Close an open ring by appending a copy of the first point. */
function closeRing(ring) {
return ring.length ? [...ring, [...ring[0]]] : ring;
}
/**
* The tiling/area subject rings of a feature, in standard −180..180 space:
* one open ring per sub-polygon (outer ring only — holes are ignored by
* design: Sutherland–Hodgman clips simple rings and any enclosed water is
* at most a lake, which the area-sanity tolerance in the test absorbs).
* A full-360° wrap ring is replaced by its two hemispheric wedges (see
* makeWedges); if that is not possible the ring is returned as-is (the
* caller may still shift it).
*/
function subjectRings(geom) {
const out = [];
for (const poly of polygons(geom)) {
const ring = dedupeRing(poly[0]);
if (hasAMJump(ring)) {
const wedges = makeWedges(ring);
if (wedges) out.push(...wedges);
else out.push(ring);
} else {
out.push(ring);
}
}
return out;
}
// --- Sutherland–Hodgman: clip an open subject ring against one half-plane --------
function clipEdge(poly, inside, intersect) {
const out = [];
for (let i = 0; i < poly.length; i++) {
const a = poly[i];
const b = poly[(i + 1) % poly.length];
const aIn = inside(a);
const bIn = inside(b);
if (aIn && bIn) out.push(b);
else if (aIn && !bIn) out.push(intersect(a, b));
else if (!aIn && bIn) {
out.push(intersect(a, b));
out.push(b);
}
}
return out;
}
/**
* Clip an open subject ring against an axis-aligned (lon/lat) rectangle.
* Edges are processed in order: left, bottom, right, top. Returns the clipped
* open ring, or [] if empty.
*/
function clipRect(ring, [x0, y0, x1, y1]) {
let poly = clipEdge(
ring,
(p) => p[0] >= x0,
(a, b) => {
const t = (x0 - a[0]) / (b[0] - a[0]);
return [x0, a[1] + (b[1] - a[1]) * t];
},
);
if (!poly.length) return [];
poly = clipEdge(
poly,
(p) => p[1] >= y0,
(a, b) => {
const t = (y0 - a[1]) / (b[1] - a[1]);
return [a[0] + (b[0] - a[0]) * t, y0];
},
);
if (!poly.length) return [];
poly = clipEdge(
poly,
(p) => p[0] <= x1,
(a, b) => {
const t = (x1 - a[0]) / (b[0] - a[0]);
return [x1, a[1] + (b[1] - a[1]) * t];
},
);
if (!poly.length) return [];
poly = clipEdge(
poly,
(p) => p[1] <= y1,
(a, b) => {
const t = (y1 - a[1]) / (b[1] - a[1]);
return [a[0] + (b[0] - a[0]) * t, y1];
},
);
return poly;
}
// --- antimeridian handling ---------------------------------------------------------
/** True if the ring has an edge with |Δlon| > 180 (an antimeridian jump). */
function hasAMJump(ring) {
const n = ring.length;
for (let i = 0; i < n; i++)
if (Math.abs(ring[i][0] - ring[(i + 1) % n][0]) > 180) return true;
return false;
}
function crossesAntimeridian(geom) {
let minLon = Infinity,
maxLon = -Infinity;
for (const [lo] of allCoords(geom)) {
if (lo < minLon) minLon = lo;
if (lo > maxLon) maxLon = lo;
}
return maxLon > 0 && minLon < 0 && maxLon - minLon > 180;
}
/**
* Replace a full-360° wrap ring (one antimeridian jump, one prime-meridian
* crossing) by two simple hemispheric "wedge" rings, each closed along the
* prime meridian (x = 0), the pole (lat = −90), and the antimeridian
* (x = ±180). Both wedges lie in standard −180..180 space, are disjoint, and
* together cover exactly the original ring's enclosed region. Returns
* [westRing, eastRing] (open rings), or null if the ring has an unexpected
* shape (no wrap handling possible).
*/
function makeWedges(ring) {
const n = ring.length;
if (n < 3) return null;
const jAM = [];
const jPM = [];
for (let i = 0; i < n; i++) {
const a = ring[i];
const b = ring[(i + 1) % n];
if (Math.abs(a[0] - b[0]) > 180) jAM.push(i);
else if (a[0] !== 0 && b[0] !== 0 && (a[0] < 0) !== (b[0] < 0)) jPM.push(i);
}
if (jAM.length !== 1 || jPM.length !== 1) return null;
const iAM = jAM[0];
const a = ring[iAM]; // the +180 end of the jump
const b = ring[(iAM + 1) % n]; // the −180 end of the jump
if (Math.abs(a[0] - 180) > 1e-6 || Math.abs(b[0] + 180) > 1e-6) return null;
const iPM = jPM[0];
const p = ring[iPM];
const q = ring[(iPM + 1) % n];
const t = (0 - p[0]) / (q[0] - p[0]);
const P = [0, p[1] + (q[1] - p[1]) * t]; // the exact prime-meridian crossing
// Chain from b (−180) forward to P: everything in between must have lon ≤ 0.
const west = [];
for (let i = (iAM + 1) % n; ; i = (i + 1) % n) {
const pt = ring[i];
if (pt[0] > 0) return null;
west.push(pt);
if (i === iPM) break;
}
west.push(P);
// Chain from P forward to a (+180): everything in between must have lon ≥ 0.
const east = [P];
for (let i = (iPM + 1) % n; ; i = (i + 1) % n) {
const pt = ring[i];
if (pt[0] < 0) return null;
east.push(pt);
if (i === iAM) break;
}
const pole = (x) => [x, -90];
// West wedge: P → pole along x=0 → pole along the pole → up the −180 side →
// the western coast back to P. East wedge: the mirror image on x ≥ 0.
const westWedge = dedupeRing([P, pole(0), pole(-180), b, ...west.slice(1)]);
// The east chain q→…→a runs in *increasing* lon, so to trace the coast back
// from a to q (keeping the wedge simple) we walk it in reverse.
const eastWedge = dedupeRing([P, pole(0), pole(180), a, ...east.slice(1, -1).reverse()]);
if (westWedge.length < 3 || eastWedge.length < 3) return null;
return [westWedge, eastWedge];
}
/**
* Split an open ring (in shifted [0,360) space) at the antimeridian (x = 180).
*
* Instead of walking the ring between crossings (which breaks on jagged
* coastlines that cross the antimeridian many times), clip the ring against
* the two half-planes x ≤ 180 and x ≥ 180 with Sutherland–Hodgman. Each piece
* is a proper closed-on-the-split-line polygon, the two pieces share only the
* x = 180 boundary, and the split is area-preserving (the boundary has zero
* area). Both pieces are returned in shifted space; the caller remaps any
* x > 180 piece back into −180..0.
*/
function splitAtAM(ring) {
if (ring.length < 3) return [];
const cross = (a, b) => {
const t = (180 - a[0]) / (b[0] - a[0]);
return [180, a[1] + (b[1] - a[1]) * t];
};
const left = clipEdge(ring, (p) => p[0] <= 180, cross); // x in [0, 180]
// Right piece: x in [180, 360). Remap EVERY vertex by -360 (including the
// shared x = 180 boundary vertex → -180) so the piece sits fully on the west
// side of the antimeridian with no ±180 jump inside the ring.
const right = clipEdge(ring, (p) => p[0] >= 180, cross).map(
([lo, la]) => [lo - 360, la],
);
const pieces = [];
if (left.length >= 3) pieces.push(left);
if (right.length >= 3) pieces.push(right);
return pieces;
}
// --- feature processing ------------------------------------------------------------
function makeFeature(id, name, parent, rings) {
// Each ring is an INDEPENDENT piece (a separate island or a separate clipped
// cell fragment), never a hole. GeoJSON: a MultiPolygon is an array of
// polygons, each polygon an array of rings — so wrap every ring in its own
// (single-ring) polygon. ([rings] would instead make ring 0 the outer and
// every other ring a hole, swallowing e.g. Fiji's other islands.)
return {
type: 'Feature',
id,
properties: { name, parent },
geometry:
rings.length === 1
? { type: 'Polygon', coordinates: [rings[0]] }
: { type: 'MultiPolygon', coordinates: rings.map((r) => [r]) },
};
}
/**
* Whole-country single region (no tiling, no sliver drops): all sub-polygons
* in one feature, coordinates rounded. Used for tiny countries (n = 1) and
* small antimeridian-crossing island groups.
*/
function wholeCountryFeature(feature) {
const id = feature.id;
const name = feature.properties.name;
const rings = polygons(feature.geometry).map((poly) =>
closeRing(dedupeRing(poly[0]).map(([lo, la]) => [r4(lo), r4(la)])),
);
return [makeFeature(`${id}-01`, name, id, rings)];
}
/**
* Tile the country's bbox with a cols × rows grid; each non-empty cell yields
* one region feature (its kept clipped pieces as a Polygon/MultiPolygon).
* `shifted` = true for large non-wrapping antimeridian countries (Russia):
* work in [0, 360) longitude space, then split output rings at ±180°.
*/
function tileFeature(feature, rings, shifted) {
const id = feature.id;
const name = feature.properties.name;
const midLat = meanLat(feature.geometry);
const area = rings.reduce((s, r) => s + ringAreaKm2(r, midLat), 0);
const n = Math.min(MAX_REGIONS, Math.max(1, Math.round(area / T)));
if (n === 1) return wholeCountryFeature(feature);
const shiftLon = (lo) => (shifted && lo < 0 ? lo + 360 : lo);
const work = rings.map((r) => r.map(([lo, la]) => [shiftLon(lo), la]));
const bb = bbox(work);
const kx = KM_LON * Math.cos(rad(midLat));
const wKm = (bb.maxLon - bb.minLon) * kx;
const hKm = (bb.maxLat - bb.minLat) * KM_LAT;
const S = Math.sqrt((wKm * hKm) / n);
let cols = Math.max(1, Math.round(wKm / S));
let rows = Math.max(1, Math.round(hKm / S));
while (cols * rows > MAX_REGIONS) {
if (cols >= rows) cols = Math.max(1, Math.floor(MAX_REGIONS / rows));
else rows = Math.max(1, Math.floor(MAX_REGIONS / cols));
}
const dLon = (bb.maxLon - bb.minLon) / cols;
const dLat = (bb.maxLat - bb.minLat) / rows;
const out = [];
let nn = 0;
for (let r = 0; r < rows; r++) {
const yTop = bb.maxLat - r * dLat;
const yBot = bb.maxLat - (r + 1) * dLat;
for (let c = 0; c < cols; c++) {
const xLeft = bb.minLon + c * dLon;
const xRight = bb.minLon + (c + 1) * dLon;
// One region per cell: clip every sub-ring, keep the pieces that clear
// the sliver threshold, and merge them into a single feature.
const cellPieces = [];
for (const ring of work) {
const clipped = clipRect(ring, [xLeft, yBot, xRight, yTop]);
if (clipped.length < 3) continue;
if (ringAreaKm2(clipped, midLat) < SLIVER_KM2) continue;
// splitAtAM returns pieces already in standard −180..180 space (the
// x > 180 half remapped), so no further per-vertex remap is needed.
const pieces = shifted
? splitAtAM(dedupeRing(clipped)).map((pc) => dedupeRing(pc))
: [dedupeRing(clipped)];
for (const pc of pieces)
if (pc.length >= 3) cellPieces.push(pc.map(([lo, la]) => [r4(lo), r4(la)]));
}
if (!cellPieces.length) continue;
const closed = cellPieces
.map(dedupeRing)
.filter((pc) => pc.length >= 3)
.map(closeRing);
if (!closed.length) continue;
nn += 1;
const nnStr = String(nn).padStart(2, '0');
out.push(makeFeature(`${id}-${nnStr}`, `${name} R${nnStr}`, id, closed));
}
}
return out;
}
function processFeature(feature) {
const geom = feature.geometry;
const am = crossesAntimeridian(geom);
if (am && featureAreaKm2(feature) <= BIG_KM2) {
// Small antimeridian island group (Fiji, Kiribati, Tuvalu, …): one region.
return wholeCountryFeature(feature);
}
// Wrapping rings (Antarctica) are already in standard space as wedges — no
// shifting; non-wrapping antimeridian countries (Russia) are shifted.
const rings = subjectRings(geom);
const hasWrap = polygons(geom).some((p) => hasAMJump(dedupeRing(p[0])));
const shifted = am && !hasWrap;
return tileFeature(feature, rings, shifted);
}
/** Total planar area of a feature's tiling rings (same convention as tileFeature). */
function featureAreaKm2(feature) {
const midLat = meanLat(feature.geometry);
return subjectRings(feature.geometry).reduce((s, r) => s + ringAreaKm2(r, midLat), 0);
}
// --- main ---------------------------------------------------------------------------
function main() {
const src = readFileSync(path.join(root, 'public', 'countries.geo.json'), 'utf8');
const countries = JSON.parse(src);
const features = [];
const amSingletons = [];
const amTiled = [];
for (const f of countries.features) {
if (crossesAntimeridian(f.geometry)) {
(featureAreaKm2(f) <= BIG_KM2 ? amSingletons : amTiled).push(f.id);
}
features.push(...processFeature(f));
}
// Sorted by (parent, nn) — the processing order already guarantees this, but
// sort explicitly so the contract holds regardless of traversal changes.
features.sort((a, b) => {
if (a.properties.parent !== b.properties.parent)
return a.properties.parent < b.properties.parent ? -1 : 1;
return a.id.localeCompare(b.id, 'en', { numeric: true });
});
const out = { type: 'FeatureCollection', features };
const json = JSON.stringify(out);
writeFileSync(path.join(root, 'public', 'regions.geo.json'), json + '\n');
// --- summary ----------------------------------------------------------------------
const counts = new Map();
for (const f of features)
counts.set(f.properties.parent, (counts.get(f.properties.parent) ?? 0) + 1);
const sortedCounts = [...counts.values()].sort((a, b) => a - b);
const median =
sortedCounts.length % 2
? sortedCounts[Math.floor(sortedCounts.length / 2)]
: (sortedCounts[sortedCounts.length / 2 - 1] + sortedCounts[sortedCounts.length / 2]) / 2;
// Max region area (planar approximation, same mid-latitude convention as the
// tiling: the parent country's mean latitude).
const midLatByParent = new Map(countries.features.map((f) => [f.id, meanLat(f.geometry)]));
let maxArea = 0;
let maxId = '';
for (const f of features) {
const midLat = midLatByParent.get(f.properties.parent);
let a = 0;
for (const poly of polygons(f.geometry)) for (const ring of poly) a += ringAreaKm2(ring, midLat);
if (a > maxArea) {
maxArea = a;
maxId = f.id;
}
}
console.log(`regions: ${features.length} total (${countries.features.length} countries)`);
console.log(`file: public/regions.geo.json — ${(Buffer.byteLength(json + '\n') / 1024).toFixed(1)} KB`);
console.log(
`count: min ${sortedCounts[0]} / median ${median} / max ${sortedCounts[sortedCounts.length - 1]} per country`,
);
console.log(`max region: ${maxId} ≈ ${Math.round(maxArea).toLocaleString('en-US')} km²`);
if (amSingletons.length) console.log(`AM → 1 region: ${amSingletons.join(', ')}`);
if (amTiled.length) console.log(`AM → tiled (shifted/wedges): ${amTiled.join(', ')}`);
}
main();
+191
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@@ -0,0 +1,191 @@
/**
* scripts/regions.test.ts — validation for the committed `public/regions.geo.json`.
*
* Self-contained (no import of the generator): it re-implements the generator's
* exact planar area model so the assertions measure the same quantity the
* generator used to size and clip regions:
*
* x = lon · 111.32 · cos(midLat), y = lat · 110.574 (km)
*
* with a shoelace per outer ring, where each ring is measured at its own mean
* latitude. Outer rings only — the generator never emits holes (every ring is an
* independent piece: a separate island or a separate clipped cell fragment).
*
* It reads each file exactly once and runs in O(total vertices).
*/
import { readFileSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { describe, expect, it } from 'vitest';
const here = path.dirname(fileURLToPath(import.meta.url));
const root = path.resolve(here, '..');
// --- area model (must match scripts/generate-regions.mjs exactly) -----------------
const KM_LON = 111.32;
const KM_LAT = 110.574;
const rad = (deg: number) => (deg * Math.PI) / 180;
type Ring = [number, number][];
type Geometry =
| { type: 'Polygon'; coordinates: Ring[] }
| { type: 'MultiPolygon'; coordinates: Ring[][] };
function ringAreaKm2(ring: Ring, midLat: number): number {
const kx = KM_LON * Math.cos(rad(midLat));
let a = 0;
const n = ring.length;
for (let i = 0; i < n; i++) {
const [lon1, lat1] = ring[i];
const [lon2, lat2] = ring[(i + 1) % n];
a += lon1 * kx * (lat2 * KM_LAT) - lon2 * kx * (lat1 * KM_LAT);
}
return Math.abs(a / 2);
}
function outerRings(geom: Geometry): Ring[] {
if (geom.type === 'Polygon') return [geom.coordinates[0]];
if (geom.type === 'MultiPolygon') return geom.coordinates.map((p) => p[0]);
return [];
}
/** Sum of a feature's outer-ring areas, each ring at its own mean latitude. */
function featureAreaKm2(geom: Geometry): number {
let total = 0;
for (const ring of outerRings(geom)) {
let lat = 0;
for (const [, la] of ring) lat += la;
total += ringAreaKm2(ring, ring.length ? lat / ring.length : 0);
}
return total;
}
// -------------------------------------------------------------------------------
interface RegionFeature {
type: 'Feature';
id: string;
properties: { name: string; parent: string };
geometry: Geometry;
}
interface CountryFeature {
type: 'Feature';
id: string;
properties: { name: string };
geometry: Geometry;
}
interface FeatureCollection<T> {
type: 'FeatureCollection';
features: T[];
}
// Read each file exactly once.
const regions = JSON.parse(
readFileSync(path.join(root, 'public', 'regions.geo.json'), 'utf8'),
) as FeatureCollection<RegionFeature>;
const countries = JSON.parse(
readFileSync(path.join(root, 'public', 'countries.geo.json'), 'utf8'),
) as FeatureCollection<CountryFeature>;
// Precompute areas once (O(total vertices)).
const countryArea = new Map<string, number>();
for (const c of countries.features) countryArea.set(c.id, featureAreaKm2(c.geometry));
const regionArea = new Map<string, number>();
for (const f of regions.features) regionArea.set(f.id, featureAreaKm2(f.geometry));
const regionSumByParent = new Map<string, number>();
for (const f of regions.features) {
regionSumByParent.set(
f.properties.parent,
(regionSumByParent.get(f.properties.parent) ?? 0) + (regionArea.get(f.id) ?? 0),
);
}
const countByParent = new Map<string, number>();
for (const f of regions.features) {
countByParent.set(f.properties.parent, (countByParent.get(f.properties.parent) ?? 0) + 1);
}
describe('regions.geo.json', () => {
it('is a valid GeoJSON FeatureCollection', () => {
expect(regions.type).toBe('FeatureCollection');
expect(Array.isArray(regions.features)).toBe(true);
expect(regions.features.length).toBeGreaterThan(0);
});
it('every region is a well-formed feature with a valid id and a valid parent country', () => {
const countryIds = new Set(countries.features.map((c) => c.id));
const idRe = /^[A-Z]{3}-\d+$/;
for (const f of regions.features) {
expect(f.type, `${f.id ?? '?'}: not a Feature`).toBe('Feature');
expect(idRe.test(f.id), `${f.id ?? '?'}: bad id`).toBe(true);
expect(typeof f.properties?.name, `${f.id}: missing name`).toBe('string');
expect(f.properties.name.length, `${f.id}: empty name`).toBeGreaterThan(0);
expect(typeof f.properties.parent, `${f.id}: missing parent`).toBe('string');
expect(countryIds.has(f.properties.parent), `${f.id}: unknown parent ${f.properties.parent}`).toBe(true);
expect(f.properties.parent, `${f.id}: parent != ISO_A3 prefix`).toBe(f.id.slice(0, 3));
const g = f.geometry;
expect(
!!g && (g.type === 'Polygon' || g.type === 'MultiPolygon'),
`${f.id}: bad geometry type ${g?.type}`,
).toBe(true);
}
});
it('gives every country 1..36 regions, and >=2 for any country > 50,000 km²', () => {
for (const c of countries.features) {
const n = countByParent.get(c.id) ?? 0;
expect(n, `country ${c.id} has no regions`).toBeGreaterThanOrEqual(1);
expect(n, `country ${c.id} has ${n} regions (> 36)`).toBeLessThanOrEqual(36);
if ((countryArea.get(c.id) ?? 0) > 50_000) {
expect(n, `large country ${c.id} should have >= 2 regions`).toBeGreaterThanOrEqual(2);
}
}
});
it('every region has a sane area: >= 200 km² (microstates exempt) and < 5,000,000 km²', () => {
let maxArea = 0;
let maxId = '';
for (const f of regions.features) {
const a = regionArea.get(f.id) ?? 0;
const parentArea = countryArea.get(f.properties.parent) ?? 0;
// A whole-country singleton of a sub-200 km² microstate is exempt.
expect(a >= 200 || parentArea < 200, `${f.id}: area ${a.toFixed(1)} km² is too small`).toBe(true);
expect(a < 5_000_000, `${f.id}: area ${Math.round(a).toLocaleString('en-US')} km² is absurdly large`).toBe(true);
if (a > maxArea) {
maxArea = a;
maxId = f.id;
}
}
console.log(`\n max region area: ${maxId} ≈ ${Math.round(maxArea).toLocaleString('en-US')} km²`);
});
it('covers each country to within [45%, 108%] of its own area', () => {
// The band is a planar-approximation sanity check. The measured range is
// ~[64%, 105%]: Antarctica's hemispheric wedges under-fill to ~64%, and
// Norway's fjord-heavy, high-latitude coast over-fills to ~105.1% under the
// single-mid-latitude approximation. [45%, 108%] brackets that with margin
// while still catching a genuinely missing or doubled-up region.
let minRatio = Infinity;
let maxRatio = -Infinity;
let minId = '';
let maxId = '';
for (const c of countries.features) {
const ca = countryArea.get(c.id) ?? 0;
if (ca <= 0) continue;
const ratio = (regionSumByParent.get(c.id) ?? 0) / ca;
if (ratio < minRatio) {
minRatio = ratio;
minId = c.id;
}
if (ratio > maxRatio) {
maxRatio = ratio;
maxId = c.id;
}
expect(
ratio >= 0.45 && ratio <= 1.08,
`${c.id}: coverage ${(100 * ratio).toFixed(1)}% is outside [45%, 108%]`,
).toBe(true);
}
console.log(
`\n coverage range: min ${minId} ${(100 * minRatio).toFixed(1)}% / max ${maxId} ${(100 * maxRatio).toFixed(1)}% (band 45–108%)`,
);
});
});
+15
View File
@@ -72,4 +72,19 @@ describe('openDb', () => {
expect(db.load('missing')).toBeNull();
db.close();
});
it('delete removes a game by id and reports absence otherwise', () => {
const db = openDb(':memory:');
db.save(makeState('a'));
db.save(makeState('b'));
expect(db.delete('nope')).toBe(false); // unknown id
expect(db.delete('a')).toBe(true); // removes a
expect(db.load('a')).toBeNull();
expect(db.load('b')?.id).toBe('b');
expect([...db.listIds()].sort()).toEqual(['b']);
expect(db.delete('a')).toBe(false); // already gone
db.close();
});
});
+5
View File
@@ -8,6 +8,7 @@ export interface Db {
save(state: GameState): void;
load(id: string): GameState | null;
listIds(): string[];
delete(id: string): boolean;
close(): void;
}
@@ -29,6 +30,7 @@ export function openDb(filePath: string): Db {
);
const byId = db.prepare('SELECT data FROM games WHERE id = ?');
const all = db.prepare('SELECT id FROM games ORDER BY updated_at DESC');
const del = db.prepare('DELETE FROM games WHERE id = ?');
return {
save(state) {
upsert.run(state.id, JSON.stringify(state), new Date().toISOString());
@@ -45,6 +47,9 @@ export function openDb(filePath: string): Db {
listIds() {
return (all.all() as { id: string }[]).map((r) => r.id);
},
delete(id) {
return del.run(id).changes > 0;
},
close() {
db.close();
},
+40 -1
View File
@@ -1,10 +1,11 @@
import { describe, expect, it } from 'vitest';
import type { GameState, Preset, RoundItem } from '../shared/types';
import type { TurnResult } from '../shared/protocol';
import { makeEvent, type TurnResult } from '../shared/protocol';
import type { LlmClient } from './llm';
import { makeStubLlmClient } from './stub';
import {
applyTurnResult,
buildSystemPrompt,
buildUserPrompt,
isMeaningful,
parseTurnResult,
@@ -279,6 +280,44 @@ describe('buildUserPrompt (batched round)', () => {
expect(parsed.roundInstruction).toMatch(/no action/i);
expect(parsed.roundInstruction).toMatch(/own momentum/i);
});
it('caps recentEvents at the last 5 (in order) when the state has more than 5 events', () => {
const state = baseState();
const events = Array.from({ length: 8 }, (_, i) =>
makeEvent(
{
nation: 'uk',
type: 'political',
title: `Event ${i + 1}`,
text: `Narrative ${i + 1}`,
outcome: 'neutral',
},
i + 1,
`1939-09-0${i + 1}`,
),
);
state.events = events;
const parsed = JSON.parse(buildUserPrompt(state, [])) as {
state: { recentEvents: Array<{ title: string; turn: number; date: string }> };
};
expect(parsed.state.recentEvents).toHaveLength(5);
// the last 5 of the 8 input events, in order
expect(parsed.state.recentEvents[0].title).toBe(events[3].title); // 'Event 4'
expect(parsed.state.recentEvents[4].title).toBe(events[7].title); // 'Event 8'
expect(parsed.state.recentEvents.map((e) => e.title)).toEqual([
events[3].title,
events[4].title,
events[5].title,
events[6].title,
events[7].title,
]);
});
it('asks the model to keep its internal reasoning brief (concise-CoT constraint)', () => {
expect(buildSystemPrompt(preset)).toMatch(/reasoning brief|a few sentences/i);
});
});
describe('queueRoundItem', () => {
+2 -1
View File
@@ -59,6 +59,7 @@ export function buildSystemPrompt(preset: Preset): string {
'HARD CONSTRAINTS',
'- Use only nation ids and ISO_A3 codes that exist in the provided state.',
'- Prefer 1-4 events per turn; keep each text 1-3 sentences.',
'- Keep your internal reasoning brief (a few sentences) and go straight to the JSON result; do not over-deliberate or re-derive facts already present in the state.',
'- Keep every stat value between 0 and 100.',
'- Only change borders when war or a decisive political shift justifies it.',
'- If a field is not relevant this turn, set it to an empty array.',
@@ -95,7 +96,7 @@ export function buildUserPrompt(state: GameState, items: RoundItem[]): string {
nations: Object.fromEntries(
Object.entries(state.nations).map(([id, n]) => [id, nationForPrompt(n)]),
),
recentEvents: state.events.slice(-10).map((e) => ({
recentEvents: state.events.slice(-5).map((e) => ({
turn: e.turn,
date: e.date,
nation: e.nation,
+11
View File
@@ -156,6 +156,17 @@ app.get('/api/games/:id/map', (req, res) => {
res.json({ regions: buildRegionMap(game) });
});
// Delete a saved game entirely. Fast, non-LLM. 404 if it doesn't exist; on
// success broadcast an SSE `error` to any other open tab watching it so it
// returns home (see the `event: error` handling in src/lib/sse.ts).
app.delete('/api/games/:id', (req, res) => {
const id = req.params.id;
const removed = db.delete(id);
if (!removed) return res.status(404).json({ error: 'game not found' });
broadcast(id, 'error', { message: 'game deleted' });
res.json({ deleted: true });
});
// Queue a free-text player action onto the pending round. No LLM call and no
// turn advance — the round is only committed (in one turn) by "Jump forward".
app.post('/api/games/:id/action', (req, res) => {
+87 -1
View File
@@ -1,6 +1,6 @@
import { describe, expect, it } from 'vitest';
import { buildRegionMap } from './map';
import { nationColor } from '../shared/protocol';
import { mapFeatureOwner, nationColor, regionOwner, type RegionMap } from '../shared/protocol';
import type { GameState } from '../shared/types';
const state: GameState = {
@@ -33,6 +33,9 @@ const state: GameState = {
version: 1,
};
// The RegionMap built from the fixture: the authoritative ISO_A3 → owner source.
const regions: RegionMap = buildRegionMap(state);
describe('buildRegionMap', () => {
it('maps each ISO_A3 region to its owner + that nation\'s stable color', () => {
const m = buildRegionMap(state);
@@ -44,6 +47,89 @@ describe('buildRegionMap', () => {
});
});
describe('regionOwner', () => {
it('resolves an owned region\'s ISO_A3 to its owner record', () => {
expect(regionOwner(regions, 'GBR')).toEqual({
color: nationColor('uk'),
owner: 'UK',
ownerId: 'uk',
});
expect(regionOwner(regions, 'DEU')).toEqual({
color: nationColor('de'),
owner: 'DE',
ownerId: 'de',
});
});
it('returns undefined for an unowned region (no RegionMap entry)', () => {
expect(regionOwner(regions, 'FRA')).toBeUndefined();
expect(regionOwner(regions, 'USA')).toBeUndefined();
});
it('returns undefined for an empty or missing code', () => {
expect(regionOwner(regions, '')).toBeUndefined();
expect(regionOwner(regions, null)).toBeUndefined();
expect(regionOwner(regions, undefined)).toBeUndefined();
});
});
/**
* #6 regression guard (sub-national map). The click/hover handlers resolve the
* owning nation from a rendered map feature. MapLibre repacks a GeoJSON
* source's top-level `id` into a *numeric index* when it stores the source, so a
* feature the map hands back at interaction time has a number for `id`. The
* choropleth is now sub-national: a feature's id is a sub-region code
* (`DEU-03`) and its owner lives at the *parent country* (`DEU`), which the
* client stamps into `properties.parent` (the RegionMap is keyed by that
* country code, never the sub-region id). This pins the exact data shape and
* proves the resolution: `mapFeatureOwner` works via `properties.parent`, while
* the two wrong paths (the repacked numeric `feature.id`, and the sub-region
* `regionId`, which is not a RegionMap key) do not.
*/
describe('#6 — sub-region owner must be resolved from properties.parent, not the sub-region id / repacked feature.id', () => {
// The shape MapLibre returns for a sub-region feature after setData(): `id`
// is a number (repacked), and the stable identifiers live only in properties —
// `regionId` (the sub-region code) and `parent` (the ISO_A3 country).
const repackedFeature = {
id: 0,
properties: { name: 'Germany R03', regionId: 'DEU-03', parent: 'DEU' },
};
it('resolves the owner from properties.parent (the fix)', () => {
expect(mapFeatureOwner(regions, repackedFeature)).toEqual({
color: nationColor('de'),
owner: 'DE',
ownerId: 'de',
});
});
it('the sub-region regionId is NOT a RegionMap key — resolving from it fails', () => {
// 'DEU-03' is a sub-region id; the RegionMap is keyed by the parent 'DEU'.
expect(regionOwner(regions, repackedFeature.properties.regionId)).toBeUndefined();
});
it('the repacked numeric feature.id does NOT resolve — the bug', () => {
// String(0) === '0' is not a valid key, so the pre-fix lookup failed and
// reported "No owner" even for owned regions.
expect(regionOwner(regions, String(repackedFeature.id))).toBeUndefined();
});
});
describe('mapFeatureOwner', () => {
it('returns undefined for a missing feature, missing parent, or non-string parent', () => {
expect(mapFeatureOwner(regions, null)).toBeUndefined();
expect(mapFeatureOwner(regions, undefined)).toBeUndefined();
expect(mapFeatureOwner(regions, {})).toBeUndefined();
expect(mapFeatureOwner(regions, { properties: {} })).toBeUndefined();
expect(mapFeatureOwner(regions, { properties: { parent: 42 } })).toBeUndefined();
});
it('returns undefined for a parent country nobody owns', () => {
expect(mapFeatureOwner(regions, { properties: { parent: 'FRA' } })).toBeUndefined();
expect(mapFeatureOwner(regions, { properties: { parent: 'USA' } })).toBeUndefined();
});
});
describe('nationColor', () => {
it('is deterministic per id and distinct across different ids', () => {
expect(nationColor('uk')).toBe(nationColor('uk'));
+43
View File
@@ -56,6 +56,44 @@ export interface RegionOwner {
}
export type RegionMap = Record<string, RegionOwner>;
/**
* Look up the owner record from the authoritative RegionMap by a RegionMap key.
* The RegionMap is keyed by the **parent country's** ISO_A3 code (ownership and
* the LLM stay at country granularity — see #16), so `key` is a country code such
* as `DEU`, never a sub-region id such as `DEU-03`. Returns `undefined` for an
* empty/missing key or an unowned country.
*
* Pure + shared: the primitive "key → owner" lookup. The *map feature → owner*
* resolution (deciding which key to pass) lives in {@link mapFeatureOwner} below,
* which reads the feature's `properties.parent` — never the repacked top-level
* `id` (MapLibre turns it into a numeric index, the "no owner" bug #6) and never
* the sub-region id.
*/
export function regionOwner(regions: RegionMap, key: string | null | undefined): RegionOwner | undefined {
if (!key) return undefined;
return regions[key];
}
/**
* Resolve the owning-nation record for a **rendered map feature** from the
* authoritative RegionMap. The choropleth renders sub-national regions, but the
* RegionMap is keyed by the *parent country's* ISO_A3 (not the sub-region's own
* id), so a feature's owner is found via its `properties.parent` (the ISO_A3 the
* client stamps from the GeoJSON `parent` property — see WorldMap) and then
* `regionOwner`. This is the single shared source of truth for that resolution,
* so the "use `parent`, never the sub-region `id`/repacked `feature.id`" rule
* lives in one tested place rather than in the React component.
*
* Returns `undefined` for a missing feature/parent or an unowned country.
*/
export function mapFeatureOwner(
regions: RegionMap,
feature: { properties?: { parent?: unknown } } | null | undefined,
): RegionOwner | undefined {
const parent = feature?.properties?.parent;
return regionOwner(regions, typeof parent === 'string' ? parent : '');
}
/** Server -> client Server-Sent Events payload (see server/index.ts /sse). */
export type SseMessage =
| { type: 'state'; state: GameState }
@@ -124,6 +162,11 @@ export interface GameSummary {
date: string;
}
/** Response for deleting a saved game (see `DELETE /api/games/:id`). */
export interface DeleteGameResponse {
deleted: boolean;
}
/**
* Deterministic, stable per-nation color for the choropleth. Hashes the nation id
* to a hue; sat/light tuned for the dark command-center theme. Pure + shared so
+56 -2
View File
@@ -309,6 +309,12 @@ export default function App() {
useSse(game?.id ?? null, {
onState: applyState,
onTurn: applyState,
// The game disappeared while this tab had it open — either deleted from
// another tab (the server broadcasts an SSE `error`) or a stale deep link to
// a missing game (the SSE connect emits `error`). Return this tab home.
onError: (msg) => {
if (/deleted|not found/i.test(msg)) latestRef.current?.goHome();
},
});
const play = useCallback(async (presetId: string) => {
@@ -465,6 +471,29 @@ export default function App() {
setAdvisors([]);
}, []);
// Delete a saved game. Removes it from the "Saved games" list, clears it if it
// was the remembered active game, and heads home if it's the one currently
// shown. The server also broadcasts an SSE `error` to any *other* open tab of
// this game, which the `useSse` `onError` handler above turns into a go-home.
const runDeleteGame = useCallback(
async (id: string) => {
try {
await api.deleteGame(id);
} catch (e) {
toastError(e);
return;
}
setSavedGames((prev) => prev.filter((g) => g.id !== id));
if (activeGameId === id) {
clearActiveGameId();
setActiveGameId(null);
}
if (game?.id === id) goHome();
toast.success('Game deleted');
},
[activeGameId, game, goHome],
);
// Expose the latest game + handlers to the mount-once hashchange listener.
latestRef.current = { game, goHome, loadGame };
@@ -509,6 +538,7 @@ export default function App() {
savedGames={savedGames}
activeGameId={activeGameId}
onResume={resumeGame}
onDelete={runDeleteGame}
/>
</>
);
@@ -559,6 +589,17 @@ function GameScreen({
}: GameScreenProps) {
// Which nation's dossier to show. Defaults to the player; remounts per game.
const [viewingId, setViewingId] = useState(game.playerNationId);
// When the dossier target was set by a map click, remember which sub-region
// (its own name + parent country) was clicked, for a small label in the
// dossier. Cleared when the user picks a nation via the manual Inspect select.
const [selectedRegion, setSelectedRegion] = useState<{ parent?: string; name?: string } | null>(null);
const focusNation = useCallback(
(id: string, info?: { parent?: string; name?: string }) => {
setViewingId(id);
setSelectedRegion(info ?? null);
},
[],
);
const player = game.nations[game.playerNationId];
const viewed = game.nations[viewingId] ?? player;
const nations = Object.values(game.nations).sort((a, b) => a.name.localeCompare(b.name));
@@ -611,7 +652,7 @@ function GameScreen({
playerNationId={game.playerNationId}
nations={game.nations}
presetId={game.presetId}
onFocusNation={setViewingId}
onFocusNation={focusNation}
/>
{/* Pinned top bar: brand, turn + date, player nation, live status, Focus map.
@@ -717,7 +758,14 @@ function GameScreen({
<div className="mb-1.5 text-xs font-medium uppercase tracking-wide text-muted-foreground">
Inspect
</div>
<Select value={viewingId} onValueChange={setViewingId}>
<Select
value={viewingId}
onValueChange={(id) => {
// A manual pick supersedes a map-click selection: clear the label.
setViewingId(id);
setSelectedRegion(null);
}}
>
<SelectTrigger className="w-full" data-testid="inspect-select">
<SelectValue />
</SelectTrigger>
@@ -729,6 +777,12 @@ function GameScreen({
))}
</SelectContent>
</Select>
{selectedRegion && (
<div className="mt-1.5 truncate text-[11px] text-muted-foreground" data-testid="selected-region">
Selected: {selectedRegion.name ?? selectedRegion.parent ?? 'region'}
{selectedRegion.parent ? ` (${selectedRegion.parent})` : ''}
</div>
)}
</div>
<NationPanel nation={viewed} nations={game.nations} isPlayer={viewingId === game.playerNationId} inWindow />
</FloatingWindow>
+70 -4
View File
@@ -1,7 +1,16 @@
import { Play } from 'lucide-react';
import { useState } from 'react';
import { Play, Trash2 } from 'lucide-react';
import { Badge } from './ui/badge';
import { Button } from './ui/button';
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from './ui/card';
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from './ui/dialog';
import type { PresetMeta } from '@shared/types';
import type { GameSummary } from '@shared/protocol';
@@ -15,12 +24,14 @@ interface Props {
activeGameId?: string | null;
/** Resume a saved game by id (shared by the resume button and saved-games rows). */
onResume?: (id: string) => void;
/** Delete a saved game by id (confirmed by a dialog in this component). */
onDelete?: (id: string) => void;
}
/**
* Home screen: a grid of scenario cards (each with a Play button), a prominent
* "Resume last game" affordance, and a "Saved games" section listing prior
* games so the user can get back into one.
* games so the user can get back into one — or delete it.
*/
export default function PresetPicker({
presets,
@@ -29,8 +40,14 @@ export default function PresetPicker({
savedGames = [],
activeGameId,
onResume,
onDelete,
}: Props) {
const activeGame = activeGameId ? savedGames.find((g) => g.id === activeGameId) : undefined;
// The game awaiting a delete confirmation (null = dialog closed).
const [confirmDeleteId, setConfirmDeleteId] = useState<string | null>(null);
const confirmDeleteTarget = confirmDeleteId
? savedGames.find((g) => g.id === confirmDeleteId)
: undefined;
return (
<div className="mx-auto max-w-6xl px-6 py-10">
@@ -90,7 +107,7 @@ export default function PresetPicker({
))}
</div>
{/* Saved games: get back into any prior game. */}
{/* Saved games: get back into any prior game (or delete it). */}
{savedGames.length > 0 && (
<section className="mt-12" data-testid="saved-games">
<h2 className="mb-4 text-xl font-bold tracking-tight">Saved games</h2>
@@ -100,13 +117,28 @@ export default function PresetPicker({
key={g.id}
className="flex flex-col"
data-testid="saved-game"
data-game-id={g.id}
>
<CardHeader>
<div className="flex items-start justify-between gap-2">
<CardTitle className="text-base">{g.presetTitle}</CardTitle>
<Badge variant="secondary" className="shrink-0 text-xs">
<div className="flex shrink-0 items-center gap-1">
<Badge variant="secondary" className="text-xs">
{g.date}
</Badge>
<Button
variant="ghost"
size="icon-sm"
className="text-muted-foreground hover:text-destructive"
data-testid="delete-game"
aria-label={`Delete ${g.presetTitle}`}
title="Delete this game"
onClick={() => setConfirmDeleteId(g.id)}
disabled={loading}
>
<Trash2 />
</Button>
</div>
</div>
<CardDescription className="text-sm">Turn {g.turn}</CardDescription>
</CardHeader>
@@ -125,6 +157,40 @@ export default function PresetPicker({
</div>
</section>
)}
{/* Confirm before permanently deleting a saved game. */}
<Dialog open={confirmDeleteId !== null} onOpenChange={(o) => !o && setConfirmDeleteId(null)}>
<DialogContent className="max-w-sm" data-testid="delete-game-confirm-dialog">
<DialogHeader>
<DialogTitle>Delete this game?</DialogTitle>
<DialogDescription>
{confirmDeleteTarget
? `"${confirmDeleteTarget.presetTitle}" (turn ${confirmDeleteTarget.turn}, ${confirmDeleteTarget.date}) will be permanently removed. This cannot be undone.`
: 'This game will be permanently removed.'}
</DialogDescription>
</DialogHeader>
<DialogFooter>
<Button
variant="outline"
data-testid="delete-game-cancel"
onClick={() => setConfirmDeleteId(null)}
>
Cancel
</Button>
<Button
variant="destructive"
data-testid="delete-game-confirm"
onClick={() => {
const id = confirmDeleteId;
setConfirmDeleteId(null);
if (id) onDelete?.(id);
}}
>
Delete
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
</div>
);
}
+164 -89
View File
@@ -8,11 +8,14 @@ import 'maplibre-gl/dist/maplibre-gl.css';
// Point it at a Vite-emitted copy of the worker module so it loads in prod.
import workerUrl from 'maplibre-gl/dist/maplibre-gl-worker.mjs?url';
maplibregl.setWorkerUrl(workerUrl);
import type { RegionMap, RegionOwner } from '@shared/protocol';
import { mapFeatureOwner, type RegionMap, type RegionOwner } from '@shared/protocol';
import type { Nation } from '@shared/types';
import { cn } from '@/lib/utils';
// Minimal GeoJSON types (avoids a hard @types/geojson dependency).
// Minimal GeoJSON types (avoids a hard @types/geojson dependency). The choropleth
// source is the sub-national `regions.geo.json`: each feature is a sub-region with
// a top-level `id` of the form `<ISO_A3>-<nn>` (e.g. `FRA-03`) and
// `properties = { name, parent }` where `parent` is the parent country's ISO_A3.
interface GeoFeature {
type: 'Feature';
id?: string | number;
@@ -27,7 +30,7 @@ type GeoSource = maplibregl.GeoJSONSource;
// Inline basemap style — a visible dark-navy background plus a subtle
// OpenFreeMap shaded-relief raster so the ocean is never pure black and terrain
// is faintly visible. The country choropleth (added in `ensureLayers`) is drawn
// is faintly visible. The regional choropleth (added in `ensureLayers`) is drawn
// on top and is the real star.
//
// Why inline instead of a remote style URL: the OFM "dark" style's vector tiles
@@ -61,7 +64,7 @@ const INLINE_STYLE: maplibregl.StyleSpecification = {
type: 'raster',
source: 'terrain',
paint: {
'raster-opacity': 0.5,
'raster-opacity': 0.15,
'raster-brightness-max': 0.8,
'raster-fade-duration': 200,
},
@@ -69,11 +72,11 @@ const INLINE_STYLE: maplibregl.StyleSpecification = {
],
};
const COUNTRIES_SOURCE = 'countries';
const REGIONS_SOURCE = 'regions';
const HOVER_SOURCE = 'hover';
const FLASH_SOURCE = 'flash';
const FILL_LAYER = 'countries-fill';
const LINE_LAYER = 'countries-line';
const FILL_LAYER = 'regions-fill';
const LINE_LAYER = 'regions-line';
const PLAYER_LINE = 'player-line';
const FLASH_LINE = 'flash-line';
const HOVER_FILL = 'hover-fill';
@@ -97,35 +100,68 @@ function cameraForPreset(presetId: string): { center: [number, number]; zoom: nu
}
/**
* Stamp the current ownership + colors onto a clone of the base geo. Each region
* carries its owner's stable fill color, a subtle stroke, and a flag for the
* player's own regions (rendered as a brighter, thicker border by a dedicated
* layer). Unknown owners fall back to a faint neutral fill — never an error.
* Stamp the current ownership + colors onto a clone of the sub-national base geo.
* Ownership and the LLM stay at **country** granularity (#16, PR 2): a nation
* owns whole countries, so every sub-region of a country shares that country's
* owning nation's color — the map looks like the old country choropleth, but
* subdivided into finer cells. Each sub-region therefore carries:
*
* - `regionId` – its own sub-region id (e.g. `FRA-03`), kept in a property that
* survives into the features MapLibre hands back on click/hover
* (the top-level `id` is repacked into a numeric index, #6);
* - `parent` – the parent country's ISO_A3 (e.g. `FRA`), the RegionMap key;
* - `fill` – the owning nation's stable color (from `RegionMap[parent]`);
* - `owner`/`ownerId` – that nation's name/id (empty for an unowned country);
* - `stroke` – a per-border alpha (owned brighter than unowned);
* - `isPlayer` – 1 when the owning nation is the player (drives the amber
* player-highlight border).
*
* Crucially, the owner lookup keys the RegionMap by `properties.parent` (the
* country ISO_A3), **never** by the sub-region id — the RegionMap has no
* `FRA-03` entries, only `FRA`.
*/
function applyRegions(geo: FeatureCollection, regions: RegionMap, playerNationId: string): FeatureCollection {
const out: FeatureCollection = JSON.parse(JSON.stringify(geo));
for (const f of out.features) {
f.properties = f.properties ?? {};
const r = f.id ? regions[f.id as string] : undefined;
// The sub-region's own id (e.g. `FRA-03`) — stamped into a property that
// survives into the rendered features (the top-level `id` gets repacked).
const subId = f.id == null ? '' : String(f.id);
f.properties.regionId = subId;
// Ownership lives at the parent country: resolve `properties.parent`
// (the ISO_A3) against the RegionMap. Never the sub-region id.
const parent = typeof f.properties.parent === 'string' ? f.properties.parent : '';
f.properties.parent = parent;
const r = parent ? regions[parent] : undefined;
if (r) {
f.properties.fill = r.color;
f.properties.owner = r.owner;
f.properties.stroke = 'rgba(255,255,255,0.10)';
f.properties.ownerId = r.ownerId;
f.properties.stroke = 'rgba(255,255,255,0.30)';
f.properties.isPlayer = r.ownerId === playerNationId ? 1 : 0;
} else {
f.properties.fill = 'rgba(148,163,184,0.05)';
f.properties.stroke = 'rgba(255,255,255,0.06)';
f.properties.stroke = 'rgba(255,255,255,0.14)';
f.properties.owner = '';
f.properties.ownerId = '';
f.properties.isPlayer = 0;
}
}
return out;
}
/** Build a FeatureCollection of just the features whose id is in `codes` (cloned). */
function featuresByCodes(geo: FeatureCollection, codes: Iterable<string>): FeatureCollection {
const set = new Set(codes);
const features = geo.features.filter((f) => f.id != null && set.has(String(f.id)));
/**
* Build a FeatureCollection of just the sub-regions whose **parent** country is
* in `parents` (cloned). Used by the territory-change flash: a turn changes a
* whole *country* (the RegionMap is ISO_A3-keyed), so a changed country's code
* must light up **all** of its sub-regions, not a single feature.
*/
function featuresByParents(geo: FeatureCollection, parents: Iterable<string>): FeatureCollection {
const set = new Set(parents);
const features = geo.features.filter((f) => {
const parent = f.properties?.parent;
return typeof parent === 'string' && set.has(parent);
});
return { type: 'FeatureCollection', features: JSON.parse(JSON.stringify(features)) };
}
@@ -137,60 +173,69 @@ function statRow(label: string, value?: number): string {
return `<div class="hm-stat"><span class="hm-stat-k">${label}</span><span class="hm-stat-v">${Math.round(value)}</span></div>`;
}
/** Compact hover tooltip: country, its owner (color-chipped), and 1–2 key stats. */
function hoverHtml(countryName: string, region?: RegionOwner, nation?: Nation): string {
/**
* Compact hover tooltip: the sub-region's name, its parent country (ISO_A3), its
* owner (color-chipped), and 1–2 key stats. When the parent country has no
* owning nation, a minimal "No owner" card is shown instead.
*/
function hoverHtml(subRegionName: string, parentCode: string, region?: RegionOwner, nation?: Nation): string {
if (!region || !nation) {
return `<div class="hm-popup"><div class="hm-popup-title">${esc(countryName || 'Unclaimed')}</div><div class="hm-popup-sub">No owner</div></div>`;
return `<div class="hm-popup"><div class="hm-popup-title">${esc(subRegionName || parentCode || 'Unclaimed')}</div><div class="hm-popup-sub">No owner</div></div>`;
}
const stats = [statRow('Mil', nation.stats.military), statRow('Eco', nation.stats.economy)].join('');
const sub = parentCode ? `<div class="hm-popup-sub">${esc(parentCode)}</div>` : '';
return `<div class="hm-popup">
<div class="hm-popup-title">${esc(countryName || region.owner)}</div>
<div class="hm-popup-title">${esc(subRegionName || region.owner)}</div>
${sub}
<div class="hm-popup-owner"><span class="hm-chip" style="background:${region.color}"></span>${esc(region.owner)}</div>
<div class="hm-stats">${stats}</div>
</div>`;
}
/** Click popup: the full owning-nation profile with all four stats. */
function clickHtml(countryName: string, region?: RegionOwner, nation?: Nation): string {
if (!region || !nation) {
return `<div class="hm-popup"><div class="hm-popup-title">${esc(countryName || 'Unclaimed')}</div><div class="hm-popup-sub">No owner</div></div>`;
}
const stats = [
statRow('Mil', nation.stats.military),
statRow('Eco', nation.stats.economy),
statRow('Stab', nation.stats.stability),
statRow('Pop', nation.stats.population),
].join('');
const regions = nation.territory.length;
return `<div class="hm-popup">
<div class="hm-popup-title">${esc(countryName || region.owner)}</div>
<div class="hm-popup-owner hm-popup-owner-big"><span class="hm-chip" style="background:${region.color}"></span>${esc(region.owner)}</div>
<div class="hm-popup-sub">${regions} region${regions === 1 ? '' : 's'} · click focuses the dossier</div>
<div class="hm-stats">${stats}</div>
</div>`;
}
interface Props {
regions: RegionMap;
playerNationId: string;
/** All nations, for hover/click stats and color chips. */
/** All nations, for the hover tooltip's owner stats and color chips. */
nations: Record<string, Nation>;
/** The active scenario id, for a sensible initial camera. */
presetId: string;
className?: string;
/** Called when a region is clicked, so the dossier can focus its owner. */
onFocusNation?: (id: string) => void;
/**
* Called with a region's owning-nation id when a sub-region is clicked, so the
* dossier switches to that nation. For a sub-region, the owner is the parent
* country's owning nation. The optional `info` carries the clicked sub-region's
* own id/name and its parent country's ISO_A3, for a small "which region" label
* in the dossier. Not called for unowned regions (the dossier keeps its
* current target). See the component doc for the full behavior.
*/
onFocusNation?: (id: string, info?: { parent?: string; name?: string }) => void;
}
/**
* World basemap (MapLibre GL) + a country choropleth colored by the owning
* nation. Rendered as a fixed, full-viewport background layer (z-0) behind the
* floating HUD windows: a dark-navy basemap with subtle terrain, per-nation
* stable fills (the choropleth is the star), thin borders, a brighter/thicker
* border for the player, hover + click popups with
* owner + stats, a transient flash on territory changes, and a
* per-scenario initial camera. Zoom and pan are driven directly by the user
* (MapLibre wheel/trackpad + drag) — no floating control and no external API.
* World basemap (MapLibre GL) + a **sub-national** choropleth. The map renders
* the finer `regions.geo.json` dataset: each country is subdivided into
* ~100–200 km sub-regions, drawn as a finer choropleth with thin internal border
* lines. Ownership and the LLM stay at **country** granularity (#16, PR 2): a
* nation owns whole countries, so all of a country's sub-regions share that
* country's owning-nation color. Rendered as a fixed, full-viewport background
* layer (z-0) behind the floating HUD windows: a dark-navy basemap with subtle
* terrain, per-nation stable fills (uniform per country, the choropleth is the
* star), thin sub-region borders, a brighter/thicker amber border for the
* player's countries, a hover tooltip (sub-region name + parent country + owner
* + key stats), a **click that switches the dossier to the sub-region's parent
* country's owning nation** (no popup — see #7), a transient flash when a
* country's owner changes (lighting up all its sub-regions), and a per-scenario
* initial camera.
*
* Ownership for a hovered/clicked sub-region is resolved from the authoritative
* RegionMap by its **parent country's** ISO_A3 code (`properties.parent`, via
* `mapFeatureOwner` in @shared/protocol) — never from the feature's top-level
* `id` (MapLibre repacks it into a numeric index at interaction time, #6) and
* never from the sub-region id (not a RegionMap key). Unowned countries (no
* RegionMap entry for the parent) simply do not change the dossier.
*
* Zoom and pan are driven directly by the user (MapLibre wheel/trackpad + drag)
* — no floating control and no external API.
*/
export default function WorldMap({
regions,
@@ -243,15 +288,14 @@ export default function WorldMap({
(containerRef.current as unknown as { __map?: maplibregl.Map }).__map = map;
const hoverPopup = new maplibregl.Popup({ closeButton: false, closeOnClick: false, offset: 10 });
const clickPopup = new maplibregl.Popup({ closeButton: true, closeOnClick: true, offset: 12 });
let lastHoverId: string | null = null;
const loadGeo = (): Promise<FeatureCollection> =>
baseGeoRef.current
? Promise.resolve(baseGeoRef.current)
: fetch('/countries.geo.json')
: fetch('/regions.geo.json')
.then((r) => {
if (!r.ok) throw new Error(`countries.geo.json → HTTP ${r.status}`);
if (!r.ok) throw new Error(`regions.geo.json → HTTP ${r.status}`);
return r.json();
})
.then((g: FeatureCollection) => {
@@ -262,12 +306,14 @@ export default function WorldMap({
const emptyFC = (): FeatureCollection => ({ type: 'FeatureCollection', features: [] });
// Transient flash: pulse a bright outline over the changed regions, then fade
// to zero over a few seconds and self-clean. Idempotent per call.
// to zero over a few seconds and self-clean. Idempotent per call. `codes` are
// parent-country ISO_A3 codes (a turn changes whole countries); each lights
// up all of that country's sub-regions.
function animateFlash(codes: string[]) {
const geo = baseGeoRef.current;
const src = map.getSource(FLASH_SOURCE) as GeoSource | undefined;
if (!geo || !src || cancelled) return;
src.setData(featuresByCodes(geo, codes));
src.setData(featuresByParents(geo, codes));
if (!map.getLayer(FLASH_LINE)) {
// Defensive re-add (normally created by ensureLayers). Keep it beneath the
// hover highlight when that layer exists; otherwise just append.
@@ -300,24 +346,34 @@ export default function WorldMap({
}
flashApiRef.current = animateFlash;
// The sub-region a hovered/clicked feature belongs to is identified by its
// stable sub-region id in `properties.regionId` (stamped by `applyRegions`),
// and its **owner** is resolved from the authoritative RegionMap via the
// feature's `properties.parent` (the parent country's ISO_A3) through
// `mapFeatureOwner` — never from the repacked top-level `id` (a numeric
// index, #6) and never from the sub-region id (not a RegionMap key).
const onHover = (e: maplibregl.MapLayerMouseEvent) => {
const f = e.features?.[0];
if (!f) return;
const id = f.id == null ? null : String(f.id);
if (id && id !== lastHoverId) {
lastHoverId = id;
const p = f.properties as { name?: string; regionId?: string; parent?: string };
const subId = typeof p?.regionId === 'string' ? p.regionId : '';
const parent = typeof p?.parent === 'string' ? p.parent : '';
if (subId && subId !== lastHoverId) {
lastHoverId = subId;
const geo = baseGeoRef.current;
const feat = geo?.features.find((x) => x.id != null && String(x.id) === id);
// The base GeoJSON feature's top-level `id` IS the sub-region id, so
// match on it to recover the exact feature for the hover-highlight
// outline (the feature MapLibre hands us has a repacked numeric `id`).
const feat = geo?.features.find((x) => x.id != null && String(x.id) === subId);
(map.getSource(HOVER_SOURCE) as GeoSource | undefined)?.setData(
feat ? { type: 'FeatureCollection', features: [JSON.parse(JSON.stringify(feat))] } : emptyFC(),
);
}
const p = f.properties as { name?: string };
const region = id ? regionsRef.current[id] : undefined;
const region = mapFeatureOwner(regionsRef.current, f);
const nation = region ? nationsRef.current[region.ownerId] : undefined;
hoverPopup
.setLngLat(e.lngLat)
.setHTML(hoverHtml(p?.name ?? id ?? '', region, nation))
.setHTML(hoverHtml(p?.name ?? parent ?? subId, parent, region, nation))
.addTo(map);
map.getCanvas().style.cursor = 'pointer';
};
@@ -329,15 +385,25 @@ export default function WorldMap({
map.getCanvas().style.cursor = '';
};
// #7: a click does NOT open a popup — it switches the dossier to the region's
// owning nation. For a sub-region, the owner is the **parent country's**
// owning nation, resolved from `properties.parent` (the ISO_A3) via the
// RegionMap (never the repacked top-level `f.id`, #6, and never the
// sub-region id). A sub-region whose parent country has no owner leaves the
// current dossier target unchanged — never a broken dossier.
const onClick = (e: maplibregl.MapLayerMouseEvent) => {
const f = e.features?.[0];
if (!f) return;
const id = f.id == null ? null : String(f.id);
const p = f.properties as { name?: string };
const region = id ? regionsRef.current[id] : undefined;
const nation = region ? nationsRef.current[region.ownerId] : undefined;
clickPopup.setLngLat(e.lngLat).setHTML(clickHtml(p?.name ?? id ?? '', region, nation)).addTo(map);
if (region?.ownerId) onFocusNationRef.current?.(region.ownerId);
const region = mapFeatureOwner(regionsRef.current, f);
if (!region?.ownerId) return;
// Carry the clicked sub-region's identity (own id/name + parent ISO_A3) so
// the dossier can show which region was selected.
const p = f.properties as { regionId?: string; parent?: string; name?: string };
const info = {
parent: typeof p?.parent === 'string' ? p.parent : undefined,
name: typeof p?.name === 'string' ? p.name : undefined,
};
onFocusNationRef.current?.(region.ownerId, info);
};
// Idempotent: (re)creates the sources + layers after any style (re)load and
@@ -345,16 +411,16 @@ export default function WorldMap({
// automatically, so no setWorkerUrl is needed.)
//
// The three choropleth sources are created up front (empty until the base
// geo arrives) so the layer structure always exists; `paintCountries` then
// stamps ownership + colors onto the countries source. This makes it immune
// geo arrives) so the layer structure always exists; `paintRegions` then
// stamps ownership + colors onto the regions source. This makes it immune
// to load-order races: if `ensureLayers` runs before the geo fetch
// resolves, the data is applied the moment the fetch lands; if the geo
// resolves first, `ensureLayers` uses it. No source is ever left stuck on
// `emptyFC()` — `ensureLayers` is retried on every `styledata`, and the
// regions effect re-paints whenever ownership changes.
const ensureSources = () => {
if (!map.getSource(COUNTRIES_SOURCE)) {
map.addSource(COUNTRIES_SOURCE, { type: 'geojson', data: emptyFC() });
if (!map.getSource(REGIONS_SOURCE)) {
map.addSource(REGIONS_SOURCE, { type: 'geojson', data: emptyFC() });
}
if (!map.getSource(HOVER_SOURCE)) {
map.addSource(HOVER_SOURCE, { type: 'geojson', data: emptyFC() });
@@ -364,10 +430,10 @@ export default function WorldMap({
}
};
// Stamp ownership + colors onto the countries source (no-op until geo loads).
const paintCountries = () => {
// Stamp ownership + colors onto the regions source (no-op until geo loads).
const paintRegions = () => {
const geo = baseGeoRef.current;
const src = map.getSource(COUNTRIES_SOURCE) as GeoSource | undefined;
const src = map.getSource(REGIONS_SOURCE) as GeoSource | undefined;
if (!geo || !src) return;
src.setData(applyRegions(geo, regionsRef.current, playerRef.current));
};
@@ -376,32 +442,39 @@ export default function WorldMap({
if (cancelled) return;
ensureSources();
if (baseGeoRef.current) {
paintCountries();
paintRegions();
} else {
try {
await loadGeo();
} catch (err) {
console.error('failed to load countries geojson', err);
console.error('failed to load regions geojson', err);
}
if (cancelled) return;
paintCountries();
paintRegions();
}
if (!map.getLayer(FILL_LAYER)) {
// The choropleth is the star: a high opacity so the vivid per-nation
// colors read clearly even on the dark background / over the terrain.
// Every sub-region carries its parent country's owner color, so a whole
// country reads as one uniform fill — same as the old country map, but
// subdivided.
map.addLayer({
id: FILL_LAYER,
type: 'fill',
source: COUNTRIES_SOURCE,
paint: { 'fill-color': ['get', 'fill'], 'fill-opacity': 0.85 },
source: REGIONS_SOURCE,
paint: { 'fill-color': ['get', 'fill'], 'fill-opacity': 1.0 },
});
}
if (!map.getLayer(LINE_LAYER)) {
// Thin internal borders: every sub-region outline at a light weight so
// the subdivision reads within each country's uniform fill. The per-
// feature `stroke` alpha keeps owned borders a touch brighter than
// unowned ones (the v0.10 treatment, thinned for the finer grid).
map.addLayer({
id: LINE_LAYER,
type: 'line',
source: COUNTRIES_SOURCE,
paint: { 'line-color': ['get', 'stroke'], 'line-width': 0.7, 'line-opacity': 0.95 },
source: REGIONS_SOURCE,
paint: { 'line-color': ['get', 'stroke'], 'line-width': 0.75, 'line-opacity': 0.95 },
});
}
// NOTE: layers are added in bottom→top order (each appends on top). The
@@ -412,7 +485,7 @@ export default function WorldMap({
map.addLayer({
id: PLAYER_LINE,
type: 'line',
source: COUNTRIES_SOURCE,
source: REGIONS_SOURCE,
filter: ['==', ['get', 'isPlayer'], 1],
paint: { 'line-color': '#f59e0b', 'line-width': 2.2, 'line-opacity': 0.95 },
});
@@ -464,8 +537,10 @@ export default function WorldMap({
};
}, []);
// Re-color the choropleth whenever ownership changes, and flash any regions
// whose owner changed since the last update (transient, self-cleaning).
// Re-color the choropleth whenever ownership changes, and flash any country
// (all of its sub-regions) whose owner changed since the last update (a
// transient, self-cleaning pulse). The diff is over the ISO_A3-keyed RegionMap;
// `animateFlash` expands each changed country to every one of its sub-regions.
useEffect(() => {
const map = mapRef.current;
const geo = baseGeoRef.current;
@@ -476,7 +551,7 @@ export default function WorldMap({
if (Object.keys(cur).length > 0) primedRef.current = true;
if (map && geo) {
const src = map.getSource(COUNTRIES_SOURCE) as GeoSource | undefined;
const src = map.getSource(REGIONS_SOURCE) as GeoSource | undefined;
if (src) void src.setData(applyRegions(geo, cur, playerNationId));
}
+4
View File
@@ -7,6 +7,7 @@ import type {
AddDiplomacyResponse,
AdvisorResponse,
CreateGameResponse,
DeleteGameResponse,
GameSummary,
RemoveQueueItemResponse,
TurnResponse,
@@ -33,6 +34,9 @@ export const api = {
body: JSON.stringify({ presetId, playerNationId }),
}),
getGame: (id: string) => req<{ game: GameState }>(`/api/games/${id}`),
// Delete a saved game entirely. Fast, non-LLM. Returns { deleted: true }.
deleteGame: (id: string) =>
req<DeleteGameResponse>(`/api/games/${id}`, { method: 'DELETE' }),
// Every saved game as a lightweight summary, newest-updated first (for the
// home screen's "Saved games" section / resume affordances).
listGames: () => req<{ games: GameSummary[] }>('/api/games'),
+17
View File
@@ -5,6 +5,12 @@ import type { TurnResult } from '@shared/protocol';
interface SseHandlers {
onState?: (state: GameState) => void;
onTurn?: (state: GameState, result: TurnResult) => void;
/**
* Fired for a server-sent NAMED `event: error` (a MessageEvent with a JSON
* body `{ message }`) — e.g. the game was deleted or no longer exists. Pure
* connection errors (no data) are ignored and EventSource auto-reconnects.
*/
onError?: (message: string) => void;
}
/**
@@ -37,8 +43,19 @@ export function useSse(id: string | null, handlers: SseHandlers): void {
/* ignore malformed */
}
};
const onError = (e: Event) => {
if (e instanceof MessageEvent && e.data) {
try {
const d = JSON.parse(e.data) as { message?: string };
if (d.message) handlersRef.current.onError?.(d.message);
} catch {
/* ignore malformed */
}
}
};
es.addEventListener('state', onState);
es.addEventListener('turn', onTurn);
es.addEventListener('error', onError);
return () => es.close();
}, [id]);
}
+1 -1
View File
@@ -20,5 +20,5 @@
"@/*": ["./src/*"]
}
},
"include": ["src", "server", "shared", "e2e", "vite.config.ts"]
"include": ["src", "server", "shared", "e2e", "scripts", "vite.config.ts"]
}
+1 -1
View File
@@ -13,7 +13,7 @@ export default defineConfig({
},
test: {
environment: 'node',
include: ['server/**/*.test.ts'],
include: ['server/**/*.test.ts', 'scripts/**/*.test.ts'],
testTimeout: 20000,
hookTimeout: 20000,
},