1401a2f6ebcdb70cdcafdafed20f67d9e9853dee
CI / build + unit + e2e (pull_request) Successful in 8m22s
- flyPlane 409s a broken plane (health <= 0) before any refuel math — fuel/cash untouched - engine auto-chain skips chaining when a landing's wear breaks the plane (queue kept intact) - finishRepairs heals along round(f x 100) each tick; flip to available at exactly 100 on gate pass - repairPlane no longer jumps health to 100 — it starts the gradual heal - REMOVED BROKEN_BURN_MULTIPLIER / conditionBurnMultiplier and all burn sites (unreachable now) - OpenAPI + route comments reworded; unit tests reworked; e2e maintenance.spec.ts per issue - v0.45.0
Description
Browser game, pure economic gameplay: run a small airplane transport company in Europe.
No manual flying — planes auto-fly assigned routes; you manage the business from an ops dashboard over a 2D map.
https://flight.dev.kkhost.pl/
43 MiB
Languages
TypeScript
97.1%
CSS
1.4%
JavaScript
1.4%
Dockerfile
0.1%