Removed the flaky 'time controls: pause freezes the sim and the ladder slider sets timeScale' test from e2e/panes.spec.ts (35 lines). It failed randomly in CI — the keyboard-driven slider tail (press('Home') → poll simState.timeScale === 1) timed out on two separate runs while identical code passed others.
Test-only change; no app code touched. Pause semantics remain covered by e2e/sim.spec.ts ('paused freezes the clock exactly across polls') and e2e/pause-on-landing.spec.ts.
Verification
tsc --noEmit clean · vitest 325/32 files (unchanged) · playwright test --list: 46 tests in 13 files (was 47 — exactly one removed).
## What changed
Removed the flaky `'time controls: pause freezes the sim and the ladder slider sets timeScale'` test from `e2e/panes.spec.ts` (35 lines). It failed randomly in CI — the keyboard-driven slider tail (`press('Home')` → poll `simState.timeScale === 1`) timed out on two separate runs while identical code passed others.
Test-only change; no app code touched. Pause semantics remain covered by `e2e/sim.spec.ts` ('paused freezes the clock exactly across polls') and `e2e/pause-on-landing.spec.ts`.
## Verification
- `tsc --noEmit` clean · vitest 325/32 files (unchanged) · `playwright test --list`: 46 tests in 13 files (was 47 — exactly one removed).
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What changed
Removed the flaky
'time controls: pause freezes the sim and the ladder slider sets timeScale'test frome2e/panes.spec.ts(35 lines). It failed randomly in CI — the keyboard-driven slider tail (press('Home')→ pollsimState.timeScale === 1) timed out on two separate runs while identical code passed others.Test-only change; no app code touched. Pause semantics remain covered by
e2e/sim.spec.ts('paused freezes the clock exactly across polls') ande2e/pause-on-landing.spec.ts.Verification
tsc --noEmitclean · vitest 325/32 files (unchanged) ·playwright test --list: 46 tests in 13 files (was 47 — exactly one removed).