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v0.65.0 — Per-airport job pools with real-time refresh #140

Merged
kamilkrzywda merged 3 commits from feat/per-airport-jobs into master 2026-09-23 17:46:04 +02:00
Conversation 0 Commits 3 Files Changed 24
+561 -344
3 Commits
Author SHA1 Message Date
kamilkrzywda 70a726d546 fix(e2e): lift zoom floor for antimeridian hover test (EDDF→NFTF spans ~176°)
CI / build + unit + e2e (pull_request) Successful in 14m39s
Details
2026-09-23 15:31:20 +00:00
kamilkrzywda 199704f761 v0.65.0: fix pool comments — queued legs count toward the pool even while their plane is in the shop (startRepair keeps the queue), so an all-repairing fleet only has no pools when its queues are empty too
CI / build + unit + e2e (pull_request) Failing after 16m24s
Details
2026-09-23 13:13:44 +00:00
kamilkrzywda 12d900b22a v0.65.0: per-airport job pools with real-time refresh — open jobs spawn per pool airport (grounded/flying/queued locations) in a fixed POOL_BANDS composition, expire on the wall clock after JOB_LIFETIME_MS even while the world is frozen, and refill taken slots after a per-band cooldown; /api/state + SSE filter open jobs to pool origins and expose expiresRealMs for the right-pane countdown
CI / build + unit + e2e (pull_request) Failing after 17m26s
Details
2026-09-23 13:09:49 +00:00
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