kamilkrzywda 664906b8ce
CI / build + unit + e2e (pull_request) Successful in 6m3s
e2e: per-test timescale speedup — FAST/CHAIN rates for pure arrival waits (v1.8.0)
- actions/hover/two-planes: FAST=10_000 for expiry fast-forwards, landing
  waits and fly-home cleanups; queue: + CHAIN=4_000 for auto-chain
  observation, refuel test at explicit 2_000 with relaxed fuel bound
- map-interactions: FAST=50_000 chain hops (~3 min -> ~15 s per direction);
  crossing leg stays at SCALE and now sets it BEFORE dispatch (a leftover
  fast rate would let the dispatch tick consume most of the leg)
- hover fleet-row test asserts flying from the fly endpoint's own snapshot
  and freezes immediately instead of speeding up then freezing mid-leg
- two-planes parallel-flight: both-grounded poll after cleanup dispatches so
  afterEach heal no longer pays the range-edge return leg at SCALE
2026-09-27 20:18:56 +00:00
S
Description
Browser game, pure economic gameplay: run a small airplane transport company in Europe. No manual flying — planes auto-fly assigned routes; you manage the business from an ops dashboard over a 2D map.
https://flight.dev.kkhost.pl/
43 MiB
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TypeScript 97.1%
CSS 1.4%
JavaScript 1.4%
Dockerfile 0.1%