Pause on landing + auto-unpause on dispatch (ISS-041)
CI / build + unit + e2e (pull_request) Successful in 7m43s

Replace the ISS-011 auto-slow with pause-on-landing: when the last plane
in flight lands, tickOnce sets sim_state.paused=true WITHOUT touching
timeScale (speed preserved). flyPlane() now clears paused before
persisting so starting a flight resumes a paused sim — inside runAction(),
tick + unpause + dispatch are atomic under the sim lock.

Tests: engine.test.ts auto-slow block rewritten for pause semantics; new
flyPlane test asserts dispatch clears paused with speed untouched. E2E:
auto-slow.spec.ts renamed to pause-on-landing.spec.ts asserting the new
behavior (paused=true AND timeScale still 1000 after landing; /fly clears
paused). Cross-cutting fix: every per-spec setScale helper now POSTs
{timeScale, paused:false} — a scale-only fast-forward after a landing would
otherwise leave the clock frozen. Deliberate mid-test pauses untouched.
This commit is contained in:
2026-09-20 09:48:56 +00:00
parent 4620707abc
commit cbe0cda15d
12 changed files with 105 additions and 64 deletions
+6
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@@ -1,5 +1,11 @@
# Changelog
## v0.24.0 — 2026-09-20 09:48
- **Landing now pauses the sim instead of auto-slowing to 1× (ISS-041).** When the LAST plane in flight lands, `tickOnce` (`lib/sim/engine.ts`) sets `sim_state.paused = true` WITHOUT touching `timeScale` — speed is preserved. The trigger condition carries over from ISS-011's auto-slow unchanged: ≥1 landing this tick AND no `'flying'` planes remain (a landing while another plane is still airborne does not pause — there would be nothing to auto-resume it). No idle-enforcement or auto-restore of the pause exists
- **Starting a flight auto-resumes a paused sim (ISS-041).** `flyPlane()` (`lib/game/actions.ts`) writes `sim_state.paused = false` before persisting — inside `runAction()`, so tick + unpause + dispatch are atomic under the sim lock. The cycle: dispatch unpauses → last landing pauses (speed preserved) → next dispatch unpauses again
- Tests: unit — `lib/sim/engine.test.ts`: the auto-slow describe block rewritten for pause semantics (last plane lands → `paused === true` AND stored `timeScale` UNCHANGED, persisted on the DB row; a landing while another plane is still flying → no pause; last landing at scale 1 → pauses anyway; paused tick with a fully grounded fleet → trigger never fires). `lib/game/actions.test.ts`: new test — dispatching on a paused sim clears `paused` and leaves `timeScale` untouched. E2E — `e2e/auto-slow.spec.ts` renamed to `e2e/pause-on-landing.spec.ts` and reworked: after the starter lands, asserts `simState.paused === true` AND `timeScale` still 1000 (NOT reset), then a subsequent `/fly` dispatch clears `paused` on its own post-action snapshot. Cross-cutting fix for the new pause: every per-spec `setScale` helper (`actions`, `hover`, `map-interactions`, `relocation`, `right-pane`) now POSTs `{ timeScale, paused: false }` — a landing pauses the sim, so a scale-only fast-forward after one would leave the clock frozen and hang the next wait; no caller relied on it NOT clearing pause (verified per call site). Deliberate mid-test pauses (`sim.spec.ts` / `panes.spec.ts` freeze tests, marker-click freezes) are untouched
- Verified: `tsc --noEmit` clean; unit suite green locally (291); `npx playwright test --list` = 42 tests in 12 files; e2e not run locally by design — CI verifies against an isolated stack
## v0.23.2 — 2026-09-20 09:15
- **On-board package hover previews the route from the carrier's current position (ISS-040).** Hovering a loaded package in the left pane used to draw the great-circle trace from the package's ORIGIN airport; it now starts at the carrying plane's live lat/lon — identical while grounded at the pickup, correct once the plane has departed with cargo still loaded. New pure builder `hoverTraceGeoJson(from: AirportCoord, toIcao, airportsByIcao)` in `lib/mapData.ts` (sibling of `hoverRouteGeoJson`, same shape/conventions; empty collection when the destination is missing); `components/Map.tsx`'s `applyHoverRef` looks up the carrier via the hover's `planeId` and uses it, falling back to the ICAO trace when no carrier is in state. The `[state]` effect now also re-applies the hover so the trace follows a moving carrier between polls while hovered (idempotent: one small setData + ring filters). Endpoint rings untouched — still ICAO-filtered origin/dest circles
- Tests: unit — `lib/mapData.test.ts` gains a `hoverTraceGeoJson` block (exact endpoints from an arbitrary start coord; empty on missing dest). E2E — `e2e/hover.spec.ts`: new test loads a package at EDDF, dispatches the starter to LEMD via API, waits until its live position is >0.2° away from the hub, pauses the sim, hovers the on-board row and asserts some rendered trace segment starts within EPS of the carrier's live lat/lon AND some ends within EPS of LEMD AND no segment starts near EDDF (per-tile clipping handled via the existing cross-segment endpoint pattern); cleanup resumes + fast-forwards to arrival (auto-delivery) and flies home
+11 -9
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@@ -66,8 +66,10 @@ async function postSim(page: Page, body: Record<string, unknown>): Promise<void>
// Set the time scale and VERIFY from the response that it stuck — if something external ever
// resets the live instance's controls mid-test, fail loudly here instead of timing out later.
// ISS-041 also clears pause: a landing pauses the sim, so any fast-forward after one must
// resume it or the clock stays frozen and the next wait hangs.
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale } });
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as { timeScale: number };
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
@@ -118,7 +120,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
plane = s.planes.find((p) => p.id === 'plane-starter')!;
}
if (plane.locationIcao !== HUB) {
// ISS-011: the landing above auto-slown the sim to 1× — re-set SCALE so the return leg
// ISS-041: the landing above paused the sim — setScale clears pause so the return leg
// fast-forwards instead of taking real-time hours.
await setScale(page, SCALE);
const res = await page.request.post(`/api/planes/${plane.id}/fly`, { data: { destIcao: HUB } });
@@ -225,8 +227,8 @@ test('full core loop via UI: load → fly to destination → exact reward + rep
const refuelCost = Math.round((afterRefuel.maxFuel - landed.fuel) * FUEL_PRICE_PER_L * 100) / 100;
expect(s.account.cash).toBeCloseTo(before.account.cash + pkg.reward - refuelCost, 6);
// Restore: fly home (repositioning — no package needed in the v0.12.0 model). ISS-011: the
// arrival above auto-slown the sim to 1×, so re-set SCALE for the return leg.
// Restore: fly home (repositioning — no package needed in the v0.12.0 model). ISS-041: the
// arrival above paused the sim, so re-set SCALE for the return leg (setScale clears pause).
await setScale(page, SCALE);
const homeRes = await page.request.post(`/api/planes/${planeId}/fly`, { data: { destIcao: HUB } });
expect(homeRes.ok()).toBeTruthy();
@@ -314,8 +316,8 @@ test('expired packages deliver and abandon with no reward and no penalty', async
expect(s.packages.find((p) => p.id === pkgB.id)!.status).toBe('abandoned');
expect(s.account.cash).toBe(cashBeforeAbandon); // free — expired abandons cost nothing
// Restore: refuel + fly home. ISS-011: the LEMD arrival above auto-slown the sim to 1×, so
// re-set SCALE for the return leg (the expiry wait's scale no longer persists past a landing).
// Restore: refuel + fly home. ISS-041: the LEMD arrival above paused the sim, so
// re-set SCALE for the return leg (setScale clears pause; the expiry wait's scale is kept).
await page.request.post('/api/planes/plane-starter/refuel');
await setScale(page, SCALE);
const homeRes = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
@@ -355,8 +357,8 @@ test('load and fly validation paths (404 / 409 / 400)', async ({ page }) => {
res = await page.request.post(`/api/packages/${pkg.id}/abandon`);
expect(res.status()).toBe(409);
// Fly home from the hop so the fuel section starts at the hub. ISS-011: the hop arrival above
// auto-slown the sim to 1×, so re-set SCALE for this leg.
// Fly home from the hop so the fuel section starts at the hub. ISS-041: the hop arrival above
// paused the sim, so re-set SCALE for this leg (setScale clears pause).
await setScale(page, SCALE);
res = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
expect(res.ok()).toBeTruthy();
@@ -380,7 +382,7 @@ test('load and fly validation paths (404 / 409 / 400)', async ({ page }) => {
const atFar = sFar.planes.find((p) => p.id === 'plane-starter')!;
expect(atFar.locationIcao).toBe(FAR);
// The return leg fits: the weighted burn over it is less than what's left in the tank.
// ISS-011: the FAR arrival above auto-slown the sim to 1×, so re-set SCALE for this leg.
// ISS-041: the FAR arrival above paused the sim, so re-set SCALE for this leg (setScale clears pause).
await setScale(page, SCALE);
const backRes = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
expect(backRes.ok()).toBeTruthy();
+6 -5
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@@ -55,9 +55,10 @@ async function postSim(page: Page, body: unknown) {
}
// Set the time scale and VERIFY from the response that it stuck — a silent reset would
// otherwise surface as an unexplained landing-wait timeout.
// otherwise surface as an unexplained landing-wait timeout. ISS-041 also clears pause: a
// landing pauses the sim, so any fast-forward after one must resume it or the clock stays frozen.
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale } });
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as { timeScale: number };
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
@@ -95,7 +96,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
.toBe(true);
}
if (starter.locationIcao !== HUB) {
// ISS-011: the landing above auto-slown the sim to 1× — re-set SCALE so the return leg
// ISS-041: the landing above paused the sim — setScale clears pause so the return leg
// fast-forwards instead of taking real-time hours.
await setScale(page, SCALE);
const res = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
@@ -487,7 +488,7 @@ test('hovering an on-board block of a flying plane highlights its route', async
}, { timeout: 120_000, message: `waiting for plane-starter to land at ${DEST}` })
.toBe(true);
// ISS-011: the arrival above auto-slown the sim to 1×, so re-set SCALE for this leg.
// ISS-041: the arrival above paused the sim, so re-set SCALE for this leg (setScale clears pause).
await setScale(page, SCALE);
const home = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
expect(home.status()).toBe(200);
@@ -579,7 +580,7 @@ test('hovering an on-board package while its carrier is mid-flight traces from c
}, { timeout: 120_000, message: `waiting for plane-starter to land at ${DEST}` })
.toBe(true);
// ISS-011: the arrival above auto-slown the sim to 1×, so re-set SCALE for this leg.
// ISS-041: the arrival above paused the sim, so re-set SCALE for this leg (setScale clears pause).
await setScale(page, SCALE);
const home = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
expect(home.status()).toBe(200);
+3 -2
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@@ -69,9 +69,10 @@ async function postSim(page: Page, body: unknown) {
}
// Set the time scale and VERIFY from the response that it stuck — a silent reset would
// otherwise surface as an unexplained landing-wait timeout.
// otherwise surface as an unexplained landing-wait timeout. ISS-041 also clears pause: a
// landing pauses the sim, so any fast-forward after one must resume it or the clock stays frozen.
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale } });
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as { timeScale: number };
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
@@ -1,10 +1,11 @@
import type { Page } from '@playwright/test';
import { expect, test } from '@playwright/test';
// v0.19.0 — ISS-011: when the LAST plane lands (no plane remains in flight) the sim auto-slows
// to 1×, server-side and persisted on the sim_state row so the UI slider reflects it on the next
// snapshot. Arrival-triggered by design: a grounded fleet at high scale is left alone, there is no
// auto-restore — the player speeds up manually again (asserted below).
// v0.24.0 — ISS-041: when the LAST plane lands (no plane remains in flight) the sim pauses
// server-side WITHOUT touching timeScale (speed is preserved), and starting a flight
// (POST /api/planes/{id}/fly) auto-resumes a paused sim. The cycle: dispatch unpauses →
// last landing pauses → next dispatch unpauses again. Arrival-triggered by design: a grounded
// fleet at high scale is left alone, there is no idle-enforcement or auto-restore of pause.
const SCALE = 1000; // fastest sim speed — top of the v0.14.0 ladder (same convention as e2e/sim.spec.ts)
const HUB = 'EDDF'; // Frankfurt Main — the seeded starter plane's home base (lib/game/seed.ts)
@@ -33,8 +34,10 @@ async function postSim(page: Page, body: Record<string, unknown>): Promise<void>
// Set the time scale and VERIFY from the response that it stuck — if something external ever
// resets the live instance's controls mid-test, fail loudly here instead of timing out later.
// ISS-041 also clears pause: a landing pauses the sim, so any fast-forward after one must
// resume it or the clock stays frozen and the next wait hangs.
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale } });
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as SimState;
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
@@ -75,7 +78,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
plane = s.planes.find((p) => p.id === 'plane-starter')!;
}
if (plane.locationIcao !== HUB) {
// ISS-011: the landing above auto-slown the sim to 1× — re-set SCALE so the return leg
// ISS-041: the landing above paused the sim — setScale clears pause so the return leg
// fast-forwards instead of taking real-time hours.
await setScale(page, SCALE);
const res = await page.request.post(`/api/planes/${plane.id}/fly`, { data: { destIcao: HUB } });
@@ -93,8 +96,8 @@ test.afterEach(async ({ page }) => {
test.describe.configure({ mode: 'serial' }); // shared live DB — order matters within this file
test('auto-slow to 1× when the last plane lands; manual speed-up still works (ISS-011)', async ({ page }) => {
test.setTimeout(300_000); // self-heal (worst case ~20 s at 1000×) + one short leg
test('last landing pauses the sim without changing speed; dispatch auto-resumes (ISS-041)', async ({ page }) => {
test.setTimeout(300_000); // self-heal (worst case ~20 s at 1000×) + two short legs
await flyHomeViaApi(page); // deterministic: the starter sits grounded at EDDF
const nearest = await nearestToHub(page);
@@ -117,14 +120,19 @@ test('auto-slow to 1× when the last plane lands; manual speed-up still works (I
}, { timeout: 120_000, message: `waiting for plane-starter to land at ${nearest.icao}` })
.toBe(true);
// …and the server has auto-slown to 1× — persisted on sim_state, so this very snapshot shows it.
expect(landedBody!.simState.timeScale).toBe(1);
// …and the server paused the sim — persisted on sim_state, so this very snapshot shows it…
expect(landedBody!.simState.paused).toBe(true);
// …with timeScale UNCHANGED (no auto-slow anymore): speed is preserved for the next dispatch.
expect(landedBody!.simState.timeScale).toBe(SCALE);
// Manual override still works: POST /api/sim {timeScale: 1000} → confirmed by the response…
const post = await page.request.post('/api/sim', { data: { timeScale: SCALE } });
expect(post.status()).toBe(200);
expect(((await post.json()) as SimState).timeScale).toBe(SCALE);
// …and by a fresh snapshot (no auto-restore of the previous scale — and no re-slow either,
// since nothing is in flight: the trigger is arrival-based, not idle-enforcement).
expect((await getState(page)).simState.timeScale).toBe(SCALE);
// A subsequent /fly dispatch auto-resumes a paused sim — asserted on the endpoint's OWN full
// post-action snapshot, so no poll race with the client's next tick.
const fly2 = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
expect(fly2.status()).toBe(200);
const resumedBody = (await fly2.json()) as StateBody;
expect(resumedBody.simState.paused).toBe(false); // ISS-041 auto-unpause…
expect(resumedBody.simState.timeScale).toBe(SCALE); // …with the preserved speed still in effect
// Let the return leg finish so cleanup starts from a grounded plane.
await expect.poll(async () => ((await getState(page)).planes.find((p) => p.id === 'plane-starter')!.status), { timeout: 120_000 }).toBe('available');
});
+4 -2
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@@ -31,8 +31,10 @@ async function postSim(page: Page, body: Record<string, unknown>): Promise<void>
// Set the time scale and VERIFY from the response that it stuck — if something external ever
// resets the live instance's controls mid-test, fail loudly here instead of timing out later.
// ISS-041 also clears pause: a landing pauses the sim, so any fast-forward after one must
// resume it or the clock stays frozen and the next wait hangs.
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale } });
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as { timeScale: number };
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
@@ -72,7 +74,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
plane = s.planes.find((p) => p.id === 'plane-starter')!;
}
if (plane.locationIcao !== HUB) {
// ISS-011: the landing above auto-slown the sim to 1× — re-set SCALE so the return leg
// ISS-041: the landing above paused the sim — setScale clears pause so the return leg
// fast-forwards instead of taking real-time hours.
await setScale(page, SCALE);
const res = await page.request.post(`/api/planes/${plane.id}/fly`, { data: { destIcao: HUB } });
+7 -6
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@@ -69,9 +69,10 @@ async function postSim(page: Page, body: unknown) {
}
// Set the time scale and VERIFY from the response that it stuck — a silent reset would
// otherwise surface as an unexplained landing-wait timeout.
// otherwise surface as an unexplained landing-wait timeout. ISS-041 also clears pause: a
// landing pauses the sim, so any fast-forward after one must resume it or the clock stays frozen.
async function setScale(page: Page, scale: number): Promise<void> {
const res = await page.request.post('/api/sim', { data: { timeScale: scale } });
const res = await page.request.post('/api/sim', { data: { timeScale: scale, paused: false } });
expect(res.status()).toBe(200);
const body = (await res.json()) as { timeScale: number };
expect(body.timeScale, `timeScale should be ${scale} after POST /api/sim`).toBe(scale);
@@ -176,7 +177,7 @@ async function flyHomeViaApi(page: Page): Promise<void> {
.toBe(true);
}
if (starter.locationIcao !== HUB) {
// ISS-011: the landing above auto-slown the sim to 1× — re-set SCALE so the return leg
// ISS-041: the landing above paused the sim — setScale clears pause so the return leg
// fast-forwards instead of taking real-time hours.
await setScale(page, SCALE);
const res = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
@@ -289,7 +290,7 @@ test('on-board list: fly-to-destination + abandon with penalty preview; flying p
await expect(onboardRow).not.toBeVisible({ timeout: 15_000 });
// Restore: fly home so the live instance stays in its onboarding state for the next run.
// ISS-011: the arrival above auto-slown the sim to 1×, so re-set SCALE for this leg.
// ISS-041: the arrival above paused the sim, so re-set SCALE for this leg (setScale clears pause).
await setScale(page, SCALE);
const homeRes = await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } });
expect(homeRes.status()).toBe(200);
@@ -411,8 +412,8 @@ test('on-board row Refuel tops up just enough for the package leg; left-pane but
await expect(page.getByTestId('market-refuel')).toHaveText('Refuel to full');
// Restore: fly home — pkg2's destination IS the hub, so it delivers on arrival. The tank holds
// exactly the leg requirement, so this also proves "just enough" is enough. ISS-011: the far-end
// arrival above auto-slown the sim to 1×, so re-set SCALE for this leg.
// exactly the leg requirement, so this also proves "just enough" is enough. ISS-041: the far-end
// arrival above paused the sim, so re-set SCALE for this leg (setScale clears pause).
await setScale(page, SCALE);
expect((await page.request.post('/api/planes/plane-starter/fly', { data: { destIcao: HUB } })).status()).toBe(200);
await expect
+12
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@@ -167,6 +167,18 @@ describe('flyPlane', () => {
expect(plane.fuel).toBe(PLANE_TYPES.atr72.maxFuel);
});
it('clears paused on dispatch (ISS-041) — speed is left untouched', async () => {
const inst = await freshDb('fly-unpause.db');
// The last landing pauses the sim at whatever scale was in use.
await inst.db.update(schema.simState).set({ paused: true, timeScale: 250 });
await flyPlane(inst, 'plane-starter', 'LEMD');
const sim = (await inst.db.select().from(schema.simState))[0];
expect(sim.paused).toBe(false); // dispatch auto-resumes…
expect(sim.timeScale).toBe(250); // …with the stored speed preserved
});
it('rejects a flying plane with 409', async () => {
const inst = await freshDb('fly-flying.db');
await inst.db.update(schema.planes)
+3
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@@ -125,6 +125,9 @@ export async function flyPlane(inst: GameDb, planeId: string, destIcao: string):
lon: origin.lon,
})
.where(eq(schema.planes.id, planeId));
// ISS-041: starting a flight resumes a paused sim (the last landing pauses it). Runs inside
// runAction(), so tick + unpause + dispatch are atomic under the sim lock.
await inst.db.update(schema.simState).set({ paused: false });
await persist(inst);
}
+17 -13
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@@ -237,7 +237,7 @@ describe('deliverPackages (v0.12.0 arrival delivery)', () => {
});
});
describe('auto-slow to 1× when the last plane lands (ISS-011)', () => {
describe('pause on landing when the last plane lands (ISS-041)', () => {
const FROM = 'EDDF';
const TO = 'LEMD';
@@ -259,19 +259,20 @@ describe('auto-slow to 1× when the last plane lands (ISS-011)', () => {
return { inst, from, km, type };
}
it('last plane lands → stored timeScale becomes 1', async () => {
const { inst } = await setupLanding('autoslow-last.db', 1000);
it('last plane lands → sim pauses and stored timeScale is UNCHANGED', async () => {
const { inst } = await setupLanding('pause-last.db', 1000);
vi.setSystemTime(T0 + 2_000); // one full clamped tick at scale 1000 → clock T0+2e6 ≥ arrival (T0)
const sim = await tickOnce(inst);
expect(sim.timeScale).toBe(1); // persisted on the sim_state row…
expect((await inst.db.select().from(schema.simState))[0].timeScale).toBe(1); // …and visible to the next snapshot
expect(sim.paused).toBe(true); // persisted on the sim_state row…
expect((await inst.db.select().from(schema.simState))[0].paused).toBe(true); // …and visible to the next snapshot
expect(sim.timeScale).toBe(1000); // speed preserved — no auto-slow anymore (ISS-041)
expect((await inst.db.select().from(schema.planes))[0].status).toBe('available'); // landing itself unchanged
});
it('a landing while another plane is still flying → no change', async () => {
const { inst, from, type } = await setupLanding('autoslow-other.db', 1000);
it('a landing while another plane is still flying → no pause', async () => {
const { inst, from, type } = await setupLanding('pause-other.db', 1000);
// A second plane on the same route departing at T0 — arrives far after this tick's clock.
await inst.db.insert(schema.planes).values({
id: 'p-b', model: 'atr72', status: 'flying', fuel: type.maxFuel, maxFuel: type.maxFuel,
@@ -281,32 +282,35 @@ describe('auto-slow to 1× when the last plane lands (ISS-011)', () => {
vi.setSystemTime(T0 + 2_000);
const sim = await tickOnce(inst);
expect(sim.timeScale).toBe(1000); // p-b still in flight — no auto-slow
expect(sim.paused).toBe(false); // p-b still in flight — no pause (nothing would auto-unpause it)
expect(sim.timeScale).toBe(1000);
const byId = new Map((await inst.db.select().from(schema.planes)).map((p) => [p.id, p.status]));
expect(byId.get('plane-starter')).toBe('available'); // the starter did land…
expect(byId.get('p-b')).toBe('flying'); // …but the fleet is not idle
});
it('already at 1× → stays 1', async () => {
const { inst } = await setupLanding('autoslow-one.db', 1);
it('last plane lands at scale 1 → pauses anyway, scale untouched', async () => {
const { inst } = await setupLanding('pause-one.db', 1);
vi.setSystemTime(T0 + 2_000); // one tick at scale 1 advances 2e3 game ms — past the T0 arrival
const sim = await tickOnce(inst);
expect(sim.paused).toBe(true);
expect(sim.timeScale).toBe(1);
expect((await inst.db.select().from(schema.planes))[0].status).toBe('available');
});
it('paused sim with all planes landed → no change', async () => {
const inst = await freshDb('autoslow-paused.db');
const inst = await freshDb('pause-paused.db');
// The fleet is fully grounded (the seeded starter) — a paused tick must not touch the
// scale even though "no plane in flight" holds: the trigger requires a landing this tick.
// controls even though "no plane in flight" holds: the trigger requires a landing this tick.
await inst.db.update(schema.simState).set({ timeScale: 1000, paused: true });
vi.setSystemTime(T0 + 5_000);
const sim = await tickOnce(inst);
expect(sim.timeScale).toBe(1000); // no landing processed while paused → trigger never fires
expect(sim.paused).toBe(true); // no landing processed while paused → trigger never fires
expect(sim.timeScale).toBe(1000);
expect((await inst.db.select().from(schema.planes))[0].status).toBe('available');
});
});
+10 -9
View File
@@ -74,8 +74,8 @@ export async function tickOnce(inst: GameDb): Promise<schema.SimStateRow> {
let landedThisTick = 0;
if (advanceMs > 0) {
await expirePackages(inst, clockMs);
// ISS-011: remember the landings so the tick can auto-slow to 1× when this was
// the last plane in flight.
// ISS-041: remember the landings so the tick can pause when this was the last
// plane in flight.
landedThisTick = await deliverPackages(inst, clockMs);
await spawnOpenPackages(inst, clockMs);
// AFTER delivery on purpose: a plane that just landed gets work spawned
@@ -83,17 +83,18 @@ export async function tickOnce(inst: GameDb): Promise<schema.SimStateRow> {
await spawnCoveragePackages(inst, clockMs);
}
const sets: Partial<Pick<schema.SimStateRow, 'clockMs' | 'lastRealTickMs' | 'timeScale'>> = {
const sets: Partial<Pick<schema.SimStateRow, 'clockMs' | 'lastRealTickMs' | 'timeScale' | 'paused'>> = {
clockMs,
lastRealTickMs: nowMs,
};
// Auto-slow (ISS-011): when ≥1 plane landed this tick and NO plane remains in flight,
// drop the stored timeScale to 1× — persisted here so the UI slider reflects it on the
// next snapshot. Arrival-triggered by design: a grounded fleet at high scale is left
// alone (the player speeds up manually again; there is no auto-restore).
if (landedThisTick > 0 && !sim.paused) {
// Pause on landing (ISS-041): when ≥1 plane landed this tick and NO plane remains in flight,
// pause the sim WITHOUT touching timeScale — speed is preserved for the next dispatch.
// Arrival-triggered by design: a grounded fleet at high scale is left alone (there is no
// auto-resume except starting a flight; see flyPlane). A paused tick never processes landings
// (advanceMs === 0), so the trigger can only fire on an advancing tick.
if (landedThisTick > 0) {
const flying = await inst.db.select().from(schema.planes).where(eq(schema.planes.status, 'flying'));
if (flying.length === 0) sets.timeScale = MIN_TIME_SCALE;
if (flying.length === 0) sets.paused = true;
}
// Persist lastRealTickMs even when nothing advanced — it is the tick anchor.
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "flight-ops",
"version": "0.23.2",
"version": "0.24.0",
"private": true,
"scripts": {
"dev": "next dev -p 3000",