kamilkrzywda a0560ec767
CI / build + unit + e2e (pull_request) Failing after 12m10s
Fixed world clock: no player time controls (ISS-117)
The world always runs at WORLD_TIME_SCALE = 24 (lib/worldClock.ts). A server
background tick (instrumentation.ts -> startBackgroundTick, 1 s interval)
advances the sim with no open browser; idle-pause freezes the clock exactly
while no plane is flying or in repair. Fresh worlds start year 2000
(STARTING_CLOCK_MS in seed.ts).

- Removed: POST /api/sim + OpenAPI entry, applyTimeControls/clampTimeScale,
  lib/timeScale.ts, LeftPane pause button + scale slider machinery,
  ISS-057 slow-on-landing/resume in flyPlane.
- Snapshot simState is now { clockMs } only; client extrapolates at the fixed
  rate between polls and freezes while idle (useSimClock).
- New test-only hook POST /api/test/set-timescale behind FLIGHT_TEST_HOOKS=1
  (sibling of set-health); all e2e setScale helpers call it, afterEach restores
  the world rate. E2E pause tests replaced by idle-pause assertions; sim.spec.ts
  activates the world via set-health + /repair for advance/expiry tests.
2026-09-22 10:50:21 +00:00
S
Description
Browser game, pure economic gameplay: run a small airplane transport company in Europe. No manual flying — planes auto-fly assigned routes; you manage the business from an ops dashboard over a 2D map.
https://flight.dev.kkhost.pl/
43 MiB
Languages
TypeScript 97.1%
CSS 1.4%
JavaScript 1.4%
Dockerfile 0.1%