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Flight-Ops/app/api/test/mint-player-session/route.ts
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2026-09-26 14:40:56 +00:00

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import { randomUUID } from 'node:crypto';
import * as schema from '@/lib/db/schema';
import { getGameDb, persist } from '@/lib/db/client';
import { createSession, hashPassword } from '@/lib/auth';
import { STARTING_CASH, STARTING_REPUTATION } from '@/lib/game/seed';
// TEST-ONLY hook (v1.1.0, ISS-107) — mints a session for a test player so the e2e suite can hit
// the guarded game routes WITHOUT any real credentials in test code (same reason as its sibling
// /api/test/admin-session). Creates the users + players rows if missing — idempotent across
// container restarts, since the CI DB volume persists. Disabled unless FLIGHT_TEST_HOOKS=1; every
// other deployment 404s here, like its /api/test/* siblings.
//
// POST /api/test/mint-player-session
// body { username?: string } — defaults to 'e2e-tester'; must match the register rules when given.
// Returns { sessionId }.
const DEFAULT_USERNAME = 'e2e-tester';
// Test-only credential for the minted users row — e2e never logs in with it (sessions are minted
// server-side); a fixed value keeps the row debuggable from the admin panel.
const TEST_PASSWORD = 'e2e-mint-password-42';
export async function POST(req: Request) {
if (process.env.FLIGHT_TEST_HOOKS !== '1') {
return Response.json({ error: 'test hooks disabled' }, { status: 404 });
}
let body: unknown = {};
try {
const text = await req.text();
body = text ? JSON.parse(text) : {};
} catch {
return Response.json({ error: 'invalid JSON body' }, { status: 400 });
}
if (typeof body !== 'object' || body === null || Array.isArray(body)) {
return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
}
const input = body as Record<string, unknown>;
for (const key of Object.keys(input)) {
if (key !== 'username') {
return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
}
}
let username = DEFAULT_USERNAME;
if (input.username !== undefined) {
if (typeof input.username !== 'string' || !/^[a-z0-9_-]{3,20}$/.test(input.username)) {
return Response.json(
{ error: 'username must be 3–20 characters of a-z, 0-9, _ or -' },
{ status: 400 },
);
}
username = input.username;
}
const inst = await getGameDb();
let res = inst.raw.exec('SELECT id FROM users WHERE username = ?', [username]);
let userId = res[0]?.values?.[0]?.[0];
if (typeof userId !== 'string') {
// New test account — one UUID for both rows, starter economy like a fresh world.
const id = randomUUID();
inst.raw.run('INSERT INTO users (id, username, password_hash, admin, created_at) VALUES (?, ?, ?, 0, ?)', [
id,
username,
hashPassword(TEST_PASSWORD),
Date.now(),
]);
await inst.db.insert(schema.players).values({
id,
provider: 'local',
username,
cash: STARTING_CASH,
reputation: STARTING_REPUTATION,
});
userId = id;
}
const sessionId = await createSession(inst, userId); // persists the rows + session together
return Response.json({ sessionId });
}