664906b8ce04de664ae460a364d31877d637ce1a
CI / build + unit + e2e (pull_request) Successful in 6m3s
- actions/hover/two-planes: FAST=10_000 for expiry fast-forwards, landing waits and fly-home cleanups; queue: + CHAIN=4_000 for auto-chain observation, refuel test at explicit 2_000 with relaxed fuel bound - map-interactions: FAST=50_000 chain hops (~3 min -> ~15 s per direction); crossing leg stays at SCALE and now sets it BEFORE dispatch (a leftover fast rate would let the dispatch tick consume most of the leg) - hover fleet-row test asserts flying from the fly endpoint's own snapshot and freezes immediately instead of speeding up then freezing mid-leg - two-planes parallel-flight: both-grounded poll after cleanup dispatches so afterEach heal no longer pays the range-edge return leg at SCALE
Description
Browser game, pure economic gameplay: run a small airplane transport company in Europe.
No manual flying — planes auto-fly assigned routes; you manage the business from an ops dashboard over a 2D map.
https://flight.dev.kkhost.pl/
43 MiB
Languages
TypeScript
97.1%
CSS
1.4%
JavaScript
1.4%
Dockerfile
0.1%