kamilkrzywda cbe0cda15d
CI / build + unit + e2e (pull_request) Successful in 7m43s
Pause on landing + auto-unpause on dispatch (ISS-041)
Replace the ISS-011 auto-slow with pause-on-landing: when the last plane
in flight lands, tickOnce sets sim_state.paused=true WITHOUT touching
timeScale (speed preserved). flyPlane() now clears paused before
persisting so starting a flight resumes a paused sim — inside runAction(),
tick + unpause + dispatch are atomic under the sim lock.

Tests: engine.test.ts auto-slow block rewritten for pause semantics; new
flyPlane test asserts dispatch clears paused with speed untouched. E2E:
auto-slow.spec.ts renamed to pause-on-landing.spec.ts asserting the new
behavior (paused=true AND timeScale still 1000 after landing; /fly clears
paused). Cross-cutting fix: every per-spec setScale helper now POSTs
{timeScale, paused:false} — a scale-only fast-forward after a landing would
otherwise leave the clock frozen. Deliberate mid-test pauses untouched.
2026-09-20 09:48:56 +00:00
S
Description
Browser game, pure economic gameplay: run a small airplane transport company in Europe. No manual flying — planes auto-fly assigned routes; you manage the business from an ops dashboard over a 2D map.
https://flight.dev.kkhost.pl/
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