Merge pull request 'feat: v0.20.0 — ISS-021 move On board to left pane, widen left 360/280' (#31) from feat/onboard-left-pane into master

This commit is contained in:
2026-09-19 22:52:02 +02:00
10 changed files with 223 additions and 143 deletions
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@@ -1,5 +1,13 @@
# Changelog
## v0.20.0 — 2026-09-19 19:21
- **On board moved to the left pane (ISS-021).** The "On board" section (per-plane blocks with loaded/expired cargo rows, Refuel-for-leg / Fly-to / Abandon + penalty preview) now renders in `components/LeftPane.tsx` between Fleet and Time — wallet stays on top. The JSX moved verbatim (same testids: `onboard-{planeId}`, `onboard-package-{pkg.id}`, `refuel-for-*`, `fly-to-*`, `abandon-*` + penalty preview), along with the `onboard` computation (`planes.filter(flying || slotsUsedFor > 0)`) and per-plane cargo filter. All onboard e2e locators are global testids, so existing specs work unchanged
- **Left pane widened: grid swapped to 360/1fr/280.** `.app-shell` in `app/globals.css` goes from `280px minmax(0, 1fr) 360px` to `360px minmax(0, 1fr) 280px` — total fixed width stays 640 px, so the map column is pixel-identical (map.spec.ts clicks via dynamic `map.project()`). Stale comments updated (on-board blocks now in the left pane; Relocate row comment reflects the 280 px right pane)
- **Shared action runner hook.** RightPane's local `runAction` (busy gate, inline pane error + shell toast on failure, full post-action snapshot pushed via `applySnapshot`) extracted to new `lib/useGameAction.ts`: `useGameAction(state, applySnapshot, onError) → { runAction, busy, actionError }`, exact semantics kept incl. the non-2xx throw/catch and inline-error auto-clear on the next snapshot. Used in BOTH panes; LeftPane receives `applySnapshot` from the shell (`app/page.tsx`). RightPane keeps `[data-testid="right-error"]`; LeftPane gains a matching `[data-testid="left-action-error"]`. Pure helpers `slotsUsedFor` / `loadEligiblePlanes` stay exported from RightPane (unit tests import them there; LeftPane imports `slotsUsedFor` from it); the Market Relocate row + `/api/airports` fetch stay in RightPane
- Tests: e2e — `panes.spec.ts` first test now also asserts the "On board" heading is visible inside `[data-testid="left-pane"]` and absent from the right pane; stale header comments updated in `actions.spec.ts` / `right-pane.spec.ts`. No unit-test changes (baseline 283)
- Verified: `tsc --noEmit` clean; unit suite green locally; e2e not run locally by design — CI verifies against an isolated stack
- **On-board cargo rows are two lines (ISS-028).** Each `onboard-package-*` row now stacks a full-width "Fly to <airport>" button on its own line above Refuel + Abandon side by side: `components/LeftPane.tsx` moves the fly-to button out of `.contract-main` into the row root and wraps refuel-for + abandon in a new `.onboard-actions` div — all testids, label text, penalty preview and disabled states unchanged. Long destination names in the fly-to label truncate with an ellipsis instead of overflowing: the label's inner span gets `min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap`, full name preserved via a `title` attribute (CSS in `app/globals.css`: `.onboard-block .contract-row` becomes flex-column, new `.onboard-fly-btn` / `.onboard-fly-label` / `.onboard-actions`). No e2e changes — specs locate everything by testid and assert no layout or button order; no version bump (part 2 of v0.20.0)
## v0.19.2 — 2026-09-19 20:06
- **AGENTS.md "Change process" item 1** — connected issues/tasks that reference the same part of code may now be done together on one branch/PR with a single version bump (e.g. two UI tweaks to the same panel)
- **AGENTS.md "E2E tests" section rewritten to match current reality** — e2e runs ONLY in CI, against an isolated docker stack inside dind (`docker-compose.ci.yml`); there are NO local e2e runs at all (local verification = `tsc --noEmit` + `npx vitest run` + `npx playwright test --list`; the full suite is verified by CI on every PR). Dropped the stale local-run instructions (deploying to the Traefik-routed instance before testing, driving browsers through the remote Playwright server at 192.168.1.4:3000); kept and reworded the CI env vars that actually exist in `playwright.config.ts` (`E2E_BASE_URL`, `E2E_DEPLOY_CMD`, `PW_REMOTE_BROWSER=0`, `E2E_COMPOSE_ARGS`)
+32 -4
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@@ -102,10 +102,12 @@ body {
color: #334155;
}
/* v0.9.0 — single-screen 3-pane shell: left Assets / center map / right Jobs & Market */
/* v0.9.0 — single-screen 3-pane shell: left Assets / center map / right Jobs & Market.
ISS-021 (v0.20.0): left widened to 360px (it now carries the On board section), right
narrowed to 280px — total fixed width stays 640px, so the map column is unchanged. */
.app-shell {
display: grid;
grid-template-columns: 280px minmax(0, 1fr) 360px;
grid-template-columns: 360px minmax(0, 1fr) 280px;
height: 100%;
}
@@ -362,7 +364,7 @@ body {
}
/* ISS-010 (v0.18.0) — the Relocate row carries TWO selects, so let it wrap instead of
squeezing both below their readable width in the 360 px pane. */
squeezing both below their readable width in the 280 px right pane (ISS-021 v0.20.0). */
.market-row-relocate {
flex-wrap: wrap;
}
@@ -374,7 +376,7 @@ body {
font-variant-numeric: tabular-nums;
}
/* v0.12.0 — on-board blocks (per plane) in the right pane */
/* v0.12.0 — on-board blocks (per plane); moved to the left pane in ISS-021 (v0.20.0) */
.onboard-block {
background: rgba(30, 41, 59, 0.6);
border-radius: 6px;
@@ -382,10 +384,36 @@ body {
margin-bottom: 8px;
}
/* ISS-028 (v0.20.0 part 2) — on-board cargo rows are two lines: a full-width fly-to button,
then refuel + abandon side by side below it; long destination names truncate with an ellipsis. */
.onboard-block .contract-row {
background: transparent;
padding: 6px 0 0;
border-top: 1px solid rgba(148, 163, 184, 0.2);
display: flex;
flex-direction: column;
gap: 5px;
}
.onboard-block .contract-row .contract-sub {
margin-top: 0; /* row spacing comes from the container's gap */
}
.onboard-fly-btn {
width: 100%;
}
.onboard-fly-label {
display: block;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.onboard-actions {
display: flex;
gap: 6px;
}
/* v0.17.0 — ISS-008: bottom-right toast stack (action errors + game events) */
+3 -1
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@@ -43,7 +43,9 @@ export default function Home() {
return (
<div className="app-shell">
<LeftPane state={state} loading={loading} error={error} onRefresh={refresh} onHover={setHovered} onError={onError} />
{/* ISS-021 (v0.20.0) — applySnapshot also reaches the left pane: its On board section's
refuel/fly/abandon actions push their response snapshot into the shared state */}
<LeftPane state={state} loading={loading} error={error} onRefresh={refresh} applySnapshot={applySnapshot} onHover={setHovered} onError={onError} />
{/* v0.11.0 — the same polled snapshot drives the map's plane markers + route lines;
ISS-010 (v0.18.0) — applySnapshot lets the airport popup's Relocate row push its
action response into the shared state, exactly like RightPane does */}
+109 -2
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@@ -3,9 +3,12 @@
import { useCallback, useEffect, useRef, useState, type ChangeEvent } from 'react';
import type { PlaneState, StateSnapshot } from '@/lib/game/state';
import { PLANE_TYPES } from '@/lib/game/catalog';
import { formatCash, formatFuel, formatSimClock } from '@/lib/format';
import { abandonPenalty } from '@/lib/game/penalty';
import { formatCash, formatDeadlineRelative, formatFuel, formatSimClock } from '@/lib/format';
import { TIME_SCALES, scaleToSlider, sliderToScale } from '@/lib/timeScale';
import { useGameAction } from '@/lib/useGameAction';
import { useSimClock } from '@/lib/useSimClock';
import { slotsUsedFor } from './RightPane';
import type { HoverTarget } from './hoverTypes';
interface LeftPaneProps {
@@ -14,6 +17,9 @@ interface LeftPaneProps {
error: string | null;
// The shell's single-poll refresh — called after a sim-control POST so the pane updates immediately.
onRefresh: () => void;
// ISS-021 (v0.20.0): push the full snapshot returned by an action endpoint into the shared shell
// state — needed now that the On board section's refuel/fly/abandon actions live in this pane.
applySnapshot: (snapshot: StateSnapshot) => void;
// ISS-002 (v0.15.0): report fleet-row hovers to the shell so the map can highlight the plane.
onHover: (target: HoverTarget | null) => void;
// ISS-008 (v0.17.0): report a failed sim-control POST to the shell as an error toast.
@@ -83,9 +89,12 @@ export async function retrySimPost(
return { ok: false, reason: 'exhausted', error: lastError };
}
export default function LeftPane({ state, loading, error, onRefresh, onHover, onError }: LeftPaneProps) {
export default function LeftPane({ state, loading, error, onRefresh, applySnapshot, onHover, onError }: LeftPaneProps) {
const [busy, setBusy] = useState(false);
// ISS-021 (v0.20.0): shared action runner for the On board section (moved here from RightPane).
const { runAction, busy: actionsBusy, actionError } = useGameAction(state, applySnapshot, onError);
// POST /api/sim (retried up to SIM_POST_MAX_ATTEMPTS× on failure — CI runs #44/#47), then
// refetch the full snapshot immediately so the pane reflects the new controls without waiting
// for the next poll tick. After the final attempt fails keep the stale UI and surface an error
@@ -153,6 +162,12 @@ export default function LeftPane({ state, loading, error, onRefresh, onHover, on
const paused = state?.simState.paused ?? false;
const timeScale = state?.simState.timeScale ?? 1;
// On board (v0.12.0, moved from the right pane in ISS-021 v0.20.0): every plane that carries
// cargo or is mid-flight gets a block — its loaded/expired packages with fly-to-destination +
// abandon controls, and flying planes show their current leg.
const clockMs = state?.simState.clockMs ?? 0;
const onboard = state ? state.planes.filter((p) => p.status === 'flying' || slotsUsedFor(state, p.id) > 0) : [];
// Slider commit (v0.9.1): the displayed value follows the drag optimistically via
// pendingScale; POST /api/sim fires after a 250 ms debounce, or immediately when the
// user releases the slider (browsers fire a native 'change' on release). The server's
@@ -294,6 +309,96 @@ export default function LeftPane({ state, loading, error, onRefresh, onHover, on
)}
</section>
{/* ISS-021 (v0.20.0): moved here from the right pane — between Fleet and Time. */}
<section className="pane-section">
<h3 className="pane-heading">On board</h3>
{onboard.length === 0 ? (
<p className="pane-muted">Nothing on board.</p>
) : (
onboard.map((plane) => {
const cargo = state.packages.filter(
(pkg) => pkg.planeId === plane.id && (pkg.status === 'loaded' || pkg.status === 'expired'),
);
return (
// ISS-002: hovering the on-board block (including its cargo rows) highlights the plane.
// Handlers live only on the outer div — React's enter/leave don't fire when moving to a
// child, so this covers the whole block without flicker between sub-elements.
<div
key={plane.id}
data-testid={`onboard-${plane.id}`}
className="onboard-block"
onMouseEnter={() => onHover({ kind: 'plane', id: plane.id })}
onMouseLeave={() => onHover(null)}
>
<div className="contract-main">
<span className="plane-model">{PLANE_TYPES[plane.model]?.name ?? plane.model}</span>
{plane.status === 'flying' ? (
<>
<span className="plane-status status-flying">in flight</span>
{plane.destName && (
<span data-testid={`plane-leg-${plane.id}`} className="contract-route">
{plane.locationName} → {plane.destName}
</span>
)}
</>
) : (
<span className="plane-status status-available">{plane.locationIcao}</span>
)}
</div>
{cargo.map((pkg) => {
const penalty = abandonPenalty(pkg, clockMs);
return (
<div key={pkg.id} data-testid={`onboard-package-${pkg.id}`} className="contract-row">
<button
type="button"
data-testid={`fly-to-${pkg.id}`}
className="pane-btn onboard-fly-btn"
disabled={actionsBusy || plane.status !== 'available'}
onClick={() => void runAction(`/api/planes/${plane.id}/fly`, { destIcao: pkg.destIcao })}
>
<span className="onboard-fly-label" title={`Fly to ${pkg.destName}`}>
Fly to {pkg.destName}
</span>
</button>
<div className="onboard-actions">
<button
type="button"
data-testid={`refuel-for-${pkg.id}`}
className="pane-btn"
disabled={actionsBusy || plane.status !== 'available'}
onClick={() => void runAction(`/api/planes/${plane.id}/refuel`, { mode: 'forFlight', packageId: pkg.id })}
>
Refuel
</button>
<button
type="button"
data-testid={`abandon-${pkg.id}`}
className="pane-btn"
disabled={actionsBusy || plane.status !== 'available'}
onClick={() => void runAction(`/api/packages/${pkg.id}/abandon`)}
>
Abandon{' '}
<span data-testid={`abandon-penalty-${pkg.id}`}>−{formatCash(penalty)}</span>
</button>
</div>
<div className="contract-sub">
<span className="contract-route">{pkg.originName} → {pkg.destName}</span>
<span>{formatCash(pkg.reward)}</span>
{pkg.status === 'expired' ? (
<span data-testid={`onboard-expired-${pkg.id}`}>expired</span>
) : (
<span>{formatDeadlineRelative(pkg.deadlineSimTime, clockMs)}</span>
)}
</div>
</div>
);
})}
</div>
);
})
)}
</section>
<section className="pane-section">
<h3 className="pane-heading">Time</h3>
<p data-testid="sim-clock" className="sim-clock">
@@ -347,6 +452,8 @@ export default function LeftPane({ state, loading, error, onRefresh, onHover, on
{error}
</p>
)}
{/* ISS-021 (v0.20.0): inline error from a failed On board action — mirrors right-error. */}
{actionError && <p data-testid="left-action-error" className="pane-error">{actionError}</p>}
</>
) : null}
</aside>
+6 -132
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@@ -1,11 +1,11 @@
'use client';
import { useCallback, useEffect, useRef, useState } from 'react';
import { useEffect, useRef, useState } from 'react';
import type { GeoJsonFeatureCollection } from '@/lib/airports';
import type { PackageState, PlaneState, StateSnapshot } from '@/lib/game/state';
import { PLANE_TYPES } from '@/lib/game/catalog';
import { abandonPenalty } from '@/lib/game/penalty';
import { formatCash, formatDeadlineRelative } from '@/lib/format';
import { useGameAction } from '@/lib/useGameAction';
import type { HoverTarget } from './hoverTypes';
interface RightPaneProps {
@@ -109,13 +109,9 @@ function LoadControls({
}
export default function RightPane({ state, loading, applySnapshot, onHover, onError }: RightPaneProps) {
const [busy, setBusy] = useState(false);
// Inline error from a failed action — auto-clears on the next successful poll (the shell's
// snapshot prop changes every tick) or the next successful action.
const [actionError, setActionError] = useState<string | null>(null);
useEffect(() => {
if (state !== null) setActionError(null);
}, [state]);
// ISS-021 (v0.20.0): shared action runner — busy gate, inline pane error + shell toast on
// failure, full post-action snapshot pushed into the shared state on success.
const { runAction, busy, actionError } = useGameAction(state, applySnapshot, onError);
// Market picker selections — same "effective selection" pattern as LoadControls: the
// user's pick while it stays valid, else a sensible default (first catalog entry / first plane).
@@ -149,36 +145,6 @@ export default function RightPane({ state, loading, applySnapshot, onHover, onEr
void airportsPromiseRef.current.then(setAirportOptions).catch(() => {});
}, []);
// POST an action endpoint. Every success returns the FULL post-action snapshot (v0.8.0
// convention) — pushed into the shared state immediately; a 4xx {error} body becomes the
// inline pane error and the stale UI stays until the next poll. Buttons are disabled while
// a request is in flight, so at most one action runs at a time.
const runAction = useCallback(
async (path: string, body?: unknown) => {
if (busy) return;
setBusy(true);
try {
const res = await fetch(path, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: body === undefined ? undefined : JSON.stringify(body),
cache: 'no-store',
});
const data = (await res.json()) as StateSnapshot & { error?: string };
if (!res.ok) throw new Error(data.error ?? `HTTP ${res.status}`);
setActionError(null);
applySnapshot(data);
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
setActionError(message); // inline pane error stays…
onError?.(message); // …and the shell mirrors it as a bottom-right toast (ISS-008)
} finally {
setBusy(false);
}
},
[applySnapshot, busy, onError],
);
if (loading && !state) {
return (
<aside data-testid="right-pane" className="pane right-pane">
@@ -192,13 +158,6 @@ export default function RightPane({ state, loading, applySnapshot, onHover, onEr
const clockMs = state.simState.clockMs;
const open = state.packages.filter((p) => p.status === 'open');
// On board (v0.12.0): every plane that carries cargo or is mid-flight gets a block —
// its loaded/expired packages with fly-to-destination + abandon controls, and flying
// planes show their current leg.
const onboard = state.planes.filter(
(p) => p.status === 'flying' || slotsUsedFor(state, p.id) > 0,
);
const catalog = state.catalog;
const buyEntry = catalog.find((e) => e.model === buyModelId) ?? catalog[0] ?? null;
@@ -270,92 +229,7 @@ export default function RightPane({ state, loading, applySnapshot, onHover, onEr
)}
</section>
<section className="pane-section">
<h3 className="pane-heading">On board</h3>
{onboard.length === 0 ? (
<p className="pane-muted">Nothing on board.</p>
) : (
onboard.map((plane) => {
const cargo = state.packages.filter(
(pkg) => pkg.planeId === plane.id && (pkg.status === 'loaded' || pkg.status === 'expired'),
);
return (
// ISS-002: hovering the on-board block (including its cargo rows) highlights the plane.
// Handlers live only on the outer div — React's enter/leave don't fire when moving to a
// child, so this covers the whole block without flicker between sub-elements.
<div
key={plane.id}
data-testid={`onboard-${plane.id}`}
className="onboard-block"
onMouseEnter={() => onHover({ kind: 'plane', id: plane.id })}
onMouseLeave={() => onHover(null)}
>
<div className="contract-main">
<span className="plane-model">{planeName(plane)}</span>
{plane.status === 'flying' ? (
<>
<span className="plane-status status-flying">in flight</span>
{plane.destName && (
<span data-testid={`plane-leg-${plane.id}`} className="contract-route">
{plane.locationName} → {plane.destName}
</span>
)}
</>
) : (
<span className="plane-status status-available">{plane.locationIcao}</span>
)}
</div>
{cargo.map((pkg) => {
const penalty = abandonPenalty(pkg, clockMs);
return (
<div key={pkg.id} data-testid={`onboard-package-${pkg.id}`} className="contract-row">
<div className="contract-main">
<button
type="button"
data-testid={`refuel-for-${pkg.id}`}
className="pane-btn"
disabled={busy || plane.status !== 'available'}
onClick={() => void runAction(`/api/planes/${plane.id}/refuel`, { mode: 'forFlight', packageId: pkg.id })}
>
Refuel
</button>
<button
type="button"
data-testid={`fly-to-${pkg.id}`}
className="pane-btn"
disabled={busy || plane.status !== 'available'}
onClick={() => void runAction(`/api/planes/${plane.id}/fly`, { destIcao: pkg.destIcao })}
>
Fly to {pkg.destName}
</button>
<button
type="button"
data-testid={`abandon-${pkg.id}`}
className="pane-btn"
disabled={busy || plane.status !== 'available'}
onClick={() => void runAction(`/api/packages/${pkg.id}/abandon`)}
>
Abandon{' '}
<span data-testid={`abandon-penalty-${pkg.id}`}>−{formatCash(penalty)}</span>
</button>
</div>
<div className="contract-sub">
<span className="contract-route">{pkg.originName} → {pkg.destName}</span>
<span>{formatCash(pkg.reward)}</span>
{pkg.status === 'expired' ? (
<span data-testid={`onboard-expired-${pkg.id}`}>expired</span>
) : (
<span>{formatDeadlineRelative(pkg.deadlineSimTime, clockMs)}</span>
)}
</div>
</div>
);
})}
</div>
);
})
)}
</section>
{/* ISS-021 (v0.20.0): the On board section moved to the left pane (between Fleet and Time). */}
<section className="pane-section">
<h3 className="pane-heading">Market</h3>
+2 -1
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@@ -3,7 +3,8 @@ import { expect, test } from '@playwright/test';
// v0.12.0 package model against the live origin (https://flight.dev.kkhost.pl):
// the full core loop through the UI — hook creates a short package at EDDF → Load
// via the right pane → click its destination in the on-board list → fly at 1000× →
// via the right pane → click its destination in the on-board list (left pane since
// v0.20.0, ISS-021) → fly at 1000× →
// arrival delivers EXACTLY the reward + rep; abandon deducts exactly the formula
// penalty while grounded; expired packages deliver/abandon with no reward and no
// penalty. Mirrors lib/game/penalty.ts for exact-value assertions.
+6
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@@ -69,6 +69,12 @@ test('left pane renders wallet, reputation and the starter fleet at Frankfurt',
// Sim clock renders (UTC wall-clock of the game time).
await expect(page.getByTestId('sim-clock')).toContainText(/UTC/);
// ISS-021 (v0.20.0): the On board section moved to the left pane (between Fleet and Time) —
// its heading renders here…
await expect(page.getByTestId('left-pane').getByRole('heading', { name: 'On board', exact: true })).toBeVisible();
// …and no longer in the right pane.
await expect(page.getByTestId('right-pane').getByRole('heading', { name: 'On board', exact: true })).toHaveCount(0);
});
test('time controls: pause freezes the sim and the ladder slider sets timeScale', async ({ page }) => {
+3 -2
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@@ -2,8 +2,9 @@ import type { Page } from '@playwright/test';
import { expect, test } from '@playwright/test';
// v0.12.0 — right Jobs & Market pane against the live origin: open packages render with
// names/reward/deadline and Load (UI click) binds one to the starter; the on-board list shows
// loaded packages with fly-to-destination + abandon buttons (penalty preview from the same
// names/reward/deadline and Load (UI click) binds one to the starter; the on-board list
// (moved to the left pane in v0.20.0, ISS-021) shows loaded packages with fly-to-destination +
// abandon buttons (penalty preview from the same
// formula as the server); flying planes show their current leg; market buy/sell/refuel previews
// match the catalog + economy constants exposed in /api/state. Packages are created via
// POST /api/test/create-package (FLIGHT_TEST_HOOKS=1), same pattern as e2e/actions.spec.ts.
+53
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@@ -0,0 +1,53 @@
'use client';
import { useCallback, useEffect, useState } from 'react';
import type { StateSnapshot } from '@/lib/game/state';
// ISS-021 (v0.20.0) — shared action runner for the side panes (extracted verbatim from
// RightPane.runAction when the On board section moved to LeftPane). POSTs an action endpoint;
// every success returns the FULL post-action snapshot (v0.8.0 convention), pushed into the
// shared shell state immediately via applySnapshot so the UI updates without waiting for the
// next poll tick. A non-2xx {error} body becomes the pane's inline error AND is mirrored to
// the shell as a bottom-right toast via onError (ISS-008 — both surfaces by design). Buttons
// are disabled while a request is in flight, so at most one action runs per pane at a time.
export function useGameAction(
state: StateSnapshot | null,
applySnapshot: (snapshot: StateSnapshot) => void,
onError?: (message: string) => void,
): { runAction: (path: string, body?: unknown) => Promise<void>; busy: boolean; actionError: string | null } {
const [busy, setBusy] = useState(false);
// Inline error from a failed action — auto-clears on the next successful poll (the shell's
// snapshot prop changes every tick) or the next successful action.
const [actionError, setActionError] = useState<string | null>(null);
useEffect(() => {
if (state !== null) setActionError(null);
}, [state]);
const runAction = useCallback(
async (path: string, body?: unknown) => {
if (busy) return;
setBusy(true);
try {
const res = await fetch(path, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: body === undefined ? undefined : JSON.stringify(body),
cache: 'no-store',
});
const data = (await res.json()) as StateSnapshot & { error?: string };
if (!res.ok) throw new Error(data.error ?? `HTTP ${res.status}`);
setActionError(null);
applySnapshot(data);
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
setActionError(message); // inline pane error stays…
onError?.(message); // …and the shell mirrors it as a bottom-right toast (ISS-008)
} finally {
setBusy(false);
}
},
[applySnapshot, busy, onError],
);
return { runAction, busy, actionError };
}
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "flight-ops",
"version": "0.19.2",
"version": "0.20.0",
"private": true,
"scripts": {
"dev": "next dev -p 3000",