Files
Flight-Ops/components/RightPane.tsx
T
kamilkrzywda 179fad450d
CI / build + unit + e2e (pull_request) Successful in 8m2s
Package weight, payload capacity and per-kg payout (ISS-045)
Packages carry a real weightKg (unit weight x count with +/-30% jitter),
plane capacity becomes maxPayloadKg instead of 6 slots, load validation
sums cargo weight against the payload, and the payout gains a per-kg part.
Loadout display shows tonnage; OpenAPI swaps CatalogEntry.capacity for
maxPayloadKg and adds PackageState.weightKg.
2026-09-20 12:42:03 +00:00

270 lines
11 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
'use client';
import { useState } from 'react';
import type { PackageState, PlaneState, StateSnapshot } from '@/lib/game/state';
import { PLANE_TYPES } from '@/lib/game/catalog';
import { formatCash, formatDeadlineRelative } from '@/lib/format';
import { useGameAction } from '@/lib/useGameAction';
import type { HoverTarget } from './hoverTypes';
interface RightPaneProps {
state: StateSnapshot | null;
loading: boolean;
// Push the full snapshot returned by an action endpoint into the shared shell state (v0.10.0),
// so the pane updates on click without waiting for the next poll tick.
applySnapshot: (snapshot: StateSnapshot) => void;
// ISS-002 (v0.15.0): report row hovers to the shell so the map can highlight the plane or
// the package's endpoint airports.
onHover: (target: HoverTarget | null) => void;
// ISS-008 (v0.17.0): report a failed action to the shell as an error toast — in ADDITION
// to the inline pane error, which stays (both surfaces by design).
onError?: (message: string) => void;
}
const planeName = (p: PlaneState): string => PLANE_TYPES[p.model]?.name ?? p.model;
// Cargo weight (kg) occupying a plane's payload — 'loaded' cargo plus 'expired'
// cargo, which keeps its space until it is abandoned or the plane lands at its
// destination.
export function cargoWeightFor(state: StateSnapshot, planeId: string): number {
return state.packages
.filter((p) => p.planeId === planeId && (p.status === 'loaded' || p.status === 'expired'))
.reduce((sum, p) => sum + p.weightKg, 0);
}
// Planes that can load `pkg` right now: GROUNDED at the package's origin with enough
// payload room for it (maxPayloadKg from the snapshot catalog). The Load button is
// enabled iff this list is non-empty; exactly one entry loads directly, several show a picker.
export function loadEligiblePlanes(state: StateSnapshot, pkg: PackageState): PlaneState[] {
return state.planes.filter((p) => {
if (p.status !== 'available') return false;
if (p.locationIcao !== pkg.originIcao) return false;
const maxPayloadKg = state.catalog.find((e) => e.model === p.model)?.maxPayloadKg ?? 0;
// Mirrors the server check in lib/game/actions.ts loadPackage.
return cargoWeightFor(state, p.id) + pkg.weightKg <= maxPayloadKg;
});
}
// Load controls for one open package: a single Load button when exactly one plane
// is eligible (it acts on that plane directly), a small plane picker + Load when
// several are, and a disabled button with the reason otherwise. Each row owns its
// selection in local state and defaults to the "Select a plane…" placeholder —
// never preselecting — so rows stay visibly independent (v0.10.1 pattern).
function LoadControls({
pkg,
eligible,
busy,
onLoad,
}: {
pkg: PackageState;
eligible: PlaneState[];
busy: boolean;
onLoad: (planeId: string) => void;
}) {
const [selectedId, setSelectedId] = useState<string | null>(null);
// The user's pick while it stays eligible, else nothing (placeholder).
const effective = eligible.find((p) => p.id === selectedId) ?? null;
if (eligible.length === 1) {
return (
<button
type="button"
data-testid={`load-${pkg.id}`}
className="pane-btn"
disabled={busy}
onClick={() => onLoad(eligible[0].id)}
>
Load
</button>
);
}
return (
<div className="dispatch-controls">
<select
data-testid={`load-plane-${pkg.id}`}
aria-label={`Load plane for ${pkg.originName} to ${pkg.destName}`}
value={effective?.id ?? ''}
onChange={(e) => setSelectedId(e.target.value || null)}
>
<option value="">Select a plane…</option>
{eligible.map((p) => (
<option key={p.id} value={p.id}>
{planeName(p)} — {p.locationIcao}
</option>
))}
</select>
<button
type="button"
data-testid={`load-${pkg.id}`}
className="pane-btn"
disabled={busy || effective === null}
onClick={() => {
if (effective) onLoad(effective.id);
}}
>
Load
</button>
</div>
);
}
export default function RightPane({ state, loading, applySnapshot, onHover, onError }: RightPaneProps) {
// ISS-021 (v0.20.0): shared action runner — busy gate, inline pane error + shell toast on
// failure, full post-action snapshot pushed into the shared state on success.
const { runAction, busy, actionError } = useGameAction(state, applySnapshot, onError);
// Market picker selections — same "effective selection" pattern as LoadControls: the
// user's pick while it stays valid, else a sensible default (first catalog entry / first plane).
const [buyModelId, setBuyModelId] = useState<string | null>(null);
const [sellPlaneId, setSellPlaneId] = useState<string | null>(null);
// ISS-023 (v0.21.0): the Relocate row moved to the left pane — it belongs with everything else
// about our planes, not in the market. Its state + /api/airports fetch went with it.
// ISS-035 (v0.23.0): same for the Refuel-to-full row — its state + derived values moved to the
// left pane's "Refuel" section next to Relocate.
if (loading && !state) {
return (
<aside data-testid="right-pane" className="pane right-pane">
<h2 className="pane-title">Jobs &amp; Market</h2>
<p data-testid="right-loading" className="pane-muted">Loading…</p>
</aside>
);
}
if (!state) return null;
const clockMs = state.simState.clockMs;
const open = state.packages.filter((p) => p.status === 'open');
const catalog = state.catalog;
const buyEntry = catalog.find((e) => e.model === buyModelId) ?? catalog[0] ?? null;
const grounded = state.planes.filter((p) => p.status === 'available');
const sellPlane = state.planes.find((p) => p.id === sellPlaneId && p.status === 'available') ?? grounded[0] ?? null;
// Previews computed client-side from the snapshot's catalog + economy constants (v0.10.0).
const sellEntry = sellPlane ? catalog.find((e) => e.model === sellPlane.model) : undefined;
const sellPayout = sellEntry ? Math.round(sellEntry.price * state.sellFraction * 100) / 100 : null;
return (
<aside data-testid="right-pane" className="pane right-pane">
<h2 className="pane-title">Jobs &amp; Market</h2>
<section className="pane-section">
<h3 className="pane-heading">Packages</h3>
{open.length === 0 ? (
<p className="pane-muted">No open packages.</p>
) : (
<ul data-testid="open-packages" className="contract-list">
{open.map((pkg) => {
const eligible = loadEligiblePlanes(state, pkg);
return (
// ISS-002: hovering an open package highlights its two endpoint airports on the map.
<li
key={pkg.id}
data-testid={`open-package-${pkg.id}`}
className="contract-row"
onMouseEnter={() => onHover({ kind: 'package', originIcao: pkg.originIcao, destIcao: pkg.destIcao })}
onMouseLeave={() => onHover(null)}
>
<div className="contract-main">
<span className="contract-route">{pkg.originName} → {pkg.destName}</span>
{eligible.length > 0 ? (
<LoadControls
pkg={pkg}
eligible={eligible}
busy={busy}
onLoad={(planeId) => void runAction(`/api/packages/${pkg.id}/load`, { planeId })}
/>
) : (
<button type="button" data-testid={`load-${pkg.id}`} className="pane-btn" disabled>
Load
</button>
)}
</div>
<div className="contract-sub">
<span data-testid={`open-package-reward-${pkg.id}`}>{formatCash(pkg.reward)}</span>
<span>{pkg.cargoType} × {pkg.cargoCount}</span>
<span data-testid={`open-package-deadline-${pkg.id}`}>
{formatDeadlineRelative(pkg.deadlineSimTime, clockMs)}
</span>
</div>
</li>
);
})}
</ul>
)}
</section>
{/* ISS-021 (v0.20.0): the On board section moved to the left pane (between Fleet and Time). */}
<section className="pane-section">
<h3 className="pane-heading">Market</h3>
<div className="market-row">
<select
data-testid="market-buy-model"
aria-label="Plane to buy"
value={buyEntry?.model ?? ''}
onChange={(e) => setBuyModelId(e.target.value || null)}
>
{catalog.map((e) => (
<option key={e.model} value={e.model}>
{e.label}
</option>
))}
</select>
<span data-testid="market-buy-price" className="market-preview">
{buyEntry ? formatCash(buyEntry.price) : ''}
</span>
<button
type="button"
data-testid="market-buy"
className="pane-btn"
disabled={busy || buyEntry === null}
onClick={() => {
if (buyEntry) void runAction('/api/market/buy-plane', { model: buyEntry.model });
}}
>
Buy
</button>
</div>
<div className="market-row">
<select
data-testid="market-sell-plane"
aria-label="Plane to sell"
value={sellPlane?.id ?? ''}
onChange={(e) => setSellPlaneId(e.target.value || null)}
>
{grounded.map((p) => (
<option key={p.id} value={p.id}>
{planeName(p)} — {p.locationIcao}
</option>
))}
</select>
<span data-testid="market-sell-payout" className="market-preview">
{sellPayout !== null ? formatCash(sellPayout) : ''}
</span>
<button
type="button"
data-testid="market-sell"
className="pane-btn"
disabled={busy || sellPlane === null}
onClick={() => {
if (sellPlane) void runAction('/api/market/sell-plane', { planeId: sellPlane.id });
}}
>
Sell
</button>
</div>
{/* ISS-023 (v0.21.0): the Relocate row moved to the left pane's "Relocate" section. */}
{/* ISS-035 (v0.23.0): the Refuel-to-full row moved to the left pane's "Refuel" section, next to Relocate. */}
</section>
{actionError && <p data-testid="right-error" className="pane-error">{actionError}</p>}
</aside>
);
}