36 lines
1.5 KiB
TypeScript
36 lines
1.5 KiB
TypeScript
import { performAction, queueLeg } from '@/lib/game/actions';
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// POST /api/planes/:planeId/queue (v0.25.0, ISS-043) — body { destIcao: string }.
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// Appends a NOT-yet-started leg to the plane's flight queue; works whether the
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// plane is grounded or flying (pre-building a route). Nothing auto-starts here —
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// queued legs chain on landing when fuel covers them. 400 missing/non-string
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// destIcao, unknown fields, or an ICAO not in the airport dataset; 404 unknown
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// plane id. On success returns the full state snapshot (plane.queue updated).
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export async function POST(req: Request, ctx: { params: Promise<{ planeId: string }> }) {
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const { planeId } = await ctx.params;
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let body: unknown;
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try {
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const text = await req.text();
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body = text ? JSON.parse(text) : {};
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} catch {
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return Response.json({ error: 'invalid JSON body' }, { status: 400 });
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}
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if (typeof body !== 'object' || body === null || Array.isArray(body)) {
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return Response.json({ error: 'body must be a JSON object' }, { status: 400 });
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}
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const input = body as Record<string, unknown>;
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for (const key of Object.keys(input)) {
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if (key !== 'destIcao') {
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return Response.json({ error: `unknown field "${key}"` }, { status: 400 });
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}
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}
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if (typeof input.destIcao !== 'string' || input.destIcao.length === 0) {
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return Response.json({ error: 'destIcao must be a non-empty string' }, { status: 400 });
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}
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const destIcao = input.destIcao;
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return performAction(req, (inst) => queueLeg(inst, planeId, destIcao));
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}
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