Files
Flight-Ops/lib/game/seed.ts
T
kamilkrzywda 82e4c64206
CI / build + unit + e2e (pull_request) Failing after 7m29s
v1.12.0 — takeoff & landing phases on the marker
Every leg gains a 10-min takeoff phase at the origin and a 10-min
landing phase at the destination, each weather-scaled up to 2x via a
monotone condition rule (Clear < Cloudy < Rain < Fog). Single
composition in lib/sim/movement.ts: BASE_PHASE_MS, phaseFactor,
MAX_PHASE_FACTOR, legPhases; arrivalTimeFor and progressAt route
through it (progress is now piecewise — hold at origin / linear cruise
/ hold at destination), so engine arrival gate, client position/fuel
recompute and the job expiry floor all agree. Phases burn no fuel.

Marker shows the current phase next to the status in the popup
(mapData derives it from departureSimTime + clockMs; new
data-testid=plane-phase sibling). plane-status keeps the raw status.

Tests: movement.test.ts (phaseFactor bounds/monotonicity, origin-vs-dest
composition, piecewise progressAt), engine.test.ts (deleted local travelMs
mirror — all ~18 fixture clocks use the real composition), seed.test.ts
(phase-inclusive expiry floor mirrors). New e2e/phases.spec.ts asserts
'taking off' at the origin gate and 'landing' at the destination gate on
EDDF→LEMD using the same legPhases boundaries as the engine.
2026-09-28 07:09:19 +00:00

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import { haversineKm } from '@/lib/geo';
import { legPhases } from '@/lib/sim/movement';
import { WORLD_TIME_SCALE } from '@/lib/worldClock';
import { FASTEST_CATALOG_SPEED_KMH, PLANE_TYPES, repRate, STARTER_MODEL } from './catalog';
import { pickSpecial, SPECIALS } from './specials';
// First-run seed. Everything here is a pure function of (airports, rng, nowMs)
// so it is fully deterministic and unit-testable: the RNG is injected, never
// read internally. Production calls this with a crypto-random seed; tests use
// mulberry32(fixed).
export interface SeedAirport {
icao: string;
name: string;
lat: number;
lon: number;
}
export type Rng = () => number;
// Small deterministic PRNG (mulberry32) — good enough for game seeding, and it
// makes tests reproducible. Returns floats in [0, 1).
export function mulberry32(seed: number): Rng {
let a = seed >>> 0;
return () => {
a |= 0;
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (a >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
export interface SeedPlane {
id: string;
model: string;
status: 'available' | 'flying';
fuel: number;
maxFuel: number;
locationIcao: string;
destIcao: null;
lat: number;
lon: number;
// Upcoming legs not yet started (v0.25.0, ISS-043) — serialized to the queue
// column as JSON text on insert; defaults to an empty queue.
queue?: string[];
// Structural health in [0, 100] (v0.39.0, ISS-069) — new planes start at full health.
health: number;
}
export interface SeedPackage {
id: string;
originIcao: string;
destIcao: string;
reward: number;
cargoType: string;
cargoCount: number;
// Package weight in kg (v0.27.0, ISS-045) — unit weight × count with ±30% jitter.
weightKg: number;
// Special status (v0.37.0, ISS-073) — key into lib/game/specials.ts SPECIALS; null = none.
special: string | null;
deadlineSimTime: number;
status: 'open';
planeId: null;
createdSimTime: number;
// Real-time (Date.now()) creation stamp (v0.65.0) — open jobs expire on the wall clock, not the sim
// clock, so this is what their lifetime is measured from.
createdRealMs: number;
}
export interface SeedData {
plane: SeedPlane;
packages: SeedPackage[];
account: { cash: number; reputation: number };
simState: { clockMs: number; timeScale: number; paused: false; lastRealTickMs: number; lastSelectedTimeScale: number };
}
// --- Tunables (documented so future revenue/cost work can build on them) ---
export const STARTING_CASH = 20_000;
export const STARTING_REPUTATION = 10;
// ISS-117 (v0.52.0): fresh worlds start at the top of year 2000 — a fixed game-time origin so
// every new save begins from the same moment. Existing saves keep their own clock (no migration).
export const STARTING_CLOCK_MS = Date.UTC(2000, 0, 1);
// The starter plane grounds at a large central-European hub. If the ICAO is
// ever missing from the dataset we fall back to the first airport rather than
// failing first run. (EDDF = Frankfurt; EDDM is Munich — don't mix them up.)
export const HUB_ICAO = 'EDDF'; // Frankfurt Main
// v0.65.0: per-airport job pools replace the global market target (v0.7.0). Each airport where a
// plane can take work keeps this fixed composition of open packages — heavier bands are rarer, so
// big jobs feel like opportunities instead of background noise.
export const POOL_BANDS = [
{ minKg: 500, maxKg: 3_999, count: 2 }, // <4 t
{ minKg: 4_000, maxKg: 17_999, count: 6 }, // 4–18 t
{ minKg: 18_000, maxKg: 48_000, count: 1 }, // 18–48 t
{ minKg: 48_001, maxKg: 80_000, count: 1 }, // >48 t
] as const;
// Which pool band a package's weight falls into (v0.65.0) — the spawner counts open packages per
// band and holds taken slots per band, so this must agree with POOL_BANDS' boundaries exactly.
export function poolBandOf(weightKg: number): number {
if (weightKg < 4_000) return 0;
if (weightKg < 18_000) return 1;
if (weightKg <= 48_000) return 2;
return 3;
}
// Total open packages per pool airport — the seed builds exactly this at the starter's home hub.
export const POOL_TARGET_PER_AIRPORT = POOL_BANDS.reduce((sum, b) => sum + b.count, 0);
// v0.65.0: open jobs live on the WALL clock, not the sim clock — they expire JOB_LIFETIME_MS after
// creation regardless of time scale or fleet state (checked every tick), so a paused world still
// refreshes its board. Test hooks may shorten these via env when FLIGHT_TEST_HOOKS=1 (CI sets the
// refill delays to seconds; the lifetime stays at 1 h everywhere).
function envMs(name: string, fallback: number): number {
if (process.env.FLIGHT_TEST_HOOKS !== '1') return fallback;
const v = Number(process.env[name]);
return Number.isFinite(v) && v > 0 ? Math.round(v) : fallback;
}
export const JOB_LIFETIME_MS = envMs('FLIGHT_JOB_LIFETIME_MS', 3_600_000); // 1 h wall clock
// Refill cooldown after a job is TAKEN (loaded): the slot stays empty this long so the
// board visibly refreshes instead of instantly refilling. Expired/delivered/abandoned never block —
// an untaken job's slot respawns immediately. Small jobs (<4 t) refill faster; they're common.
export const REFILL_DELAY_MS = envMs('FLIGHT_JOB_REFILL_MS', 15 * 60_000); // 15 min wall clock
export const SMALL_REFILL_DELAY_MS = envMs('FLIGHT_JOB_SMALL_REFILL_MS', 60_000); // 1 min wall clock
// Reward formula (v0.6.0 distance part, deliberately simple; real revenue/cost
// modeling is a later increment; v0.27.0 weight part): reward = BASE_REWARD +
// REWARD_PER_KM * great-circle km + REWARD_PER_KG * package weight kg.
// v0.47.0 (ISS-090) retune: REWARD_PER_KG 0.5 → 2.0 so the weight term dominates
// base+distance — heavier jobs must clearly pay more per kg to be worth taking
// (a 1000 km leg went from €3,250 @500 kg / €5,000 @4,000 kg to €4,000 / €11,000).
export const BASE_REWARD = 500;
export const REWARD_PER_KM = 2.5;
export const REWARD_PER_KG = 2.0;
// Job reward bonus (v0.38.0, ISS-072): reward ×= 1 + repRate(reputation, …) — better jobs at
// higher reputation, exactly ×1 at the starting value.
// ponytail: balance-tunable — job reward bonus per rep point above the starting value.
export const JOB_BONUS_PER_REP = 0.01;
// ponytail: balance-tunable — max job reward bonus (up to ×2 at rep ≥ 110).
export const MAX_JOB_BONUS = 1.0;
// v0.44.0 (ISS-079): generated jobs are capped at this great-circle distance so every spawned
// leg is flyable by at least one catalog plane even in worst-case headwind — the b777's full-tank
// range is ~13045 km nominal and ~10871 km with the +20% wind factor (maxRangeKm ÷ 1.2), so 9000
// leaves margin below it while still spanning most of a continent. ponytail: balance-tunable —
// must stay ≤ maxRangeKm(b777) / 1.2 or some generated legs are permanently unflyable.
export const MAX_JOB_LEG_KM = 9000;
// Bounded rejection attempts in generatePackage before the within-cap fallback kicks in.
const LEG_CAP_MAX_ATTEMPTS = 25;
// Package deadlines: now + a plausible game-time window of 6–72 hours.
const DEADLINE_MIN_HOURS = 6;
const DEADLINE_MAX_HOURS = 72;
// v0.54.0 (ISS-119): flat slack added to travel time in the expiry floor — a deadline must leave at
// least this much after the fastest plane lands, so dispatch + landing are never instant.
export const EXPIRY_BUFFER_MS = 3_600_000; // 1 h
const CARGO_TYPES = ['Passengers', 'Mail', 'Perishables', 'Electronics', 'Auto parts'] as const;
// ponytail: balance-tunable unit weights (kg per passenger/pallet). Chosen so every cargo
// type at MAX count × max jitter (1.3×) still fits the ATR 72-600's payload alone, and
// typical packages land ~400–2500 kg — a normal flight carries roughly 3–6 by weight.
export const UNIT_WEIGHT_KG: Record<string, number> = {
Passengers: 50, // max 50 × 68 × 1.3 = 4420 < 4800
Mail: 60, // max 60 × 50 × 1.3 = 3900
Perishables: 70, // max 70 × 50 × 1.3 = 4550
Electronics: 40, // max 40 × 50 × 1.3 = 2600
'Auto parts': 72, // max 72 × 50 × 1.3 = 4680
};
export function rewardFor(km: number, weightKg: number): number {
return Math.round(BASE_REWARD + REWARD_PER_KM * km + REWARD_PER_KG * weightKg);
}
// Shared package generator, used by BOTH the first-run seed and the runtime
// market spawn (v0.7.0) so spawned packages match seeded ones exactly: random
// distinct airports from the dataset, distance+weight-based reward, cargo flavor,
// weight = unit weight × count with ±30% jitter (v0.27.0), deadline now + 6–72h
// game time (or now + deadlineOffsetMs when given — used by the e2e test hook to
// force a near-term expiry). The RNG call order per package is fixed: origin,
// dest, cargoType, cargoCount, weight jitter, [deadline window], [special].
// v0.8.0: originIcao/destIcao optionally FORCE an endpoint (spawn coverage rule +
// the e2e create-package hook); a forced endpoint consumes no RNG draws, so
// callers that omit both get byte-identical behavior to before.
// v0.27.0: weightKg optionally FORCES the package weight (e2e hook) — it skips the
// jitter draw, same pattern as forced endpoints.
// v0.37.0 (ISS-073): special optionally FORCES the special status (string or explicit null) —
// it skips the appended pickSpecial draw; otherwise ~SPECIAL_SPAWN_CHANCE of packages roll one.
// v0.38.0 (ISS-072): reputation optionally scales the reward (×(1 + repRate)) at the same spot
// as the special multiplier — a pure input, it consumes NO RNG draws and defaults to the
// starting value so seed-time behavior is byte-identical.
// v0.54.0 (ISS-119): the drawn deadline window is clamped UP by an expiry floor (travel time at
// FASTEST_CATALOG_SPEED_KMH + EXPIRY_BUFFER_MS) after special scaling, so every package is
// finishable by the fastest catalog plane; short legs are byte-identical to before.
// v0.65.0: createdRealMs optionally FORCES the wall-clock creation stamp (default Date.now()) — a pure
// input consuming no RNG draws; the seed passes it explicitly so seeded worlds stay deterministic.
export function generatePackage(input: {
id: string;
airports: SeedAirport[];
rng: Rng;
nowMs: number;
deadlineOffsetMs?: number;
originIcao?: string;
destIcao?: string;
weightKg?: number;
special?: string | null;
reputation?: number;
createdRealMs?: number;
}): SeedPackage {
const { airports, rng, nowMs } = input;
if (airports.length < 2) throw new Error('package generation needs at least two airports');
let oi: number;
if (input.originIcao !== undefined) {
oi = airports.findIndex((a) => a.icao === input.originIcao);
if (oi < 0) throw new Error(`unknown origin airport ${input.originIcao}`);
} else {
oi = Math.floor(rng() * airports.length);
}
let di: number;
if (input.destIcao !== undefined) {
di = airports.findIndex((a) => a.icao === input.destIcao);
if (di < 0) throw new Error(`unknown destination airport ${input.destIcao}`);
// A RANDOM origin may have landed on the forced destination — shift it (no
// extra RNG draw), mirroring the unforced collision handling below.
if (oi === di && input.originIcao === undefined) oi = (oi + 1) % airports.length;
} else {
di = Math.floor(rng() * airports.length);
if (di === oi) di = (di + 1) % airports.length;
// v0.44.0 (ISS-079): cap on generated legs — when BOTH endpoints are unforced, rejection-sample
// the pair until it fits MAX_JOB_LEG_KM so spawned jobs stay flyable by at least one catalog plane.
// Forced paths keep their pre-v0.44.0 draw behavior exactly (the engine's coverage spawn caps its
// random dest itself via pickDestWithinCap). Under-cap pairs take just the two draws above, so the
// RNG stream is byte-identical to before for them.
if (input.originIcao === undefined) {
let km = haversineKm(airports[oi].lat, airports[oi].lon, airports[di].lat, airports[di].lon);
for (let attempt = 1; km > MAX_JOB_LEG_KM && attempt < LEG_CAP_MAX_ATTEMPTS; attempt++) {
oi = Math.floor(rng() * airports.length);
di = Math.floor(rng() * airports.length);
if (di === oi) di = (di + 1) % airports.length;
km = haversineKm(airports[oi].lat, airports[oi].lon, airports[di].lat, airports[di].lon);
}
if (km > MAX_JOB_LEG_KM) {
// Exhausted: keep the last origin and pick uniformly from its within-cap neighbours. If none
// exist (impossible in the curated dataset — every airport has a neighbour well inside the cap),
// keep the over-cap pair rather than throw mid-tick.
const fallback = pickDestWithinCap(airports, oi, rng);
if (fallback >= 0) di = fallback;
}
}
}
if (oi === di) throw new Error('origin and destination must differ'); // both forced identical
const origin = airports[oi];
const dest = airports[di];
const km = haversineKm(origin.lat, origin.lon, dest.lat, dest.lon);
const cargoType = CARGO_TYPES[Math.floor(rng() * CARGO_TYPES.length)];
// Passengers up to the ATR 72's ~68 seats; other cargo in pallets.
const cargoCount =
cargoType === 'Passengers' ? 1 + Math.floor(rng() * 68) : 1 + Math.floor(rng() * 50);
// Weight (v0.27.0): unit weight × count with ±30% jitter, integer kg — drawn AFTER
// cargoCount so the fixed RNG order above holds; a forced weightKg skips the draw.
const weightKg = input.weightKg ?? Math.round(UNIT_WEIGHT_KG[cargoType] * cargoCount * (0.7 + 0.6 * rng()));
// v0.65.0: a FORCED weight overrides the drawn count so display/payload math agree with weightKg —
// pool packages carry band weights far beyond the starter's payload, where the drawn count would lie.
const finalCargoCount = input.weightKg !== undefined ? Math.max(1, Math.round(input.weightKg / UNIT_WEIGHT_KG[cargoType])) : cargoCount;
// Drawn deadline window — the existing draw, position unchanged; special scaling is applied
// below AFTER the appended special draw so the fixed order above holds.
const drawnWindowMs = (DEADLINE_MIN_HOURS + rng() * (DEADLINE_MAX_HOURS - DEADLINE_MIN_HOURS)) * 3_600_000;
// v0.37.0 (ISS-073): special status — the appended draw at the END of the fixed order above; a
// forced value (including explicit null) skips it, same pattern as the other overrides.
const special = input.special !== undefined ? input.special : pickSpecial(rng);
const mods = special !== null ? SPECIALS[special] : undefined;
// v0.54.0 (ISS-119): expiry floor — every package must be finishable by the fastest catalog plane:
// deadline ≥ now + travel time at FASTEST_CATALOG_SPEED_KMH + EXPIRY_BUFFER_MS. The drawn window is a
// single uniform value, so clamping it up AFTER special scaling covers both requirements: short legs
// (drawn × scale already above the floor) are byte-identical to before, and when the raw draw falls
// below the floor the deadline lands exactly on it — which stays ≤ the scaled ceiling for any pair of
// airports on Earth (max leg ~20000 km → floor ≈ 23.5 h incl. worst-case phases < the 36 h priority
// ceiling), so no separate ceiling raise is needed. Forced offsets skip the floor, same as they skip
// the special scaling. v1.12.0: the travel time includes the weather-scaled takeoff/landing phases —
// a package must be finishable even when both airports are in their worst (Fog) conditions.
const expiryFloorMs = legPhases(km, FASTEST_CATALOG_SPEED_KMH, origin.icao, dest.icao).totalMs + EXPIRY_BUFFER_MS;
const deadlineMs = input.deadlineOffsetMs ?? Math.max(drawnWindowMs * (mods?.deadlineScale ?? 1), expiryFloorMs);
// v0.38.0 (ISS-072): reputation bonus composed with the special multiplier, single round at the end.
const repBonus = 1 + repRate(input.reputation ?? STARTING_REPUTATION, JOB_BONUS_PER_REP, MAX_JOB_BONUS);
return {
id: input.id,
originIcao: origin.icao,
destIcao: dest.icao,
reward: Math.round(rewardFor(km, weightKg) * repBonus * (mods?.rewardMultiplier ?? 1)),
cargoType,
cargoCount: finalCargoCount,
weightKg,
special,
deadlineSimTime: Math.round(nowMs + deadlineMs),
status: 'open',
planeId: null,
createdSimTime: nowMs,
createdRealMs: input.createdRealMs ?? Date.now(),
};
}
// v0.65.0: one pool package — a forced origin (the pool airport), a within-cap random destination
// (same cap as generated legs, so every pool job is flyable by some catalog plane), and a weight drawn
// uniformly from the band's range. Shared by buildSeed and the runtime spawner so seeded and spawned
// packages are indistinguishable. RNG draws per package: dest, weight, then generatePackage's own order.
export function generatePoolPackage(input: {
airports: SeedAirport[];
originIcao: string;
bandIdx: number;
rng: Rng;
clockMs: number; // game time — anchors createdSimTime/deadlineSimTime
id: string;
createdRealMs?: number; // wall-clock stamp (default Date.now())
reputation?: number;
}): SeedPackage {
const { airports, originIcao, bandIdx, rng } = input;
const oi = airports.findIndex((a) => a.icao === originIcao);
if (oi < 0) throw new Error(`unknown pool airport ${originIcao}`);
const di = pickDestWithinCap(airports, oi, rng);
if (di < 0) throw new Error(`no within-cap destination from ${originIcao}`);
const band = POOL_BANDS[bandIdx];
const weightKg = Math.round(band.minKg + rng() * (band.maxKg - band.minKg));
return generatePackage({
id: input.id,
airports,
rng,
nowMs: input.clockMs,
originIcao,
destIcao: airports[di].icao,
weightKg,
createdRealMs: input.createdRealMs ?? Date.now(),
reputation: input.reputation,
});
}
// v0.44.0 (ISS-079): uniform random index of an airport within MAX_JOB_LEG_KM of airports[originIdx]
// (excluding the origin itself) — one RNG draw, -1 when no neighbour fits. Shared by generatePackage's
// exhaustion fallback and the engine's coverage spawn so both cap identically without duplicating the scan.
export function pickDestWithinCap(airports: SeedAirport[], originIdx: number, rng: Rng): number {
const candidates: number[] = [];
for (let j = 0; j < airports.length; j++) {
if (j === originIdx) continue;
if (haversineKm(airports[originIdx].lat, airports[originIdx].lon, airports[j].lat, airports[j].lon) <= MAX_JOB_LEG_KM) candidates.push(j);
}
if (candidates.length === 0) return -1;
return candidates[Math.floor(rng() * candidates.length)];
}
function pickHub(airports: SeedAirport[]): SeedAirport {
return airports.find((a) => a.icao === HUB_ICAO) ?? airports[0];
}
// v1.2.0 (ISS-108): the starter plane, extracted from buildSeed so per-player onboarding can reuse
// it — same values as the fresh-install seed's plane (no RNG draws), only the id differs. The
// caller stamps ownership (planes.owner_id) at insert time; this stays a pure SeedPlane.
export function buildStarterPlane(airports: SeedAirport[], id: string): SeedPlane {
const type = PLANE_TYPES[STARTER_MODEL];
const hub = pickHub(airports);
return {
id,
model: STARTER_MODEL,
status: 'available',
fuel: type.maxFuel, // starts full
maxFuel: type.maxFuel,
locationIcao: hub.icao,
destIcao: null,
lat: hub.lat,
lon: hub.lon,
queue: [], // no queued legs on first run (v0.25.0)
health: 100, // full health on first run (v0.39.0, ISS-069)
};
}
export function buildSeed(input: {
airports: SeedAirport[];
rng: Rng;
nowMs: number;
}): SeedData {
const { airports, rng, nowMs } = input;
if (airports.length < 2) throw new Error('seed needs at least two airports');
const plane = buildStarterPlane(airports, 'plane-starter');
const hub = pickHub(airports);
// v0.65.0: the seed market is a full pool at the starter's home hub — the same per-airport
// composition (POOL_BANDS) the runtime spawner maintains, so first run looks like any other tick.
// Stable index-based ids for the seed set; runtime-generated entities must use random UUIDs to avoid
// colliding with these. Deadlines are drawn relative to the GAME clock origin (ISS-117), not the real
// wall time, so they stay meaningful at the fixed world rate; createdRealMs is the REAL seed moment
// (input.nowMs) so seeded jobs get a fresh full wall-clock lifetime.
const packages: SeedPackage[] = [];
let n = 1;
for (let bandIdx = 0; bandIdx < POOL_BANDS.length; bandIdx++) {
for (let i = 0; i < POOL_BANDS[bandIdx].count; i++) {
packages.push(
generatePoolPackage({ airports, originIcao: hub.icao, bandIdx, rng, clockMs: STARTING_CLOCK_MS, id: `package-${n++}`, createdRealMs: nowMs }),
);
}
}
return {
plane,
packages,
account: { cash: STARTING_CASH, reputation: STARTING_REPUTATION },
// ISS-117 (v0.52.0): the game clock starts at year 2000 with the fixed world rate; lastRealTickMs
// is the REAL seed moment so the first tick advances by ~0 instead of treating "time since
// install" as elapsed play time. paused/lastSelectedTimeScale are legacy columns kept for schema
// stability — no game code reads them anymore.
simState: { clockMs: STARTING_CLOCK_MS, timeScale: WORLD_TIME_SCALE, paused: false, lastRealTickMs: nowMs, lastSelectedTimeScale: WORLD_TIME_SCALE },
};
}